ToDo - Moria faction - final fixes...
#181
Posted 01 January 2013 - 04:20 PM
#182
Posted 03 January 2013 - 12:11 AM
So... *moved to Moria section of Development forums*
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#183
Posted 03 January 2013 - 12:35 AM
#184
Posted 03 January 2013 - 02:05 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#185
Posted 03 January 2013 - 02:33 AM
#186
Posted 03 January 2013 - 03:03 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#187
Posted 03 January 2013 - 09:48 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#188
Posted 03 January 2013 - 10:19 PM
#189
Posted 03 January 2013 - 10:31 PM
Now I need Ridder Blauw... I need to know HOW and WHERE you made the two things happen when using the new PLUNDER power?
1) The structure goes to damagestate?
2) There is subtle smoke?
How do I change this? Can't fins any of the references to these begaviors?
Edited by Nazgûl, 03 January 2013 - 10:31 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#190
Posted 03 January 2013 - 11:33 PM
Something I think we should change is the warg sentry war model ---> the the neutral warg, without the saddle and bridle. I think it looks strange with them saddled up for a rider, but they are seentially guard dogs.
#191
Posted 03 January 2013 - 11:38 PM
NJM, I have thought about that too... I just hadn't decided yet, but I guess you're right. *noted*
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#192
Posted 04 January 2013 - 05:05 PM
The Nazgûl's Watch
#193
Posted 04 January 2013 - 07:36 PM
#194
Posted 05 January 2013 - 03:40 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#195
Posted 16 January 2013 - 11:32 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#196
Posted 17 January 2013 - 01:36 AM
#197
Posted 17 January 2013 - 01:58 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#198
Posted 17 January 2013 - 02:22 AM
#199
Posted 26 January 2013 - 04:36 PM
Guys their are still pleanty of us that are waiting for this mod. Keep up the good work thirty five of my friends as well as myself cannot wait for this new mod to come out, thanks for still working on it.
Tower Guard
PS: Is Angmar going to be a faction?
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