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ToDo - Moria faction - final fixes...


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#181 njm1983

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Posted 01 January 2013 - 04:20 PM

Only happened once. Not really worth it.

#182 Nazgûl

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Posted 03 January 2013 - 12:11 AM

We've gotten so far now, that I think it's time to share with the public... fans and players, exactly where we're at in production! :)
So... *moved to Moria section of Development forums*

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#183 njm1983

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Posted 03 January 2013 - 12:35 AM

Enjoy ladies and Gentlemen. Be sure to check out the map list which is nearing completion of the tree scaling. (thank jeezus)

#184 Nazgûl

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Posted 03 January 2013 - 02:05 AM

Now THAT has to be tedious my friend? :mellowthumbsup:

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#185 njm1983

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Posted 03 January 2013 - 02:33 AM

I stopped being super picky, and started using the "select similar" to scale up all the trees of the same type simultaneously.... The annoying part is if the map has trees clumped really close. So I have to go through and delete/move them around. Some maps are worse than others.

#186 Nazgûl

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Posted 03 January 2013 - 03:03 AM

Well... being thorough pays off in the end. I can tell you that coding is not always that mush fun either... when you have to edit countless of codes just for subtle changes. But that's also what SEE is about. Subtle but yet noticable changes =)

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#187 Nazgûl

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Posted 03 January 2013 - 09:48 PM

YES! I finally found a compliation of suitable (and mostly unused) FX, which I edited in timing and size to be fitting for the DETERIORATE spell in Moria Spell Book! :thumbsupxd: This took basically all day, with perhaps 30-40 tests in game. But... it's all good, and worth it! :trickydick:

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#188 njm1983

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Posted 03 January 2013 - 10:19 PM

Sounds like your task is a whole lot more tedius than mine. Great to hear about the fx working

#189 Nazgûl

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Posted 03 January 2013 - 10:31 PM

Give it a try! =)

Now I need Ridder Blauw... I need to know HOW and WHERE you made the two things happen when using the new PLUNDER power?

1) The structure goes to damagestate?
2) There is subtle smoke?

How do I change this? Can't fins any of the references to these begaviors?

Edited by Nazgûl, 03 January 2013 - 10:31 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#190 njm1983

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Posted 03 January 2013 - 11:33 PM

Yeah I think Ill pass on the coding nightmare.....Tried looking into setting up the Forbidden pool as a creep lair.... My head exploded.

Something I think we should change is the warg sentry war model ---> the the neutral warg, without the saddle and bridle. I think it looks strange with them saddled up for a rider, but they are seentially guard dogs.

#191 Nazgûl

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Posted 03 January 2013 - 11:38 PM

Nvm Blauw... found it, in the AttributeModifier :whatoa:

NJM, I have thought about that too... I just hadn't decided yet, but I guess you're right. *noted*

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#192 Ridder Blauw

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Posted 04 January 2013 - 05:05 PM

Congratulations on finding it, did not know my coding was so unreadable.

#193 SaadZulfiqar

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Posted 04 January 2013 - 07:36 PM

where can i download this mod or whatever this is :D :)

#194 Nazgûl

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Posted 05 January 2013 - 03:40 PM

This version is not out/available yet :whatoa:

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#195 Nazgûl

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Posted 16 January 2013 - 11:32 PM

UPDATE: Still waiting for the new improved goboo armor parts from Ed3rd, and some coding help with the top of the list problems... In the mean time, Im polishing codes and making sure stuff's uniformly coded.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#196 njm1983

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Posted 17 January 2013 - 01:36 AM

Sweet, glad your still around.... got a little quiet there for a sec.

#197 Nazgûl

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Posted 17 January 2013 - 01:58 AM

Yeah I know... lots of shit going on at work, plus Im sorta waiting for the models and Geel to have time to help me with the problems on top of the list before I move on to Erebor. I wanna be more or less finished with one faction before moving to the next, or we'll end up like before. Too many small projects all over the place. Don't worry though, I wont quit and I'm using the time to polish the codes, closing the gap of any future risk of problems.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#198 njm1983

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Posted 17 January 2013 - 02:22 AM

Sounds good to me, im not gonna complain. Theres always the creeps too, if you wanna. ;)

#199 Tower Guard

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Posted 26 January 2013 - 04:36 PM

Guys their are still pleanty of us that are waiting for this mod. Keep up the good work thirty five of my friends as well as myself cannot wait for this new mod to come out, thanks for still working on it.

 

Tower Guard

 

PS: Is Angmar going to be a faction?



#200 Rider of Rohan

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Posted 26 January 2013 - 04:42 PM

Being for BFME 2 and not the expansion pack most likely not and plus, Angmar was defeated in the Third Age so having them would be awkward i'd say ...


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