ToDo - Moria faction - final fixes...
#141
Posted 11 December 2012 - 05:14 AM
#142
Posted 11 December 2012 - 08:24 AM
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#143
Posted 12 December 2012 - 12:39 AM
Uses "Captivated" this word is used for being held by charm or charisma. It has no literal meaning to being restrained in one place. Something like "restrained and made subserviant" works better.
#144
Posted 12 December 2012 - 01:54 AM
Tonight I added evil FX for fortress when upgrading. Also prolonged the footstep FX for balrog as it was hardly noticable before. I just love the Balrog. The new goblin voices for cavaly works great IMO btw. Good job! I'm sure there's more that can be polished the same way, but let's keep that in the audio topic =)
Edited by Nazgûl, 12 December 2012 - 01:57 AM.
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#145
Posted 12 December 2012 - 02:43 AM
#146
Posted 12 December 2012 - 12:37 PM
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#147
Posted 13 December 2012 - 01:14 AM
Doctor Geel... any plans for the weekend... or am I lucky, lol? Any chance we could give a go at finishing the list (post #1, this topic) this weekend?
Edited by Nazgûl, 13 December 2012 - 01:15 AM.
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#148
Posted 13 December 2012 - 01:18 AM
#149
Posted 13 December 2012 - 02:04 AM
Yea most likely i will have some time for modding in the weekend
#150
Posted 13 December 2012 - 10:31 PM
@NJM: Yes, I will give them random skins as it is part of the nature of SEE I think I wrote somewhere in this thread, how I will set up the goblin cavalry. Now that you remind me, I think I will get back to that to take a break from strings/balance :-P
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#151
Posted 13 December 2012 - 11:56 PM
I realize Im piling more shit onto the pile of shit. Im assuming skin textures arent a big deal. But im not the one doing the work so its easy for me to throw ideas, when Im not doing the work.
#152
Posted 14 December 2012 - 12:32 AM
For Wargs and wolves... I will go for white/grey/black shades only since they're suppsed to be mountain-based, unlike the Isengard ones that are from the plains. They will have shades of beige/brown only.
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"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#153
Posted 14 December 2012 - 01:10 AM
With the trolls I wasnt thinking of going to an extreme, just using several shades of grey, from a lighter to darker variations. We do have the Cave Troll of moria - representing the films version, so we can atleast look into it as you have suggested.
The stone giants would definately look cooler with a new color palette. The orange is crap. But browns or greys would be sweet.
#154
Posted 14 December 2012 - 04:48 AM
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#155
Posted 14 December 2012 - 06:49 AM
No worries, just keep them ideas coming. Most of them are very good indeed. Just look at what RB did for the Spell Book. Even if he fell out of the actual coding, he did bring a lot of great ideas which resultet in 9 quite unique Spell Books :-P I've been contemplating on random skins for Giants, but not for trolls. I guess that's cause we only saw one troll in the movies and he looked like this. Never really liked the "orange" skin of the giants anyways... think I'll go with a few shades of grey/brown-ish. I'll start with random skins for Giants and perhaps I'll go for trolls too... unless Namo or some lore guy would disaprove?
For Wargs and wolves... I will go for white/grey/black shades only since they're suppsed to be mountain-based, unlike the Isengard ones that are from the plains. They will have shades of beige/brown only.
I'm quite sure I did most of the spellbook, besides Deteriorate and Earthquake the rest was all mine.
Yeah different skins for creatures would be nice.
The Nazgûl's Watch
#156
Posted 14 December 2012 - 10:52 PM
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#157
Posted 15 December 2012 - 01:00 AM
Im only saying it based on the issues mentioned before. My understanding is that its difficult to get both to generate the right experience in order to properly level up and be able to recruit units. for instance...
I built the wolf den. recruited wolf packs unitl the building leveled up. But I still couldnt recruit the wolf riders. Even when I recruited to level 3 I still couldnt do either wolf riders or warg riders.
I built another wolf den, and went via the upgrade only and still couldnt build either of the level 2 or 3 units.
I built yet another, this time recruiting a few wolf packs then leveling, on level 2 I could build wolf riders. so I built a couple then upgraded and could build the warg riders.
This is soo messed up, maybe its a matter of math and Im being lazy about it, and not understanding. But if its as bad as this for all of the factions. wouldnt it behoove us to "can" one route to simplify it all?
I personally prefer experience for unit production, and upgrade for tech structures
Ive said my peace.
#158
Posted 15 December 2012 - 02:03 AM
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#159
Posted 15 December 2012 - 12:48 PM
#160
Posted 15 December 2012 - 06:27 PM
Updated topic btw, with some needed bug fixes etc...
Edited by Nazgûl, 15 December 2012 - 07:00 PM.
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