ToDo - Moria faction - final fixes...
#101
Posted 03 December 2012 - 12:10 AM
- Goblin Warg Riders will be late game lvl3 limited heavy cavalry, requireing that Scavanged Armor tech is bought as prereq, not only Scavanged Blades. Thus they are recruited with HA (and Scavanged Blades)..
- Goblin Wolf Riders will be early game lvl2 very fast light cavalry, not using HA (not upgradable). Thus they are recruited without HA (but with Scavenged Blades).
This way, units are more diversified, and I wont have to split up each INI into child objects and buildvariations just to keep the random skins when upgradring to HA... and the pretty rough guys of the Moria Warg cavalry wont ruin early game by being too awesome,
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#102
Posted 03 December 2012 - 12:12 AM
Balrog roar sound... 1:30 - 1:34... love it!
(How do you get the YouTube vid pasted here?)
Edited by Nazgûl, 03 December 2012 - 01:21 AM.
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#103
Posted 03 December 2012 - 12:31 AM
Let me test
edit: Nope, that's not it. Not media either.. A link is fine
Btw, I don't know what the roaring sound is made of. But I would still recommend you (re)watch the bonus materials for the whole trilogy. It's pretty awesome, and you pick up a few things, in addition to a shitload of motivation
Edited by Lauri, 03 December 2012 - 12:33 AM.
- Nazgûl likes this
The 4th Age version 0.8 has been released: Link
#104
Posted 03 December 2012 - 01:00 AM
I made 5 sounds using the brick sound edited and the vanilla roar sounds. its not bad, they just seem short. I committed them to listen to. Ill see what I can do with the sound in that vid if youd like.
#105
Posted 03 December 2012 - 01:05 AM
Thanks Lauri... I got the Blu-ray EE box, but havent broken the seal yet, hehe =)
EDIT: nr 3 is pretty good!
Edited by Nazgûl, 03 December 2012 - 01:08 AM.
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#106
Posted 03 December 2012 - 01:16 AM
Now there's just one final "tech" left... the Demonic Tribute that should give access to all spells. For instance by giving a high number of spell points, or if possible, just buy all spells at once...
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#107
Posted 03 December 2012 - 01:27 AM
Edited by njm1983, 03 December 2012 - 01:28 AM.
#108
Posted 06 December 2012 - 04:49 AM
Mounted Azog still has scorpion audio? you can hear the scorpion squeals when he acknowledges move orders, and theres still some of the scorpion footsteps initially. Oddly I dont hear any warg sounds at all. Since this was worked on.
#109
Posted 06 December 2012 - 10:40 PM
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#111
Posted 07 December 2012 - 12:04 AM
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#112
Posted 07 December 2012 - 12:14 AM
#113
Posted 07 December 2012 - 12:24 AM
ClientBehavior = ModelConditionSoundSelectorClientBehavior ModuleTag_MCSoundSelector SoundState = MOUNTED VoiceMove = GoblinKingVoiceMoveMountedMS VoiceSelect = GoblinKingVoiceSelectMountedMS SoundMoveLoop = WargAmbienceVOX //ScorpionmoveLoop End
So I guess the Move and Select voices contain the scorpion hissing sounds you speak of. I could try and replace them with the same voices he has on foot...
Edited by Nazgûl, 07 December 2012 - 12:25 AM.
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"Do not come between the Nazgûl and his mod!"
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#114
Posted 07 December 2012 - 12:40 AM
#115
Posted 07 December 2012 - 12:50 AM
ClientBehavior = AnimationSoundClientBehavior ModuleTag_AnimAudioBehavior MaxUpdateRangeCap = 800 ;AnimationSound = Sound:SharkuManEaterMS Animation:IUShrkMnt_SKL.IUShrkMnt_SPCA Frames:5 AnimationSound = Sound:WargMoveFootsteps Animation:IUShrkMnt_SKL.IUShrkMnt_RUNA Frames:0 AnimationSound = Sound:WargMoveFootsteps Animation:IUShrkMnt_SKL.IUShrkMnt_TNL1 Frames:0 AnimationSound = Sound:WargMoveFootsteps Animation:IUShrkMnt_SKL.IUShrkMnt_TNR1 Frames:0 AnimationSound = Sound:WargMoveFootsteps Animation:IUShrkMnt_SKL.IUShrkMnt_TRNL Frames:0 AnimationSound = Sound:WargMoveFootsteps Animation:IUShrkMnt_SKL.IUShrkMnt_TRNR Frames:0 AnimationSound = Sound:WargMoveFootsteps Animation:IUShrkMnt_SKL.IUShrkMnt_ACCL Frames:0 AnimationSound = Sound:WargRiderTauntCallouts Animation:IUShrkMnt_SKL.IUShrkMnt_TNTA Frames:27 AnimationSound = Sound:WargTauntCallouts Animation:IUShrkMnt_SKL.IUShrkMnt_TNTA Frames:26 AnimationSound = Sound:WargTauntCallouts Animation:IUShrkMnt_SKL.IUShrkMnt_ATND Frames:7 AnimationSound = Sound:WargTauntCallouts Animation:IUShrkMnt_SKL.IUShrkMnt_HWLA Frames:17 AnimationSound = Sound:WargTauntFootstep Animation:IUShrkMnt_SKL.IUShrkMnt_TNTA Frames:7 12 64 73 AnimationSound = Sound:WargSaddleFoleySingles Animation:IUShrkMnt_SKL.IUShrkMnt_TNTA Frames:25 AnimationSound = Sound:WargSaddleFoleySingles Animation:IUShrkMnt_SKL.IUShrkMnt_RUNA Frames:5 AnimationSound = Sound:WargSaddleFoleySingles Animation:IUShrkMnt_SKL.IUShrkMnt_TNL1 Frames:5 AnimationSound = Sound:WargSaddleFoleySingles Animation:IUShrkMnt_SKL.IUShrkMnt_TNR1 Frames:5 AnimationSound = Sound:WargSaddleFoleySingles Animation:IUShrkMnt_SKL.IUShrkMnt_ACCL Frames:5 AnimationSound = Sound:WargSaddleFoleySingles Animation:IUShrkMnt_SKL.IUShrkMnt_ATNA Frames:5 AnimationSound = Sound:WargSaddleFoleySingles Animation:IUShrkMnt_SKL.IUShrkMnt_ATND Frames:5 AnimationSound = Sound:WargSaddleFoleySingles Animation:IUShrkMnt_SKL.IUShrkMnt_GTPA Frames:5 101 AnimationSound = Sound:WargSaddleFoleySingles Animation:IUShrkMnt_SKL.IUShrkMnt_HWLA Frames:15 AnimationSound = Sound:WargSaddleFoleySingles Animation:IUShrkMnt_SKL.IUShrkMnt_RDYA Frames:5 AnimationSound = Sound:WargSaddleFoleySingles Animation:IUShrkMnt_SKL.IUShrkMnt_RDYB Frames:5 AnimationSound = Sound:BuildingWargPitRiderDrop Animation:IUShrkMnt_SKL.IUShrkMnt_BLDB Frames:44 AnimationSound = Sound:BodyFallOrc Animation:IUShrkMnt_SKL.IUShrkMnt_DIEB Frames:10 AnimationSound = Sound:BodyFallGenericNoArmor Animation:IUShrkMnt_SKL.IUShrkMnt_DIEB Frames:45 AnimationSound = Sound:BodyFallOrc Animation:IUShrkMnt_SKL.IUShrkMnt_LNDA Frames:1 17 End
I also checked the Goblin king sounds they do not have any scorpion audio in the background.
Edited by njm1983, 07 December 2012 - 12:51 AM.
#116
Posted 07 December 2012 - 12:57 AM
VoiceMove = GoblinKingVoiceMoveMountedMS
VoiceSelect = GoblinKingVoiceSelectMountedMS
...as I did hear slight tapping noice and such... plus he says "Move scorpion" sometimes
I'll try to use the Sharku sounds as well...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#117
Posted 07 December 2012 - 12:58 AM
Geel, when you have the time, please look at the Demonic tribute issue;
Treasure Trove should contain the following "technologies":
- Lvl1: Banner Carrier! (DONE)
- Lvl2: "Moria Vaults" (enabling Scavenger ability)! (DONE)
- Lvl3: "Demonic Tribute" (Cost: 25 000$ unlocking ALL spells in Spell Book)! (GEEL)
Edited by Nazgûl, 07 December 2012 - 01:06 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#118
Posted 07 December 2012 - 01:27 AM
#119
Posted 07 December 2012 - 01:42 AM
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"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#120
Posted 07 December 2012 - 02:33 AM
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