Tutorial Campaign for 3.0
#1
Posted 12 November 2012 - 03:20 AM
Think of 'Basic Training' like a campaign for newbies, people new to C&C. The second one would be for people familiar with C&C but not with MO3.
Basic Training - Day 1
- select, move, fog, select group, bridges, attacking, deploy/additional attacks, veterancy
Basic Training - Day 2
- MCV, power, refinery & resources, barracks, training infantry, GI, engineers, garrisons, fighting dem enemies
Intermediate Training - Day 1
- radar, scouting, dog, war factory, more harvesters, basic tanks, crushing, GGI, attack-move 1, transports, ships, airforce, machine shop, hospital
Intermediate Training - Day 2
- ???
Each day is a short mission, yes.
#4
Posted 21 November 2012 - 04:25 PM
Use it to teach them about things in MO that aren't in vanilla C&C, like improved Prism forwarding, deployment abilities (Hold the line) etc.
This
#5
Posted 22 November 2012 - 09:17 PM
Use it to teach them about things in MO that aren't in vanilla C&C, like improved Prism forwarding, deployment abilities (Hold the line) etc.
That could be advanced training. There's still probably more stuff that could be in day 2.
#6
Posted 10 December 2012 - 05:21 AM
- spy, infiltration bonuses, superweapons and keyboard shortcuts?
#8
Posted 10 December 2012 - 07:15 PM
Genius."How to use a mouse"
We should make a defend tutorial mission, then disable all controls and make the drill sergeant scream on the player while he is forced to watch as his base is being razed to the ground. After that, the drill sergeant should say something like: "See? That's what happens if you don't use a mouse in this game."
(◉ ᗝ ◉)
#10
Posted 10 December 2012 - 08:01 PM
Get free MCV, Refinery, Barracks and WF, but now Powerplants and no Defense
Streamer of Rise of the Reds, Mental Omega and other mods
#11
Posted 25 December 2013 - 04:54 AM
hmmmmm maybe put in a few easter eggs just for fun?
#12
Posted 25 December 2013 - 06:31 AM
Training would be extra cool if it flushed out some of the prewar attitudes. It would flush out the story more and could be from the point of view of more the one side. Unlike the original red alert training missions. I'd play them
#13
Posted 25 December 2013 - 07:32 AM
I would actually call for the tutorial campaign to styled for Epsilon (may or may not working for Russia). It'd be good to feature. Hey, I'd even volunteer to write the whole campaign (re-using WW's tutorial missions is boring).
Basic Training: For basic controls and concepts of the game
Intermediate Training: For more advanced controls and tools that can help you against the AI
Advanced Training: For the most sophisticated and near-philosophical concepts that will make you a true proselyte. Very useful against human opponents and mission designers.
Basic Training - Day 1
- Commanding a taskforce I: select, move, fog, select group, attacking, force-fire, repair, deploy/additional attacks
- Fog of war
- Terrain I: River, bridges
- Veterancy
Challenge 1 (Mental): Complete the mission in XXX time!
Basic Training - Day 2
- Commanding a base I: MCV, power, refinery & resources, barracks, training soldiers
- Economy I: Harvesters
- Commanding a taskforce II: Garrisons, range, numerical superiority
- Terrain II: Cliffs & range bonuses
Challenge 2 (Mental): Impose build-limit on all combat forces (e.g. 6 initiates, selling buildings does not provide crew; can be scripted on map using triggers and prerequisites).
Basic Training - Day 3
- Scouting
- Commanding a base II: war factory, tank production, base defenses
- Strategy I: Countering
- Economy II: building harvesters
- Tech structure I: Oil derricks, Machine shop, Hospital
- Commanding a taskforce III: Crushing, uncrushable, IFV modes, attack-move, waypoint mode, patrol loops
Challenge 3 (Mental): Less than XXX losses
Intermediate Training - Day 1
- Commanding a base III: Technology tiers, radar, shipyard and ships
- Commanding a taskforce IV: Inaccurate munitions
- Strategy II: Stationary defence vs mobile defence
- Tech structure II: Tech defences (HMG tower, cannon turret, cannon bunker, artillery bunker, SAM site, SAM bunker)
- Stealth and detectors
- Spy plane support
Challenge 4 (Mental): More enemies
Intermediate Training - Day 2
- Commanding a base IV: Aircraft (maybe Hailfox, lol), support powers
- Micromanagement I: Control-groups, fire and counter fire (Group 1 vs enemy 1, Group 2 vs enemy 2)
- Strategy III: Soft counter-Hard counter, Base expansion
- Tech structure II: Tech airport, tech expansion post, tech power
- Amphibious units
Challenge 5 (Mental): Time limit
Intermediate Training - Day 3 (I thought of a Libra introduction + Clones + Shadow Ring)
- Tactical Spec-Ops
- Micromanagement II: Kiting (Hit&Run), Multi-tasking
- Strategy IV: First-fire-advantage, Sneaking, Distraction, Harassment
Challenge 6 (Mental): More enemy defenders
Advanced Training - Day 1
- Commanding a base V: Technology Tier 3, Tier 3 economy support structures, Tier 3 combat support
- Commanding a taskforce V: Mind control, siege units, Omnicrusher and Omnicrush immunity
- Micromanagement III: Miner micromanagement, retreating damaged units
- Strategy V: Scouting counters, Build order, Base crawling, Sieging
Challenge 7 (Mental): Time limit
Advanced Training - Day 2
- Commanding a base VI: Superweapons
- Strategy VI: Strategic styles - The Turtle, The Early Rusher, The Spammer Economist, The Tech Rusher, The Operations Specialist, The Mirror
Challenge 8 (Mental): Time limit
Advanced Training - Day 3
- Strategy VII: Reading the preview map beforehand, Balance of Power theory, Balance of Threat theory, The Metagame
Challenge 9 (Mental): ???
Edited by lovalmidas, 25 December 2013 - 07:52 AM.
#14
Posted 25 December 2013 - 08:24 AM
hmmmmm maybe put in a few easter eggs just for fun?
Christmas eggs.
#15
Posted 25 December 2013 - 08:31 AM
I really like the idea of all that by MIDAS, it would really teach people.... well everything!
#16
Posted 25 December 2013 - 08:37 AM
Do not mess with the MIDAS. He made the Black Forest melt, and made the Allies piss their pants. Do not underestimate the MIDAS.
#17
Posted 25 December 2013 - 10:07 AM
How about teaching the player about Immunities, Special Abilities, Superweapons and the Special Weapons (one with the Strategy Center powers and also for the Soviets and Epsilon). Generally it could teach what are the Powers you have to win without any armies.
#18
Posted 25 December 2013 - 11:07 AM
Genius."How to use a mouse"
We should make a defend tutorial mission, then disable all controls and make the drill sergeant scream on the player while he is forced to watch as his base is being razed to the ground. After that, the drill sergeant should say something like: "See? That's what happens if you don't use a mouse in this game."
http://www.youtube.c...h?v=EkKkHmFOfKE
- WhiteDragon25 and Divine like this
#19
Posted 25 December 2013 - 04:46 PM
Use must tell them about effects such as :
decreased speed
decreased rate of fire
decreased damage
increased damage
increased speed
Deployment
Support powers
Target priority
focusing fire
#20
Posted 19 January 2017 - 10:59 AM
Is this thread entirely dead or something? Would be nice to get a reply
Don't mind me, I'm just pretty broke nowadays...
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