I wonder if MIDAS still volunteers in making the tutorial campaign.
Tutorial Campaign for 3.0
#21
Posted 19 January 2017 - 11:30 AM
#22
Posted 19 January 2017 - 11:36 AM
The next thing you know, it will be a tutorial so hard that even Speeder can't finish it
P.S. to Speeder: How did my signature end up on Facebook, anyways?
It's pretty awkward to try and like my own picture o.o"
Edited by GuardianGI, 19 January 2017 - 11:39 AM.
Don't mind me, I'm just pretty broke nowadays...
#23
Posted 19 January 2017 - 12:24 PM
Lol, with how Singularity is going and what they said about early Huehuecoyotl, Loval would be the worst candidate
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
#24
Posted 19 January 2017 - 12:31 PM
Well... With his tutorials, by the time anyone does finish it, they will be as good as MO veterans/elites
Don't mind me, I'm just pretty broke nowadays...
#25
Posted 19 January 2017 - 02:36 PM
Speeder did make a series of tutorials a long while ago.
I made something like a tutorial a short while ago, based on the Epsilon faction.
When I have the time I can look into reviving it.
#26
Posted 19 January 2017 - 02:42 PM
Wait... there's actually some tutorials that are already made?
Don't mind me, I'm just pretty broke nowadays...
#27
Posted 23 March 2017 - 07:42 PM
Could we maybe revive this thread so we can make a boot camp style mission for Mental Omega?
#28
Posted 23 March 2017 - 07:43 PM
Speeder did make a series of tutorials a long while ago.
I made something like a tutorial a short while ago, based on the Epsilon faction.
When I have the time I can look into reviving it.
Would you like to revive the tutorial maybe?
#29
Posted 23 March 2017 - 10:08 PM
Looking up hotkeys, reading the unit profiles, asking for some tips, and practicing will get you into a okay-ish level.
I'd rather see the campaign done before a tutorials.
Edited by aethiraes, 23 March 2017 - 10:08 PM.
#30
Posted 24 March 2017 - 06:46 PM
As a mental omega player for like two years, I always enjoyed the different approaches to the game. For me, the most powerful unit is not the most fun one to play. I believe that the best part of MO is that new additions and unconventional units and infantry and trying to find ways to effectively use them.
Whenever I am playing the mission I am not focusing on finishing it in shortest time as possible. Instead, I focus on enjoying units, making different combinations and exploring different ways to enjoy the game.
I believe that is the best way to enjoy mental omega and tutorials should focus on this. If possible.
Also if this is the place, I would like to mension that campaign also focus more on this. Effectively using different types of units and stolen tech if possible.
Edited by Kirov_Fury, 24 March 2017 - 06:57 PM.
#31
Posted 22 March 2018 - 06:06 AM
Now that save and load is re-enabled, how about we do something with this?
#34
Posted 22 March 2018 - 04:37 PM
Could we set a training campaign during "Act 0" like Archetype?
Are we going to be using WWII units as target practice?
#36
Posted 23 March 2018 - 01:52 PM
The first missions of act one on mental are enough training
haha right.........
#38
Posted 23 March 2018 - 02:08 PM
Act One is a tutorial.
lol what? wow........way to make people go crazy Speeder....xD
#40
Posted 23 March 2018 - 03:53 PM
It's easier because you learned how to play the game from the tutorial.
Games -
Command and Conquer Red Alert 2/3 and Yuri's Revenge
Command and Conquer Tiberium Wars/ Kane's Wrath/ and Sun
Command and Conquer Generals and Zero hour
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users