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#21 Lauri

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Posted 03 September 2013 - 08:28 PM

That Pelargir map is beautiful! It's also a hazard to live there, but what the heck. Imagne a wave coming in.


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#22 Dark Lord

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Posted 04 September 2013 - 03:07 AM

if all are in beta are missing way too, details by going slowly many maps I made.
 As the edges to Grey havens,  Pelargir down a little sea level and put rocks in order to better design the meantime I have to make to be more to what I want.I have much to do


#23 NewErr

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Posted 04 September 2013 - 09:41 AM

You can throw me the Grey Haven's map in a PM or Email.



#24 Dark Lord

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Posted 04 September 2013 - 04:55 PM

You can throw me the Grey Haven's map in a PM or Email.

yeah right and upload it to www.moddb.com

I have to ask  some things. I upload it and notice them



#25 NewErr

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Posted 04 September 2013 - 06:07 PM

Well , ask away .



#26 Dark Lord

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Posted 04 September 2013 - 09:19 PM

Pelargir

 

port

 

5.7.jpg

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#27 njm1983

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Posted 04 September 2013 - 11:04 PM

You beat me to it! Haha nice work.

#28 Irenë Hawnetyne

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Posted 05 September 2013 - 05:43 AM

Excuse me, but holy shit I goddamn love this map. That's, like, the best BFME series thing I've ever seen. I love it!


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#29 Radspakr Wolfbane

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Posted 05 September 2013 - 08:02 AM

Not afraid of hyperboles are you?

 

I'd say work some more on your cliffs and peaks, learn to smooth and properly build cliffs and mountains that way you won't need to use so many of the Rivendell cliff objects.

A great start but don't get too hung up on props to the exclusion of the basic mapping.


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#30 Dark Lord

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Posted 05 September 2013 - 07:08 PM

yes of course, there is much to do, I have many, many maps as I finish in are just preliminary, there is much work to do
 
For Pelargir there a lot, adjust walls, fields, civic buildings of the city, people, stones, etc. is a big list to make it the way I want
 
 

Pelargir because the concept has many details to be analyzed

Pelargir_overview.jpg



#31 _Haldir_

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Posted 07 September 2013 - 10:56 AM

That looks excellent

Posted Image Posted Image


#32 Dark Lord

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Posted 11 January 2014 - 10:54 PM

Blue Mountain Main Gate

 

 

Blue1.jpg

 

Blue2.jpg



#33 Bashkuga

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Posted 11 January 2014 - 11:00 PM

Wow, looks great :O.

#34 Irenë Hawnetyne

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Posted 12 January 2014 - 08:31 AM

That is undoubtedly exceptional, however is it actually possible to see all of it in-game?


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#35 Dark Lord

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Posted 12 January 2014 - 08:20 PM

Yes, you can, I have to change, are global lights

 

 

Blue_Mountain1.jpg



#36 Dark Lord

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Posted 12 January 2014 - 08:24 PM

Iron Hills

 

Iron_Hills_1.jpg

 

Iron_Hills_2.jpg

 

 

Iron_Hills_4.jpg

 

Iron_Hills_5.jpg



#37 Mathijs

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Posted 12 January 2014 - 08:29 PM

This looks incredibly convoluted. Not fun to play.



#38 ICT

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Posted 12 January 2014 - 08:51 PM

But the scenery is impressive, maybe a campaign mode? ;)


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#39 Dark Lord

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Posted 12 January 2014 - 10:19 PM

 
 

 

This looks incredibly convoluted. Not fun to play.

are simple maps,
  no bigger than Erebor, these maps are specially made for heavy mod, as Edain mod, Rj

Edited by Dark Lord, 12 January 2014 - 10:19 PM.


#40 Elric

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Posted 12 January 2014 - 11:29 PM

Simple maps are maps like Rohan (1v1). These although impressive. Look very "busy"/complex. Can you give us a birds eye view/top down view of the maps? Also, well done. They are all very nice. :)







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