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#41 Radspakr Wolfbane

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Posted 13 January 2014 - 04:49 AM

Too much "stuff" it looks too busy and distracting.

I mentioned it last time try not to rely on props they can be a crutch and leads to sloppy mapping.


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#42 MattTheLegoman

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Posted 13 January 2014 - 05:32 AM

RJ maps and Edain maps are different. Edain maps have a similar style to yours. RJ maps are similar to the vanilla style.


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#43 {IRS}Athos

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Posted 14 January 2014 - 04:48 AM

As far as gameplay goes, this looks more like a set-piece than a map. While it would look great in a cutscene, the amount of eye-catches built in might make fighting a battle difficult.


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#44 Dark Lord

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Posted 27 January 2014 - 01:48 AM

As far as gameplay goes, this looks more like a set-piece than a map. While it would look great in a cutscene, the amount of eye-catches built in might make fighting a battle difficult.

Coming soon I'll put the video of gameplay, to see if



#45 Dark Lord

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Posted 27 January 2014 - 01:52 AM

Minas Ithil 

(1890 T.E)

 

Minas_Ithil.jpg



#46 MattTheLegoman

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Posted 27 January 2014 - 03:25 AM

This one is actually really nice. =D


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#47 Irenë Hawnetyne

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Posted 27 January 2014 - 07:37 AM

I agree, but how do you build in that?


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#48 Dark Lord

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Posted 28 January 2014 - 03:59 AM

I agree, but how do you build in that?

 
 
 
You can build certain structures, maps as Minas Tirith, Minas Ithil, Pelargir , and other maps, are assault capital with a new design, and have barracks buildings and technology to make it more difficult one vs the pc. 
 
The idea is that the defenders have the advantage,when the enemy sieges, are no better planned. and to avoid re-build all the buildings if they become besiege the PC or another player in the war of the ring mode or simple game . 
 
Maps.jpg
 
But I can do other versions


#49 Zeta1127

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Posted 05 February 2014 - 05:54 AM

I had been wondering if someone had ever done a map of Minas Ithil before it became Minas Morgul.


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#50 Dark Lord

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Posted 16 February 2014 - 11:28 PM

Fornost 

 

 

01.jpg

 

1.27.jpg

2.27.jpg

 

3.15.jpg

 

4.11.jpg5.9.jpg6.7.jpg7.6.jpg8.6.jpg

 

9.4.jpg11.4.jpg


Edited by Dark Lord, 16 February 2014 - 11:30 PM.


#51 ICT

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Posted 16 February 2014 - 11:56 PM

that makes quite the impression... gigantic


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#52 Mathijs

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Posted 17 February 2014 - 12:01 AM

It looks good, yes. 

 

But doesn't it lag like crazy?


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#53 Irenë Hawnetyne

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Posted 17 February 2014 - 07:49 AM

It looks brilliant, as ever, but Mathijs has a point.


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#54 Lü Bu

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Posted 14 March 2014 - 04:41 PM

is this possible to download



#55 GhostOfDurin

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Posted 08 April 2014 - 12:45 AM

Damn, that Fornost is killer! Now I want BFME2 for PC.



#56 Dark Lord

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Posted 12 April 2014 - 10:10 PM

Arnor and Gondor Statues

 

I will finish the Cities of Fornost, Minas Tirith and Minas Ithil, with new statues for each of them.

 

Minas Tirith Statue I 

Gondor_Statue.jpg

 

New Texture

 

CONQUEST.EXE_0xDC0B6588.jpg



#57 Dark Lord

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Posted 18 April 2014 - 08:18 PM

Always imagine a dwarven port as the image of Barak Varr. at the top of the ridges. the blue mountain.

 

Puertas_de_Dolk-Karaz.jpg

 

 

Dwarven fortress port in the blue mountain 

 

1.28.jpg

2.28.jpg

3.16.jpg4.12.jpg6.8.jpg7.7.jpg

9.5.jpg10.2.jpg11.5.jpg12.5.jpg13.4.jpg15.2.jpg14.2.jpg


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#58 GhostOfDurin

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Posted 18 April 2014 - 09:28 PM

That..is..amazing..



#59 Irenë Hawnetyne

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Posted 19 April 2014 - 05:45 AM

Exceptional as ever, but as I think I mentioned earlier, I'd prefer actual in-game shots as well.


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#60 Dark Lord

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Posted 19 April 2014 - 03:48 PM

Conceptual Arnor and Gondor statue II

 

 

Gondor_Statue3.jpgGondor_Statue0.jpg

Gondor_Statue1.jpg

Gondor_Statue2.jpg

 

Conceptual Dwarven statue I

 

Dwarf_Statue.jpg






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