Too much "stuff" it looks too busy and distracting.
I mentioned it last time try not to rely on props they can be a crutch and leads to sloppy mapping.
Posted 13 January 2014 - 04:49 AM
Too much "stuff" it looks too busy and distracting.
I mentioned it last time try not to rely on props they can be a crutch and leads to sloppy mapping.
Break dancing into the hearts of millions
Posted 13 January 2014 - 05:32 AM
RJ maps and Edain maps are different. Edain maps have a similar style to yours. RJ maps are similar to the vanilla style.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
Posted 14 January 2014 - 04:48 AM
As far as gameplay goes, this looks more like a set-piece than a map. While it would look great in a cutscene, the amount of eye-catches built in might make fighting a battle difficult.
Posted 27 January 2014 - 01:48 AM
As far as gameplay goes, this looks more like a set-piece than a map. While it would look great in a cutscene, the amount of eye-catches built in might make fighting a battle difficult.
Coming soon I'll put the video of gameplay, to see if
Posted 27 January 2014 - 01:52 AM
Minas Ithil
(1890 T.E)
Posted 27 January 2014 - 03:25 AM
This one is actually really nice. =D
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
Posted 27 January 2014 - 07:37 AM
I agree, but how do you build in that?
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
Posted 28 January 2014 - 03:59 AM
I agree, but how do you build in that?
Posted 05 February 2014 - 05:54 AM
I had been wondering if someone had ever done a map of Minas Ithil before it became Minas Morgul.
Posted 16 February 2014 - 11:28 PM
Fornost
Edited by Dark Lord, 16 February 2014 - 11:30 PM.
Posted 16 February 2014 - 11:56 PM
that makes quite the impression... gigantic
"To know what question we may reasonably propose is in itself a strong evidence of sagacity or intelligence. For if a question be in itself incongruous and begs for uncalled-for answers, it holds, sometimes, besides embarrassing the proposer, the disadvantage to seduce the unguarded listener into giving absurd answers, and we are presented with the ridiculous spectacle of one (as the ancients said) milking the he-goat, and the other holding a sieve beneath."
Posted 17 February 2014 - 12:01 AM
It looks good, yes.
But doesn't it lag like crazy?
No fuel left for the pilgrims
Posted 17 February 2014 - 07:49 AM
It looks brilliant, as ever, but Mathijs has a point.
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
Posted 14 March 2014 - 04:41 PM
is this possible to download
Posted 08 April 2014 - 12:45 AM
Damn, that Fornost is killer! Now I want BFME2 for PC.
Posted 12 April 2014 - 10:10 PM
Arnor and Gondor Statues
I will finish the Cities of Fornost, Minas Tirith and Minas Ithil, with new statues for each of them.
Minas Tirith Statue I
New Texture
Posted 18 April 2014 - 09:28 PM
That..is..amazing..
Posted 19 April 2014 - 05:45 AM
Exceptional as ever, but as I think I mentioned earlier, I'd prefer actual in-game shots as well.
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
Posted 19 April 2014 - 03:48 PM
Conceptual Arnor and Gondor statue II
Conceptual Dwarven statue I
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