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#201 Maximan

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Posted 22 January 2016 - 03:48 PM

yeah, I have almost every demo pic :p

 

here are some that shows some of the insides:

Spoiler


#202 Miraak5

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Posted 22 January 2016 - 03:52 PM

i think the two building in the left are E3 gondor market place

 

and the building in the right probally a E3 gondor barracks or a E3 gondor forge

 

and the house of healing probally a E3 gondor well

 

 

PS: house of healing can be found in the obsolete object but the two other building are present or not ?

 

il love the trebuchet upgrade model

 

 

(for the gondor castle there miss the texture of the floor, of the two type of the tower and the door inside the gate)

 

Worldbuilder 2016-01-22 17-00-51-50.jpg

 

Worldbuilder 2016-01-22 17-02-03-35.jpg

 

Worldbuilder 2016-01-22 17-01-19-82.jpg

 

 

all the rest are present (the trebuchet, the wall, the keep, the gate, the silver tree)


Edited by Miraak5, 22 January 2016 - 04:05 PM.

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#203 Maximan

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Posted 22 January 2016 - 10:40 PM

I don't know about the buildings, but the walls, towers and trebuchet structures are already models available :p



#204 Maximan

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Posted 05 February 2016 - 09:34 PM

A preview of what Aragorn's blademaster animations are going to be like, I may still smoothen this one a bit more out, since it spikes at some keyframes.

The cape is yet to be animated, but as stated, its just an early preview of my idea behind it.

 

Spoiler


Edited by Maximan, 05 February 2016 - 09:34 PM.


#205 Pasidon

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Posted 05 February 2016 - 11:35 PM

That's better than lightsaber action.  Groovy.  The cape thing would work just in case Aragorn gets his cape caught under an ent's toe.



#206 Maximan

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Posted 06 February 2016 - 12:04 AM

Typical ents dude, that's probably why Legolas didn't use a cape in BFME, cos he knew.


Edited by Maximan, 06 February 2016 - 12:06 AM.


#207 Pasidon

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Posted 06 February 2016 - 12:37 AM

It's what also gave him the DPS edge over Gimly.  



#208 Miraak5

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Posted 15 June 2016 - 06:46 PM

and the orc scout (orc with torch) we can see them in the trailer du you will add them ? (the model ,the texture and the animation are present)


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#209 Maximan

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Posted 15 June 2016 - 07:16 PM

most likely won't since its a rather useless unit :p



#210 Miraak5

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Posted 16 June 2016 - 09:47 AM

maybe include them with a normal orc fighter horde (in the orc fighter horde there are diffrent model of orc)


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#211 Miraak5

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Posted 19 June 2016 - 08:01 PM

i know how change these orc in to a powerful unit ! antihero and antistructure !!!

 

set a damage scalar against the structure and hero

and set the damage as fire and burned 

so the orc will burn the unit the torch !! and to great fire damage to structure & hero !!

 

an exemple of the weapon

Weapon MordorOrcTorchFire     ; BALANCE Orc Warrior Weapon ;Orc Fighter
  LeechRangeWeapon      = Yes
  AttackRange           = STANDARD_MELEE_ATTACK_RANGE
  MeleeWeapon           = Yes
  DelayBetweenShots     = MORDOR_FIGHTER_DELAYBETWEENSHOTS            ; time between shots, msec
  PreAttackDelay        = MORDOR_FIGHTER_PREATTACKDELAY             ; 300 is mace swing delay time before contact with target.
  PreAttackType         = PER_SHOT ; Do the delay each time we attack
  FireFX                = FX_GondorSwordHit
  FiringDuration        = MORDOR_FIGHTER_FIRINGDURATION    ; Duration of the mace swing 

  DamageNugget                        ; A basic Nugget that just does damage
    Damage        = MORDOR_FIGHTER_DAMAGE
    Radius        = 0.0
    DelayTime     = 0
    DamageType    = FLAME
    DamageFXType  = SWORD_SLASH
    DeathType     = BURNED
    DamageScalar  = 50% NONE +STRUCTURE +HERO
  End
End

i know: i have am obseded by the orc and gothmog with the torch !!! thats just epic and uncommon for bfme and orc !!!!


Edited by Miraak5, 19 June 2016 - 08:08 PM.

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#212 Maximan

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Posted 20 June 2016 - 10:48 AM

i dont think i'll do it though, they seem so out of place to me, and they were really only used for cutscenes



#213 Miraak5

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Posted 24 June 2016 - 07:17 PM

i have a question about the rohan archer image

it's the same model but with the black cloak thats we can see in the cinematic ?


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#214 Maximan

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Posted 24 June 2016 - 07:58 PM

what?



#215 Miraak5

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Posted 25 June 2016 - 10:03 AM

your new rohan archer model http://www.moddb.com...w-rohan-archers

 

it's the same that the EA model but in HQ and with the black cloak (cloak = cape)

it's a recreation of the rohan archer that we can see in the cinematic ?


Edited by Miraak5, 25 June 2016 - 10:04 AM.

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#216 Rider of Rohan

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Posted 25 June 2016 - 02:39 PM

It is


99dxc486ltde132zg.jpgh5je9noaofg3o26zg.jpg

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#217 Miraak5

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Posted 25 June 2016 - 06:16 PM

cool i love this model :)


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#218 Miraak5

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Posted 28 June 2016 - 10:04 AM

have you info about the "flaming sword" porwer for the balrog ?

the definition in the lotr.str is : summon the flaming sword

 

i have nerver see this power and never see a balrog without his sword in a E3 video i think it's verry old


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#219 Maximan

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Posted 29 June 2016 - 05:08 PM

maybe because he was designed earlier to start with the flaming whip, and not the sword, he has a spell currently that makes his flaming sword change into the whip, and he then whips a group of enemies at a certain distance.



#220 Miraak5

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Posted 29 June 2016 - 08:56 PM

ah ok 

at first I thought that the balrog attack with his hand or foot (surely the hand) and after summon the sword or the whip

or maybe a toggle weapon


Edited by Miraak5, 29 June 2016 - 08:58 PM.

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