Most of these will be done, I currently don't have the time to list all of them, but I will either add them in the first release, or along with the patch I add later on, if they aren't gonna be in the patch later on the idea is ditched or wasn't possible to create.
News - News Topic!
#241
Posted 07 July 2016 - 10:44 AM
#242
Posted 07 July 2016 - 11:10 AM
ok cool i can't wait the relase
He was the first...
#243
Posted 07 July 2016 - 06:06 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
----------------------------------------------------------------------------------------------------------------------
"Old modders never die, they just fade away" ~ Hostile
#244
Posted 07 July 2016 - 08:08 PM
yes i know because you need to modifiy the librairy that verry long but that's the same difficult level
PS: maximan did you know that in the E3 the rhun and harad unit are not in the same building ?
in the E3 there was rhun barracks
and mordor have a strange building a pagoda
Edited by Miraak5, 07 July 2016 - 08:50 PM.
He was the first...
#245
Posted 07 July 2016 - 09:02 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
----------------------------------------------------------------------------------------------------------------------
"Old modders never die, they just fade away" ~ Hostile
#246
Posted 08 July 2016 - 12:37 AM
no thats work on eowyn but only when she's deguised you just need to put the contain behaviour in the RohanEowynDeguised instead of the RohanEowyn
and if you put the contain behaviour only in the deguised object you have no problem just don't forget to dismount the hobbit before remove the disguise
yes i know that you are a good moder it's for that i send lol
me too i have added new faction, i have added rohan in my rotwk mod with a functional AI
and arnor to my bfme1 mod with functional AI
PS: maximan i have lot of question about E3 possibilities: i would like to know if you will add them:
boromir last stand
faramir war speech
aragorn knife throw
sam frying pan
gimli dwarven grudge
isengard battering ram can transport a mine
frodo mithril coat
eowyn disguise on foot
aragorn dwarf toss
swoop (you have finished it)
balrog grab a person (you said that will be in the patch)
legolas monster slayer (you said that will be in the patch)
animation for elven cloak power
more building grabable for ent grab building
"vertical" cave & mountain troll tree club animation
new fx when gandalf word of power hit ennemy
mordor orc pikeman
ent oak & ent ash
and restore the unfinished hero: damrod, gothmog
and i'm not sure gamling
i you don't want to make new model for damrod & gamling
ea have include the model in bfme2 and they use existing animation and skeleton (faramir for damrod & boromir for gamling) so you can take the bfme2 damrod & gamling model
That Eowyn stuff sounds very buggy to me. Besides, hobbit is still invisible on Eowyn's horse (default model). Out of curiosity, what is your BFME 1 Mod?
I tried some of the things you mentioned on this list, and Gimli's Dwarven Grudge ability is broken. Or rather, the FreeLifeBody to which it is tied. It does what it's supposed to, but Gimli doesn't grant experience on death. Aragorn's Dwarf Toss sounds interesting, but I cannot really imagine this ability in my head. Will Aragorn walk to Gimli, pick him up as a one-time ranged projectile and then fire him?
Ent Ash would be a great addition imo, but he doesn't have Rock Throw animations and Ent Oak looks very similar to Treebeard. I added Ent Oak to my mod but I will probably remove it again for the before-mentioned reason. Unless you plan to remodel Ent Oak, it isn't really a spectacular addition and confuses people more than it does good.
Edited by Echo, 08 July 2016 - 12:38 AM.
#247
Posted 08 July 2016 - 09:05 AM
ent ash is a special mele ent and he have an annimation for the stomp power (like the mountain giant):
ent ash stomp animation:
http://www.mediafire...708112148_1.jpg
http://www.mediafire...708112150_1.jpg
and dwarven grudge work
but i not really understand: you said that if a unit kill gimli the second time (because the first time he recover his health) your unit dont gain experience ? thats not a really important problem
there is my code for dwarven grudge, gimli get dwarven grudge only at level 4 in my mod so don't forget to put the upgrade gimlifreelife
Body = FreeLifeBody ModuleTag_FreeLifeBody ;FreeLifeBody is a variation of RespawnBody CheerRadius = EMOTION_CHEER_RADIUS MaxHealth = GIMLI_HEALTH ;BALANCE Gimli Health FreeLifeHealthPercent = 50 ;percentage of MaxHealth health to recover FreeLifeTime = 100000 ;amount of time until we can rise from the dead again FreeLifeInvincible = No ;Yes FreeLifePrerequisiteUpgrade = Upgrade_GimliFreeLife FreeLifeAnimAndDuration = AnimState:EMOTION_CELEBRATING AnimTime:3000 ; PermanentlyKilledByFilter = NONE ;Who kills me permanently? DodgePercent = HERO_DODGE_PERCENT End Behavior = UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership SpecialPowerTemplate = SpecialAbilityDwarvenGrudge TriggeredBy = Upgrade_GimliFreeLife End Behavior = SpecialPowerModule ModuleTag_TheodenLeadershipUpdate SpecialPowerTemplate = SpecialAbilityDwarvenGrudge UpdateModuleStartsAttack = No StartsPaused = Yes End SpecialPower SpecialAbilityDwarvenGrudge Enum = SPECIAL_FAKE_LEADERSHIP_BUTTON ReloadTime = 1 ; in milliseconds ;PalantirMovie = PalantirAlert_RohanReinforcements End CommandButton Command_FakeButtonDwarvenGrudge Command = SPECIAL_POWER SpecialPower = SpecialAbilityDwarvenGrudge Options = NONPRESSABLE TextLabel = CONTROLBAR:DwarvenGrudge ButtonImage = HSGimliDwarvenGrudge RadiusCursorType = TrainingRadiusCursor Upgrade = Upgrade_GimliFreeLife ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:DwarvenGrudgeDescription InPalantir = Yes End
no i have not project to remodel ent oak i find his model good and diffrent of treebeard:
http://www.mediafire...708112950_1.jpg
there are verry diffrent
for eowyn thats work only on the desguised model
for aragorn dwarf toss the animation are deleted by ea like the bone so it's impossible unless if you are good in 3D ... but me i'm only good in modding and worldbuilder script lol
my bfme1 mod is Miraak's bfme1
but like my rotwk mod i never relase them, there are in beta, but my rotwk mod is the better and the bigger of the two
and there are in french because i'm french lol
ps: kwen yes i have make librairies for my arnor faction and thats work
thats not really difficult the problem thats it's verry verry verry long and boring
ps2: echo if you want help for other E3 fun ability of other things i will be happy to help you
Edited by Miraak5, 08 July 2016 - 09:42 AM.
He was the first...
#248
Posted 08 July 2016 - 12:13 PM
ent ash is a special mele ent and he have an annimation for the stomp power (like the mountain giant):
ent ash stomp animation:
http://www.mediafire...708112148_1.jpg
http://www.mediafire...708112150_1.jpg
and dwarven grudge work
but i not really understand: you said that if a unit kill gimli the second time (because the first time he recover his health) your unit dont gain experience ? thats not a really important problem
there is my code for dwarven grudge, gimli get dwarven grudge only at level 4 in my mod so don't forget to put the upgrade gimlifreelife
Body = FreeLifeBody ModuleTag_FreeLifeBody ;FreeLifeBody is a variation of RespawnBody CheerRadius = EMOTION_CHEER_RADIUS MaxHealth = GIMLI_HEALTH ;BALANCE Gimli Health FreeLifeHealthPercent = 50 ;percentage of MaxHealth health to recover FreeLifeTime = 100000 ;amount of time until we can rise from the dead again FreeLifeInvincible = No ;Yes FreeLifePrerequisiteUpgrade = Upgrade_GimliFreeLife FreeLifeAnimAndDuration = AnimState:EMOTION_CELEBRATING AnimTime:3000 ; PermanentlyKilledByFilter = NONE ;Who kills me permanently? DodgePercent = HERO_DODGE_PERCENT End Behavior = UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership SpecialPowerTemplate = SpecialAbilityDwarvenGrudge TriggeredBy = Upgrade_GimliFreeLife End Behavior = SpecialPowerModule ModuleTag_TheodenLeadershipUpdate SpecialPowerTemplate = SpecialAbilityDwarvenGrudge UpdateModuleStartsAttack = No StartsPaused = Yes End SpecialPower SpecialAbilityDwarvenGrudge Enum = SPECIAL_FAKE_LEADERSHIP_BUTTON ReloadTime = 1 ; in milliseconds ;PalantirMovie = PalantirAlert_RohanReinforcements End CommandButton Command_FakeButtonDwarvenGrudge Command = SPECIAL_POWER SpecialPower = SpecialAbilityDwarvenGrudge Options = NONPRESSABLE TextLabel = CONTROLBAR:DwarvenGrudge ButtonImage = HSGimliDwarvenGrudge RadiusCursorType = TrainingRadiusCursor Upgrade = Upgrade_GimliFreeLife ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:DwarvenGrudgeDescription InPalantir = Yes Endno i have not project to remodel ent oak i find his model good and diffrent of treebeard:
http://www.mediafire...708112950_1.jpg
there are verry diffrent
for eowyn thats work only on the desguised model
for aragorn dwarf toss the animation are deleted by ea like the bone so it's impossible unless if you are good in 3D ... but me i'm only good in modding and worldbuilder script lol
my bfme1 mod is Miraak's bfme1
but like my rotwk mod i never relase them, there are in beta, but my rotwk mod is the better and the bigger of the two
and there are in french because i'm french lol
ps: kwen yes i have make librairies for my arnor faction and thats work
thats not really difficult the problem thats it's verry verry verry long and boring
ps2: echo if you want help for other E3 fun ability of other things i will be happy to help you
Even though I am looking for modders to join my mod team, I do not really need help with coding, but rather the art part of it.
Yes, Gimli does not grant experience which is a big problem for competitive players.
#249
Posted 08 July 2016 - 12:19 PM
ok but for gimli did you tried with my code maybe know will work and the unit will gain experience
but really i'm pretty sure that the player wont do that: "go go my unit kill him i want to see the experience that he will give !!" LOL
Edited by Miraak5, 08 July 2016 - 03:09 PM.
He was the first...
#250
Posted 08 July 2016 - 03:53 PM
Updated Uruk Model:
Edited by Maximan, 08 July 2016 - 03:53 PM.
#251
Posted 08 July 2016 - 04:02 PM
nice verry great model but the forged blade color is strange
He was the first...
#252
Posted 08 July 2016 - 04:03 PM
They had a white forge color back in the early screenshots.
#253
Posted 08 July 2016 - 04:16 PM
really ? i have never see that
He was the first...
#254
Posted 08 July 2016 - 04:29 PM
Also Maximan can you tell me how you got the collision like in Total War. I tried changing AI Data but it doesn't change anything.
'We Fixed the Thrandy bug.Don't reimplement the Thrandy bug,Pasidon.' - Dunedain Ranger , RiderOfRohan
#255
Posted 08 July 2016 - 04:33 PM
I wouldn't know, never tried to get that.
#256
Posted 08 July 2016 - 04:38 PM
? but in diffrent of your screen the total war mod is "actived" and you said taht you add it
in the page 1 you have post a picture and commented: new battlefied style
He was the first...
#257
Posted 08 July 2016 - 04:45 PM
I went away from it, decided to make my own combat style, that fit the demo one more.
#258
Posted 08 July 2016 - 05:57 PM
so now did you get worked the nazgul & eagle to crash on te battlefield with my code ?
He was the first...
#259
Posted 08 July 2016 - 05:59 PM
what me? I used my own code
#260
Posted 08 July 2016 - 06:11 PM
you said that you have problem so i have post my code you not remember ?
see page 10
He was the first...
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users