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#241 Maximan

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Posted 07 July 2016 - 10:44 AM

Most of these will be done, I currently don't have the time to list all of them, but I will either add them in the first release, or along with the patch I add later on, if they aren't gonna be in the patch later on the idea is ditched or wasn't possible to create. :p



#242 Miraak5

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Posted 07 July 2016 - 11:10 AM

ok cool i can't wait the relase  :thumbsupxd:


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#243 Kwen

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Posted 07 July 2016 - 06:06 PM

Having functional AI in Bfme2/RotWK is child's play by comparison to Bfme1.

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#244 Miraak5

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Posted 07 July 2016 - 08:08 PM

yes i know because you need to modifiy the librairy that verry long but that's the same difficult level

 

PS: maximan did you know that in the E3 the rhun and harad unit are not in the same building ?

in the E3 there was rhun barracks

and mordor have a strange building a pagoda


Edited by Miraak5, 07 July 2016 - 08:50 PM.

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#245 Kwen

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Posted 07 July 2016 - 09:02 PM

No, they're not the same difficulty level. Have you actually done the libraries for a new faction in BFME1? I doubt it.

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#246 Echo

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Posted 08 July 2016 - 12:37 AM

no thats work on eowyn but only when she's deguised you just need to put the contain behaviour in the RohanEowynDeguised instead of the RohanEowyn  :)

and if you put the contain behaviour only in the deguised object you have no problem just don't forget to dismount the hobbit before remove the disguise  :)

 

yes i know that you are a good moder it's for that i send lol

 

me too i have added new faction, i have added rohan in my rotwk mod with a functional AI

and arnor to my bfme1 mod with functional AI

 

 

PS: maximan i have lot of question about E3 possibilities: i would like to know if you will add them:

 

boromir last stand

faramir war speech

aragorn knife throw

sam frying pan

gimli dwarven grudge

isengard battering ram can transport a mine

frodo mithril coat

eowyn disguise on foot

aragorn dwarf toss

swoop (you have finished it)

balrog grab a person (you said that will be in the patch)

legolas monster slayer (you said that will be in the patch)

animation for elven cloak power

more building grabable for ent grab building

"vertical" cave & mountain troll tree club animation

new fx when gandalf word of power hit ennemy

mordor orc pikeman

ent oak & ent ash

 

 

and restore the unfinished hero: damrod, gothmog

and i'm not sure gamling

 

i you don't want to make new model for damrod & gamling

ea have include the model in bfme2 and they use existing animation and skeleton (faramir for damrod & boromir for gamling) so you can take the bfme2 damrod & gamling model

 

That Eowyn stuff sounds very buggy to me. Besides, hobbit is still invisible on Eowyn's horse (default model). Out of curiosity, what is your BFME 1 Mod?

 

I tried some of the things you mentioned on this list, and Gimli's Dwarven Grudge ability is broken. Or rather, the FreeLifeBody to which it is tied. It does what it's supposed to, but Gimli doesn't grant experience on death. Aragorn's Dwarf Toss sounds interesting, but I cannot really imagine this ability in my head. Will Aragorn walk to Gimli, pick him up as a one-time ranged projectile and then fire him? :D

 

Ent Ash would be a great addition imo, but he doesn't have Rock Throw animations and Ent Oak looks very similar to Treebeard. I added Ent Oak to my mod but I will probably remove it again for the before-mentioned reason. Unless you plan to remodel Ent Oak, it isn't really a spectacular addition and confuses people more than it does good.


Edited by Echo, 08 July 2016 - 12:38 AM.

26285.png


#247 Miraak5

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Posted 08 July 2016 - 09:05 AM

ent ash is a special mele ent :)  and he have an annimation for the stomp power (like the mountain giant):

ent ash stomp animation: 

 

http://www.mediafire...708112148_1.jpg

http://www.mediafire...708112150_1.jpg

 

 

and dwarven grudge work

but i not really understand: you said that if a unit kill gimli the second time (because the first time he recover his health) your unit dont gain experience ? thats not a really important problem

 

there is my code for dwarven grudge, gimli get dwarven grudge only at level 4 in my mod so don't forget to put the upgrade gimlifreelife

    Body = FreeLifeBody ModuleTag_FreeLifeBody ;FreeLifeBody is a variation of RespawnBody
        CheerRadius             = EMOTION_CHEER_RADIUS
        MaxHealth                 = GIMLI_HEALTH  ;BALANCE Gimli Health

        FreeLifeHealthPercent        = 50    ;percentage of MaxHealth health to recover
        FreeLifeTime            = 100000 ;amount of time until we can rise from the dead again
        FreeLifeInvincible        = No ;Yes
        FreeLifePrerequisiteUpgrade    = Upgrade_GimliFreeLife
        FreeLifeAnimAndDuration        = AnimState:EMOTION_CELEBRATING AnimTime:3000
;
        PermanentlyKilledByFilter    = NONE        ;Who kills me permanently?
          DodgePercent              = HERO_DODGE_PERCENT
    End

    Behavior = UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership
        SpecialPowerTemplate = SpecialAbilityDwarvenGrudge
        TriggeredBy = Upgrade_GimliFreeLife
    End
    Behavior = SpecialPowerModule ModuleTag_TheodenLeadershipUpdate   
        SpecialPowerTemplate      = SpecialAbilityDwarvenGrudge
        UpdateModuleStartsAttack  = No
        StartsPaused = Yes
    End 

SpecialPower SpecialAbilityDwarvenGrudge
  Enum                = SPECIAL_FAKE_LEADERSHIP_BUTTON
  ReloadTime          = 1 ; in milliseconds
  ;PalantirMovie = PalantirAlert_RohanReinforcements
End

CommandButton Command_FakeButtonDwarvenGrudge
  Command                 = SPECIAL_POWER
  SpecialPower            = SpecialAbilityDwarvenGrudge
  Options                  = NONPRESSABLE
  TextLabel               = CONTROLBAR:DwarvenGrudge
  ButtonImage             = HSGimliDwarvenGrudge
  RadiusCursorType        = TrainingRadiusCursor
  Upgrade                  = Upgrade_GimliFreeLife
  ButtonBorderType        = ACTION
  DescriptLabel           = CONTROLBAR:DwarvenGrudgeDescription
  InPalantir          = Yes
End

no i have not project to remodel ent oak i find his model good and diffrent of treebeard:

http://www.mediafire...708112950_1.jpg

 

there are verry diffrent

 

for eowyn thats work only on the desguised model

 

for aragorn dwarf toss the animation are deleted by ea like the bone so it's impossible unless if you are good in 3D ... but me i'm only good in modding and worldbuilder script lol

 

my bfme1 mod is Miraak's bfme1  :laugh:

but like my rotwk mod i never relase them, there are in beta, but my rotwk mod is the better and the bigger of the two

and there are in french because i'm french lol

 

ps: kwen yes i have make librairies for my arnor faction and thats work

thats not really difficult the problem thats it's verry verry verry long and boring 

 

ps2: echo if you want help for other E3 fun ability of other things i will be happy to help you  :)


Edited by Miraak5, 08 July 2016 - 09:42 AM.

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#248 Echo

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Posted 08 July 2016 - 12:13 PM

ent ash is a special mele ent :)  and he have an annimation for the stomp power (like the mountain giant):

ent ash stomp animation: 

 

http://www.mediafire...708112148_1.jpg

http://www.mediafire...708112150_1.jpg

 

 

and dwarven grudge work

but i not really understand: you said that if a unit kill gimli the second time (because the first time he recover his health) your unit dont gain experience ? thats not a really important problem

 

there is my code for dwarven grudge, gimli get dwarven grudge only at level 4 in my mod so don't forget to put the upgrade gimlifreelife

    Body = FreeLifeBody ModuleTag_FreeLifeBody ;FreeLifeBody is a variation of RespawnBody
        CheerRadius             = EMOTION_CHEER_RADIUS
        MaxHealth                 = GIMLI_HEALTH  ;BALANCE Gimli Health

        FreeLifeHealthPercent        = 50    ;percentage of MaxHealth health to recover
        FreeLifeTime            = 100000 ;amount of time until we can rise from the dead again
        FreeLifeInvincible        = No ;Yes
        FreeLifePrerequisiteUpgrade    = Upgrade_GimliFreeLife
        FreeLifeAnimAndDuration        = AnimState:EMOTION_CELEBRATING AnimTime:3000
;
        PermanentlyKilledByFilter    = NONE        ;Who kills me permanently?
          DodgePercent              = HERO_DODGE_PERCENT
    End

    Behavior = UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership
        SpecialPowerTemplate = SpecialAbilityDwarvenGrudge
        TriggeredBy = Upgrade_GimliFreeLife
    End
    Behavior = SpecialPowerModule ModuleTag_TheodenLeadershipUpdate   
        SpecialPowerTemplate      = SpecialAbilityDwarvenGrudge
        UpdateModuleStartsAttack  = No
        StartsPaused = Yes
    End 

SpecialPower SpecialAbilityDwarvenGrudge
  Enum                = SPECIAL_FAKE_LEADERSHIP_BUTTON
  ReloadTime          = 1 ; in milliseconds
  ;PalantirMovie = PalantirAlert_RohanReinforcements
End

CommandButton Command_FakeButtonDwarvenGrudge
  Command                 = SPECIAL_POWER
  SpecialPower            = SpecialAbilityDwarvenGrudge
  Options                  = NONPRESSABLE
  TextLabel               = CONTROLBAR:DwarvenGrudge
  ButtonImage             = HSGimliDwarvenGrudge
  RadiusCursorType        = TrainingRadiusCursor
  Upgrade                  = Upgrade_GimliFreeLife
  ButtonBorderType        = ACTION
  DescriptLabel           = CONTROLBAR:DwarvenGrudgeDescription
  InPalantir          = Yes
End

no i have not project to remodel ent oak i find his model good and diffrent of treebeard:

http://www.mediafire...708112950_1.jpg

 

there are verry diffrent

 

for eowyn thats work only on the desguised model

 

for aragorn dwarf toss the animation are deleted by ea like the bone so it's impossible unless if you are good in 3D ... but me i'm only good in modding and worldbuilder script lol

 

my bfme1 mod is Miraak's bfme1  :laugh:

but like my rotwk mod i never relase them, there are in beta, but my rotwk mod is the better and the bigger of the two

and there are in french because i'm french lol

 

ps: kwen yes i have make librairies for my arnor faction and thats work

thats not really difficult the problem thats it's verry verry verry long and boring 

 

ps2: echo if you want help for other E3 fun ability of other things i will be happy to help you  :)

 

Even though I am looking for modders to join my mod team, I do not really need help with coding, but rather the art part of it. 

 

Yes, Gimli does not grant experience which is a big problem for competitive players.


26285.png


#249 Miraak5

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Posted 08 July 2016 - 12:19 PM

ok but for gimli did you tried with my code maybe know will work and the unit will gain experience

but really i'm pretty sure that the player wont do that: "go go my unit kill him i want to see the experience that he will give !!"  LOL


Edited by Miraak5, 08 July 2016 - 03:09 PM.

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#250 Maximan

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Posted 08 July 2016 - 03:53 PM

Updated Uruk Model:

 

Spoiler


Edited by Maximan, 08 July 2016 - 03:53 PM.


#251 Miraak5

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Posted 08 July 2016 - 04:02 PM

nice verry great model but the forged blade color is strange 


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#252 Maximan

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Posted 08 July 2016 - 04:03 PM

They had a white forge color back in the early screenshots. :p



#253 Miraak5

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Posted 08 July 2016 - 04:16 PM

really ? i have never see that


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#254 Pavey(Thrandy)

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Posted 08 July 2016 - 04:29 PM

Uuuh nice one!

Also Maximan can you tell me how you got the collision like in Total War. I tried changing AI Data but it doesn't change anything. :p

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#255 Maximan

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Posted 08 July 2016 - 04:33 PM

I wouldn't know, never tried to get that. :p



#256 Miraak5

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Posted 08 July 2016 - 04:38 PM

? but in diffrent of your screen the total war mod is "actived" and you said taht you add it 

 

in the page 1 you have post a picture and commented: new battlefied style


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#257 Maximan

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Posted 08 July 2016 - 04:45 PM

I went away from it, decided to make my own combat style, that fit the demo one more.



#258 Miraak5

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Posted 08 July 2016 - 05:57 PM

so now did you get worked the nazgul & eagle to crash on te battlefield with my code ?


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#259 Maximan

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Posted 08 July 2016 - 05:59 PM

what me? I used my own code



#260 Miraak5

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Posted 08 July 2016 - 06:11 PM

you said that you have problem so i have post my code you not remember ?

 

see page 10


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