rohan & sam will be playable rohan hero ? like in the E3 ?
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#221
Posted 03 July 2016 - 12:24 PM
He was the first...
#222
Posted 03 July 2016 - 07:15 PM
I assume you meant Frodo and Sam, and I'm pretty sure they weren't showed at the E3.
I won't be adding them as heroes though, due to the way the story plays out.
#223
Posted 03 July 2016 - 07:38 PM
ah yes sorry i would say frodo and sam playable for rohan faction
we can see them + pippin in a E3 rohan camp with other rohan hero & rohan infantry and there are no campaign map with fordo and sam are with rohan:
http://www.gamespot....ges/1300-588341
He was the first...
#224
Posted 03 July 2016 - 09:15 PM
Wasn't that just a screenshot from later on, and not the E3? Or earlier on who knows.
Also that's Sam, Pippin and Merry.
Here's what Frodo looks like from behind: http://i.imgur.com/BTKaYtD.png
Frontal view of the Rohan army in that screenshot: http://i.imgur.com/db1yBz5.jpg
#226
Posted 03 July 2016 - 10:58 PM
If you're asking about skirmishes, or adding a new model for it, then no. But I will be using it in the campaign map Edoras, as a replacement for the original castle/camp keep.
#227
Posted 04 July 2016 - 04:16 PM
The campaign map already uses the Golden Hall model if I'm not mistaken
What I was referring to was making the Golden Hall buildable in a Rohan Camp or Castle, as seen in this screenshot. Because it's clearly part of the E3 so I think you should at least consider that.
#228
Posted 04 July 2016 - 07:30 PM
Yeah I probably won't be doing that, since they probably just got it there because Eowyn and Theoden were there, to show off that they actually implented the Golden Hall or something like that, otherwise it doesn't make sense that they would rebuild the keep of Edoras in a camp up to several times.
Again that isn't the E3, that is early screenshots.
Yes, it already is apart of Edoras.
Edited by Maximan, 04 July 2016 - 07:31 PM.
#229
Posted 05 July 2016 - 03:31 PM
Edited by Miraak5, 05 July 2016 - 03:37 PM.
He was the first...
#230
Posted 05 July 2016 - 11:10 PM
I'm still debating on whether I want the Golden Hall buildable in my mod, and what its purpose should be. Btw, did you consider making new knight animations too? Take a look.
#231
Posted 05 July 2016 - 11:28 PM
Could be a minor replacement of unfinished buildings, considering it was early screenshots, I would suggest you don't do it, it feels weird that the keep of Edoras is in every camp/castle.
Don't think I'll be doing those horse animations, the horse seems to be uncontrolled or spassing out, and one of the soldiers is almost falling off it.
Also this is what the E3 is, when i refer to it:
Everything in that particular video, including part 2, will be added or attempted to be added in the final version or patches later on.
All of the trailers/early screenshots features are debated.
Also I knew about the different model, hence why I said no new model was planned earlier.
Rohan Barracks?
Edited by Maximan, 06 July 2016 - 01:40 AM.
#232
Posted 06 July 2016 - 08:40 AM
yes EA have created a model for rohan barracks but like the house of healing it's bugged (it have only the floor texture)
the model name is rbbarracks
and echo if you want the golden hall buildable you can add it yourself thats easy lol
ps: i've never seen what look like the E3 rohan camp and castle, the E3 isengard camp and castle and the E3 mordor castle
but i love the E3 gondor camp and castle
Edited by Miraak5, 06 July 2016 - 08:46 AM.
He was the first...
#233
Posted 06 July 2016 - 10:07 AM
We'll see what happens.
#234
Posted 06 July 2016 - 10:37 AM
du you also make hobbit hero mount on gandalf, eowyn, theoden, eomer and faramir when there are mounted ?
thats easy the bone are already present you just need to restore the contain module by remove the ;
He was the first...
#235
Posted 06 July 2016 - 11:28 AM
I haven't really gotten to heroes yet, or well I have, just not anyone else than Nazguls, Eagles, Gimli and Aragorn.
When I get to the hobbits, I will check out the mount feature, I will most likely try it on those you listed, and Treebeard.
#236
Posted 06 July 2016 - 02:20 PM
Damn that Demo is so good!Even better performance,FX,Animations,interface.
I'd say that was a full version,but EA said it's too good for year 2004 so they released a Pre-Alpha version of BFME1.And then decided to make some mods for it and released BFME 2.Since that wasn't enough they made a "Rise Of The Witch-king Mod" which adds an Angmar Faction,new units,Angmar Campaign and some new stuff to Create-a-Hero.
If you manage to do that Maximan (Pawpz) I'll get you a cookie!If you need some help just send me a message.
Edited by Thrandy, 06 July 2016 - 02:21 PM.
'We Fixed the Thrandy bug.Don't reimplement the Thrandy bug,Pasidon.' - Dunedain Ranger , RiderOfRohan
#237
Posted 06 July 2016 - 11:53 PM
Those are the main reasons why a lot of games look awesome at E3 but don't hold up to that hype on release.
Edited by Kwen, 06 July 2016 - 11:53 PM.
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#238
Posted 07 July 2016 - 05:10 AM
and echo if you want the golden hall buildable you can add it yourself thats easy lol
My mod adds a whole new faction to the game, with functioning AI. I think I should be able to overcome the issue of adding the Golden Hall to a building foundation.
Also, a Hobbit can *not* mount Eowyn; at least not visually, because Eowyn's mount skeleton lacks the necessary PASSENGERBONE. There's a fix for it of course, but I also read somewhere that it would cause the "Disguise" ability to malfunction. The other heroes work fine, however.
#239
Posted 07 July 2016 - 06:18 AM
Thanks for the information Echo, I won't be bothering with Eowyn then.
#240
Posted 07 July 2016 - 08:57 AM
no thats work on eowyn but only when she's deguised you just need to put the contain behaviour in the RohanEowynDeguised instead of the RohanEowyn
and if you put the contain behaviour only in the deguised object you have no problem just don't forget to dismount the hobbit before remove the disguise
yes i know that you are a good moder it's for that i send lol
me too i have added new faction, i have added rohan in my rotwk mod with a functional AI
and arnor to my bfme1 mod with functional AI
PS: maximan i have lot of question about E3 possibilities: i would like to know if you will add them:
boromir last stand
faramir war speech
aragorn knife throw
sam frying pan
gimli dwarven grudge
isengard battering ram can transport a mine
frodo mithril coat
eowyn disguise on foot
aragorn dwarf toss
swoop (you have finished it)
balrog grab a person (you said that will be in the patch)
legolas monster slayer (you said that will be in the patch)
animation for elven cloak power
more building grabable for ent grab building
"vertical" cave & mountain troll tree club animation
new fx when gandalf word of power hit ennemy
mordor orc pikeman
ent oak & ent ash
and restore the unfinished hero: damrod, gothmog
and i'm not sure gamling
i you don't want to make new model for damrod & gamling
ea have include the model in bfme2 and they use existing animation and skeleton (faramir for damrod & boromir for gamling) so you can take the bfme2 damrod & gamling model
Edited by Miraak5, 07 July 2016 - 09:21 AM.
He was the first...
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