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#221 Miraak5

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Posted 03 July 2016 - 12:24 PM

rohan & sam will be playable rohan hero ? like in the E3 ?


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#222 Maximan

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Posted 03 July 2016 - 07:15 PM

I assume you meant Frodo and Sam, and I'm pretty sure they weren't showed at the E3.

 

I won't be adding them as heroes though, due to the way the story plays out.



#223 Miraak5

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Posted 03 July 2016 - 07:38 PM

ah yes sorry i would say frodo and sam playable for rohan faction

 

we can see them + pippin in a E3 rohan camp with other rohan hero & rohan infantry and there are no campaign map with fordo and sam are with rohan:

 

 

 

http://www.gamespot....ges/1300-588341


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#224 Maximan

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Posted 03 July 2016 - 09:15 PM

Wasn't that just a screenshot from later on, and not the E3? Or earlier on who knows.

 

Also that's Sam, Pippin and Merry. :p

 

Here's what Frodo looks like from behind: http://i.imgur.com/BTKaYtD.png

 

Frontal view of the Rohan army in that screenshot: http://i.imgur.com/db1yBz5.jpg



#225 Echo

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Posted 03 July 2016 - 10:30 PM

If I may ask, will you implement the Golden Hall as a buildable structure for Rohan and if yes, what will its purpose be?


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#226 Maximan

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Posted 03 July 2016 - 10:58 PM

If you're asking about skirmishes, or adding a new model for it, then no. But I will be using it in the campaign map Edoras, as a replacement for the original castle/camp keep. :)



#227 Echo

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Posted 04 July 2016 - 04:16 PM

The campaign map already uses the Golden Hall model if I'm not mistaken :)

 

What I was referring to was making the Golden Hall buildable in a Rohan Camp or Castle, as seen in this screenshot. Because it's clearly part of the E3 so I think you should at least consider that. ;)


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#228 Maximan

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Posted 04 July 2016 - 07:30 PM

Yeah I probably won't be doing that, since they probably just got it there because Eowyn and Theoden were there, to show off that they actually implented the Golden Hall or something like that, otherwise it doesn't make sense that they would rebuild the keep of Edoras in a camp up to several times. :p

 

 

Again that isn't the E3, that is early screenshots. :)

 

Yes, it already is apart of Edoras.


Edited by Maximan, 04 July 2016 - 07:31 PM.


#229 Miraak5

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Posted 05 July 2016 - 03:31 PM

i know what the golden hall was buildable in camp and castle
it's because in the E3 this building was not the golden hall  :)
 
in one of the bfme1 E3 trailer we can see that the E3 golden hall (the edoras version) have a diffrent model: (0.25 to 0.30)
 
so i think the building in the picture was not originaly the golden hall
and in the object file of this building we can foud a removed with ; an HordeGarissonContain module so i think that was a big battle tower or just a garisson tower
 
PS: have you finish the model for the rohan barracks ?

Edited by Miraak5, 05 July 2016 - 03:37 PM.

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#230 Echo

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Posted 05 July 2016 - 11:10 PM

I'm still debating on whether I want the Golden Hall buildable in my mod, and what its purpose should be. Btw, did you consider making new knight animations too? Take a look


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#231 Maximan

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Posted 05 July 2016 - 11:28 PM

Could be a minor replacement of unfinished buildings, considering it was early screenshots, I would suggest you don't do it, it feels weird that the keep of Edoras is in every camp/castle.

 

Don't think I'll be doing those horse animations, the horse seems to be uncontrolled or spassing out, and one of the soldiers is almost falling off it.

 

 

 

 

Also this is what the E3 is, when i refer to it:

Spoiler
- and of course part 2, because that is what mostly everyone else refered it to(not on here, but on other sites).

 

Everything in that particular video, including part 2, will be added or attempted to be added in the final version or patches later on.

 

All of the trailers/early screenshots features are debated.

 

 

 

 

Also I knew about the different model, hence why I said no new model was planned earlier. :p

 

Rohan Barracks?


Edited by Maximan, 06 July 2016 - 01:40 AM.


#232 Miraak5

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Posted 06 July 2016 - 08:40 AM

yes EA have created a model for rohan barracks but like the house of healing it's bugged (it have only the floor texture)

the model name is rbbarracks

 

and echo if you want the golden hall buildable you can add it yourself thats easy lol  :)

 

ps: i've never seen what look like the E3 rohan camp and castle, the E3 isengard camp and castle and the E3 mordor castle

 

but i love the E3 gondor camp and castle  :)


Edited by Miraak5, 06 July 2016 - 08:46 AM.

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#233 Maximan

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Posted 06 July 2016 - 10:07 AM

We'll see what happens. :p



#234 Miraak5

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Posted 06 July 2016 - 10:37 AM

du you also make hobbit hero mount on gandalf, eowyn, theoden, eomer and faramir when there are mounted ?

 

thats easy the bone are already present you just need to restore the contain module by remove the ;


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#235 Maximan

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Posted 06 July 2016 - 11:28 AM

I haven't really gotten to heroes yet, or well I have, just not anyone else than Nazguls, Eagles, Gimli and Aragorn.

 

When I get to the hobbits, I will check out the mount feature, I will most likely try it on those you listed, and Treebeard. :)



#236 Pavey(Thrandy)

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Posted 06 July 2016 - 02:20 PM

Damn that Demo is so good!Even better performance,FX,Animations,interface.

I'd say that was a full version,but EA said it's too good for year 2004 so they released a Pre-Alpha version of BFME1.And then decided to make some mods for it and released BFME 2.Since that wasn't enough they made a "Rise Of The Witch-king Mod" which adds an Angmar Faction,new units,Angmar Campaign and some new stuff to Create-a-Hero.

If you manage to do that Maximan (Pawpz) I'll get you a cookie!If you need some help just send me a message. :)

 


Edited by Thrandy, 06 July 2016 - 02:21 PM.

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#237 Kwen

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Posted 06 July 2016 - 11:53 PM

No Thrandy, it's called corporate budget cuts, lack of manpower, and rushed releases. Oh and also lots of games have to dial back the visuals so that average systems could run it well. When they made Bfme most of the textures were in much higher resolutions than what they released the game with.

Those are the main reasons why a lot of games look awesome at E3 but don't hold up to that hype on release.

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#238 Echo

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Posted 07 July 2016 - 05:10 AM

and echo if you want the golden hall buildable you can add it yourself thats easy lol  :)

 

My mod adds a whole new faction to the game, with functioning AI. I think I should be able to overcome the issue of adding the Golden Hall to a building foundation. :p

 

Also, a Hobbit can *not* mount Eowyn; at least not visually, because Eowyn's mount skeleton lacks the necessary PASSENGERBONE. There's a fix for it of course, but I also read somewhere that it would cause the "Disguise" ability to malfunction. The other heroes work fine, however.


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#239 Maximan

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Posted 07 July 2016 - 06:18 AM

Thanks for the information Echo, I won't be bothering with Eowyn then. :p



#240 Miraak5

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Posted 07 July 2016 - 08:57 AM

no thats work on eowyn but only when she's deguised you just need to put the contain behaviour in the RohanEowynDeguised instead of the RohanEowyn  :)

and if you put the contain behaviour only in the deguised object you have no problem just don't forget to dismount the hobbit before remove the disguise  :)

 

yes i know that you are a good moder it's for that i send lol

 

me too i have added new faction, i have added rohan in my rotwk mod with a functional AI

and arnor to my bfme1 mod with functional AI

 

 

PS: maximan i have lot of question about E3 possibilities: i would like to know if you will add them:

 

boromir last stand

faramir war speech

aragorn knife throw

sam frying pan

gimli dwarven grudge

isengard battering ram can transport a mine

frodo mithril coat

eowyn disguise on foot

aragorn dwarf toss

swoop (you have finished it)

balrog grab a person (you said that will be in the patch)

legolas monster slayer (you said that will be in the patch)

animation for elven cloak power

more building grabable for ent grab building

"vertical" cave & mountain troll tree club animation

new fx when gandalf word of power hit ennemy

mordor orc pikeman

ent oak & ent ash

 

 

and restore the unfinished hero: damrod, gothmog

and i'm not sure gamling

 

i you don't want to make new model for damrod & gamling

ea have include the model in bfme2 and they use existing animation and skeleton (faramir for damrod & boromir for gamling) so you can take the bfme2 damrod & gamling model


Edited by Miraak5, 07 July 2016 - 09:21 AM.

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