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#101 Maximan

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Posted 31 December 2014 - 07:36 PM

New Gondor fighters. Texture created by Rider of Rohan.

 

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#102 Maximan

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Posted 31 December 2014 - 08:38 PM

in the top 100 on moddb bois

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#103 njm1983

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Posted 04 January 2015 - 04:09 AM

Love the dust fx. changes the atmosphere of the battlefield.



#104 Maximan

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Posted 15 May 2015 - 06:10 PM

New Mordor Fighter Idles(Might be the final ones :grin: ), new cursors and new lighting effects ect(SweetFX with custom settings, they will be released with the mod)

 

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#105 Nazgûl

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Posted 17 May 2015 - 12:34 PM

Looking good =)


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#106 Maximan

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Posted 17 May 2015 - 01:49 PM

Guess what :grin:

 

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#107 njm1983

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Posted 17 May 2015 - 06:02 PM

Is it the nazgul swoop animation you were working on?



#108 Maximan

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Posted 17 May 2015 - 06:08 PM

Is it the nazgul swoop animation you were working on?

the swoop animation were already in the game, I just got the ability working, with some help from ridder geel :)



#109 njm1983

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Posted 17 May 2015 - 06:20 PM

OH.. so its now a special ability similar to a charge attack?



#110 Maximan

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Posted 17 May 2015 - 06:27 PM

OH.. so its now a special ability similar to a charge attack?

Kind of. Here's the E3 one:

https://www.youtube....h?v=Af5V5XPqVZM

3:12

 

It will be shown in my next video :)


Edited by Maximan, 17 May 2015 - 06:29 PM.


#111 Nazgûl

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Posted 18 May 2015 - 05:49 PM

Wow, you got the swoop? Wicked! :thumbsupxd:

I also wonder why they removed that awesome anim for the Balrog, where he picks up the soldier and disintergrate him (5:30)


Edited by Nazgûl, 18 May 2015 - 05:49 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#112 Fudge

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Posted 18 May 2015 - 07:23 PM

Marvellous! I love this mod for bringing back some of those feelings I got when I first watched those E3 videos, except this time with actual prospect of being able to see/use the features showcased.



#113 Maximan

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Posted 18 May 2015 - 07:23 PM

Wow, you got the swoop? Wicked! :thumbsupxd:

I also wonder why they removed that awesome anim for the Balrog, where he picks up the soldier and disintergrate him (5:30)

I think they did it because it was time consuming, in that way that you have a certain amount of time to use the balrog, and that ability does take some time :p



#114 Maximan

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Posted 18 May 2015 - 07:24 PM

Marvellous! I love this mod for bringing back some of those feelings I got when I first watched those E3 videos, except this time with actual prospect of being able to see/use the features showcased.

thanks fudge, glad you're liking it :)



#115 Nazgûl

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Posted 20 May 2015 - 11:46 AM

 

Wow, you got the swoop? Wicked! :thumbsupxd:

I also wonder why they removed that awesome anim for the Balrog, where he picks up the soldier and disintergrate him (5:30)

I think they did it because it was time consuming, in that way that you have a certain amount of time to use the balrog, and that ability does take some time :p

 

 

Yeah, but they anim is even deleted. Unused anims are sometimes found in the art files, but maybe they did it to save space =/ I would have used it as anti hero attack :p


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#116 Lauri

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Posted 20 May 2015 - 01:05 PM

 but maybe they did it to save space

 

Doubtful, w3d files hardly takes up space at all. Not to mention, there's a lot of unused stuff elsewhere that wasn't cleaned up. Maybe they fear it would be too violent, and decided to remove all signs of it? You know, after marketing it... Who knows..


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#117 Maximan

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Posted 20 May 2015 - 01:16 PM

They may have done it for a whole other reason: Animation wise, imagine having to make all the units respond correctly to that, time consuming, plus the ability would rarely be used anyways, because of the timer on the Balrog. People would much rather be focused on burning down the enemy base, than killing a hero or a soldier, and take the time of almost 1/5 fire breaths. :p


Edited by Maximan, 20 May 2015 - 01:18 PM.


#118 StoneCold

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Posted 20 May 2015 - 02:24 PM

Wow, this mod is really shaping up nicely. Really excellent work that you've done so far Maximan, keep it up :)



#119 Maximan

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Posted 20 May 2015 - 07:56 PM

Wow, this mod is really shaping up nicely. Really excellent work that you've done so far Maximan, keep it up :)

thanks :D



#120 Maximan

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Posted 01 June 2015 - 06:47 PM

Most likely the final gondor archer animations

 

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