New Gondor fighters. Texture created by Rider of Rohan.
Posted 31 December 2014 - 07:36 PM
New Gondor fighters. Texture created by Rider of Rohan.
Posted 31 December 2014 - 08:38 PM
in the top 100 on moddb bois
Posted 04 January 2015 - 04:09 AM
Love the dust fx. changes the atmosphere of the battlefield.
Posted 15 May 2015 - 06:10 PM
New Mordor Fighter Idles(Might be the final ones ), new cursors and new lighting effects ect(SweetFX with custom settings, they will be released with the mod)
Posted 17 May 2015 - 12:34 PM
Looking good =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 17 May 2015 - 06:02 PM
Is it the nazgul swoop animation you were working on?
Posted 17 May 2015 - 06:08 PM
Is it the nazgul swoop animation you were working on?
the swoop animation were already in the game, I just got the ability working, with some help from ridder geel
Posted 17 May 2015 - 06:20 PM
OH.. so its now a special ability similar to a charge attack?
Posted 17 May 2015 - 06:27 PM
OH.. so its now a special ability similar to a charge attack?
Kind of. Here's the E3 one:
https://www.youtube....h?v=Af5V5XPqVZM
3:12
It will be shown in my next video
Edited by Maximan, 17 May 2015 - 06:29 PM.
Posted 18 May 2015 - 05:49 PM
Wow, you got the swoop? Wicked!
I also wonder why they removed that awesome anim for the Balrog, where he picks up the soldier and disintergrate him (5:30)
Edited by Nazgûl, 18 May 2015 - 05:49 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 18 May 2015 - 07:23 PM
Marvellous! I love this mod for bringing back some of those feelings I got when I first watched those E3 videos, except this time with actual prospect of being able to see/use the features showcased.
Posted 18 May 2015 - 07:23 PM
Wow, you got the swoop? Wicked!
I also wonder why they removed that awesome anim for the Balrog, where he picks up the soldier and disintergrate him (5:30)
I think they did it because it was time consuming, in that way that you have a certain amount of time to use the balrog, and that ability does take some time
Posted 18 May 2015 - 07:24 PM
Marvellous! I love this mod for bringing back some of those feelings I got when I first watched those E3 videos, except this time with actual prospect of being able to see/use the features showcased.
thanks fudge, glad you're liking it
Posted 20 May 2015 - 11:46 AM
Wow, you got the swoop? Wicked!
I also wonder why they removed that awesome anim for the Balrog, where he picks up the soldier and disintergrate him (5:30)
I think they did it because it was time consuming, in that way that you have a certain amount of time to use the balrog, and that ability does take some time
Yeah, but they anim is even deleted. Unused anims are sometimes found in the art files, but maybe they did it to save space =/ I would have used it as anti hero attack
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 20 May 2015 - 01:05 PM
but maybe they did it to save space
Doubtful, w3d files hardly takes up space at all. Not to mention, there's a lot of unused stuff elsewhere that wasn't cleaned up. Maybe they fear it would be too violent, and decided to remove all signs of it? You know, after marketing it... Who knows..
The 4th Age version 0.8 has been released: Link
Posted 20 May 2015 - 01:16 PM
They may have done it for a whole other reason: Animation wise, imagine having to make all the units respond correctly to that, time consuming, plus the ability would rarely be used anyways, because of the timer on the Balrog. People would much rather be focused on burning down the enemy base, than killing a hero or a soldier, and take the time of almost 1/5 fire breaths.
Edited by Maximan, 20 May 2015 - 01:18 PM.
Posted 20 May 2015 - 02:24 PM
Wow, this mod is really shaping up nicely. Really excellent work that you've done so far Maximan, keep it up
Posted 20 May 2015 - 07:56 PM
Wow, this mod is really shaping up nicely. Really excellent work that you've done so far Maximan, keep it up
thanks
Posted 01 June 2015 - 06:47 PM
Most likely the final gondor archer animations
0 members, 2 guests, 0 anonymous users