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#141 Bashkuga

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Posted 25 July 2015 - 03:08 PM

Beautiful!



#142 Maximan

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Posted 25 July 2015 - 05:12 PM

ty :)



#143 Elric

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Posted 25 July 2015 - 05:21 PM

Very nice!  :thumbsuphappy:



#144 Kwen

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Posted 25 July 2015 - 10:44 PM

I don't care for the running animations, but maybe if you sped up the animation time a bit it would look better. Everything else that I saw I really like a lot!


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#145 Maximan

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Posted 25 July 2015 - 11:26 PM

yeah i have mixed feelings towards the runs, i'll probably sort out their speed or smoothen 'em out more before release



#146 Miraak5

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Posted 28 August 2015 - 02:12 PM

I hope there will have the balrog animation


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#147 Maximan

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Posted 13 September 2015 - 10:50 AM

There's a high chance I will add the balrog animation, in the patch I will release a few weeks to months after the first version is released



#148 Valheru

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Posted 13 September 2015 - 11:22 AM

is the mumakil rampage on first page by you or an uncoded anim?


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#149 Maximan

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Posted 13 September 2015 - 11:27 AM

uncoded animations



#150 Maximan

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Posted 17 September 2015 - 09:13 PM

Updated mordor fighter animations

Spoiler


#151 Maximan

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Posted 06 October 2015 - 04:23 PM

Alright guys, some in-game footage of the almost done Mordor Fighters.

 

Spoiler



#152 Maximan

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Posted 07 October 2015 - 08:03 PM

Mordor and Gondor at their current state

Spoiler



#153 Bashkuga

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Posted 07 October 2015 - 10:27 PM

Damn that nazgul swoop attack looks pretty overpowered, it managed to terminate half of the rohirrim army  :blink:. Apart from that it looks awesome :D!



#154 NewErr

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Posted 07 October 2015 - 10:49 PM

I stopped by here to tell you I am really following your mod and keeping a close eye to it. You are doing an amazing job and I can't wait to get my BFME 1 ready for it.

Keep up the good work.



#155 Maximan

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Posted 08 October 2015 - 07:55 AM

Thanks guys, I really appreciate the feedback.

 

About the swoop, it isn't that op, there is no range/cooldown for it, since I couldn't add it for some reason, but it stops at a certain ground change or when it reaches an object. But the good guys have Eagles that can swoop too, plus because of that there's a hp change to make them more balanced. :)


Edited by Maximan, 08 October 2015 - 09:43 AM.


#156 Miraak5

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Posted 23 December 2015 - 03:42 PM

your anim of "legolas vs mumakil" if for the "monster slayer" power ?

did you had the monster slayer anim for troll ? (normaly this power is for mumakil, cave troll, mountain troll)

you can see the anim here: http://see.the3rdage...LegoMStroll.MPG

 

but my favorite anim is the balrog anim !!!!!!!!!!!!!!!!!! 

 

and for the mumakil rampage: normally he rampage in the orinigal game ? not ?

because i have played good ithilien mission and the mumakil have a rampage (i am sure i have not modified it)

 

presonally i prefere the old uruk hai modele (for the forged blade color)

and the old rohan archer modele (because the actual looks like of a rohirim on foot and the rohan archer are peasant)


Edited by Miraak5, 23 December 2015 - 03:53 PM.

He was the first...


#157 Maximan

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Posted 24 December 2015 - 12:06 PM

yes I plan on trying to get an ability for legolas, that is basically like that, I didn't know there was a troll animation tho, I might wanna create that too :p

 

He doesnt rampage in the game normally, only in that mission



#158 Miraak5

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Posted 24 December 2015 - 05:15 PM

ah ok for the troll anim yes it is less known but the power is for troll and mumakil (for cave troll and mountain troll) for drummer troll i don't know but make test

the anim anim for the rampage is the RPGA or RPGB ? (because i don't see any code for rampage in the map.ini of this mission)

 
did you know the dwarf toss and the aragorn knife throw ?
 
i also make a big mod alone but for rotwk 
i am in verry great advancement 
i try to make swoop attack but don't work :( (the animation work but he kill only the cibled unit)
and the nazgul crash on the battlefield ? 

Edited by Miraak5, 24 December 2015 - 05:17 PM.

He was the first...


#159 Maximan

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Posted 25 December 2015 - 01:31 AM

i can't help with the swoop sorry, since im trying to make the mod unique.

 

yes i know about aragorns dwarf toss

 

and the code for the mumak is in the mumakills code, its listed out, its a "behavior" if im correct.



#160 Miraak5

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Posted 25 December 2015 - 08:53 AM

ok thanks i have repered the behavior and i have modified the valors looks like the mumakil of the good ithilien 


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