Beautiful!
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#141
Posted 25 July 2015 - 03:08 PM
#142
Posted 25 July 2015 - 05:12 PM
ty
#143
Posted 25 July 2015 - 05:21 PM
Very nice!
#144
Posted 25 July 2015 - 10:44 PM
I don't care for the running animations, but maybe if you sped up the animation time a bit it would look better. Everything else that I saw I really like a lot!
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#145
Posted 25 July 2015 - 11:26 PM
yeah i have mixed feelings towards the runs, i'll probably sort out their speed or smoothen 'em out more before release
#146
Posted 28 August 2015 - 02:12 PM
I hope there will have the balrog animation
He was the first...
#147
Posted 13 September 2015 - 10:50 AM
There's a high chance I will add the balrog animation, in the patch I will release a few weeks to months after the first version is released
#148
Posted 13 September 2015 - 11:22 AM
is the mumakil rampage on first page by you or an uncoded anim?
#149
Posted 13 September 2015 - 11:27 AM
uncoded animations
#150
Posted 17 September 2015 - 09:13 PM
Updated mordor fighter animations
#151
Posted 06 October 2015 - 04:23 PM
Alright guys, some in-game footage of the almost done Mordor Fighters.
- MattTheLegoman likes this
#152
Posted 07 October 2015 - 08:03 PM
Mordor and Gondor at their current state
- MattTheLegoman and Rider of Rohan like this
#153
Posted 07 October 2015 - 10:27 PM
Damn that nazgul swoop attack looks pretty overpowered, it managed to terminate half of the rohirrim army . Apart from that it looks awesome !
#155
Posted 08 October 2015 - 07:55 AM
Thanks guys, I really appreciate the feedback.
About the swoop, it isn't that op, there is no range/cooldown for it, since I couldn't add it for some reason, but it stops at a certain ground change or when it reaches an object. But the good guys have Eagles that can swoop too, plus because of that there's a hp change to make them more balanced.
Edited by Maximan, 08 October 2015 - 09:43 AM.
#156
Posted 23 December 2015 - 03:42 PM
your anim of "legolas vs mumakil" if for the "monster slayer" power ?
did you had the monster slayer anim for troll ? (normaly this power is for mumakil, cave troll, mountain troll)
you can see the anim here: http://see.the3rdage...LegoMStroll.MPG
but my favorite anim is the balrog anim !!!!!!!!!!!!!!!!!!
and for the mumakil rampage: normally he rampage in the orinigal game ? not ?
because i have played good ithilien mission and the mumakil have a rampage (i am sure i have not modified it)
presonally i prefere the old uruk hai modele (for the forged blade color)
and the old rohan archer modele (because the actual looks like of a rohirim on foot and the rohan archer are peasant)
Edited by Miraak5, 23 December 2015 - 03:53 PM.
He was the first...
#157
Posted 24 December 2015 - 12:06 PM
yes I plan on trying to get an ability for legolas, that is basically like that, I didn't know there was a troll animation tho, I might wanna create that too
He doesnt rampage in the game normally, only in that mission
#158
Posted 24 December 2015 - 05:15 PM
ah ok for the troll anim yes it is less known but the power is for troll and mumakil (for cave troll and mountain troll) for drummer troll i don't know but make test
the anim anim for the rampage is the RPGA or RPGB ? (because i don't see any code for rampage in the map.ini of this mission)
Edited by Miraak5, 24 December 2015 - 05:17 PM.
He was the first...
#159
Posted 25 December 2015 - 01:31 AM
i can't help with the swoop sorry, since im trying to make the mod unique.
yes i know about aragorns dwarf toss
and the code for the mumak is in the mumakills code, its listed out, its a "behavior" if im correct.
#160
Posted 25 December 2015 - 08:53 AM
ok thanks i have repered the behavior and i have modified the valors looks like the mumakil of the good ithilien
He was the first...
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