If you see a white colored player on the loading screen then the game will crash. It is a relatively rare bug. Don't worry though. You can start a new game, because it doesn't always happen.
MO3.0 Support // BUGS
#321
Posted 07 March 2014 - 09:42 PM
#322
Posted 14 March 2014 - 06:34 PM
back with some more bugs I believe:
when using Rage Inductor on your units and then crossing or while on a destroyable bridge (with the bridge huts on the side) the bridge gets damaged to the point of being destroyed with yours units falling into the water or ground
in Skirmish, Malvar dosent auto-attack this can be annoying if swarmed by infantry or light tanks
when using Libra Clones support weapon, when paradroped on a body of water, the clones will get insta-killed despite being amphibious; however the soviets repair drone paradrop works fine on water strangely
Epsilon con yard is missing the crane animation when you build something in your base
ill see if I can find any more
"you want to leave when!?"
#323
Posted 14 March 2014 - 09:58 PM
back with some more bugs I believe:
when using Rage Inductor on your units and then crossing or while on a destroyable bridge (with the bridge huts on the side) the bridge gets damaged to the point of being destroyed with yours units falling into the water or ground
in Skirmish, Malvar dosent auto-attack this can be annoying if swarmed by infantry or light tanks
when using Libra Clones support weapon, when paradroped on a body of water, the clones will get insta-killed despite being amphibious; however the soviets repair drone paradrop works fine on water strangely
Epsilon con yard is missing the crane animation when you build something in your base
ill see if I can find any more
Bridge Bug is fixed for BR2
Bug with how Paradrop works on infantry, Can't be fixed aside from not paradropping your Libras in water
Epsilon CY intentionally has no more Building Anim because of Scorpion Cell's Fake one
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
#324
Posted 30 March 2014 - 03:06 PM
1v1 map Stand Off seems to have some AI issues. it seems there are poles blocking buildings and AI kinda gets stuck in T2.
Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.
#325
Posted 08 April 2014 - 05:56 AM
According to Pryo's info on the webpage, he's not immune to normal crush yet he actually is in game. Say.. is there a missing line on the webpage which correctly states he's attribute or is it an actual bug?
#326
Posted 08 April 2014 - 12:26 PM
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#327
Posted 11 April 2014 - 03:14 AM
Upon startup of the game all I get is a black screen, tabbing out of the game then tabbing back in lets me see the main menu, but the animations in the background appear laggy, and the buttons are fairly unresponsive.
Running Windows 7
#328
Posted 14 April 2014 - 03:03 PM
#329
Posted 14 April 2014 - 06:11 PM
Welcome to the forums!
I would start by disabling or undoing 3D Analyze. The game might not play nice due to it. Let us know if anything changes!
IRC: #menthosogma (Rizon)
#330
Posted 14 April 2014 - 06:55 PM
#331
Posted 19 April 2014 - 07:16 AM
#332
Posted 19 April 2014 - 08:33 AM
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#333
Posted 26 April 2014 - 11:13 AM
Whenever I'm defeated with a captured tech satellite(with short game enabled) in a 2v2 or 3 player FFA, the entire map is still in shroud. That happened during the co-commentator FFA between me, AlphaStrike, and Facepalm.
DID SOMEBODY SAY DERP?
Libra: The Floor is Ice!
Malver: Under the guidance of Lord Yuri.
Rahn: What are we waiting for?
...
Lord Yuri: I have taught you all well, be of one mind, one vision, proselytes!
#334
Posted 08 May 2014 - 09:30 AM
About the Mirage Tank, why do it loses its captured form (ex: original-tree : captured-rock) when it's moved to an another location? I use rocks to disguise my mirage tanks so the enemy would not try to destroy the tree. But after capturing the form of the rock, any movement will make it return to its original disguise (which is a tree). Bug or Intentional?
#335
Posted 14 May 2014 - 02:08 PM
Units affected by chaos can and will attack cloaked units they should not see at all.
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
Feedback and showcase thread
#336
Posted 14 May 2014 - 02:38 PM
If your units are near your own cloaked units, they will see them and attack them if they are affected by chaos. They are still yours, and they see everything you see. They will also attack other cloaked units if they unlcoak even for a moment.
Never has such an issue, and never heard of it. Does it always happen?About the Mirage Tank, why do it loses its captured form (ex: original-tree : captured-rock) when it's moved to an another location? I use rocks to disguise my mirage tanks so the enemy would not try to destroy the tree. But after capturing the form of the rock, any movement will make it return to its original disguise (which is a tree). Bug or Intentional?
Edited by mevitar, 14 May 2014 - 02:47 PM.
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#337
Posted 14 May 2014 - 03:06 PM
They don't attack if they can't see them, otherwise i would have issues with this in my own mod.
If your units are near your own cloaked units, they will see them and attack them if they are affected by chaos. They are still yours, and they see everything you see. They will also attack other cloaked units if they unlcoak even for a moment.
Never has such an issue, and never heard of it. Does it always happen?About the Mirage Tank, why do it loses its captured form (ex: original-tree : captured-rock) when it's moved to an another location? I use rocks to disguise my mirage tanks so the enemy would not try to destroy the tree. But after capturing the form of the rock, any movement will make it return to its original disguise (which is a tree). Bug or Intentional?
You misunderstood me. Enemy units that are affected by chaos attack my cloaked units, when there is nothing else close to them.
Edited by Divine, 14 May 2014 - 03:06 PM.
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
Feedback and showcase thread
#338
Posted 14 May 2014 - 03:32 PM
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#339
Posted 14 May 2014 - 04:02 PM
But are you sure they didn't see them? I understood you very well, but there are many reasons a unit can become visible, even without detectors nearby. Furthermore, since apparently nobody else noticed anything like this, it would be good if we knew which units were involved.
We are talking about a chaos'd GI and my ghost miner. And yes, the miner was cloaked when the GI attacked it.
EDIT: on second tought, afaik there is a bug that if a detector unit dies, it permamentaly leaves its stealth detecting radius on the battlefield. Maybe that was the reason. However, only chaos affected units attacked my miners while they were cloaked.
Edited by Divine, 14 May 2014 - 04:03 PM.
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
Feedback and showcase thread
#340
Posted 17 May 2014 - 12:30 PM
The cvilian building "McBurger Kong" spawns at least one, but usualy more "mininuke" animations when destroyed.
I know that fast food can cause explosive diarrhea, but that's just overkill. Also, the building does not leave behind rubble after it's destroyed.
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Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
Feedback and showcase thread
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