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MO3.0 Support // BUGS


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#321 Petya

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Posted 07 March 2014 - 09:42 PM

If you see a white colored player on the loading screen then the game will crash. It is a relatively rare bug. Don't worry though. You can start a new game, because it doesn't always happen.



#322 Abrams Tank

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Posted 14 March 2014 - 06:34 PM

back with some more bugs I believe:

 

when using Rage Inductor on your units and then crossing or while on a destroyable bridge (with the bridge huts on the side) the bridge gets damaged to the point of being destroyed with yours units falling into the water or ground

 

in Skirmish, Malvar dosent auto-attack this can be annoying if swarmed by infantry or light tanks

 

when using Libra Clones support weapon, when paradroped on a body of water, the clones will get insta-killed despite being amphibious; however the soviets repair drone paradrop works fine on water strangely

 

Epsilon con yard is missing the crane animation when you build something in your base

 

ill see if I can find any more


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#323 Atomic_Noodles

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Posted 14 March 2014 - 09:58 PM

back with some more bugs I believe:

 

when using Rage Inductor on your units and then crossing or while on a destroyable bridge (with the bridge huts on the side) the bridge gets damaged to the point of being destroyed with yours units falling into the water or ground

 

in Skirmish, Malvar dosent auto-attack this can be annoying if swarmed by infantry or light tanks

 

when using Libra Clones support weapon, when paradroped on a body of water, the clones will get insta-killed despite being amphibious; however the soviets repair drone paradrop works fine on water strangely

 

Epsilon con yard is missing the crane animation when you build something in your base

 

ill see if I can find any more

 

Bridge Bug is fixed for BR2

 

Bug with how Paradrop works on infantry, Can't be fixed aside from not paradropping your Libras in water

 

Epsilon CY intentionally has no more Building Anim because of Scorpion Cell's Fake one


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#324 Jargalhurts

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Posted 30 March 2014 - 03:06 PM

1v1 map Stand Off seems to have some AI issues. it seems there are poles blocking buildings and AI kinda gets stuck in T2.


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#325 Toveena

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Posted 08 April 2014 - 05:56 AM

According to Pryo's info on the webpage, he's not immune to normal crush yet he actually is in game. Say.. is there a missing line on the webpage which correctly states he's attribute or is it an actual bug?



#326 mevitar

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Posted 08 April 2014 - 12:26 PM

Now that you mention it, Chrono Legionaire and Cryo Commando are also missing info that they're uncrushable. Same for Chrono Ivan and Chrono Adept.
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#327 fefster

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Posted 11 April 2014 - 03:14 AM

Upon startup of the game all I get is a black screen, tabbing out of the game then tabbing back in lets me see the main menu, but the animations in the background appear laggy, and the buttons are fairly unresponsive.


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#328 Ennessix

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Posted 14 April 2014 - 03:03 PM

hey you guys, i've played mental omega yesterday again after not having played since friday. Im encountering an issue wich makes the game kind of unplayable and not really sure in wich topic i should report it so i thought id do it here. Now last time i played before yesterday i had no problems at all, mental omega worked just fine like it always had, however when i started it up yesterday my complete mo interface was centered on screen (Only in the menu though, not ingame) but i didnt have this before. now when i start up a game it loads and after that i get a black screen for a bit longer then usual after wich the game starts. now here comes the unplayable part: whenever the screen shakes as a result of for example a hammer defence i get like 0.2 fps or something and i just cant seem to do anything, ofcourse other people whom i play with encounter horrible lag as a result of this. Also i actually haven't changed a thing in the ra2/mo directory. I did actually reinstalled generals with rotr and started useing 3d Analyze to get slick graphics on my shitty laptop (only use this for generals, not ra2 nor any other game), dont really see why that should affect mental omega but then again i really have no clue what caused this problem. I hope someone can help me out here because i can't play like this :(

#329 Zenothist

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Posted 14 April 2014 - 06:11 PM

Welcome to the forums!

I would start by disabling or undoing 3D Analyze. The game might not play nice due to it. Let us know if anything changes!



#330 Ennessix

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Posted 14 April 2014 - 06:55 PM

hey Zenothist, thanks for the quick reply! i just played a match with a friend of mine and everything except for the centered main menu screen solved itself. :D thanks anyway

#331 Tyhednus

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Posted 19 April 2014 - 07:16 AM

I encountered a bug yesterday on Oasis Triuble, which also happens in RR. When using t3 ships on the enmy base on the plateau, 1 out of two projectiles will not hit the target and dance on the target. It looks really strange.

#332 mevitar

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Posted 19 April 2014 - 08:33 AM

This is an old, known bug, and it should be gone in the next beta release.
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#333 switchblade16

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Posted 26 April 2014 - 11:13 AM

Whenever I'm defeated with a captured tech satellite(with short game enabled) in a 2v2 or 3 player FFA, the entire map is still in shroud.  That happened during the co-commentator FFA between me, AlphaStrike, and Facepalm.


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#334 Psionic Psychic

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Posted 08 May 2014 - 09:30 AM

About the Mirage Tank, why do it loses its captured form (ex: original-tree : captured-rock) when it's moved to an another location? I use rocks to disguise my mirage tanks so the enemy would not try to destroy the tree. But after capturing the form of the rock, any movement will make it return to its original disguise (which is a tree). Bug or Intentional?


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#335 Divine

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Posted 14 May 2014 - 02:08 PM

Units affected by chaos can and will attack cloaked units they should not see at all.


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#336 mevitar

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Posted 14 May 2014 - 02:38 PM

They don't attack if they can't see them, otherwise i would have issues with this in my own mod.

If your units are near your own cloaked units, they will see them and attack them if they are affected by chaos. They are still yours, and they see everything you see. They will also attack other cloaked units if they unlcoak even for a moment.
 

About the Mirage Tank, why do it loses its captured form (ex: original-tree : captured-rock) when it's moved to an another location? I use rocks to disguise my mirage tanks so the enemy would not try to destroy the tree. But after capturing the form of the rock, any movement will make it return to its original disguise (which is a tree). Bug or Intentional?

Never has such an issue, and never heard of it. Does it always happen?

Edited by mevitar, 14 May 2014 - 02:47 PM.

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#337 Divine

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Posted 14 May 2014 - 03:06 PM

They don't attack if they can't see them, otherwise i would have issues with this in my own mod.

If your units are near your own cloaked units, they will see them and attack them if they are affected by chaos. They are still yours, and they see everything you see. They will also attack other cloaked units if they unlcoak even for a moment.
 

About the Mirage Tank, why do it loses its captured form (ex: original-tree : captured-rock) when it's moved to an another location? I use rocks to disguise my mirage tanks so the enemy would not try to destroy the tree. But after capturing the form of the rock, any movement will make it return to its original disguise (which is a tree). Bug or Intentional?

Never has such an issue, and never heard of it. Does it always happen?

 

You misunderstood me. Enemy units that are affected by chaos attack my cloaked units, when there is nothing else close to them.


Edited by Divine, 14 May 2014 - 03:06 PM.

Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread

#338 mevitar

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Posted 14 May 2014 - 03:32 PM

But are you sure they didn't see them? I understood you very well, but there are many reasons a unit can become visible, even without detectors nearby. Furthermore, since apparently nobody else noticed anything like this, it would be good if we knew which units were involved.
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#339 Divine

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Posted 14 May 2014 - 04:02 PM

But are you sure they didn't see them? I understood you very well, but there are many reasons a unit can become visible, even without detectors nearby. Furthermore, since apparently nobody else noticed anything like this, it would be good if we knew which units were involved.

We are talking about a chaos'd GI and my ghost miner. And yes, the miner was cloaked when the GI attacked it.

 

EDIT: on second tought, afaik there is a bug that if a detector unit dies, it permamentaly leaves its stealth detecting radius on the battlefield. Maybe that was the reason. However, only chaos affected units attacked my miners while they were cloaked.


Edited by Divine, 14 May 2014 - 04:03 PM.

Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread

#340 Divine

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Posted 17 May 2014 - 12:30 PM

The cvilian building "McBurger Kong" spawns at least one, but usualy more "mininuke" animations when destroyed.

YzTxwCY.png

I know that fast food can cause explosive diarrhea, but that's just overkill. Also, the building does not leave behind rubble after it's destroyed.


Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread




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