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MO3.0 Support // BUGS


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#181 NHunter

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Posted 17 December 2013 - 12:31 PM

When you capture oil derick, the voiceover says: "Ore refinery captured, acquiring additional resources". Since I'm too lazy to test it with normal RA2 YR --- is it normal?



#182 lovalmidas

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Posted 17 December 2013 - 12:32 PM

I have honestly no idea how a building came to be interpreted by the game as an air unit...  -.-


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#183 Zenothist

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Posted 17 December 2013 - 12:33 PM

 

When you capture oil derick, the voiceover says: "Ore refinery captured, acquiring additional resources". Since I'm too lazy to test it with normal RA2 YR --- is it normal?

 

 

It is in YR. You get an additional lump sum of credits as a bonus for being the first player to capture the Derrick.


Edited by Zenothist, 17 December 2013 - 12:33 PM.


#184 NHunter

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Posted 17 December 2013 - 02:22 PM

 

It is in YR. You get an additional lump sum of credits as a bonus for being the first player to capture the Derrick.

 

 

Alright, thanks for the information... should really have played vanilla YR a bit before jumping into the MO 3.0



#185 Black/Brunez

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Posted 17 December 2013 - 02:55 PM

The only situations where you can build stuff with the stalin's fist are on Epsilon's mission 3 and on Epsilon's coop 02 AFAIK

#186 Speeder

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Posted 17 December 2013 - 06:24 PM

When you capture oil derick, the voiceover says: "Ore refinery captured, acquiring additional resources". Since I'm too lazy to test it with normal RA2 YR --- is it normal?


It says oil refinery.

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#187 RP.

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Posted 17 December 2013 - 10:31 PM

Unshakable's Psychic Sensor is not a Psychic Sensor!

Eg. it has no psychic detection, it doesn't show you where the enemy goes.


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#188 WhiteDragon25

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Posted 17 December 2013 - 10:56 PM

The only situations where you can build stuff with the Stalin's Fist are on Epsilon's Mission 3 and on Epsilon's Co-op 02 AFAIK.

 

You forgot about Soviet Mission 09: "Road to Nowhere". That one with the Topol-M launchers that you have to guard? Yeah, you use a Stalin's Fist in it.


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#189 Bobby-Wan Kenobi

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Posted 18 December 2013 - 06:45 PM

The gates animation is bugged, At least on the Epsilon gates, when it's open it dissapears completely, like you sold it. I think it works fine with Soviet gates, can't remeber Allied ones.



#190 Zenothist

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Posted 18 December 2013 - 06:51 PM

That was intentional. They're lasers. They disappear completely when they're gone. :p



#191 Divine

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Posted 18 December 2013 - 08:41 PM

Driller APC stays motionless when affected by Libra's telekinetic attack, but gets destroyed anyways.


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#192 Speeder

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Posted 18 December 2013 - 08:53 PM

That's already listed as an unfixable graphical bug.

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#193 Unreliable

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Posted 19 December 2013 - 10:31 PM

Installed everything correctly(I think). But when I start the game using the MOLauncher I hear the background music and can click the menu buttons but the whole screen is black besides the cursor. I am using Windows 8.1 =/  I have also tried compatibility settings.



#194 Speeder

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Posted 19 December 2013 - 10:37 PM

Try playing windowed mode.

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#195 Unreliable

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Posted 19 December 2013 - 11:19 PM

Hmm, yeah that seemed to work . Any reason why? Also i have triple monitors. (5760x1080)



#196 Speeder

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Posted 19 December 2013 - 11:23 PM

Win8/8.1 doesn't like MO3.

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#197 Toveena

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Posted 21 December 2013 - 02:42 AM

Elite Archer's AA projectile has a rather low velocity, maybe its projectile is missing a proper acceleration tag or value.


Edited by Toveena, 21 December 2013 - 03:18 AM.


#198 Psionic Psychic

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Posted 21 December 2013 - 06:54 AM

Hello Mentalmeisters! I think I found a bug. The pic will explain everything:

 

(sorry I don't know how to put pics in posts like this in Revora)

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Edited by Psionic Psychic, 21 December 2013 - 06:59 AM.

ZAdGcaJ.jpg


#199 Speeder

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Posted 21 December 2013 - 07:16 AM

It's already on http://mo.cncguild.net/bugs

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#200 Psionic Psychic

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Posted 21 December 2013 - 09:52 AM

Oh. Hehe. Sorry. I didn't notice.

 

By the way another bug. I reported this on your Facebook fanpage, but I doubt it was not you who replied and was just an admin. 

The bug is : When I force overrun the fences which is placed at the very end of straight cliffs using tanks (I was planning to put defenses there), the tank gets stuck there.

                    The tank will not even move or turn around. It's COMPLETELY STUCK. Here's a pic for what I mean:

 

(sorry again I do't know how to put pics in Revora comments)

 

 

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