MO3.0 Support // BUGS
#202
Posted 21 December 2013 - 10:12 AM
Ok thanks for the suggestion. But what can you say about the bug?
#203
Posted 22 December 2013 - 04:18 PM
The Allied co op mission "Impersonal War" is unbeatable. didn't see that on the bugs list. Nothing happens after u kill everything.
Edit : one of the ais was defeated but one of them was not (the one with the big base was defeated not the one with the naval base)
Edited by ^=^Someonex, 22 December 2013 - 04:19 PM.
#204
Posted 22 December 2013 - 04:32 PM
Did you really destroy every strutucre there? There is a tech ore refinery in that territory.
#205
Posted 22 December 2013 - 05:22 PM
Did you really destroy every strutucre there? There is a tech ore refinery in that territory.
yeah my friend capped it and i capped their base
#206
Posted 22 December 2013 - 05:33 PM
The US Basswave sets infantry on fire when it delivers democracy to them. It's illogical, as the BW has a sound-based weapon.
Edited by Divine, 22 December 2013 - 05:35 PM.
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#207
Posted 23 December 2013 - 12:10 AM
Okay, for science... When atoms vibrate with greater amplitude, it becomes synonymous to a rise in internal energy, which translates to a higher temperature. At high enough energy levels, you can melt metal and vapourize flesh.
#208
Posted 23 December 2013 - 05:22 AM
It is delivering "Through Fire and Flames" to them.
Okay, for science... When atoms vibrate with greater amplitude, it becomes synonymous to a rise in internal energy, which translates to a higher temperature. At high enough energy levels, you can melt metal and vapourize flesh.
Makes sense, but still feel like "running in flame" death animation is commonly used, basswave can use "Explode into pieces"(same as railgun's warhead) instead
#209
Posted 23 December 2013 - 05:49 AM
It is delivering "Through Fire and Flames" to them.
Okay, for science... When atoms vibrate with greater amplitude, it becomes synonymous to a rise in internal energy, which translates to a higher temperature. At high enough energy levels, you can melt metal and vapourize flesh.Makes sense, but still feel like "running in flame" death animation is commonly used, basswave can use "Explode into pieces"(same as railgun's warhead) instead
The Railgun fires a hyperaccelerated projectile not energy that excites the atoms of matter.
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#210
Posted 24 December 2013 - 01:15 PM
#211
Posted 24 December 2013 - 01:57 PM
Yeah. I'd actually prefer exploding people than flaming guys. US produces too much flaming guys anyway (Lasers = OH MY EYES! MY EYES!).
You are complaining about US producing too much flame? I try to reach 100K kills in an infantry war today. With Epsilon.... My body count sofar is 0, because all 4589 guys burnt to dust!
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
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#213
Posted 25 December 2013 - 01:18 PM
Tsurugi is immune to the Desolators.
http://www.mo.cncgui...ied_units#tengu
"This powersuit comes with several advantages. It has an increased passenger survivability rate and is completely impervious to environmental hazards such as radiation and toxins."
Nothing wrong here.
#215
Posted 25 December 2013 - 07:26 PM
While attempting to load Allied Mission #6 A Beautiful Mind, my game crashed to desktop.
OS: Windows 8.
Attached Files
#216
Posted 25 December 2013 - 07:43 PM
I forgot to report something I had encountered a few hours ago.
I was going to play MO 3.0 but got asked to go out to buy something, so I left my PC with MO 3.0 already being run on the menu screen.
I got back 25 minutes later and saw a "Fatal Error" Message box on the screen.
#217
Posted 25 December 2013 - 07:46 PM
While attempting to load Allied Mission #6 A Beautiful Mind, my game crashed to desktop.
OS: Windows 8.
Crash data is not within syringe.log; iow this was properly caught with an except-timestamp.txt... wait, you can't load a savegame. You can't save/load.
Edited by Graion Dilach, 25 December 2013 - 07:46 PM.
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#218
Posted 25 December 2013 - 10:53 PM
YR also had this bug, but i'm mentioning it here because i think 99% of people here don't know about it. So better get as much stuff as you can while you don't have anything yet.
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#219
Posted 25 December 2013 - 11:01 PM
Scavenger mode is broken. If you have more than 50 or so units on the map present at the same time, you no longer get units from crates. You only get money instead.
YR also had this bug, but i'm mentioning it here because i think 99% of people here don't know about it. So better get as much stuff as you can while you don't have anything yet.
Who needs a variety of units when you have Future Tanks, and Apocs.
#220
Posted 25 December 2013 - 11:29 PM
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