Eagle Jaeger Mech for Pacific Front
Cost $25000 (Built as a building)
Speed 5/10(Flying)
Hitpoints 3200
Armour Heavy/Heavy Air
Prerequisite Tech Center
Purpose All-Around Instant Destruction
Ground Weapons Xerath Plasma Beam Blaster, 2× Ziggurat Laser Cannon
Air weapons FLEIJHA Antimatter Cannon
Ground Range 8
Air Range 20
Can be a flying unit, or amphibious ground unit. As a ground unit it looks like a mech, with the plasma blaster on its chest and a laser on each hand. Its sheer size can make it go on water because its very tall. As an air unit it looks like an Arcus from CNC 4 Campaign with the antimatter cannon below it.
Background
The Philippine Army is having territorial conflicts with China on the Spratly Islands because of having alot of oil reserves that can cost up 2 trillion USD in total. So the Philippines developed a weapon in preparation incase of having a war between them and China, so they can turn the tide of the war. This 500 foot, 2,000 ton war machine dubbed as "Eagle" is still a secret weapon in the arsenal of the pacific front and it will only be used on major conflicts.
Notes
Amphibious
Build limit: 1
Minimum Range: 3 for flying mode, none for ground
Can crush infantry and units. (Only as a ground unit)
Automatically repairs itself.
Has 12 passenger slots. (Only as a flying unit)
All Units can fire from the Fortress. (Only as a flying unit)
Units near the fortress gets 25% speed, firepower, armor bonus.
Immune to radiation.
Immune to poison.
Immune to mind control.
Immune to omni crush.
Immune to terror drone.
Immune to EMP
Driver cannot be killed. (There is no driver, remote controlled)
Cannot be hijacked. (There is no driver, remote controlled)
Heals units around.
Cannot enter transports.
Level 3 passenger survivability rate (rookie: 90%, veteran: 95%, elite: 100%)
Roland Bomber replaces Barracuda for Front
Cost $4000
Speed 15(Jet)
Hitpoints 240
Armour Medium Air
Prerequisite Allied Air Force Command, Tech Center
Purpose Siege
Weapons 16x Majoris Bomb
Range 2
Carpet bombs the target, damaging it and anything near it.
Background
The Indonesian Air Force thought that the payload of barracuda isn't enough, trying to load the barracuda with more warheads is not possible, they made a new variant of barracuda with better armor. They called it Roland Bomber, it is armed with sixteen 2000KG Gravity Bombs instead of missiles making it alot stronger than before while sacrificing some speed.
Notes
Invisible on radar
Shogun Battleship replaces Aircraft Carrier for Pacific Front
Cost $2800
Speed 4
Hitpoints 1200
Armour Heavy
Prerequisite Allied Naval Shipyard, Tech Center
Purpose Siege, Semi-Assault
Weapons 2x 420mm Naval Guns
Range 22
Background
The aircraft carrier was offered to the Japanese Navy, they rejected it and decided to develop a capital warship on their own. The result was the Shogun Battleship fitted with twin 420mm Naval Guns, and covered with 1800mm of Hardened Steel Armor.
Notes
No minimum range
Projectile cannot be destroyed
Shizru Armored Assault Vehicle
Cost 3000
Speed 5
Hitpoints 2000
Armor Heavy
Prerequisite Allied War Factory, Tech Center
Purpose Assault, Siege
Weapons 220mm Smoothbore Gun, 2x Grand Cannons (Deployed)
Range 8, 18 (Deployed)
The Shizru uses a 220mm smoothbore gun to destroy enemy tanks easily. When deployed, the 2 grand cannons on the side of the vehicle rises making the turret immovable.
Background
When the centurion was unleashed to the battlefield the allies was shocked that it was even bigger than their battle fortress. The epsilon developed their own counterpart for centurion, they called it Irkalla. It is a huge aircraft that functioned as their mothership and it can hold ground so it can defend it. After the allies saw the Irkalla they decided to develop their own counterpart of the Centurion and the Irkalla, they called it Shizru. The shizru is a massive vehicle equipped with a 220mm Smoothbore Gun that pierces even through the thickest armor of the Centurion and Irkalla. They also added 2 Grand Cannons on the side of the vehicle, it is inactive if it is not deployed on the ground but if it is active the turret would be immovable.
Notes
Build limit: 1
Minimum Range: 3 when deployed
Can crush infantry and units.
Automatically repairs itself.
Immune to radiation.
Immune to poison.
Immune to mind control.
Immune to omni crush.
Driver cannot be killed.
Cannot be hijacked.
Heals units around.
Cannot enter transports.
Also, Unique Ultimate Weapons for each sub-faction
USA
Solar Laser Satellite Uplink
Solar Laser Strike - shoots a laser beam that hits an area smaller than other Ultimate Weapons but has a lower cooldown of 7.5 minutes. Similar to mercury but colored yellow because its solar.
Europe
Weather Controller Machine
Thunderstorm - just the same as now.
Pacific Front
Thermal Inversion Missile Silo
Thermal Inversion Missile Strike - launches a missile that freezes the area making the everything inside the area take more damage and move slower.
Russia
Vladimir Multi-barreled Howitzer
God of War - bombards the area heavily with a massive amount of 315 mm shells.
Latin Confederation
Nuclear Missile Silo
Nuclear Missile Strike - just the same.
China
EMP Cannon
EMP Shot - you know what it does, deals lesser damage than other Ultimate Weapons.
Psi Corps
Psychic Dominator
Dominate - just mind controls a big area, does not deal any damage.
Scorpion Cell
Air Control Tower
Chaos Bomb Airstrike - makes the enemies affected to attack unaffected enemies, if there is no unaffected enemies on sight it goes to the base of other enemies.
Headquarters
Psychic Decimator
Decimate - just the damage of Psychic Dominator and same area.
Edited by venoxxis, 21 December 2013 - 12:37 PM.