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MO3.0 Feedback // SUGGESTIONS


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#661 arthascbc

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Posted 11 January 2014 - 05:29 PM

can you include 2.0 maps in the future? :D
for example rush hour(hollywood sign), sydney map, and antartica map 



#662 Solais

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Posted 11 January 2014 - 11:22 PM

So I heard that Comet Fences have no uses, because walls are better. But Comet Fences look cool. So my suggestion is: Make the Comet Fence replace the normal walls for the EA. :p



#663 Martinoz

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Posted 11 January 2014 - 11:29 PM

So I heard that Comet Fences have no uses, because walls are better. But Comet Fences look cool. So my suggestion is: Make the Comet Fence replace the normal walls for the EA. :p

Borillo, Crazy Ivan, Pyro, Conscripts and all other units make Comet Fence useless.


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#664 AngelFaux

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Posted 12 January 2014 - 01:01 AM

 

So I heard that Comet Fences have no uses, because walls are better. But Comet Fences look cool. So my suggestion is: Make the Comet Fence replace the normal walls for the EA. :p

Borillo, Crazy Ivan, Pyro, Conscripts and all other units make Comet Fence useless.

 

 

That!

Destroying the posts is the only way to break through comet fence, but since there are so many units capable of destroying the posts, building comet fences feels like wasting money, power, and time



#665 Atomic_Noodles

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Posted 12 January 2014 - 02:16 AM

So I heard that Comet Fences have no uses, because walls are better. But Comet Fences look cool. So my suggestion is: Make the Comet Fence replace the normal walls for the EA. :p

 

Look back in TS... did Nod ever build Laser Fences? Nope not at all..

 

Destroy the post and they are more useless than Walls as destroying 2 posts lets you destroy an entire "wall" section. Of course there are forcefields but that only lets you fortify a segmented area...


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#666 Toveena

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Posted 12 January 2014 - 07:20 AM

I am understanding that tech-rush will be nerfed by increasing radars and Labs' power requirement significantly(At least this is the latest news of  the patch I got). What I'm suggesting is that don't raise the power usage of T2 and T3 structures too much, but also increase their costs a little bit. For instance

    T2 = 1500, T3 = 3000.

Basically, don't just increase power requirement alone, adjust both power and cost.  (From [power +++] to [power++,cost+] )


Edited by Toveena, 12 January 2014 - 07:21 AM.


#667 UprisingJC

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Posted 12 January 2014 - 07:45 AM

 

So I heard that Comet Fences have no uses, because walls are better. But Comet Fences look cool. So my suggestion is: Make the Comet Fence replace the normal walls for the EA. :p

 

Look back in TS... did Nod ever build Laser Fences? Nope not at all..

 

Destroy the post and they are more useless than Walls as destroying 2 posts lets you destroy an entire "wall" section. Of course there are forcefields but that only lets you fortify a segmented area...

 

The only advantage of using Comet Fences is that you will receive the message "Our base is under attack" when the post is being attacked.

They're not that good. They can't even stop G.I from shooting the building surrounded by them from outside.

 

They can be used to eliminate enemy units, but it's not practical.


Edited by UprisingJC, 12 January 2014 - 07:45 AM.


#668 Solais

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Posted 12 January 2014 - 07:48 AM

 

So I heard that Comet Fences have no uses, because walls are better. But Comet Fences look cool. So my suggestion is: Make the Comet Fence replace the normal walls for the EA. :p

Borillo, Crazy Ivan, Pyro, Conscripts and all other units make Comet Fence useless.

 

 

Maybe there's a way to make the segments to have similar armor/characteristics as other walls? (So only tanks can destroy them.)



#669 I_Download_Stuff

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Posted 12 January 2014 - 08:45 AM

As I began to think in RA storyline, the Philippines would still remain an American Colony but then I became a bit hysterical. IRL, the Philippines was supposed to be granted independence before WW2 came but of course nobody knew that there would be WW2. So, as soon as Japan attacked Phillipines, the Americans pulled out some of their forces while some that remain inevitable became POWs. Eventually, the Philippines will be release from colonization in 1946, a year later after the Japanese surrendered. Now, RA storyline, due to the fact that there was no WW2, the Philippines was released from colonization much earlier.

To my main suggestion:

A co-op mission about the Spratly islands or Scarborough Shoal, as the Chinese Prefer to call it,
- Storyline:

 As the Chinese knew a huge oil deposit can be found in the Scarborough Shoal, worth 2 trillion USD in total, the Chinese needed this to bankroll their economy to produce more units, more of the Centurions and to crush the Pacific Front and Russia and conquer everything else. They send their naval fleet alongside a new prototypical ship made by their engineers, a dual-hull aircraft carrier, but even this action was found out by U.S.A. and the Pacific Front but even Russia feels threatened about this plan but still becomes careful who it helps but left with no choice, in order to protect their borders once more, Russia must join the fight. (This will much likely happens after Dragonstorm)

- Gameplay:
  Both of the players will be using Pacific Front, the first player will come from the top-right corner of the map, coming directly from Japan while the second player will come from the bottom-right of the map, coming from the Philippines. There's a timer when the Russian reinforcements will arrive but within that time, you must rendezvous to the Islands and prevent the Chinese constructing a fully functional base in the Islands, extra reinforcements, within the time, will come from USA to strengthen your forces to defend the Islands from the incoming Chinese dual-hull carrier. In the last minutes of the attack, the Chinese will desperately launch a massive attack on your forces bringing along their Chinese carrier, of course when that time reaches, you will be brought with more reinforcements from PF and USA. After the timer, the map will expand and whether the Chinese carrier is destroyed or not, the Russians will come behind the lines (IDK how they can do that) and will bring along 4 Stalin's Fist (2 for each player) and a huge number of reinforcements in the mainland to support or protect the Stalin's Fist but you can only make allied vehicles out of the Stalin's Fist.

- Objectives:

  1. Prevent the Chinese to build a base in the Islands until Russian reinforcements arrive.

  2a. Destroy the Chinese mainland base.

  2b. Destroy the Chinese naval base.

  3. Destroy all the Centurions in the area. (there's a total of six in the mainland, depending on difficulty though)

  4. Finish off all Chinese forces.

*Can somebody give me a remark?
 Anyone can try to fix this if something is wrong


Edited by I_Download_Stuff, 12 January 2014 - 10:11 AM.


#670 Petya

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Posted 12 January 2014 - 09:44 AM

The only advantage of the comet fence is that it is easy to repair, because you have to rebuild the posts. Furthermore any unit between the 2 posts will die if the comet fence activates.



#671 Vhaldez

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Posted 12 January 2014 - 10:13 AM

What if Pillboxes were to be decreased in price, and changed in fuction where they have one pseudo passenger slot from which any infantry unit can fire?

For example, you could fit a GI in there to get the old Pillbox effect, but you could also garrison a GGI or a Navy Seal in there, or even units from other factions if you have acess to them.


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#672 Atomic_Noodles

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Posted 12 January 2014 - 12:09 PM

What if Pillboxes were to be decreased in price, and changed in fuction where they have one pseudo passenger slot from which any infantry unit can fire?

For example, you could fit a GI in there to get the old Pillbox effect, but you could also garrison a GGI or a Navy Seal in there, or even units from other factions if you have acess to them.

 

Garrison Logic doesn't work alongside Weaponed Buildings.


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#673 Vhaldez

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Posted 12 January 2014 - 12:22 PM

Garrison Logic doesn't work alongside Weaponed Buildings.

 

Meh, would've been cool to have Desolator pillboxes. Oh well.

 
EDIT: Revora glitched.

Edited by Jochmen, 12 January 2014 - 12:23 PM.

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#674 Sven Co. Op

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Posted 13 January 2014 - 03:26 AM

As I began to think in RA storyline, the Philippines would still remain an American Colony but then I became a bit hysterical. IRL, the Philippines was supposed to be granted independence before WW2 came but of course nobody knew that there would be WW2. So, as soon as Japan attacked Phillipines, the Americans pulled out some of their forces while some that remain inevitable became POWs. Eventually, the Philippines will be release from colonization in 1946, a year later after the Japanese surrendered. Now, RA storyline, due to the fact that there was no WW2, the Philippines was released from colonization much earlier.

To my main suggestion:

A co-op mission about the Spratly islands or Scarborough Shoal, as the Chinese Prefer to call it,
- Storyline:

 As the Chinese knew a huge oil deposit can be found in the Scarborough Shoal, worth 2 trillion USD in total, the Chinese needed this to bankroll their economy to produce more units, more of the Centurions and to crush the Pacific Front and Russia and conquer everything else. They send their naval fleet alongside a new prototypical ship made by their engineers, a dual-hull aircraft carrier, but even this action was found out by U.S.A. and the Pacific Front but even Russia feels threatened about this plan but still becomes careful who it helps but left with no choice, in order to protect their borders once more, Russia must join the fight. (This will much likely happens after Dragonstorm)

- Gameplay:
  Both of the players will be using Pacific Front, the first player will come from the top-right corner of the map, coming directly from Japan while the second player will come from the bottom-right of the map, coming from the Philippines. There's a timer when the Russian reinforcements will arrive but within that time, you must rendezvous to the Islands and prevent the Chinese constructing a fully functional base in the Islands, extra reinforcements, within the time, will come from USA to strengthen your forces to defend the Islands from the incoming Chinese dual-hull carrier. In the last minutes of the attack, the Chinese will desperately launch a massive attack on your forces bringing along their Chinese carrier, of course when that time reaches, you will be brought with more reinforcements from PF and USA. After the timer, the map will expand and whether the Chinese carrier is destroyed or not, the Russians will come behind the lines (IDK how they can do that) and will bring along 4 Stalin's Fist (2 for each player) and a huge number of reinforcements in the mainland to support or protect the Stalin's Fist but you can only make allied vehicles out of the Stalin's Fist.

- Objectives:

  1. Prevent the Chinese to build a base in the Islands until Russian reinforcements arrive.

  2a. Destroy the Chinese mainland base.

  2b. Destroy the Chinese naval base.

  3. Destroy all the Centurions in the area. (there's a total of six in the mainland, depending on difficulty though)

  4. Finish off all Chinese forces.

*Can somebody give me a remark?
 Anyone can try to fix this if something is wrong

 

I don't assume you read previous posts of Philippine related units before putting this. But, it is a good idea, but then again, it might be not. Me and several others (forgot the names) posted Philippine related units (look back through the posts to see) that would fit into PF, but someone says (will not put his name for he might get mad at me) that it was an excuse to include the Philippines into this, and I totally respect his opinion on the matter. PF mostly surrounds Japan and Korea as the main force, but thinking world strategy wise, putting ICBMs on the Philippines would give Russia another foothold against the US. This is a good idea in my opinion. Hope you have more in store for us to see. FYI, I am not a member of the dev team nor have I ever put anything into the making of MO, nor have I ever met the dev team in real life or in multiplayer.  


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#675 lovalmidas

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Posted 13 January 2014 - 12:04 PM

So I heard that Comet Fences have no uses, because walls are better. But Comet Fences look cool. So my suggestion is: Make the Comet Fence replace the normal walls for the EA. :p

 
Look back in TS... did Nod ever build Laser Fences? Nope not at all..
 
Destroy the post and they are more useless than Walls as destroying 2 posts lets you destroy an entire "wall" section. Of course there are forcefields but that only lets you fortify a segmented area...


In TS, Nod's Laser Fences are a lot more useful, because they can be stealthed. Using Walls will give away your position to the attentive players.

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#676 Graion Dilach

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Posted 13 January 2014 - 07:37 PM

someone says (will not put his name for he might get mad at me) that it was an excuse to include the Philippines into this, and I totally respect his opinion on the matter.


I feel loved.
 

thinking world strategy wise, putting ICBMs on the Philippines would give Russia another foothold against the US. This is a good idea in my opinion.


Not really. The Sakhalin Island and the Kamchatka Peninsula are closer against the intended target and unlike Philippines, it's already Russian. In this point of view, Philippines has no strategic value. If Pacific Front wouldn't be crushed by China already, the country would prove cutting off south PF forces (Australia) from Japan, but considering how the events flown, even from this POV, it has no meaning.

+1 for the effort tho. It was a much better self-insertion than the stupid unit cloning. Tho still, there is only one Centurion. One. Not two, not six.

Edited by Graion Dilach, 13 January 2014 - 07:38 PM.

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#677 Sven Co. Op

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Posted 13 January 2014 - 09:32 PM

 

someone says (will not put his name for he might get mad at me) that it was an excuse to include the Philippines into this, and I totally respect his opinion on the matter.


I feel loved.
 

thinking world strategy wise, putting ICBMs on the Philippines would give Russia another foothold against the US. This is a good idea in my opinion.


Not really. The Sakhalin Island and the Kamchatka Peninsula are closer against the intended target and unlike Philippines, it's already Russian. In this point of view, Philippines has no strategic value. If Pacific Front wouldn't be crushed by China already, the country would prove cutting off south PF forces (Australia) from Japan, but considering how the events flown, even from this POV, it has no meaning.

+1 for the effort tho. It was a much better self-insertion than the stupid unit cloning. Tho still, there is only one Centurion. One. Not two, not six.

 

 

Thanks for the feedback.


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#678 Jargalhurts

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Posted 14 January 2014 - 01:44 PM

Here are some support powers I have thought of as promised.

 

Mirage Node

Cost: 1000$

Prerequisite: Tech Center

Recharge Time: 7:00

Subfaction: United States or Euro Alliance

Description: Paradrops a Mirage Node device that applies floral disguise to nearby friendly vehicles and itself, causing them to all appear as trees for a limited time.

 

Aero Vanguard

Cost: None

Prerequisite: Tech Center

Recharge Time: 5:00

Subfaction: Euro Alliance

Description: Calls in two specialized Toreador Fighter aircrafts that patrol and defend a targeted area and attack enemy ground and air units with heavy missiles for a designated amount of time.

 

Radio Interception

Cost: 500$

Prerequisite: Tech Center

Recharge Time: 5:00
Subfaction: United States

Description: Temporarily jams the radio connections of enemy units with advanced sonic technology, preventing commanders from issue orders to them, but intercepted units will attack nearby hostiles.

 

Psychic Decoy

Cost: 800$

Prerequisite: Pandora Hub

Recharge Time: 6:00

Subfaction: Scorpion Cell

Description: Creates harmless decoys of units in a 3x3 area onto another area. Decoys will dissipate after one minute.

 

Reinforce

Cost: 1000$

Prerequisite: Pandora Hub

Recharge Time: 5:00

Subfaction: Scorpion Cell

Description: Instantly garrisons a neutral or player-owned garrisonable structure with 4 Initiates and 2 Archers. Cannot target buildings below 6 garrison slots.


Edited by Jargalhurts, 14 January 2014 - 03:52 PM.

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#679 switchblade16

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Posted 15 January 2014 - 11:17 AM

For the Pacific Front Navy SEAL that I've mentioned earlier I suggest the Kaijo Heishi

 

My suggestion for a Euro Alliance replacement of the SEAL(Yes I read the Ghost part but I think someone should do a voice-over for this unit).

Name: SAS Commando
Cost: $800-$1000

Hitpoints: 110
Speed: 5.5 to 6.5

Armor Class: Flak

Prerequisite: Allied Barracks, Air Force Command HQ

Purpose: Anti-Infantry, Long Range Support

Equipment: HK MP5SD Submachine Gun, Accuracy International L96 Sniper Rifle

Range: 6.5(SMG)/14(Sniper, better range than Virus like in Vanilla YR, but a tad weaker than that of Morales)

This unit replaces the Navy SEAL for Euro Alliance.

 

 

The SAS Commandos are Britain's most elite soldiers, and the counterpart of the United States' Navy SEALs.  Unlike their American counterparts, they have served since World War II engaging in various operations since that time.  Now the SAS Commandos are part of the Euro Alliance's Special OPS squad with additional training received in France and Germany. They are also trained in various weaponry but their preferred weapons is the MP5 SMG for most ground threats and when deployed, the L96 is used to take out long range targets.  Also when in Sniper mode, they can call on a Harrier jet to take out any enemy units or structures with decent damage, assuming there are no Anti-Air defenses around the target.

 

 

 

Additional Information:

Amphibious

Can detect submerged and cloaked units(Sensors Range: 7)
Can deploy into stationary sniper mode
Cannot deploy into sniper mode on water.


My inspiration for this is the fact that the the Sniper in Panic Cycle can deploy, so why not show some love for the Sniper by returning it in the form of a SAS Commando ;).

For Pacific Front I suggest 3 replacements

SAS Commando(Australian Voice)
SSOF Trooper(Singaporean SOF, Singaporean voice)
Kaijo Heishi(Japan Maritime Self-Defense Force soldier)

Feel free to suggest the appropriate info for the three. lol

 

 

Name: Kaijo Heishi
Cost: $650-$1000
Hitpoints: 85-90
Speed: 7-9
Armor Class: Flak
Prerequisite: Allied Barracks, Air Force Command HQ
Purpose: Anti-Infantry, Long Range Support
Equipment: XM8 Prototype Assault Rifle, Target Painter(For Zephyr Artillery)
Range: 6.5(SMG)/10-11(Target Painter)
 
This unit replaces the Navy SEAL for the Pacific Front.
 

 

The Kaijo Jietai Heishi or Japan Maritime Self-Defense Force Trooper is the premier Special Ops force for the  Pacific Front, and are the counterparts of the SAS Commandos and Navy SEALS of the Euro Alliance and United States respectively.  Little is known about them except they are well known for being the most agile Special Ops force, quickly finishing classified PF missions in record time.  With the PF being a part of the Allied Nations, they are given access to use the prototype XM8 Rifle developed by US and EA military scientists, and the KH troopers delivered thanks to the Rifle's special properties(lightweight, advanced targeting, all-terrain) and KH agility training.  The only drawback is that they are substantially weaker in terms of armor than the SEALS and SAS Commandos, due to the fact they use lighter flak armor.  In case of emergency purpose long range bombardment, they possess a target painter attached to the XM8 and when aimed at an armored unit or structure,  it increases the range(by 3-4) and firepower(by 10%) of a nearby Zephyr Artillery.   Upon death of a KH Trooper, nearby units gain an improved morale for 30 seconds, raising firepower and speed by 25%.

 

Additional Information

  • Amphibious
  • Can detect cloaked and submerged units (sensors range: 7).
  • Upon death, increases firepower and speed of nearby units by 25% for 30 seconds
  • Increases range of nearby Zephyr Artilleries by 3-4 with the use of Target Painter

Edited by switchblade16, 15 January 2014 - 11:20 AM.

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#680 FiremariomkiZX 123-451-149

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Posted 15 January 2014 - 01:21 PM

Name: Lightning Tower
Cost: $1000-$1200

Power: -75

Prerequisite: Soviet Barracks

Purpose: Anti-Air Defense

Hit Points: 1000

Equipment: Defensive Structure, Replaces Flak Cannon for Russia

 

When testing for a weapon or device to "absorb" the strikes from a Thor Gunship, the Russians found by charging up one of the prototype Lightning Towers that it would go haywire and strike any aircraft that came near with a bolt of its own! Though this meant the Thors could still fly unchallenged by Wolfhounds, they could no longer threaten Russian bases.

 

Although the Flak Cannon's ability to hit multiple targets due to its flak rounds was an excellent thing, the faster firing rate and the fact it hits almost as hard as a Tesla Cruiser made it a much more favorable defense option for the Russians. However, given this is a new Tesla based prototype, it eats up power to a similar degree to a Tesla Coil, and is more expensive than the average Flak Cannon.


FiremariomkiZX, reporting in, Commander!




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