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MO3.0 Feedback // SUGGESTIONS


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#1741 Tgspy

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Posted 30 September 2014 - 10:02 AM

Perhaps make zephr beacons deployable, and when deployed, they gain increased range and accuracy



#1742 Atomic_Noodles

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Posted 01 October 2014 - 08:12 PM

@Malekron if you want a Chainsaw Boat there's a mod that already has that covered.


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#1743 edumm

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Posted 02 October 2014 - 02:43 PM

Ore Truck

Neutral
Role: Miner
Requires: Engineer capture

Description: The old RA1 Ore Truck reappearing on some maps of MO. Capturing these neutral vehicle and you can collect ore, so saving a bit of money and time - something useful and at the same time nostalgic.



#1744 Protozoan

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Posted 02 October 2014 - 09:22 PM

Ore Truck

Neutral
Role: Miner
Requires: Engineer capture

Description: The old RA1 Ore Truck reappearing on some maps of MO. Capturing these neutral vehicle and you can collect ore, so saving a bit of money and time - something useful and at the same time nostalgic.

 

Sounds cool to me.


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#1745 edumm

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Posted 03 October 2014 - 01:42 AM

Ore Truck

Neutral
Role: Miner
Requires: Engineer capture

Description: The old RA1 Ore Truck reappearing on some maps of MO. Capturing these neutral vehicle and you can collect ore, so saving a bit of money and time - something useful and at the same time nostalgic.

SELECT

Yes, chief.
Back to work.
Economy is the goal.
Ore Truck ready.

MOVE

Good idea.
Let's find gems?
Show me the way of mine.
It is only a matter of time.
On the way chief.

HARVASTE

Ore, more ore!
I'll get this wealth.
I see the shine from here.

It will be worth chief.

Huh, Interested in sharing?



#1746 MrFreeze777

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Posted 03 October 2014 - 03:57 AM

 

Ore Truck

Neutral
Role: Miner
Requires: Engineer capture

Description: The old RA1 Ore Truck reappearing on some maps of MO. Capturing these neutral vehicle and you can collect ore, so saving a bit of money and time - something useful and at the same time nostalgic.

SELECT

Yes, chief.
Back to work.
Economy is the goal.
Ore Truck ready.

MOVE

Good idea.
Let's find gems?
Show me the way of mine.
It is only a matter of time.
On the way chief.

HARVEST

Ore, more ore!
I'll get this wealth.
I see the shine from here.

It will be worth chief.

Huh, Interested in sharing?

 

Would be cool to have them located in the places where all the Tech Refineries used to be along with the Tech Outposts that replaced them.



#1747 Tgspy

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Posted 03 October 2014 - 04:45 AM

I believe tech refineries are being scrapped in BR2



#1748 edumm

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Posted 03 October 2014 - 04:50 AM

^Will be scrapped in BR2; is better than the Ore Truck stay in remote areas so that the player has to catch it and bring back safely to the nearest refinery.



#1749 MrFreeze777

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Posted 03 October 2014 - 07:35 PM

I believe tech refineries are being scrapped in BR2

 

^Will be scrapped in BR2;

 

Would be cool to have them located in the places where all the Tech Refineries used to be along with the Tech Outposts that replaced them.

 



#1750 edumm

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Posted 03 October 2014 - 10:50 PM

^Ok, you win. :p



#1751 Atomic_Noodles

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Posted 04 October 2014 - 12:10 AM

I'd probably add the Ore Truck as a Neutral Tech Unit you unlock somewhere from like a Secret Lab Boon or a Tech Refinery if its added in a Game Mod. Probably make it the Beefiest one to have its own gimmick from the other Miners.


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#1752 Black Shadow

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Posted 06 October 2014 - 05:53 PM

i suggest that epsilon have more mind control powers because now only epison adept and think tank are mind units even thought epsilon is a psycic power.........I also suggest having new units for epsilon navy (i was dissapointed when bommer sub was taken out)...i think that crazy ivan should be immune to its own fire after explosion of its bomb cracker.....rest is awesome.KEEP UP THE GOOD WORK



#1753 edumm

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Posted 06 October 2014 - 07:41 PM

One idea to increase the mental control tactics for PsiCorps (which are really very few).

 

 

Mesmerizer Tank

 

PsiCorps

Role: light mind control tank

Requires: Pandora Hub

 

Description: a unity between the Epsilon Elite and the Master Mind for mental control of enemy units.

As the Epsilon Elite can control only one unit at a time, but gets the advantage of being a vehicle (like Mastermind, however can be produced in quantity due to the reduced production time and lower cost for 'rush tactics' and does not suffer of overcharging).

The Mesmerizer Tank has the speed and durability similar of an medium tank.



#1754 Atomic_Noodles

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Posted 06 October 2014 - 08:27 PM

i suggest that epsilon have more mind control powers because now only epison adept and think tank are mind units even thought epsilon is a psycic power.........I also suggest having new units for epsilon navy (i was dissapointed when bommer sub was taken out)...i think that crazy ivan should be immune to its own fire after explosion of its bomb cracker.....rest is awesome.KEEP UP THE GOOD WORK

 

Resheph is the Boomer Sub, minus the Anti-Naval Torpedoes

 

PsiCorp's Hero is still an ESPer, She fires off psionically propelled darts and can deploy to distort gravity (killing Vehicles), Epsilon Elites are amphibious, Mastermind is still there. They have a Support Power themed around Psychic Ability (Psychic Barrier)


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#1755 mevitar

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Posted 06 October 2014 - 09:22 PM

Kinetic Barrier is HQ, not Psi Corps. :p
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#1756 AngelFaux

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Posted 07 October 2014 - 01:55 PM

This might be pointless but still I want to put my suggestion here.

 

Chernobog

 

Cost: $1100

Speed : 5.5

Hit Points : 850

Armor Class : Heavy

Prerequisite : Soviet War Factory, Radar Tower

Purpose : Anti Infantry, Anti Structure, Transport

Weapon : 30mm Auto cannon, 'Black God' Bunker Buster Unguided Missiles (x2)

Range : 5, 7

 

Replaces Borillo for Russia

 

A development done secretly by the higher ups in Russia results in Chernobog, which is used as the successor of the Borillo transport. This relatively new amphibious unit is equipped with 30mm Auto Cannon for defense against enemy infantry units and dealing little amount of damage to enemy armored units, and 'Black God' Bunker Buster Missiles against structures. These new weapons makes Chernobog more versatile compared to its predecessor, since these weapons are mounted on a turret, making it possible to fire on the move. Chernobogs are also equipped with better armor, making it more durable but considerably slower than Borillos. These units are fully amphibious, and also equipped with sensors to detect cloaked and submerged units.

 

Although proven to be versatile, Chernobog's auto cannon deals less damage compared to Borillo's flamethrower. The bunker buster missiles equipped on Chernobog are unguided ones, rendering it useless against moving targets, but amazingly effective against structures.Versatility doesn't come cheap, as the production cost of Chernobogs is more expensive. Despite these facts, Chernobogs are considered as the best choice by the Russian higher ups.

 

Additional Information:

- Amphibious.

- Can crush infantry.

- Has 6 passenger slots.

- Does not sink when affected by EMP.

- Can detect cloaked and submerged units (sensors range: 7).

- Level 2 passenger survivability rate (rookie: 70%, veteran: 80%, elite: 90%)

- Can fire on the move

 

Russians will have their tesla weaponry strengthened, right? So this might come as a nerf  for the motherland.


Edited by AngelFaux, 07 October 2014 - 01:56 PM.


#1757 Petya

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Posted 07 October 2014 - 02:58 PM

 

PsiCorp's Hero is still an ESPURR, She fires off psionically propelled darts and can deploy to distort gravity (killing Vehicles), Epsilon Elites are amphibious, Mastermind is still there. They have a Support Power themed around Psychic Ability (Psychic Barrier)

 

Fixed. :p



#1758 Atomic_Noodles

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Posted 07 October 2014 - 09:38 PM

Its meant to mean this: http://en.wikipedia....sory_perception (Yes I'm not much fun at parties)

 

And Speeder mentioned as well as how PsiCorps also have Mind Readers (1x1 Psychic Sensors) as well for them. Mind Control range for the elites seems to be much further too plus theres the benefit of them being clonable AND amphibious so I think the addition of a Basic Psychic Vehicle for them seems kinda meh... at least at this current development for Mental Omega.


~ Getting cringe reactions when you see a RAINBOW means you have issues. ~

 

"This World is an Illussion,Exile" -High Templar Dominus


#1759 Malekron

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Posted 09 October 2014 - 01:30 AM

Some ideas for the Allies...

 

==Artemis==

Unique to USA

Requires: Tech Lab, Barracks

Cost: 1300

Role: Long Range Anti Armour Infantry

Primary: Artemis pointer (calls down orbital strikes with countless tiny prototype Space to ground lasers-sonic hybrids)

 

==Tri-Personnel Robo-SWAT==

Is a support power drop for PF

Requires a passenger to function (like in the mission Gardener of Tsurugi) (three to use all drones with customization depending on the infantry in the suit) 

Requires: Robotics Center

Role: Long Range Adaptable Unit

Weapons: 3x Riot Suppression Drones, Adaptable Weapons system

Abilities: Immune to poison, mind control and radiation, Drones use whatever weapons of the passengers in the suit (see IFV combos)  

 

==High Altitude Medic==

Replaces Medic for PF

Role: Support

Primary: Airborne Healing Gun 2x

Abilities: Heals both aerial and ground troops (useful for increasing the longevity of Rocketeers and Norio), heals self

Speed: 32 (flying) 

Cost: 700

Requires: Barracks, Airforce Command HQ



#1760 edumm

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Posted 09 October 2014 - 01:32 PM


 

==High Altitude Medic==

Replaces Medic for PF

Role: Support

Primary: Airborne Healing Gun 2x

Abilities: Heals both aerial and ground troops (useful for increasing the longevity of Rocketeers and Norio), heals self

Speed: 32 (flying) 

Cost: 700

Requires: Barracks, Airforce Command HQ

Actually it is a interesting support unit.

I would only suggest changing the name to something more simplified as 'Aero Medic'.






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