And you overlook the fact that Stalker spam could even stop armored units. Now that HQ has Irkalla, if it is used properly, it can be an all round defense for your units. Stalkers will probably have a new ability in the future.
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#1701
Posted 29 August 2014 - 05:15 PM
#1702
Posted 30 August 2014 - 12:56 AM
MrFreeze - that is a nerf actually. Adjusting HP as justification of a range nerf is not a buff.
I didn't specifically say it was a buff, but I meant the BR2 changes for Stalkers as whole just to add info on what is expected in BR2. But yeah it is basically 2 sets of a buff and a nerf to even the stats a bit.
Hit points buff justifies range nerf and price reduction(therefore slightly more spammable) buff justifies movement speed nerf.
Edited by MrFreeze777, 30 August 2014 - 12:58 AM.
#1703
Posted 30 August 2014 - 08:02 AM
#1704
Posted 02 September 2014 - 01:24 AM
#1705
Posted 02 September 2014 - 02:37 AM
Seriously, have you even played Mental Omega? Until you do, shut the hell up and stop posting.
#1707
Posted 02 September 2014 - 07:02 AM
what about a new power, Empire from red alert 3.
EDIT: Pls save my sanity
Edited by Protozoan, 02 September 2014 - 07:04 AM.
#1708
Posted 02 September 2014 - 11:34 PM
what about a new power, Empire from red alert 3.
I honestly believe this guy is a troll who gets a kick out of sparking negative reactions for intentionally posting bad suggestions. This guy has repeatedly been told to stop posting but he does it anyway. Now that he is banned hopefully no more drama.
#1709
Posted 03 September 2014 - 12:14 AM
About the Stalkers, giving them an anti armor buff would render Reapers pointless.
- MrFreeze777 likes this
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#1710
Posted 03 September 2014 - 07:28 AM
what about a new power, Empire from red alert 3.
I honestly believe this guy is a troll who gets a kick out of sparking negative reactions for intentionally posting bad suggestions. This guy has repeatedly been told to stop posting but he does it anyway. Now that he is banned hopefully no more drama.
- switchblade16 and MrFreeze777 like this
#1711
Posted 03 September 2014 - 02:09 PM
Yea... no more derailing. I'm sure Speed would appreciate the off-topic chatter to come to a conclusion for this topic. Starting now.
#1712
Posted 03 September 2014 - 09:21 PM
The Dune Rider uses a Grenade Launcher Sound for when it attacks. I suggested it be changed to something more fitting like the pin being pulled out so a metallic twang and probably a thrown sound effect since the Dune Rider's throwing the grenades and dropping them not firing from a pressurized tube.
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
#1714
Posted 04 September 2014 - 11:18 PM
Does the Irkrala's imploder weapon have a special sound effect when fired? When I play with HQ I don't hear the awesome power of imploder's firing only lasers. Maybe the sounds for the lasers firing be slightly adjusted to complement a higher pitch to any sound fx for Irkrala's imploder weapon, hopefully a deep menacing crackling of plasma.
#1715
Posted 06 September 2014 - 07:31 AM
By imploder I'm guessing you mean those fireballs it shoots as well?
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
#1717
Posted 06 September 2014 - 02:33 PM
And methinks the Warhawks need a boost vs. vehicles. After all, the other two allied factions have Tank Destroyer types (Mirage Tank and Zephyr) and unless the US gains the Tank Destroyer proper, it seems the US will have issues with tanks without sending out their somewhat weak Abrams Tank.
#1718
Posted 06 September 2014 - 04:04 PM
Scorpion Cell's Tyrant will have a new ability which will make it one of the most decent T3 tanks. It won't be anti-armor, but it won't need it anyway.
Warhawk isn't pure anti-armor unit and it is both good against armor and infantry. Maybe it is better at killing infantry, but in numbers I'm sure that Warhawk is good against tanks too.
#1719
Posted 06 September 2014 - 06:09 PM
Light vehicles. By the time you get enough Warhawks to take out heavies with ease, they should pwn almost everything else that is not aircraft. Provided they don't get downed first.
US has always had issues with heavy armour. Their playstyle centers around outmanuvering armour and striking where it matters more.
#1720
Posted 06 September 2014 - 11:37 PM
Speaking about effects, I think that the implosions made by Irkalla and Stalkers look horrible. They are basicly just color gradients, perhaps you should consider taking / making an adequitly looking explosion and reversing it (play it backwards). Also, since it's a vacoom bomb or WTF, I do not understand why fire is included.
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