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#1781 Black/Brunez

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Posted 22 October 2014 - 04:44 PM

I would like to ask you to make the AI a little less hard, because I just started playing this and I can't even try an army out or I will lose immediatly.

 

1) On the next version easy and normal will send their attack waves less frequently in skirmish

2) Usually set your game speed to 4 or 5, never in 6.

3) You know that you can start a skirmish "match" without having an AI on the map, just like all the older C&C games, right? On this way you can check the stuff which every faction has. All this, obviously, without counting the website.



#1782 Colonel Angus

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Posted 22 October 2014 - 07:13 PM

I suggest the Drakuv troop crawler get a new name, since it's a Latin-exclusive unit but has a Russian name. (I don't have many deas yet - maybe Caiman, which is Spanish for Alligator).

 

Or maybe just swap the name of the Borillo with the Drakuv (since Borillo is a Latin/Romance language word anyway - plus "Drakuv" sounds similar to Dragon, which would fit the Borillo unit since it uses fire as a weapon).


Edited by Colonel Angus, 22 October 2014 - 07:29 PM.


#1783 Petya

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Posted 22 October 2014 - 07:20 PM

Buratino also originates from Russia and yet it is a Latin Confederation unit. Latin Confederation mainly uses units which Russia found obsolete.



#1784 X1Destroy

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Posted 22 October 2014 - 07:23 PM

 

Gameplay wise, it's nonsense. A player can rebuild the entire Soviet tech tree, minus some country exclusive stuffs.

Ofcourse, add new units in place of the Apocalypse is a good alternative.

Just a reminder :

Soviet infiltrates Soviet ConYard and Lab : Apocalypse

Allied infiltrates Allied ConYard and Lab : Future Tank

Epsilon infiltrates Epsilon ConYard and Pandora : Deviator

 

Well, you can find the explanation why they're only unique to the factions of their origins by reading their story backgrounds.

That aside... It'd be more nonsensical if you play as SC, then you infiltrated Allied ConYard and Lab and you got Future Tank on your arsenal, right? How the hell such a poor faction be able to build such a sophisticated weapon with limited resources? So it's basically the same with subfaction exclusive units, except that they are faction exclusive stolen tech units.

 

Gameplay wise
Who care about fluffs when it come to skirmish matches?
I just don't want to make infiltrating conyard become an almost useless feature in a 1vs1 match between different factions.


Edited by X1Destroy, 22 October 2014 - 07:26 PM.

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#1785 Colonel Angus

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Posted 22 October 2014 - 07:26 PM

Buratino also originates from Russia and yet it is a Latin Confederation unit. Latin Confederation mainly uses units which Russia found obsolete.

The Buratino is a real-life weapon though so that's it's proper name. Since Latin Confederation lacks any units (other than Morales) with Spanish names I'd rather they get at least one - seeing as all of the non-Western factions have several (Russia, China, and Pacific Front - Yuri's factions not included since they have no real nationality).


Edited by Colonel Angus, 22 October 2014 - 07:27 PM.


#1786 mevitar

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Posted 22 October 2014 - 07:33 PM

I would like to ask you to make the AI a little less hard

i wish u edit skirmish rules so that game can be more difficult

So, are we supposed to make it harder or easier? I'm confused.
(see, how different people give opposite suggestions? :p )
 

Have the issue of an Allied/Epsilon player who infiltrated a Soviet Conyard but get nothing in return because he isn't a Soviet player got fixed?

Issue? Fixed? That would imply it's a bug, which it is not. It's working as intended (the reasons of why were already given by others). :p
 

Who care about fluffs when it come to skirmish matches?
I just don't want to make infiltrating conyard become an almost useless feature in a 1vs1 match between different factions.

Almost useless? Getting an Iron Curtain as PsiCorps (ICed Masterminds!), Chimera Core as Allies (Gap Gens + Cloak!), or Driller as Latin Confederation (Driller Morales, OMG :ohmy: ) is almost useless? Don't even make me mention Shadow Ring on Tanya to blow up an entire base, and that with a stolen tech MCV you get both yours and the opposite side's stolen tech infantry.

Edited by mevitar, 22 October 2014 - 07:36 PM.

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#1787 MrFreeze777

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Posted 23 October 2014 - 01:58 AM

 

 

Who care about fluffs when it come to skirmish matches?
I just don't want to make infiltrating conyard become an almost useless feature in a 1vs1 match between different factions.

Almost useless? Getting an Iron Curtain as PsiCorps (ICed Masterminds!), Chimera Core as Allies (Gap Gens + Cloak!), or Driller as Latin Confederation (Driller Morales, OMG :ohmy: ) is almost useless? Don't even make me mention Shadow Ring on Tanya to blow up an entire base, and that with a stolen tech MCV you get both yours and the opposite side's stolen tech infantry.



#1788 jakegale23

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Posted 23 October 2014 - 01:16 PM

Maybe I am just a horrible player but I feel like the AI's even on easy are way too hard. I think they need to be rebalanced to be more like the original Yuri's revenge difficulties. Maybe even add some higher ones for people who want the challenge. It makes it very hard to get used to each factions units, the new balances, and the different powers and buildings. Also, no saving/loading of games? That seems like something incredibly basic that should have been included before this was even released. I don't always have time to do a mission that is going to take me an hour and the fact that I have to start all over and can't save means I might as well just not even try unless I can schedule out time for the game which is ridiculous.



#1789 mevitar

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Posted 23 October 2014 - 02:03 PM

Like Brunez mentioned, easier difficulties will be made easier.

It was said many times already, save/load is not dependant on us. Unless of course you want to have save games that crash 95% of the time after loading.
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#1790 Malekron

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Posted 23 October 2014 - 03:42 PM

Was there any ideas floating around for the Tesla Tank to be amphibious unit in early 3.0 build? Or was the team it just using voxel for strictly naval warfare? I remember seeing a picture somewhere I just can't find it.



#1791 Speeder

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Posted 23 October 2014 - 03:49 PM

No, Tesla Tank was never supposed to be amphibious.

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#1792 Black/Brunez

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Posted 23 October 2014 - 04:26 PM

Was there any ideas floating around for the Tesla Tank to be amphibious unit in early 3.0 build? Or was the team it just using voxel for strictly naval warfare? I remember seeing a picture somewhere I just can't find it.

 

In some early builds - like... REALLY early ones - the Soviets had a non-amphibious version of the Stingray, mostly to give them an ship which was able to attack ground stuff. But later on, it was scrapped and replaced by the Seawolfs (a fusion between the Stingray and the Scorpion, which the last one would be AA only).

 

Yet, it´s not an unit which I personally miss. It was pretty mediocre overall.

 

And no... just becoz the unit is called "Tesla Cruiser" that does not mean that it´s a ship armed with tesla weapons :p



#1793 Petya

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Posted 23 October 2014 - 04:55 PM

Cruiser can also mean the tank class.



#1794 Malekron

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Posted 23 October 2014 - 04:59 PM

No, Tesla Tank was never supposed to be amphibious.

 

 

Was there any ideas floating around for the Tesla Tank to be amphibious unit in early 3.0 build? Or was the team it just using voxel for strictly naval warfare? I remember seeing a picture somewhere I just can't find it.

 

In some early builds - like... REALLY early ones - the Soviets had a non-amphibious version of the Stingray, mostly to give them an ship which was able to attack ground stuff. But later on, it was scrapped and replaced by the Seawolfs (a fusion between the Stingray and the Scorpion, which the last one would be AA only).

 

Yet, it´s not an unit which I personally miss. It was pretty mediocre overall.

 

And no... just becoz the unit is called "Tesla Cruiser" that does not mean that it´s a ship armed with tesla weapons :p

 

 

Thanks for clarifying.



#1795 Colonel Angus

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Posted 23 October 2014 - 10:37 PM

Another suggestion. Replace the Navy SEALs for EA and PF with a unique variant (it'd be like if USA had a French Foreign Legion unit).

 

EA - SAS - Uses a sniper rifle - has better range and damage than the Seal, but lower rate of fire - otherwise the same

 

PF - Not sure - a cyborg ninja or samurai-styled unit? Steathed when not moving or attacking, and fastest movement speed - but has shorter attack range (maybe even a sword attack instead of a gun).


Buratino also originates from Russia and yet it is a Latin Confederation unit. Latin Confederation mainly uses units which Russia found obsolete.

 

Regarding this, I'd like the Buratino have a Spanish name as well. ("Diablo" would fit, since it uses a fire-based weapon). Overall Latin Confederation just doesn't feel very "Latin" - since the other non-Western factions have at least 2 non-hero units with names in their native languages. While currently Latin Confederation's unique units have only generic English names, or Russian names.


 

 

Gameplay wise, it's nonsense. A player can rebuild the entire Soviet tech tree, minus some country exclusive stuffs.

Ofcourse, add new units in place of the Apocalypse is a good alternative.

Just a reminder :

Soviet infiltrates Soviet ConYard and Lab : Apocalypse

Allied infiltrates Allied ConYard and Lab : Future Tank

Epsilon infiltrates Epsilon ConYard and Pandora : Deviator

 

Well, you can find the explanation why they're only unique to the factions of their origins by reading their story backgrounds.

That aside... It'd be more nonsensical if you play as SC, then you infiltrated Allied ConYard and Lab and you got Future Tank on your arsenal, right? How the hell such a poor faction be able to build such a sophisticated weapon with limited resources? So it's basically the same with subfaction exclusive units, except that they are faction exclusive stolen tech units.

 

Actually most of the Scorpion Cell (or any Epsilon faction)'s arsenal is quite a bit more high-tech than the future tank (or any of the Allied stuff excluding the Chrono weapons). I mean they have railguns, flying saucers with lasers, genetically engineered soldiers, and aircraft which fire plasma weapons - so how is a robotic laser tank beyond their level of tech?


Edited by Colonel Angus, 23 October 2014 - 11:11 PM.


#1796 Black/Brunez

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Posted 24 October 2014 - 02:36 AM

Another suggestion. Replace the Navy SEALs for EA and PF with a unique variant (it'd be like if USA had a French Foreign Legion unit).

 

EA - SAS - Uses a sniper rifle - has better range and damage than the Seal, but lower rate of fire - otherwise the same

 

PF - Not sure - a cyborg ninja or samurai-styled unit? Steathed when not moving or attacking, and fastest movement speed - but has shorter attack range (maybe even a sword attack instead of a gun).

 

This was suggested billions of times and the answer will always be no.

 

No snipers beyond stolen tech and heroes. And no cyborg ninjas for PF becoz this is not RA3´s Empire of the Rising Sun

 

Regarding this, I'd like the Buratino have a Spanish name as well. ("Diablo" would fit, since it uses a fire-based weapon).
 

 

The Buratino is called Buratino becoz it´s is a freaking Buratino! :glare:



#1797 Protozoan

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Posted 24 October 2014 - 05:14 AM

I wouldn't mind seeing some camouflaged units for the Allies, like the Camo Pillbox from Red Alert 1, I suppose it would require stealth detection, or possibly that if units came close enough, it would be revealed (If that's possible with the engine?).


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#1798 MrFreeze777

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Posted 24 October 2014 - 06:08 AM

Regarding this, I'd like the Buratino have a Spanish name as well. ("Diablo" would fit, since it uses a fire-based weapon). Overall Latin Confederation just doesn't feel very "Latin" - since the other non-Western factions have at least 2 non-hero units with names in their native languages. While currently Latin Confederation's unique units have only generic English names, or Russian names.

Buratino kind of sounds Spanish, it sounds similar to the mexican food Burritos. You forgot to mention that some units are named after animals that live in Latin Confederation territory. Animals like Jaguars, a large feline which living range extends from Mexico and Central America all the way to the Amazon rainforest of South America and parts of Argentina,  hence the name Jaguar Assault Tank.
Another animal would be Vultures, all New World vultures species live in most or at least one of the Latin American countries thats why the helicoptor is named after it.
Jaguar is still Jaguar in Spanish but I agree with you that a name like Vulture sounds very generic, the word tranlated in Spanish sounds better and would give the helicopter a more latin feel which would be Buitre(pronounced Boo-ee-tre) or how about Condor/Cóndor, a vulture species from the South American Andes mountains.
Only the Vulture Helicopter should be changed to a Spanish name like Buitre or Condor, apart from that, the rest of Latin Confederation units' names(Bomb Buggy, Catastrophe Tank, Drakuv, Mortar Quad) are fine the way they are.


Edited by MrFreeze777, 24 October 2014 - 06:15 AM.


#1799 Petya

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Posted 24 October 2014 - 07:21 AM

First: http://en.wikipedia.org/wiki/Buratino

Second: http://www.military-...illery/tos1.htm

 

The vehicle also originates from Russia and its nickname was Buratino, hence the game unit is called Buratino.



#1800 Colonel Angus

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Posted 24 October 2014 - 06:23 PM

Seems like you're missing the point here. I was suggesting a nation-specific SEAL replacement for the other Allied factions - so that we won't have Europe and Asia using US Navy ™ SEALs. As far as the actual statistical differences (ex. whether they're snipers or not) I really don't care - I was suggesting the change for cosmetic reasons above all.

 Oh and I've never played RA3 (Metal Gear solid actually came to mind on that one) - I just suggested a ninja or samurai themed SEAL counterpart because it'd fit the PF theme, and I'm not aware of the names of any real-life Japanese/Korean special forces. You're just arguing minor details and missing the entire point of the suggestion.

 

Or here's a simpler (and less cool) alternative - just change the name of the SEAL to "Commando" and remove the "SEAL" dialogue. Then you just have a generic special forces unit utilized by all 3 factions.
 

 

 

 

 

This was suggested billions of times and the answer will always be no.

 

No snipers beyond stolen tech and heroes. And no cyborg ninjas for PF becoz this is not RA3´s Empire of the Rising Sun.

 

 

 

Regarding this, I'd like the Buratino have a Spanish name as well. ("Diablo" would fit, since it uses a fire-based weapon).
 

 

The Buratino is called Buratino becoz it´s is a freaking Buratino! :glare:

 

I'm aware it's a Buratino :glare:  - but there are many units which are obviously based on real-life hardware with unique names (ex. The Stormchild is an obvious Rafale clone, the Wolfhound is an obvious KA-50 Blackshark clone, Black Eagle = Berkut clone, Stallion = Pave Low, etc).

 

Again the point is that it'd be nice to see more Spanish names for the Latin-unique units. (Plus it's not a stretch to imagine that if Latin America imported some Buratinos from Russia that their military would give it a name in their native language anyway).


Edited by Colonel Angus, 24 October 2014 - 06:44 PM.





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