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MO3.0 Feedback // SUGGESTIONS


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#1801 Colonel Angus

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Posted 24 October 2014 - 06:40 PM

First: http://en.wikipedia.org/wiki/Buratino

Second: http://www.military-...illery/tos1.htm

 

The vehicle also originates from Russia and its nickname was Buratino, hence the game unit is called Buratino.

If every unit has to have the same name that it does in real life, then we'd need to rename the Wolfhound to "Blackshark", the Stormchild to "Rafale", the Warhawk to "Comanche" :trickydick: - etc. IMO the names in the game are meant to give each unit and faction a unique flavor, rather than be 100% accurate to real life - so I don't see what the unit has to be named Buratino - in fact giving units their real-life names is the exception rather than the rule in this game.


Edited by Colonel Angus, 24 October 2014 - 07:18 PM.


#1802 Petya

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Posted 24 October 2014 - 10:10 PM

It's real life name was TOS-1, but they nicknamed it to Buratino. :p

 

But I really don't know what your problem is with the unit names. Nobody had problems with them until you. :p (And maybe Kivz)



#1803 Colonel Angus

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Posted 24 October 2014 - 10:32 PM

It's real life name was TOS-1, but they nicknamed it to Buratino. :p

 

But I really don't know what your problem is with the unit names. Nobody had problems with them until you. :p (And maybe Kivz)

I already mentioned my concern - Latin Confederation just doesn't feel very Latin since their unique units all have either standard English names, or Russian names - not a big deal but it makes them feel more bland than the other factions.

 

I mean China gets a Nuwa Cannon - Pacific Front gets Tsurugi mechs - Latin Confederation gets a... a bunch of Russian hand-me downs? Kind of lame in comparison.


Edited by Colonel Angus, 24 October 2014 - 10:57 PM.


#1804 Zenothist

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Posted 25 October 2014 - 01:45 AM

The Latin Confederation's arsenal is mostly comprised of Russian hand-me-downs. That's what we were going for. ;)
 

Perhaps you have some cool-sounding Latin names for units? We'd love to hear 'em.



#1805 Protozoan

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Posted 25 October 2014 - 02:37 AM

The Latin Confederation's arsenal is mostly comprised of Russian hand-me-downs. That's what we were going for. ;)
 

Perhaps you have some cool-sounding Latin names for units? We'd love to hear 'em.

 

Tortilla Tank (Replacement for Catastrophe)

 

 

Enchilada Quad (Replacement for Mortarquad)

 

Burrito (Replacement for Buratino, I just call it Burrito anyway)

 

Sombrero Riflemen (Replacement for Conscripts)


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#1806 Colonel Angus

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Posted 25 October 2014 - 03:02 AM

The Latin Confederation's arsenal is mostly comprised of Russian hand-me-downs. That's what we were going for. ;)
 

Perhaps you have some cool-sounding Latin names for units? We'd love to hear 'em.

Here's a few I suggested:

 

Drakov - Caiman (Alligator in Spanish) or Tiburon (Shark in Spanish) - fits the unit since it grabs holds of vehicles with it's "teeth" and doesn't let go until it's destoyed.

 

Buratino - Diablo (devil in Spanish) - it's a fire themed weapon so the name fits


Edited by Colonel Angus, 25 October 2014 - 03:06 AM.


#1807 MrFreeze777

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Posted 25 October 2014 - 07:15 AM

Vulture - Buitre(Vulture in Spanish) or Condor (a bird of prey from the South American Andes Mountains).

 

Here is a few for the shit and giggles:

 

Bomb Buggy - Speedy Gonzales Buggy

 

Borillo - Quesadilla

 

Terror Drone - La Cucaracha

 

Drakuv - Taco Stand Grinder Tank



#1808 Petya

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Posted 25 October 2014 - 07:58 AM

They sound terrible.



#1809 Protozoan

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Posted 25 October 2014 - 08:26 AM

They sound terrible.

 

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#1810 edumm

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Posted 25 October 2014 - 02:29 PM

The Latin Confederation's arsenal is mostly comprised of Russian hand-me-downs. That's what we were going for. ;)
 

Perhaps you have some cool-sounding Latin names for units? We'd love to hear 'em.

Catastrophe Tank - Bastion Tank (suitable for the tank because it conveys a spirit of struggle and resistance instead of something generic and excessive);

Drakuv - Porcupine (sounds nicer and does not convey the idea of ​​something Russian);

Buratino - Immolator (follows the same vibe of Warhawk and Wolfhound and is less related to Russia too).

 

The Vulture, Bomb Buggy and the Mortar Quad are appropriate in my opinion.



#1811 Colonel Angus

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Posted 25 October 2014 - 07:01 PM

They sound terrible.

To be honest (even ignoring the obvious sarcasm above) there aren't ton of Spanish words I can find which sound fitting as unit names.



#1812 Colonel Angus

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Posted 25 October 2014 - 07:07 PM


Another suggestion. Replace the Navy SEALs for EA and PF with a unique variant (it'd be like if USA had a French Foreign Legion unit).

 

Simpler idea - just follow the "Stryker - Archon - Tsurugi" rule.

 

The EA SEAL counterpart (suggestion - SAS) has slower movement speed than the SEAL but higher firepower.

The PF SEAL counterpart (Samurai/NInja/whatever fits the theme) has the slowest movement speed but the highest firepower

 

Other than that the abilities are the same.


Edited by Colonel Angus, 25 October 2014 - 07:08 PM.


#1813 Malekron

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Posted 25 October 2014 - 07:37 PM

Some cheesy Latin names coming up...

 

Buratino- Multo Igni (long flame)

 

Drakuv- Rapere Reptant  (abduct crawl)

 

...or alternatively, some cheesy Spanish names for them...

 

Buratino- Largo Lanzallamas (long flamer)

 

Drakuv- Grillete (shackles)

 

Vulture- Cielo Artilleria (sky artillery)



#1814 Atomic_Noodles

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Posted 25 October 2014 - 09:09 PM

 


Another suggestion. Replace the Navy SEALs for EA and PF with a unique variant (it'd be like if USA had a French Foreign Legion unit).

 

Simpler idea - just follow the "Stryker - Archon - Tsurugi" rule.

 

The EA SEAL counterpart (suggestion - SAS) has slower movement speed than the SEAL but higher firepower.

The PF SEAL counterpart (Samurai/NInja/whatever fits the theme) has the slowest movement speed but the highest firepower

 

Other than that the abilities are the same.

 

 

It has been mentioned time and time again MO isn't going to implement Faction-Specific Special Ops for the Allies. If you want Ice Ninjas or Scottish Demolition Specialists MO isn't your Game Mod.


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#1815 Malekron

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Posted 25 October 2014 - 10:54 PM

==Australasia Mobile Isle==

Unique to Pacific Front

Requires: Shipyard, Robotics Center, Tech Lab

Cost: 2775

Role: Support

Abilities: Can hold ships in its 4 holds, 2 for Aircraft carriers, Self repairing, Repairs naval units (and Kappa Tanks) in radius, Stealth detector range 10,

Weapon: None by itself, Varies upon the unit in its hold

Build Limit: 1

Story: Christened upon Sydney, Australia, the Australasia Mobile Isle sets sail as the Allies prototypical trump card to support it's rule over the seas, Australasia can provide repairs thanks to millions of aquatic nanomachines mending any damage, can carrier sea units in it's protective hull, and as advanced sensors to detected submerged or stealth-ed threats for it's passengers or escorts to take care.

 

==Ice Breaker==

Unique to Pacific Front

Requires: Shipyard, Tech Lab

Abilities: Can ram into sea units instantly killing them, Weapon slows units down by 75% 

Weapon: 'Iceberg' Ram, 'Aurora australis' Thermal Inversion Ray.



#1816 Tgspy

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Posted 25 October 2014 - 10:59 PM

==Australasia Mobile Isle==

Unique to Pacific Front

Requires: Shipyard, Robotics Center, Tech Lab

Cost: 2775

Role: Support

Abilities: Can hold ships in its 4 holds, 2 for Aircraft carriers, Self repairing, Repairs naval units (and Kappa Tanks) in radius, Stealth detector range 10,

Weapon: None by itself, Varies upon the unit in its hold

Build Limit: 1

Story: Christened upon Sydney, Australia, the Australasia Mobile Isle sets sail as the Allies prototypical trump card to support it's rule over the seas, Australasia can provide repairs thanks to millions of aquatic nanomachines mending any damage, can carrier sea units in it's protective hull, and as advanced sensors to detected submerged or stealth-ed threats for it's passengers or escorts to take care.

 

==Ice Breaker==

Unique to Pacific Front

Requires: Shipyard, Tech Lab

Abilities: Can ram into sea units instantly killing them, Weapon slows units down by 75% 

Weapon: 'Iceberg' Ram, 'Aurora australis' Thermal Inversion Ray.

I like the idea of some 'Strayan stuff



#1817 Colonel Angus

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Posted 25 October 2014 - 10:59 PM

 

 


Another suggestion. Replace the Navy SEALs for EA and PF with a unique variant (it'd be like if USA had a French Foreign Legion unit).

 

Simpler idea - just follow the "Stryker - Archon - Tsurugi" rule.

 

The EA SEAL counterpart (suggestion - SAS) has slower movement speed than the SEAL but higher firepower.

The PF SEAL counterpart (Samurai/NInja/whatever fits the theme) has the slowest movement speed but the highest firepower

 

Other than that the abilities are the same.

 

 

It has been mentioned time and time again MO isn't going to implement Faction-Specific Special Ops for the Allies. If you want Ice Ninjas or Scottish Demolition Specialists MO isn't your Game Mod.

 

I don't care what specific replacement the other 2 factions get, so long as it isn't a US Navy ™ branded unit. Because this is like the US using a French Foreign Legion ™ as a specops unit. Even if the difference was entirely aesthetic with no statistical difference at all - that would be an improvement.

The SEAL was made a unit back in the original RA2 when USA was the only Allied faction.


Edited by Colonel Angus, 25 October 2014 - 11:00 PM.


#1818 mevitar

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Posted 25 October 2014 - 11:19 PM

In this universe, Navy SEAL is a joint, multi-national commando training program, created by the US after repelling the old Soviet Invasion. :p

Because seriously, EA and PF won't get their own commando, no matter if they're completely different or just different names and gfx.

Edited by mevitar, 25 October 2014 - 11:22 PM.

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#1819 Protozoan

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Posted 26 October 2014 - 03:00 AM

 

==Australasia Mobile Isle==

Unique to Pacific Front

Requires: Shipyard, Robotics Center, Tech Lab

Cost: 2775

Role: Support

Abilities: Can hold ships in its 4 holds, 2 for Aircraft carriers, Self repairing, Repairs naval units (and Kappa Tanks) in radius, Stealth detector range 10,

Weapon: None by itself, Varies upon the unit in its hold

Build Limit: 1

Story: Christened upon Sydney, Australia, the Australasia Mobile Isle sets sail as the Allies prototypical trump card to support it's rule over the seas, Australasia can provide repairs thanks to millions of aquatic nanomachines mending any damage, can carrier sea units in it's protective hull, and as advanced sensors to detected submerged or stealth-ed threats for it's passengers or escorts to take care.

 

==Ice Breaker==

Unique to Pacific Front

Requires: Shipyard, Tech Lab

Abilities: Can ram into sea units instantly killing them, Weapon slows units down by 75% 

Weapon: 'Iceberg' Ram, 'Aurora australis' Thermal Inversion Ray.

I like the idea of some 'Strayan stuff

 

 

Australia must be filthy rich in that universe.


2nm4ut.jpg


#1820 Malekron

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Posted 26 October 2014 - 02:04 PM

 

 

==Australasia Mobile Isle==

Unique to Pacific Front

Requires: Shipyard, Robotics Center, Tech Lab

Cost: 2775

Role: Support

Abilities: Can hold ships in its 4 holds, 2 for Aircraft carriers, Self repairing, Repairs naval units (and Kappa Tanks) in radius, Stealth detector range 10,

Weapon: None by itself, Varies upon the unit in its hold

Build Limit: 1

Story: Christened upon Sydney, Australia, the Australasia Mobile Isle sets sail as the Allies prototypical trump card to support it's rule over the seas, Australasia can provide repairs thanks to millions of aquatic nanomachines mending any damage, can carrier sea units in it's protective hull, and as advanced sensors to detected submerged or stealth-ed threats for it's passengers or escorts to take care.

 

==Ice Breaker==

Unique to Pacific Front

Requires: Shipyard, Tech Lab

Abilities: Can ram into sea units instantly killing them, Weapon slows units down by 75% 

Weapon: 'Iceberg' Ram, 'Aurora australis' Thermal Inversion Ray.

I like the idea of some 'Strayan stuff

 

 

Australia must be filthy rich in that universe.

 

That may be a possible side effect of pooling resources together into the Pacific Front in my head canon.

cannon-logo-large.gif






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