Jump to content


Photo

MO3.0 Feedback // SUGGESTIONS


  • This topic is locked This topic is locked
2870 replies to this topic

#1941 Atomic_Noodles

Atomic_Noodles

    Colony Hivemind

  • Project Team
  • 854 posts
  • Location:Planet Earth
  • Projects:Red Alert - Colony Wars
  •  Colony Wars Hive Mind

Posted 22 December 2014 - 06:01 AM

 

He's making a suggestion. And no the Game can only have up to 3 Difficulty Settings...

But that doesnt mean someone cant ''update'' the ai of those difficulties  :evilthinkin:

 

 

Sure let's just add Baby - Pansy - Weaksauce for difficulty settings instead...

 

The reason difficulty is amped up in fan mods is because how relatively easy the games were as vanilla. If you expect the same easiness from 2001 from Westwood/EA then you are mistakenly wrong. really wrong.


~ Getting cringe reactions when you see a RAINBOW means you have issues. ~

 

"This World is an Illussion,Exile" -High Templar Dominus


#1942 Speeder

Speeder

    #ControlMOre

  • Hosted
  • 9,002 posts
  • Location:Czechia
  • Projects:Mental Omega
  •  Mental Omega Creator

Posted 22 December 2014 - 06:43 AM

Easy will be Easier.


mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png


#1943 AngelFaux

AngelFaux
  • Members
  • 52 posts
  • Location:Indonesia

Posted 22 December 2014 - 04:38 PM

Easy will be Easier.

But you won't change Medium and Mental, right? I really like to play skirmish against the current Medium AI so I hope you won't change difficulty levels other than easy.



#1944 X1Destroy

X1Destroy

    title available

  • Members
  • 660 posts
  • Location:Holy Terra

Posted 22 December 2014 - 07:04 PM

Flame Turret should replace Tesla Coil for China. It should work, as China is a good faction for turtling.

With splash damage and effectiveness vs everything, it wouldn't need to be powered up by Tesla Trooper like Tesla Coil.

Confed already have Smoke Turret and Russia without Tesla Coil would be pretty dull to look at so I think it should go to China.



Just recently lost my facebook account so now I can't access the MO fan group anymore, BTW.


Edited by X1Destroy, 22 December 2014 - 07:05 PM.

"Protecting the land of the Free."
efXH1rz.png
 


#1945 Protozoan

Protozoan

    Big Stinky Gun

  • Members
  • 429 posts
  • Location:Australia
  •  Prepare to be emancipated from your own inferior genes!

Posted 23 December 2014 - 03:29 AM

Flame Turret should replace Tesla Coil for China. It should work, as China is a good faction for turtling.

With splash damage and effectiveness vs everything, it wouldn't need to be powered up by Tesla Trooper like Tesla Coil.

Confed already have Smoke Turret and Russia without Tesla Coil would be pretty dull to look at so I think it should go to China.



Just recently lost my facebook account so now I can't access the MO fan group anymore, BTW.

 

Flame Turret seems too low tech as a Chinese unit, I also don't think that it should be effective against everything, just Infantry.

 

I think the Battle Bunker outclasses the Tesla Coil anyway and would probably outclass the Flame Tower as well, it's cheaper than the Tesla Coil and does more damage, fires faster and it's role can be prioritized.

 

I still want to see the camo pillbox... Give it to EA... It makes sense!  :sad2: 

 

I've also been thinking about Epsilon's Shadow Ring ability. I was thinking that it should be exclusive to Headquarters, and PsiCorps along with Scorpion Cell should get their own more defining support powers.

 

I don't believe Shadow Ring is an effective ability for Scorpion Cell and could be replaced by some kind of agility booster power that amplifies their strategy to overwhelm, I doubt that using lots of weak units will work for them forever, especially into T3, as other factions gain more specialized and powerful counters for such rushes.

 

As for PsiCorps, I think Shadow Ring is pretty much just used with Libra to make her more of a killing machine, and as she is overkill already, I don't believe that is necessary. I'm more focused on giving suggestions to make Scorpion Cell more powerful and easier to use however, since it seems like everything they do can already be done by other factions, just better or more efficiently. I don't have a support power suggestion for PsiCorps, but I'm sure somebody else could give them a more defining ability, I'd just like to see Scorpion Cell get a more defining and helpful ability.


2nm4ut.jpg


#1946 Atomic_Noodles

Atomic_Noodles

    Colony Hivemind

  • Project Team
  • 854 posts
  • Location:Planet Earth
  • Projects:Red Alert - Colony Wars
  •  Colony Wars Hive Mind

Posted 23 December 2014 - 03:44 AM

There are other mods that do restore these so-called Old-School Defenses... MO has a different vision. Besides LC already has the upcoming Smoke Cannon in BR2 which will debuff enemy units.


~ Getting cringe reactions when you see a RAINBOW means you have issues. ~

 

"This World is an Illussion,Exile" -High Templar Dominus


#1947 Protozoan

Protozoan

    Big Stinky Gun

  • Members
  • 429 posts
  • Location:Australia
  •  Prepare to be emancipated from your own inferior genes!

Posted 23 December 2014 - 03:49 AM

There are other mods that do restore these so-called Old-School Defenses... MO has a different vision. Besides LC already has the upcoming Smoke Cannon in BR2 which will debuff enemy units.

 

There are already a bunch of old school units with make-overs, I don't see the problem.


2nm4ut.jpg


#1948 Atomic_Noodles

Atomic_Noodles

    Colony Hivemind

  • Project Team
  • 854 posts
  • Location:Planet Earth
  • Projects:Red Alert - Colony Wars
  •  Colony Wars Hive Mind

Posted 23 December 2014 - 03:42 PM

MO doesn't have a reason to put in a Flame Tower as a Main Stay Defense aside from Relic Bases for Campaign missions.


~ Getting cringe reactions when you see a RAINBOW means you have issues. ~

 

"This World is an Illussion,Exile" -High Templar Dominus


#1949 X1Destroy

X1Destroy

    title available

  • Members
  • 660 posts
  • Location:Holy Terra

Posted 23 December 2014 - 04:21 PM

At the same time, it doesn't have any reason to not put it in.


Edited by X1Destroy, 23 December 2014 - 04:21 PM.

"Protecting the land of the Free."
efXH1rz.png
 


#1950 Mausknovitz

Mausknovitz
  • Members
  • 21 posts

Posted 25 December 2014 - 06:18 AM

Easy will be Easier.

Thats good to hear.



#1951 doctormedic

doctormedic

    Giver of Demolition trucks

  • Members
  • 508 posts

Posted 26 December 2014 - 03:19 PM

I have an idea for a gamemode that revolves around a neutral base.The players could make up to T2 and they would need to capture the neutral base's T3 technology building to have an edge over the other player(s).The base could either be a tech base with some allied units protecting the base or it could also be protected by a multifactional kind of units such as HQ and allied.But the problem is that being a neutral base it would probably controled by the Ai which would mean many shenanigans can occur.alternatevly it could be more like an empty fortress and the players could safely capture the buildings,but of course that would make the gamemode just battle with a really large ammount of tech buildings.Is there any potential or is it a bad idea?



#1952 Picodreng

Picodreng
  • Members
  • 23 posts
  • Location:Denmark
  • Projects:None
  •  Useless lesbian

Posted 26 December 2014 - 10:10 PM

I have an idea for a gamemode that revolves around a neutral base.The players could make up to T2 and they would need to capture the neutral base's T3 technology building to have an edge over the other player(s).The base could either be a tech base with some allied units protecting the base or it could also be protected by a multifactional kind of units such as HQ and allied.But the problem is that being a neutral base it would probably controled by the Ai which would mean many shenanigans can occur.alternatevly it could be more like an empty fortress and the players could safely capture the buildings,but of course that would make the gamemode just battle with a really large ammount of tech buildings.Is there any potential or is it a bad idea?

I don't have much to say, but I think this will happen a lot in most gamemodes when more tech lab units are added.



#1953 doctormedic

doctormedic

    Giver of Demolition trucks

  • Members
  • 508 posts

Posted 27 December 2014 - 09:37 AM

 

I have an idea for a gamemode that revolves around a neutral base.The players could make up to T2 and they would need to capture the neutral base's T3 technology building to have an edge over the other player(s).The base could either be a tech base with some allied units protecting the base or it could also be protected by a multifactional kind of units such as HQ and allied.But the problem is that being a neutral base it would probably controled by the Ai which would mean many shenanigans can occur.alternatevly it could be more like an empty fortress and the players could safely capture the buildings,but of course that would make the gamemode just battle with a really large ammount of tech buildings.Is there any potential or is it a bad idea?

I don't have much to say, but I think this will happen a lot in most gamemodes when more tech lab units are added.

 

Are they going to be like globotech from Twisted insurrection or something more radical?



#1954 Picodreng

Picodreng
  • Members
  • 23 posts
  • Location:Denmark
  • Projects:None
  •  Useless lesbian

Posted 27 December 2014 - 12:02 PM

 

 

I have an idea for a gamemode that revolves around a neutral base.The players could make up to T2 and they would need to capture the neutral base's T3 technology building to have an edge over the other player(s).The base could either be a tech base with some allied units protecting the base or it could also be protected by a multifactional kind of units such as HQ and allied.But the problem is that being a neutral base it would probably controled by the Ai which would mean many shenanigans can occur.alternatevly it could be more like an empty fortress and the players could safely capture the buildings,but of course that would make the gamemode just battle with a really large ammount of tech buildings.Is there any potential or is it a bad idea?

I don't have much to say, but I think this will happen a lot in most gamemodes when more tech lab units are added.

 

Are they going to be like globotech from Twisted insurrection or something more radical?

All I think I know is that they're going to add more. Nothing about what.

I should really start playing TibSun before someone kills me over the internet.



#1955 doctormedic

doctormedic

    Giver of Demolition trucks

  • Members
  • 508 posts

Posted 28 December 2014 - 10:02 AM

 

 

 

I have an idea for a gamemode that revolves around a neutral base.The players could make up to T2 and they would need to capture the neutral base's T3 technology building to have an edge over the other player(s).The base could either be a tech base with some allied units protecting the base or it could also be protected by a multifactional kind of units such as HQ and allied.But the problem is that being a neutral base it would probably controled by the Ai which would mean many shenanigans can occur.alternatevly it could be more like an empty fortress and the players could safely capture the buildings,but of course that would make the gamemode just battle with a really large ammount of tech buildings.Is there any potential or is it a bad idea?

I don't have much to say, but I think this will happen a lot in most gamemodes when more tech lab units are added.

 

Are they going to be like globotech from Twisted insurrection or something more radical?

All I think I know is that they're going to add more. Nothing about what.

I should really start playing TibSun before someone kills me over the internet.

 

If you do play tibsun or TI then prepare for ''amazing'' shroud reveal the units have



#1956 Picodreng

Picodreng
  • Members
  • 23 posts
  • Location:Denmark
  • Projects:None
  •  Useless lesbian

Posted 28 December 2014 - 08:16 PM

 

 

 

 

I have an idea for a gamemode that revolves around a neutral base.The players could make up to T2 and they would need to capture the neutral base's T3 technology building to have an edge over the other player(s).The base could either be a tech base with some allied units protecting the base or it could also be protected by a multifactional kind of units such as HQ and allied.But the problem is that being a neutral base it would probably controled by the Ai which would mean many shenanigans can occur.alternatevly it could be more like an empty fortress and the players could safely capture the buildings,but of course that would make the gamemode just battle with a really large ammount of tech buildings.Is there any potential or is it a bad idea?

I don't have much to say, but I think this will happen a lot in most gamemodes when more tech lab units are added.

 

Are they going to be like globotech from Twisted insurrection or something more radical?

All I think I know is that they're going to add more. Nothing about what.

I should really start playing TibSun before someone kills me over the internet.

 

If you do play tibsun or TI then prepare for ''amazing'' shroud reveal the units have

 

I played it a little bit really long ago. Small vision range somehow doesn't bother me too much in the older games.



#1957 Mausknovitz

Mausknovitz
  • Members
  • 21 posts

Posted 29 December 2014 - 11:56 PM

 

 

I have an idea for a gamemode that revolves around a neutral base.The players could make up to T2 and they would need to capture the neutral base's T3 technology building to have an edge over the other player(s).The base could either be a tech base with some allied units protecting the base or it could also be protected by a multifactional kind of units such as HQ and allied.But the problem is that being a neutral base it would probably controled by the Ai which would mean many shenanigans can occur.alternatevly it could be more like an empty fortress and the players could safely capture the buildings,but of course that would make the gamemode just battle with a really large ammount of tech buildings.Is there any potential or is it a bad idea?

I don't have much to say, but I think this will happen a lot in most gamemodes when more tech lab units are added.

 

Are they going to be like globotech from Twisted insurrection or something more radical?

 

Thats the perfect idea if you want to make unit counters like in starcraft 2.



#1958 doctormedic

doctormedic

    Giver of Demolition trucks

  • Members
  • 508 posts

Posted 30 December 2014 - 09:28 AM

So i thought of how to decrease the annoyance of pyroes and borrilos.The solution came when playing the old red alert 1 and Twisted insurection as incinirators would blow up other incinirators when they died,so i thought why not make the same with MO?The borrilos would damage other borrilos when they explode and any pyroes caught in the explosion of the borrilo would also die.This might sound like overkill but i figured we give it a try



#1959 Martinoz

Martinoz

    Just MK

  • C&C Guild Staff
  • 1,621 posts
  • Projects:YR Argentina Webmaster
  •  Since April 2011
  • Division:C&C Guild
  • Job:YR Argentina

Posted 30 December 2014 - 09:41 AM

Bad idea, chain reaction that would make Flame weapons useless because they will be more a threat for your own units than the enemies. Also Pyros are flame resistant for a reason.


Edited by Martinoz, 30 December 2014 - 09:44 AM.

7fqd2Qz.png


#1960 doctormedic

doctormedic

    Giver of Demolition trucks

  • Members
  • 508 posts

Posted 30 December 2014 - 10:13 AM

Bad idea, chain reaction that would make Flame weapons useless because they will be more a threat for your own units than the enemies. Also Pyros are flame resistant for a reason.

Guess youre right.pyroes on the previous games were less expensive too.

But i would also like to have a list of all anti infantry vehicles and aircrafts in the game to see how efficient they are against pyroes






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users