Jump to content


Photo

MO3.0 Feedback // SUGGESTIONS


  • This topic is locked This topic is locked
2870 replies to this topic

#1981 edumm

edumm
  • Members
  • 73 posts

Posted 10 January 2015 - 06:28 PM

Speaker Track (All Soviets)

- Cost: $750
- Speed: 6
- Hitpoints: 225
- Armor Class: Light
- Prerequisite: Soviet War Factory (Radar Tower?)
- Purpose: Ground Support
- Weapons: Speaker
- Range: Area-of-effect

Insofar as the Soviet wars were becoming more decisive some halftracks were modified for propaganda purposes; instead of conventional weapons received speakers that can inspire units on the battlefield with slogans and instructions increasing the comrade's firepower.

- Propaganda needs to 'deploy' by active the effect.
- Propaganda does not work on aircraft or ships.
- Propaganda increases units firepower by 20% for 20 seconds.


Edited by edumm, 10 January 2015 - 06:29 PM.


#1982 lovalmidas

lovalmidas

    Yunru Kanegawa. Go figure. Go mental.

  • Project Team
  • 1,192 posts
  • Location:Singapore
  • Projects:Mental Omega Almost Perfect Yunru's Revenge Version 3.0
  •  Why am I not in the Centurion?

Posted 14 January 2015 - 03:26 PM

Infantry can't fire on the move sadly.

 

Eradicator's sexy glow effect does 'fire' on the move. He melts people's hearts literally with an offensive body, they go "MY EYES, THEY BURN!". :p

 

Contary to popular belief, it is not the radiation that kills. Radiation is indiscriminate, and has a tendency to endanger nuclear facilities. A sexy body is only dangerous to those hot-headed humans. Seeing how Yunru is not affected... she has much to learn.

 

But yes, the current moddable content regarding Infantry firing their weapons on the move is pretty limited.


30m70ag.png

 

Mental Omega on the web:
fbbutton.png ytbutton.png mdbutton.png dsbutton.png
IRC: #menthosogma (Rizon)

 


#1983 Omega Legion

Omega Legion
  • Members
  • 23 posts

Posted 19 January 2015 - 06:02 AM

IMO, force shield should not be unique to EA. It should be shared with ALL Allies, or it will be unfair when a nuclear missle comes and only could EA gets rid of it.
So do Mind Reader. I think ALL Epsilon ought to own it. Perhaps you can make it as a plug and build it on radar spire.

#1984 Picodreng

Picodreng
  • Members
  • 23 posts
  • Location:Denmark
  • Projects:None
  •  Useless lesbian

Posted 19 January 2015 - 08:38 AM

IMO, force shield should not be unique to EA. It should be shared with ALL Allies, or it will be unfair when a nuclear missle comes and only could EA gets rid of it.
So do Mind Reader. I think ALL Epsilon ought to own it. Perhaps you can make it as a plug and build it on radar spire.

Meh. They fit the sub-faction purposes IMO.

EA: Defense.

PC: Sort-of prediction/prevention.



#1985 xXGamerMechXx

xXGamerMechXx
  • Members
  • 7 posts

Posted 20 January 2015 - 11:15 AM

Can the main music for MO - Mind March be one of the soundtrack ingame cause once i heard it during installation i fell in love with it instantly xD maybe u can put the music on epsilon's side

#1986 xXGamerMechXx

xXGamerMechXx
  • Members
  • 7 posts

Posted 20 January 2015 - 11:16 AM

Ugh, mobile bugs looks like i made two similar posts :L

#1987 mevitar

mevitar

    REEEEEEEEEEEEE

  • Hosted
  • 1,971 posts
  • Location:your imagination
  • Projects:Doom Desire
  •  (◉ _ ◉)

Posted 20 January 2015 - 01:20 PM

Duplicates removed.

Can the main music for MO - Mind March be one of the soundtrack ingame

Mind March won't return, it doesn't fit in. It especially doesn't fit Epsilon soundtrack.
 

IMO, force shield should not be unique to EA. It should be shared with ALL Allies, or it will be unfair when a nuclear missle comes and only could EA gets rid of it.

Then Soviets and Epsilon should have it too, because they have no way to prevent a nuke from dealing damage either.
It can also be said that it's unfair that only Allies have Chronosphere, only Soviets have Iron Curtain, only Epsilon can mind control, and so on.

So do Mind Reader. I think ALL Epsilon ought to own it.

Epsilon already has Chimera Cores available for all factions.

Edited by mevitar, 20 January 2015 - 01:22 PM.

ded signature

(◉ ᗝ ◉)

#1988 Malekron

Malekron
  • Members
  • 240 posts
  • Location:The Abyssal Plains

Posted 23 January 2015 - 09:27 PM

I suggest that HQ get a variation to it's Chimera Core in which it can either deploy to create a larger radius to cloak units (like the Gap Generator) or alternatively a mobile chimera core.

 

......additional ideas...

 

==Dracula==

Unique to Psi-Corp

Role: Attrition Anti Infantry, Support Infantry

Cost:616

Requires:Radar Spire, Barracks

Weapon: Blutsauger, Healing Presence 

Range:8, 6 area of effect

Abilities: Drains enemy health point and nourishes it's own lost health, Heals fellow infantry, Health is drained over time, Can deploy and turn in to a vapor sacrificing itself to grant temporary invincibility to any infantry.

 

==Heaven Smile==

All Epsilon

Role: Structure Demolition, Infantry Mutator, Stealth   

Cost:666

Weapon: HS Explosive, HS Mutator 

Range: Close

Requires: Barracks, Radar Spire

Abilities: Amphibious (with an inherent sense of wrongness when at sea), Can destroy bridges and severely damage enemy structures instantly, Mutates infantry into another Heaven Smile, Cloaked unit

Quotes: Maniacal laughs, giggles, chuckles, bizarre speech patterns 



#1989 Atomic_Noodles

Atomic_Noodles

    Colony Hivemind

  • Project Team
  • 854 posts
  • Location:Planet Earth
  • Projects:Red Alert - Colony Wars
  •  Colony Wars Hive Mind

Posted 23 January 2015 - 10:21 PM

They seem too cheap for what purpose they're able to deliver.

 

Epsilon already has Infiltrators for Bridge Destruction.

 

The Second Units name just sounds straight up weird and its pricing is too odd.


~ Getting cringe reactions when you see a RAINBOW means you have issues. ~

 

"This World is an Illussion,Exile" -High Templar Dominus


#1990 CLAlstar

CLAlstar

    The one and only master of Scorpion Cell

  • Members
  • 1,095 posts
  • Location:Poland
  •  Worst MO Player

Posted 23 January 2015 - 11:57 PM

Alright, butthurt time. Personally i find Norio and Libra HP buff unreasonable. Why?

Norio's speed, damage and armor makes him already one of most annoying heroes to deal with. He is capable of taking out entire bases by himself, aswell as t1 air defenses (tested against soviets) in 1v1 fight.

Libra currently have very good range, aswell as splash damage which helps her dealing with groups of units. Her hp even for a long range units is surprisingly high (250, after planned buff 300).

Norio HP buff will make him even more annoying to deal with due to fact that thanks to it he will be able to make even more of big mess he can already make without caring about anti air fire. About libra, Incerasing it because "nobody uses her deploy" (which is not true, i see players using it) will also give her advantage in situations in which she would previously die aka being chased by group of anti infantry vechicles for example.

 

In my humble opinion, those heroes deserve nerfs, not buffs.



#1991 Protozoan

Protozoan

    Big Stinky Gun

  • Members
  • 429 posts
  • Location:Australia
  •  Prepare to be emancipated from your own inferior genes!

Posted 24 January 2015 - 03:44 AM

Alright, butthurt time. Personally i find Norio and Libra HP buff unreasonable. Why?

Norio's speed, damage and armor makes him already one of most annoying heroes to deal with. He is capable of taking out entire bases by himself, aswell as t1 air defenses (tested against soviets) in 1v1 fight.

Libra currently have very good range, aswell as splash damage which helps her dealing with groups of units. Her hp even for a long range units is surprisingly high (250, after planned buff 300).

Norio HP buff will make him even more annoying to deal with due to fact that thanks to it he will be able to make even more of big mess he can already make without caring about anti air fire. About libra, Incerasing it because "nobody uses her deploy" (which is not true, i see players using it) will also give her advantage in situations in which she would previously die aka being chased by group of anti infantry vechicles for example.

 

In my humble opinion, those heroes deserve nerfs, not buffs.

 

As primarily a Pacific Front player, I do agree with some of your points about Norio, Though I've never taken out a base with just Norio, he can take out a vital structure or two if you're quick enough against somewhat inexperienced players. The thing is, he's so thinly armored that it only takes a couple of flak troopers to quickly shoot him down, 1-2 half tracks, 1 gatling tank and as for archers & GGI's & IFVs I'm not sure, they're not particularly effective against jumpjet Infantry for some reason, but Allies could still use Rocketeers.

 

It's quite easy to prepare for Norio and most of the time you won't have to worry about quick harassment from PF due to their slow mobilization which gives you plenty of time to have 1-2 flak defenses, at least 3 half tracks and he won't be able to do any damage to your base. I find that most of the time on a lot of 1v1 maps I have nothing to do with him because a knowledgable player already has his base defended and there aren't any crucial tech structures to destroy. You should already have a bunch of flak troopers with your troops as standard routine so he won't be able to come close to your troops, and thus his usefulness is almost completely eliminated. If you're China and you feel like trolling, you could just spew out some gyrocopters and then the other player would just have to have him hide in the corner of the map for the rest of the game.

 

In my honest opinion I'd rather have Tania, Volkov or Morales over him because they're much more straight forward and don't require hit and run tactics and are a bit more durable. All the heroes are overpowered in their own ways. But Libra and possibly Tania are about the only heroes I believe don't necessarily need buffs.

 

Just my thoughts on your suggestion.


2nm4ut.jpg


#1992 MrFreeze777

MrFreeze777
  • Members
  • 193 posts
  • Location:'Murica

Posted 24 January 2015 - 06:22 AM

Norio's speed, damage and armor makes him already one of most annoying heroes to deal with. He is capable of taking out entire bases by himself, aswell as t1 air defenses (tested against soviets) in 1v1 fight........

Norio HP buff will make him even more annoying to deal with due to fact that thanks to it he will be able to make even more of big mess he can already make without caring about anti air fire.

In addition to what Protozoan said were Norio's easy counters (Flak Troopers, Halftracks/Tsivils, Gatling Tanks, Archers, GGIs, IFVs, Rocketeers, and Gyrocopters) there are many other counters that kill him easily. Norio might win 1 vs 1 against 1 Flak Cannon but he dies easily to non-Soviet anti-air defense 1 vs 1 like Patriot Missile, especially Skyray Cannon and Gatling Cannon. Most T3 anti-air kill him 1 vs 1 without breaking a sweat like a Thor, Aeroblaze, Battle Fortress with GGIs, Sentinel, Wolfhound, Oxydizer(with 1 Gatling Tank), Libra, and Gehenna Platform. Norio needs a speed and hit point buff otherwise he is really useless in late game. I'm also glad he is getting an attack buff against low tech infantry, those Flak Trooper are the ones who should be easily rekt not Norio.

 

 

Libra currently have very good range, aswell as splash damage which helps her dealing with groups of units. Her hp even for a long range units is surprisingly high (250, after planned buff 300)..........

About libra, Incerasing it because "nobody uses her deploy" (which is not true, i see players using it) will also give her advantage in situations in which she would previously die aka being chased by group of anti infantry vechicles for example.

Libra might be strong but she still gets easily killed by siege units like Siegfried and Hailstorms. PsiCorps don't really have a tier 3 all round assualt power unit so Libra and her clones makes up for this weakness. So a hit point buff is necessary for Libra.

When she deploys her Gravity Field she is easy target from anything anti-infantry including War Miners especially infantry since she doesn't attack and has to get really close when she does her Gravity Field, making it a very risky suicidal move when using it.  Gravity Field increasing her strength by 50% for the time of its activation is a buff that will allow her survive long enough to cause decent damage making the ability a bit more worth using. The buff also goes along with her bio in the MO website.

 

Libra has both active and passive psychic abilities. The passive ones are kinetic shield around her which makes her resistant to small arms fire and physical damage, and the ability to levitate herself in the air allowing her to cross water just like Epsilon Elites do.

 

 But Libra and possibly Tania are about the only heroes I believe don't necessarily need buffs.

If anything that Allied Mission 7: Hammer To Fall taught me is that Tanya without really good micro gets badly rekt by 2 Desolators.  Brutes and/or Duneriders in enough numbers can also kill Tanya easily. Tesla Trooper(as fodder) with Pyros together can kill an idle Tanya as well but with less success since Tanya has better range.  So Tanya definitely needs range buff, ROF buff, and attack buff against heavy infantry so she can deal with higher tier infantry much better.


Edited by MrFreeze777, 24 January 2015 - 06:29 AM.


#1993 Protozoan

Protozoan

    Big Stinky Gun

  • Members
  • 429 posts
  • Location:Australia
  •  Prepare to be emancipated from your own inferior genes!

Posted 24 January 2015 - 07:18 AM

 

Libra currently have very good range, aswell as splash damage which helps her dealing with groups of units. Her hp even for a long range units is surprisingly high (250, after planned buff 300)..........

About libra, Incerasing it because "nobody uses her deploy" (which is not true, i see players using it) will also give her advantage in situations in which she would previously die aka being chased by group of anti infantry vechicles for example.

Libra might be strong but she still gets easily killed by siege units like Siegfried and Hailstorms. PsiCorps don't really have a tier 3 all round assualt power unit so Libra and her clones makes up for this weakness. So a hit point buff is necessary for Libra.

When she deploys her Gravity Field she is easy target from anything anti-infantry including War Miners especially infantry since she doesn't attack and has to get really close when she does her Gravity Field, making it a very risky suicidal move when using it.  Gravity Field increasing her strength by 50% for the time of its activation is a buff that will allow her survive long enough to cause decent damage making the ability a bit more worth using. The buff also goes along with her bio in the MO website.

 

To be fair, every hero can be disposed of with Hailstorms, Libra is no exception and I see no reason why she should be an exception anyway.

 

Another thing is she has really potent splash damage which is effective against all Infantry, she has longer range so she can kite them, and she has clones so you can't even tell which one is doing the damage. Nobody really uses War Miners as an offensive weapon either and it would be silly to do so, in a likely event that Libra is coming up against War Miners, it's because the sneaky PsiCorps player is getting her over there so she can use her deploy ability to knock them over and destroy them. The player may lose Libra in the process, but the outcome of destroying 2-3 war miners is a much more powerful benefit than a single unit that will probably be pumped out of the barracks not long afterwards, where having to regain those war miners would clog up your War Factory slots and/or Building queue.

 

Besides that, another thing is being really strong against vehicles, perhaps not T3 vehicles, but she outranges most of those too, lol. She is good against everything, against Infantry, vehicles & air units, I really see no reason for a hitpoint buff.

 

Libra has both active and passive psychic abilities. The passive ones are kinetic shield around her which makes her resistant to small arms fire and physical damage, and the ability to levitate herself in the air allowing her to cross water just like Epsilon Elites do.

 

 But Libra and possibly Tania are about the only heroes I believe don't necessarily need buffs.

If anything that Allied Mission 7: Hammer To Fall taught me is that Tanya without really good micro gets badly rekt by 2 Desolators.  Brutes and/or Duneriders in enough numbers can also kill Tanya easily. Tesla Trooper(as fodder) with Pyros together can kill an idle Tanya as well but with less success since Tanya has better range.  So Tanya definitely needs range buff, ROF buff, and attack buff against heavy infantry so she can deal with higher tier infantry much better.

 

 

Tania is the only hero that can radically change the outcome a match by blowing up nearly half your base if you don't see her coming or if you do but it's already too late, she easily dispatches of any T1-T2 ground unit defenses and T1 defenses. It's really strange to me that everyone wants to have their hero as just some powerful battlefield warrior and not a special operations unit, some heroes are designed for upfront combat and devastation, others have support roles, and then there are the ones who were initially designed for stealth or spec ops like Tanya, giving her a buff would just make her even more devastating with her base destroying ability when she would crush any defenses or defense forces, she is good enough at that already. And if a player wishes to use her for combat, then they ought to put her in the IFV.

 

She's still good in combat though, especially against Infantry, maybe less against heavy infantry like Desolators, but then I still strongly suggest against turning her into a one man army. Aside from that, it's already pretty obvious the campaign needs an overhaul with it's difficulty.


2nm4ut.jpg


#1994 CLAlstar

CLAlstar

    The one and only master of Scorpion Cell

  • Members
  • 1,095 posts
  • Location:Poland
  •  Worst MO Player

Posted 24 January 2015 - 11:38 AM

I was only mentioning HP buffs, not Norio damage/speed buff nor Libra's strenght boost while using deploy ability.



#1995 Malekron

Malekron
  • Members
  • 240 posts
  • Location:The Abyssal Plains

Posted 24 January 2015 - 03:40 PM

I am curious, what are some reasons that Malver can't  attack structures? 



#1996 Petya

Petya

    title available

  • Project Team
  • 1,324 posts

Posted 24 January 2015 - 04:27 PM

Balance and lore reasons.



#1997 MrFreeze777

MrFreeze777
  • Members
  • 193 posts
  • Location:'Murica

Posted 24 January 2015 - 10:57 PM

I was only mentioning HP buffs, not Norio damage/speed buff nor Libra's strenght boost while using deploy ability.

My bad. I'm justifying their overall buffs.

 

To be fair, every hero can be disposed of with Hailstorms, Libra is no exception and I see no reason why she should be an exception anyway.

 

 

Another thing is she has really potent splash damage which is effective against all Infantry, she has longer range so she can kite them, and she has clones so you can't even tell which one is doing the damage. Nobody really uses War Miners as an offensive weapon either and it would be silly to do so, in a likely event that Libra is coming up against War Miners, it's because the sneaky PsiCorps player is getting her over there so she can use her deploy ability to knock them over and destroy them. The player may lose Libra in the process, but the outcome of destroying 2-3 war miners is a much more powerful benefit than a single unit that will probably be pumped out of the barracks not long afterwards, where having to regain those war miners would clog up your War Factory slots and/or Building queue.

 

Besides that, another thing is being really strong against vehicles, perhaps not T3 vehicles, but she outranges most of those too, lol. She is good against everything, against Infantry, vehicles & air units, I really see no reason for a hitpoint buff.

Libra isn't all that powerful here are her counters(though some counters here don't apply when with Libra + Clone Army) for all factions. Some counters here don't kill Libra + Clones directly but they can be used to weaken her and/or clone army.
All: Attack Dogs
Allied: massed Robot Tanks, massed Rocketeers, Warhawks, Target Painter+Mercury Strike, Mercury IFV, all T3 seige vehicles, Siegfried, Thors,  Blizzard Tanks
Soviet: massed Terror Drones, Borillos(with TDs inside), all T3 anti-infantry air units, Morales, Buratinos, Nuwa Cannons(if caught in blast of attack), Chitzkoi
Epsilon: Risen Railgun, massed Stingers, massed Gattling Tanks, Basilisks, Magnetron(Immobilizer), Shadow Tanks(when ambushing), Stalkers(Immobilizer), Irkalla(area denial), Geneburst, Plague Splatters(best against large groups of clone), Molebomb, Malver (Mind Suppression/area denial)

Miners are hard to tip over while they are moving since they are heavy units. I agree though it's better to replace dead Libra than dead Miners.

 

Tania is the only hero that can radically change the outcome a match by blowing up nearly half your base if you don't see her coming or if you do but it's already too late, she easily dispatches of any T1-T2 ground unit defenses and T1 defenses. It's really strange to me that everyone wants to have their hero as just some powerful battlefield warrior and not a special operations unit, some heroes are designed for upfront combat and devastation, others have support roles, and then there are the ones who were initially designed for stealth or spec ops like Tanya, giving her a buff would just make her even more devastating with her base destroying ability when she would crush any defenses or defense forces, she is good enough at that already. And if a player wishes to use her for combat, then they ought to put her in the IFV.

 

She's still good in combat though, especially against Infantry, maybe less against heavy infantry like Desolators, but then I still strongly suggest against turning her into a one man army. Aside from that, it's already pretty obvious the campaign needs an overhaul with it's difficulty.

Two T1 anti-infantry defenses placed correctly close to each other can kill Tanya, same with 2 T2 defenses and 1 T1 defence + 1 T2. defense. Walls can also be used to block C4 attack on vital buildings. Tanya's overall buff only affects her attack(ROF and heavy infantry bonus) and range(by +.5) which only improves her against high tier infantry like Desolators and slighty better hit and run but Tanya will still have her weak hit point stats and her vulnerability of not attacking when she is planting C4. How does that make her a 'one man army'?


Edited by MrFreeze777, 24 January 2015 - 11:01 PM.


#1998 Toveena

Toveena

    baLANcE KUrwa

  • Members
  • 299 posts
  • Location:USA East Coast
  • Projects:PSM
  •  バイツァ・ダスト

Posted 25 January 2015 - 01:16 AM

Anyway it's good to seemost of us still converge on nerfing Libra despite our different stances on other heros.


Edited by Toveena, 25 January 2015 - 01:18 AM.


#1999 Protozoan

Protozoan

    Big Stinky Gun

  • Members
  • 429 posts
  • Location:Australia
  •  Prepare to be emancipated from your own inferior genes!

Posted 25 January 2015 - 02:06 AM

Libra isn't all that powerful here are her counters(though some counters here don't apply when with Libra + Clone Army) for all factions. Some counters here don't kill Libra + Clones directly but they can be used to weaken her and/or clone army.
All: Attack Dogs
Allied: massed Robot Tanks, massed Rocketeers, Warhawks, Target Painter+Mercury Strike, Mercury IFV, all T3 seige vehicles, Siegfried, Thors,  Blizzard Tanks
Soviet: massed Terror Drones, Borillos(with TDs inside), all T3 anti-infantry air units, Morales, Buratinos, Nuwa Cannons(if caught in blast of attack), Chitzkoi
Epsilon: Risen Railgun, massed Stingers, massed Gattling Tanks, Basilisks, Magnetron(Immobilizer), Shadow Tanks(when ambushing), Stalkers(Immobilizer), Irkalla(area denial), Geneburst, Plague Splatters(best against large groups of clone), Molebomb, Malver (Mind Suppression/area denial)
Miners are hard to tip over while they are moving since they are heavy units. I agree though it's better to replace dead Libra than dead Miners.

 
Essentially her counters are entire armies of units and that's not including when she has clones or realistically a backup of units from the rest of PsiCorps, lol. Trying to amass some of the counters you mentioned would leave you wide open to a counter-attack of many other units that PsiCorps possesses.
 

Two T1 anti-infantry defenses placed correctly close to each other can kill Tanya, same with 2 T2 defenses and 1 T1 defence + 1 T2. defense. Walls can also be used to block C4 attack on vital buildings. Tanya's overall buff only affects her attack(ROF and heavy infantry bonus) and range(by +.5) which only improves her against high tier infantry like Desolators and slighty better hit and run but Tanya will still have her weak hit point stats and her vulnerability of not attacking when she is planting C4. How does that make her a 'one man army'?


You're suggesting that the subject player essentially wall their base in turrets and have a force of T3 anti-Infantry units to deal with her, though in plenty of maps a player is not likely to have the resources or time to do such a thing.

 

I don't know if I agree with you or not though, she already massacres groups of T1 and in some cases T2 Infantry, and is pretty effective against lightly armored units as well. That's why I call her a one man army, when she can essentially solo a sizable group of units alone. In many instances I've seen her wipe out a force of my units with her additional range and firepower with her rate of fire, her rate of fire is already intense and she has decent range on top of that. Giving her a boost in range and ROF for the purpose of being able to kill heavy Infantry more easily will also allow her to slaughter even more units below their level.

 

I think a better buff would be just to give her a heavy Infantry bonus and give her more armor that is more durable against the weaponry that desolators use and other units alike which easily threaten her, and MAYBE a range boost.

 

 

EDIT: Another thing I would like to ask is if it's possible to add some sort of notification sound when a waypoint is completed.

 

2nd edit: Should just give Tanya power armor. lol


Edited by Protozoan, 25 January 2015 - 02:09 AM.

2nm4ut.jpg


#2000 MrFreeze777

MrFreeze777
  • Members
  • 193 posts
  • Location:'Murica

Posted 25 January 2015 - 05:28 AM

Essentially her counters are entire armies of units and that's not including when she has clones or realistically a backup of units from the rest of PsiCorps, lol. Trying to amass some of the counters you mentioned would leave you wide open to a counter-attack of many other units that PsiCorps possesses.

The counters listed are meant as options to counter Libra and her clones, some are meant at counter Libra without clones(e.g. Risen Railgun, Attack Dogs, Rocketeers) some to counter Libra with a large group of her clones (e.g. Buratinos, Merucury IFV, Basilisks). When I meant massed I meant like 3-5 of them and it doesn't take much time to build them since most of them are T1 units.

 

You're suggesting that the subject player essentially wall their base in turrets and have a force of T3 anti-Infantry units to deal with her, though in plenty of maps a player is not likely to have the resources or time to do such a thing.

I'm talking about placing a group of two T1 and/or T2 defenses in the center of a vital spots of your base as a preventive measure, not placing it all around your base as you said(who does that?!). Tanya is pretty easy to deal with when she is planting her C4 even Attack Dogs can kill her easily.

 

I don't know if I agree with you or not though, she already massacres groups of T1 and in some cases T2 Infantry, and is pretty effective against lightly armored units as well. That's why I call her a one man army, when she can essentially solo a sizable group of units alone. In many instances I've seen her wipe out a force of my units with her additional range and firepower with her rate of fire, her rate of fire is already intense and she has decent range on top of that. Giving her a boost in range and ROF for the purpose of being able to kill heavy Infantry more easily will also allow her to slaughter even more units below their level.

2 Desolators or a small group of Duneriders can easily kill Tanya like nothing. The boost in range will only help Tanya with hit and run against these units. The ROF buff will also help USA since other than 2 Mercury weapons, that isn't enough to deal with infantry spamming factions like the Epsilon; the USA subfaction also doesn't fare well in the late game where heavier factions like the Soviets can easily steamroll USA so the ROF buff helps Tanya better against harrassing heavily armored vehicles. Like Norio in the late game, BR1 Tanya pretty much becomes obsolete since by then the opponents base is probably really fortifed with defenses and strong T3 units so it is impossible to infiltrate especially in small non-open maps, so Tanya has to really excel at her secondary role of hit and run harrassment to be of some use. Even with the buffs, Tanya will still be micro intensive to use as two hits from Desolators will still kill her and she is still fragile so she still HAS to hit and run to survive.

 

I think a better buff would be just to give her a heavy Infantry bonus and give her more armor that is more durable against the weaponry that desolators use and other units alike which easily threaten her, and MAYBE a range boost.

 

 

EDIT: Another thing I would like to ask is if it's possible to add some sort of notification sound when a waypoint is completed.

 

2nd edit: Should just give Tanya power armor. lol

The strong armor that the Desolators carry is very heavy, so a slow and heavily armored Tanya wouldn't go along with the characteristics that the USA subfaction is known for, which is weak armor, accuracy, and most importantly speed. A fast and fragile Tanya that harrasses with hit and run tactics/quick C4 base infiltration should stay that way otherwise with slow heavy armor she literally is a 'one man army' commando like Rahn or Volkov but with the C4 base infiltration abilities of the slow and armored Hoplite which do a sucky job at quicky blowing up a base before the enemy notices it since they are slow. 


Edited by MrFreeze777, 27 January 2015 - 10:25 PM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users