A little suggestion to whoever made Tanya's animations.
Please explain what the heck she is doing in her cheer animation.
I am genuinely worried for the age rating MO would have.
Boosting the morale of her fellow soldiers
Posted 18 December 2014 - 07:17 PM
A little suggestion to whoever made Tanya's animations.
Please explain what the heck she is doing in her cheer animation.
I am genuinely worried for the age rating MO would have.
Boosting the morale of her fellow soldiers
Posted 18 December 2014 - 07:21 PM
Nobody complained about the age rating of RA3, because it featured lots of boobies.
Tanya has that barely visible animation in MO3 and there complaints.
Posted 18 December 2014 - 07:23 PM
A little suggestion to whoever made Tanya's animations.
Please explain what the heck she is doing in her cheer animation.
I am genuinely worried for the age rating MO would have.
Boosting the morale of her fellow soldiers
Oh dear...
Posted 18 December 2014 - 07:24 PM
Nobody complained about the age rating of RA3, because it featured lots of boobies.
Tanya has that barely visible animation in MO3 and there complaints.
It's not a complaint, it's really just a question.
I want to complain about RA3, though.
Posted 18 December 2014 - 07:34 PM
A little booby trap never hurts.
Posted 18 December 2014 - 07:35 PM
A little booby trap never hurts.
I don't even
Posted 18 December 2014 - 07:52 PM
Edited by mevitar, 18 December 2014 - 07:56 PM.
Posted 18 December 2014 - 08:37 PM
Posted 18 December 2014 - 08:40 PM
Posted 18 December 2014 - 09:49 PM
A little suggestion to whoever made Tanya's animations.
Please explain what the heck she is doing in her cheer animation.
I am genuinely worried for the age rating MO would have.
INFANTRY GRAPHICS
ImP_RuLz: Cyborg Prototype, Siege Cadre, Gyrocopter, Archer, Norio Tomokawa, Libra, Rahn, Dunerider, Siegfried, Stalker, Tanya, Volkov, Yunru
Thank You ImP_RuLz for making Tanya flash her titties for cheer animation.
Edited by MrFreeze777, 18 December 2014 - 09:51 PM.
Posted 18 December 2014 - 10:50 PM
I must have missed that render. I only saw his render of Yunru's death animation. :(
Posted 19 December 2014 - 12:56 AM
I think Russian palace should be named "Directorate Hub"
Chinese tech lab should be named "Cyberspace hub"
Confederation's Tech lab should be named "Smuggler's Hub"
Reestablish the flame tower from red alert 1 for the soviets since the Allies have been restored with gun turret.
(Flame towers should deal splash damage).
American strategy center should be named "Joint ops command".
European strategy center should be named "Military think tank".
Pacific front strategy center should be named "Cybernetics Control center"
Posted 19 December 2014 - 08:24 AM
"Military think tank"?I think Russian palace should be named "Directorate Hub"
Chinese tech lab should be named "Cyberspace hub"
Confederation's Tech lab should be named "Smuggler's Hub"
Reestablish the flame tower from red alert 1 for the soviets since the Allies have been restored with gun turret.
(Flame towers should deal splash damage).
American strategy center should be named "Joint ops command".
European strategy center should be named "Military think tank".
Pacific front strategy center should be named "Cybernetics Control center"
Posted 19 December 2014 - 11:40 AM
"Military think tank"?I think Russian palace should be named "Directorate Hub"
Chinese tech lab should be named "Cyberspace hub"
Confederation's Tech lab should be named "Smuggler's Hub"
Reestablish the flame tower from red alert 1 for the soviets since the Allies have been restored with gun turret.
(Flame towers should deal splash damage).
American strategy center should be named "Joint ops command".
European strategy center should be named "Military think tank".
Pacific front strategy center should be named "Cybernetics Control center"
i know,myself i dont like it.I thought "hey there Euros so it should be named Gentlemen's club but again its off course".I also tought field command but it doesnt add up as well because of its rather simplicty in terms of the culture of the other factions.
Posted 19 December 2014 - 11:46 AM
"Military think tank"?I think Russian palace should be named "Directorate Hub"
Chinese tech lab should be named "Cyberspace hub"
Confederation's Tech lab should be named "Smuggler's Hub"
Reestablish the flame tower from red alert 1 for the soviets since the Allies have been restored with gun turret.
(Flame towers should deal splash damage).
American strategy center should be named "Joint ops command".
European strategy center should be named "Military think tank".
Pacific front strategy center should be named "Cybernetics Control center"
i know,myself i dont like it.I thought "hey there Euros so it should be named Gentlemen's club but again its off course".I also tought field command but it doesnt add up as well because of its rather simplicty in terms of the culture of the other factions.
The simplicty of the soviets was rather easy though,i mean Directorate hub was inspired by the KGB,Smugglers Hub was inspired from the APYR faction storyline and the chinese cyberspace hub was inspired from the fact that chinese have a lot of electronics and EMP's even though EMP's are a magnetic technology,even tough china has a very good tech level in nuclear weaponry it is not a fruit of their innovative skill but rather the fact that they dindt suffer from economic sanctions from the allies as the storyline suggests.
Posted 19 December 2014 - 11:51 AM
"Military think tank"?I think Russian palace should be named "Directorate Hub"
Chinese tech lab should be named "Cyberspace hub"
Confederation's Tech lab should be named "Smuggler's Hub"
Reestablish the flame tower from red alert 1 for the soviets since the Allies have been restored with gun turret.
(Flame towers should deal splash damage).
American strategy center should be named "Joint ops command".
European strategy center should be named "Military think tank".
Pacific front strategy center should be named "Cybernetics Control center"
How about Frontline Headquarters.
Posted 19 December 2014 - 12:00 PM
Reestablish the flame tower from red alert 1 for the soviets since the Allies have been restored with gun turret.
(Flame towers should deal splash damage).
This logic you follow is not correct. The early game anti infantry defence slot is already occupied by the Sentries, while the Gun Turrets were added to fill a fuction, which is countering vehicles in early game.
Maybe in the future would be interesting to see it as a faction specific replacement, but I think that an early game AoE defence could be OP.
Edited by Black/Brunez, 19 December 2014 - 12:02 PM.
Posted 19 December 2014 - 12:32 PM
Reestablish the flame tower from red alert 1 for the soviets since the Allies have been restored with gun turret.
(Flame towers should deal splash damage).
This logic you follow is not correct. The early game anti infantry defence slot is already occupied by the Sentries, while the Gun Turrets were added to fill a fuction, which is countering vehicles in early game.
Maybe in the future would be interesting to see it as a faction specific replacement, but I think that an early game AoE defence could be OP.
I personally agree with this. Sentry Guns are already powerful enough for a T1 anti infantry defense structure, so adding Flame towers together with sentries in early game? The flame tower's purpose itself would overlap with the sentries, while at the same time being too OP.
T2 or T3 maybe?
Posted 19 December 2014 - 01:20 PM
Reestablish the flame tower from red alert 1 for the soviets since the Allies have been restored with gun turret.
(Flame towers should deal splash damage).
This logic you follow is not correct. The early game anti infantry defence slot is already occupied by the Sentries, while the Gun Turrets were added to fill a fuction, which is countering vehicles in early game.
Maybe in the future would be interesting to see it as a faction specific replacement, but I think that an early game AoE defence could be OP.
Sentries cant deal with scorpion cell and confederation mass attacks because of the relative cost of time and money.And the mentalmeisters are recognized for tactical complexity and forcing player in tougher scenarios than red alert 2
And yes tier 2 and 3 is the best idea to implement this defensive structure.
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