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MO3.0 Feedback // SUGGESTIONS


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#201 osamasam_3101995

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Posted 13 December 2013 - 04:56 PM

exactly i am giving the example of them,look,if we are just gonna stuck with classic voice operaters then you should keep playing the classic yuris revenge,not mental omega.we need new operators voices who will give mission briefing and alerts just like classic one do!

#202 Bobby-Wan Kenobi

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Posted 13 December 2013 - 05:06 PM

I would like to see Soviet Airforce come back. Even if they had to use those old GWWII Airfields from the Stalin Era. Not the Epsilon though. It doesn't fit their style. And why was it removed anyway if I might ask ?



#203 Petya

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Posted 13 December 2013 - 05:10 PM

To make jets Allied exclusive units.



#204 Lord_Fryd

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Posted 13 December 2013 - 06:43 PM

If I may be so bold, I think that the new vehicle repair system (Stinger+engineer for Epsilon, IFV+engineer for Allied, Repair drone/crane for soviet) is not functional and requires excessive micro-management. I mean, in the old version of MO there was the service depot for Aliied and Soviet: if I had 20 damaged tanks I simply selected them all and sent them to the depot, and the depot repaired them all automatically. 

Now, the new repair units doesn't repairs automatically the damaged vehicles nearby, and I have to select each time the tank to be repaired! This is a big waste of time, for me.

Why the service depots were removed? They were fast and cheap!

 

P.S. Sorry for my english and thanks for the replies


Edited by Lord_Fryd, 13 December 2013 - 06:44 PM.


#205 Martinoz

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Posted 13 December 2013 - 06:53 PM

If I may be so bold, I think that the new vehicle repair system (Stinger+engineer for Epsilon, IFV+engineer for Allied, Repair drone/crane for soviet) is not functional and requires excessive micro-management.

 

What's wrong with that?


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#206 Petya

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Posted 13 December 2013 - 06:53 PM

I think the repair units are better than the service depots. They are more mobile and because of this they can save lots of units while the depots can't move.



#207 Divine

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Posted 13 December 2013 - 07:04 PM

My only problem with repair units is that they don't work on vehicles in tank bunkers, and it makes repair units stuck if they decide to try and repair one while in guard mode, or if ordered by the player.


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#208 Lord_Fryd

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Posted 13 December 2013 - 07:40 PM

But service depots were useful! It would not be possible to have depots together with repair vehicles?



#209 WhiteDragon25

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Posted 13 December 2013 - 10:27 PM

One minor request I'd like to make: Siegfried's voice needs its volume increased a bit. As it is now, I can barely hear him.


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#210 fff

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Posted 13 December 2013 - 10:29 PM

But service depots were useful! It would not be possible to have depots together with repair vehicles?

 

If I may be so bold, I think that the new vehicle repair system (Stinger+engineer for Epsilon, IFV+engineer for Allied, Repair drone/crane for soviet) is not functional and requires excessive micro-management. I mean, in the old version of MO there was the service depot for Aliied and Soviet: if I had 20 damaged tanks I simply selected them all and sent them to the depot, and the depot repaired them all automatically. 

Now, the new repair units doesn't repairs automatically the damaged vehicles nearby, and I have to select each time the tank to be repaired! This is a big waste of time, for me.

Why the service depots were removed? They were fast and cheap!

 

P.S. Sorry for my english and thanks for the replies

 

Use Guard mode (press g on keyord)on the repair units, they will by themselfes repair stuff without needing much attention



#211 Solais

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Posted 13 December 2013 - 10:42 PM

As far as I know, the repair units always repair any vehicle near them. Hell, sometimes the problem is not that they don't repair, it's that they get in the way of battle, so eager they are! Otherwise, I really like these mobile repair vehicles, especially for the Soviets, who can deploy them anywhere.



#212 Mister_Pants

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Posted 14 December 2013 - 02:48 AM

Usually Attack-moving your Repair Units near your tank repairs most of them. I mean, that's yet to fail for me. :p



#213 X1Destroy

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Posted 14 December 2013 - 07:49 AM

How about giving all of them an aura repair weapon that have AOE instead of the usual way?


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#214 Atomic_Noodles

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Posted 14 December 2013 - 08:39 AM

How about giving all of them an aura repair weapon that have AOE instead of the usual way?

 

Risen Railgun

 

Soviet Crane/Deployed Stalin's Fist

 

Backwarp


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#215 X1Destroy

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Posted 14 December 2013 - 08:53 AM

I meant the repair vehicles.

As for those support powers, to ballance it out, give them even bigger AOE or faster repair rate compared to the vehicles?


Edited by X1Destroy, 14 December 2013 - 08:53 AM.

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#216 Lord_Fryd

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Posted 14 December 2013 - 09:18 AM

 

But service depots were useful! It would not be possible to have depots together with repair vehicles?

 

If I may be so bold, I think that the new vehicle repair system (Stinger+engineer for Epsilon, IFV+engineer for Allied, Repair drone/crane for soviet) is not functional and requires excessive micro-management. I mean, in the old version of MO there was the service depot for Aliied and Soviet: if I had 20 damaged tanks I simply selected them all and sent them to the depot, and the depot repaired them all automatically. 

Now, the new repair units doesn't repairs automatically the damaged vehicles nearby, and I have to select each time the tank to be repaired! This is a big waste of time, for me.

Why the service depots were removed? They were fast and cheap!

 

P.S. Sorry for my english and thanks for the replies

 

Use Guard mode (press g on keyord)on the repair units, they will by themselfes repair stuff without needing much attention

 

I hadn't thought of doing that, thanks!



#217 Atomic_Noodles

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Posted 14 December 2013 - 10:16 AM

In the long term however Repair Vehicles are superior to the Depots as they all cost the player resources. Repair Vehicles just need to stay alive and you can pretty much heal forever even when there is no more resources on the map.


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#218 Antiproton

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Posted 14 December 2013 - 05:12 PM

I do not know if this has been suggested, but I would like to see a mode where you can build every unit of the side you are currently using like the old Tech Mode. I think it would give more options to the player and make the game more diverse and for those who like to play with unique factions, they can always use another game mode.



#219 RP.

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Posted 14 December 2013 - 06:18 PM

Yes, this has been suggested.


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#220 Divine

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Posted 14 December 2013 - 10:03 PM

I do not know if this has been suggested, but I would like to see a mode where you can build every unit of the side you are currently using like the old Tech Mode. I think it would give more options to the player and make the game more diverse and for those who like to play with unique factions, they can always use another game mode.

Imagine having an army of Libra, supported by Rahn, with Irkalla casting shadow over them. Insta-win team. I'd love it :D


Some unofficial stuff I made for Mental Omega
 
Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread




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