Add CrashSpin=no for big aircraft? Because huge crashing spinning aircraft look weird ( ͡° ͜ʖ ͡°) (and it'll look more realistic imo)
Ahaha. But it looks so funny
Edited by BlackAbsence, 17 September 2015 - 05:59 PM.
Posted 17 September 2015 - 05:58 PM
Add CrashSpin=no for big aircraft? Because huge crashing spinning aircraft look weird ( ͡° ͜ʖ ͡°) (and it'll look more realistic imo)
Ahaha. But it looks so funny
Edited by BlackAbsence, 17 September 2015 - 05:59 PM.
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Posted 17 September 2015 - 06:28 PM
I suggest that you bring back the "Tech Level" setting from 2.0
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Posted 17 September 2015 - 06:37 PM
Add CrashSpin=no for big aircraft? Because huge crashing spinning aircraft look weird ( ͡° ͜ʖ ͡°) (and it'll look more realistic imo)
http://i.imgur.com/CuFNV4N.gif
Wow, I concur. The mushroom cloud makes it look even more comedic.
Posted 20 September 2015 - 04:28 AM
Add CrashSpin=no for big planes? Because huge crashing spinning planes look weird ( ͡° ͜ʖ ͡°) (and it'll look more realistic imo)
http://i.imgur.com/CuFNV4N.gif
http://ares-develope...t.html#spinning
But that makes it even more Over the Top which is the thing of Red Alert 2/ Yuri's Revenge
I suggest that you bring back the "Tech Level" setting from 2.0
Not possible with Ares. Closest at the moment is creating individual Game Modes for each "Tech Level"
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
Posted 22 September 2015 - 06:41 PM
according to our determinedly dopey Prime Minister Mr Brown, Obama also has a beach in Normandy named after him. If that can't win you an election, what can?
Posted 22 September 2015 - 10:42 PM
Tech based game mode ideas:
- Battle:
- - Primitive Battle:
- - - Tier 1: On
- - - Tiers 2 & 3: Off
- - - Infantry production: On
- - - Unit production: On
- - Mediocre Battle:
- - - Tiers 1 & 2: On
- - - Tier 3: Off
- - - Infantry production: On
- - - Unit production: On
- - Standard Battle:
- - - Tiers 1, 2 & 3: On
- - - Infantry production: On
- - - Unit production: On
- Blood Games:
- - Primitive Blood Games:
- - - Tier 1: On
- - - Tiers 2 & 3: Off
- - - Infantry production: On
- - - Unit production: Off
- - Mediocre Blood Games:
- - - Tiers 1 & 2: On
- - - Tier 3: Off
- - - Infantry production: On
- - - Unit production: Off
- - Standard Blood Games:
- - - Tiers 1, 2 & 3: On
- - - Infantry production: On
- - - Unit production: Off
- War Machine:
- - Primitive War Machine:
- - - Tier 1: On
- - - Tiers 2 & 3: Off
- - - Infantry production: Off
- - - Unit production: On
- - Mediocre War Machine:
- - - Tiers 1 & 2: On
- - - Tier 3: Off
- - - Infantry production: Off
- - - Unit production: On
- - Standard War Machine:
- - - Tiers 1, 2 & 3: On
- - - Infantry production: Off
- - - Unit production: On
(If I knew how to make "spoilers", this would be neater)
Edited by BlackAbsence, 22 September 2015 - 10:51 PM.
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Posted 23 September 2015 - 02:43 PM
Turn on BBCode mode, and insert [ spoiler ] (without space) at the front of the related text. Insert [ /spoiler ] (without space) at the end. After posting, the contents within will be placed in a spoiler message.
If it screws up, use the edit to correct it
Posted 23 September 2015 - 10:00 PM
Could it be a possibility to make it so china can build those "tech Irradiators"?
They could be turned on and off via deploying.
Edited by BlackAbsence, 23 September 2015 - 10:01 PM.
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Posted 24 September 2015 - 04:10 AM
They're Tech Buildings. If you want radiation fields just deploy an Eradicator.
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
Posted 24 September 2015 - 05:21 AM
They're Tech Buildings. If you want radiation fields just deploy an Eradicator.
They can get "sniped" so to say (Mercury, Mole Bomb, Rocketeers), but okay. Fair enough.
Edited by BlackAbsence, 25 September 2015 - 01:36 AM.
Infinitive absence.
Posted 25 September 2015 - 06:40 AM
As a side note, is it possible to make Thor Gunship's lightning strikes graphic different..? Maybe add 1 or 2 different blue lines for each so it doesn't appear too...plain? (Like the ones from tesla tanks and tesla coils)
Also, is it possible to add a marker on the minimap when "unit lost"? Probably different from "Our base is under attack" or stealth detected marker. Probably a pulsing, glowing red small circle for 2~3 seconds at the spot of my unit got destroyed?
Edited by Bernadiroe, 25 September 2015 - 06:58 AM.
Posted 25 September 2015 - 10:13 AM
Just press space when you hear that a unit was lost.
Posted 25 September 2015 - 11:28 PM
How about cyborgs being able to be healed by repairing units. Also I would like to see the Perun in action if that is possible.
Posted 26 September 2015 - 01:07 PM
How about a Missile Jammer unit? A unit used to intercept any siege vehicles and disrupt its targeting system, making it attacks on random tiles in its weapon range? Although this only affect siege units which have ballistic missiles (the one that can be shot down by AA defenses). Other siege units that doesn't use ballistic missiles such as Prism Tank and Basswave won't be targeted.
It will first lock-on on the specific unit, then the unit affected by the beam (preferably a close-to-transparent kinda beam) will have no control of its attacking command, but it can be moved away from the jammer manually. If it remains on its spot or in the jammer's range, it will randomly pick a tile within its weapon range and execute a command attack to that tile, then re-target another tile, repeat.
This unit probably better be a Tier 2, fragile, ground-only unit. It's range should be less than all ballistic missiles-user siege units. This unit will be a double-edged sword. If used to protect your own base from incoming siege units, they still can wreck havoc your base, since they are already in-range. But if used on the siege units while they're still on the enemy base, boom!
One unit can only affect one enemy siege unit. Its beam needs to be in constant like Epsilon Adept and within the range of the jammer for it to take effect. The moment it disconnects, the unit immediately regains control.
Edited by Bernadiroe, 26 September 2015 - 01:09 PM.
Posted 03 October 2015 - 01:52 PM
Add a sign to those units (except heroes and navy) which can detect cloaked units. The sign should be seen by both your allies and your enemies, just like what you have done to engineer and medic in BR2. To players, it can help them to pick out those units; To their enemies, it can let them know what should be noticed when they try to use cloaked units.
Posted 04 October 2015 - 11:45 AM
Can't see the pics can't you put it in another website?
Build Limited Units already darken their cameos when the max limit is reached.
By cooldown you mean adding the timer on the Cameo itself as well?
Stolen Tech Symbol for Cameos is eh...
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
Posted 04 October 2015 - 01:19 PM
By cooldown you mean adding the timer on the Cameo itself as well?
No, just add the full cooldown time. Add a timer is technically difficult, and players can get to know the approximate rest time of a support power by means of the shown percentage and the add-on full cooldown time.
Posted 04 October 2015 - 03:41 PM
Map theme ideas:
Prehistoric:
-Volcanoes. Volcanoes will occasionally spit out molten rock at its surroundings, which can do damage.
-Cavemen "civilians".
-Caves.
-Dinosaurs. T-Rexs, Raptors, Triceratops, Stegosauruses, pterodactyls, giant squid, and so on. Some are hostile.
-Pterodactyl nests.
-Giant flowers.
-Large trees.
-Broken / run-down time machine.
Underground:
(As seen in old C&C days, there has been underground / interior maps.)
-Lava. Lava will be like water, however no amphibious / naval unit or Naval Yard can go on it. A Lava tile will occasionally "bubble up".
-Dark abysses. Dark abysses will be like water, however no amphibious / naval unit or Naval Yard can go on it... Essentially it's a "bottomless" hole in the ground.
-Lavafall. A waterfall, except with lava. The flow is much slower.
-Glowing crystals.
-Mine cart tracks.
-Moles.
-Light posts & generators.
-Fossils.
-Ore boulder that leaves ore everywhere when destroyed.
Halloween:
-Invincible Ghosts that just float around going OOOoooOOOooooOoo
-Hostile Zombies w/ Zombie spawning cemeteries & Cobblestone walls.
-Hostile Hell-Hounds.
-Crows that just fly around & caw.
-Purple/grey grass.
-Jack-o-lanterns.
-Heavy fog. Like that cartoony fog in Legend of Zelda.
-Dead trees.
-Scare Crows w/ wheat field.
Christmas:
-Igloos.
-Christmas trees.
-Christmas present creates.
-Snowmen.
-Santa.
-Santa's Headquarters.
-Reindeer.
-Giant candy canes.
Extras:
-Thunder. Occasionally strike an area, which can do damage.
-Meteorites. Occasionally strike an area on "moon" type maps, which can do damage.
-Icebergs.
-Destroyable large boulders that can be blocking paths.
-Cactus.
-Rain.
-More night-time maps.
-Shallow water. units and infantry may traverse Shallow Water, but at %25 lower speed. Naval units cannot traverse Shallow Water. Shallow water does 50% damage to all fire-type Pokemon.
-Sharks, Whales & fish that just swim around and look cool.
-Birds that just fly around, looking cool, and tweeting.
-Swampy water. It's just green water with lots of algae.
-Old run-down castle stuff w/ cannons & whatnot.
-A statue of Speeder.
-Neutral mines w/ Mine-field signs.
-A hippy van.
-A firework store that shoots fireworks everywhere when you destroy it.
-A Easter egg. It's literally a giant Easter egg. Hide it behind something
-Aliens w/ Crashed spaceship.
-Demo Truck disguised as an Ice-cream truck.
-Trains w/ train stations & tracks. Infantry can board the train cars when it stops at the station. They will be deployed out at the next stop.
-Subway trains. Work the same but go underground momentarily.
-Radio station. Provides radar if captured.
-Dog pound. Provides 8 Dogs once captured.
-Construction sites w/ half built buildings & whatnot.
-Quarter cliffs & Half cliffs. Hight wise, that is. This would satisfy allot of map makers.
Edited by BlackAbsence, 04 October 2015 - 08:29 PM.
Infinitive absence.
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