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#821 Malekron

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Posted 01 February 2014 - 03:05 AM

==Cobra==

 

Range: 12 (F.A.N.G.S.S.)

 

Armour: Light

 

Health: 130

 

Weapons: 3x FANGSS (FANGSS armed with encapsulated sulfuric acid shards)

 

Cost: 850

 

Replaces: Invader

 

Requires: War Factory, Radar Spire

 

Unique To: Scorpion Cell

 

Speed: 28

 

Role: Anti-Infantry, Anti-Aircraft, Anti-Air Structure Distraction

 

Plot: Crashing through sky comes a fearful cry comes the Cobra resembling it's namesake but acts more like a chrysopelea (a flying serpent). Replacing the Invader to maintain Scorpion Cell's doctrine of numeral superiority and hit and run tactics but in the pursuit of air dominance however the Cobra uses F.A.N.G.S.S. (Fast Attack Needle-jet Ground Structural Strike) small piloted fighters not designed to dish damage but to take it in order to distract anti air structures and units and coordinate with Basilisk strikes to gain a victory for the armies of the night with Scorpion Cell taking flight.

 

-Quotes-

(Speaks in snaketalk most of the time)

 

* The ssserpent fliesss! (select)

* Prossselyte (select)

* We ssstrike without mercy! (attack)

* Scorpion Cell's air armada reporting (select)

* Can the world oppossse the deadliessst of foesss (select)

* No where to run no where to hide (attack)

* Panic ssspreading far and wide (move)

* Quite...so (move)

* For COBRA! (move/attack)

* Launch the FANGSS (attack)

* (Hissing noise then evil laughter) (attack)

* RETREAT! RETREAT! (under attack)

* Oppsss (death)

 

==Harbinger==

 

Unique to: Headquarters

 

Abilities: Can carry 2 passengers, driver is a mutant scientist (cannot be mind controlled but can be shot out via Morales), detects stealth and submerged units, amphibious, engineer grants repair function, attack  has a 1 and 10 chance to mutate enemy infantry in to brutes, gholas or bubbles.

 

Speed: 6.5

 

Replaces: Stinger

 

Weapon: Mutagen Sprayer

 

Role: Transport, Anti Infantry

 

Health: 250

 

Armor: Light

 

Cost: 750

 

Requires: War Factory

 

Plot: Propelling itself with mass synthetic algae bloom and then harvesting it into synfuels, the Harbinger is designed to Headquarters unique position in the Antarctic and doctrinal specifications in infantry based tactics. While the Stinger has a mere one passenger slot the Harbinger has two to move troops both advanced and basic in greater accommodations to it's passengers special needs. The Harbinger is also boasts a Mutagen Sprayer giving slightly fire power against infantry and has some unpredictable side effects. 

 

-Quotes-

 

* I am Harbinger (select)

* I am the Harbinger of our perfection (select)

* The world is my lab, the forces of evolution bend to me (select)

* Syn-algae bloom nominal, synfuels optimal (select)

* Change is inevitable (move)

* Move forward to our destiny (move)

* Direct intervention is necessary (move)

* Your form is redundant (attack)

* Tear you apart I will (attack)

* Viable subject sighted (attack)

* Destroy! (attack)



#822 I_Download_Stuff

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Posted 01 February 2014 - 04:04 AM

==Cobra==

 

Range: 12 (F.A.N.G.S.S.)

 

Armour: Light

 

Health: 130

 

Weapons: 3x FANGSS (FANGSS armed with encapsulated sulfuric acid shards)

 

Cost: 850

 

Replaces: Invader

 

Requires: War Factory, Radar Spire

 

Unique To: Scorpion Cell

 

Speed: 28

 

Role: Anti-Infantry, Anti-Aircraft, Anti-Air Structure Distraction

 

Plot: Crashing through sky comes a fearful cry comes the Cobra resembling it's namesake but acts more like a chrysopelea (a flying serpent). Replacing the Invader to maintain Scorpion Cell's doctrine of numeral superiority and hit and run tactics but in the pursuit of air dominance however the Cobra uses F.A.N.G.S.S. (Fast Attack Needle-jet Ground Structural Strike) small piloted fighters not designed to dish damage but to take it in order to distract anti air structures and units and coordinate with Basilisk strikes to gain a victory for the armies of the night with Scorpion Cell taking flight.

 

-Quotes-

(Speaks in snaketalk most of the time)

 

* The ssserpent fliesss! (select)

* Prossselyte (select)

* We ssstrike without mercy! (attack)

* Scorpion Cell's air armada reporting (select)

* Can the world oppossse the deadliessst of foesss (select)

* No where to run no where to hide (attack)

* Panic ssspreading far and wide (move)

* Quite...so (move)

* For COBRA! (move/attack)

* Launch the FANGSS (attack)

* (Hissing noise then evil laughter) (attack)

* RETREAT! RETREAT! (under attack)

* Oppsss (death)

 

==Harbinger==

 

Unique to: Headquarters

 

Abilities: Can carry 2 passengers, driver is a mutant scientist (cannot be mind controlled but can be shot out via Morales), detects stealth and submerged units, amphibious, engineer grants repair function, attack  has a 1 and 10 chance to mutate enemy infantry in to brutes, gholas or bubbles.

 

Speed: 6.5

 

Replaces: Stinger

 

Weapon: Mutagen Sprayer

 

Role: Transport, Anti Infantry

 

Health: 250

 

Armor: Light

 

Cost: 750

 

Requires: War Factory

 

Plot: Propelling itself with mass synthetic algae bloom and then harvesting it into synfuels, the Harbinger is designed to Headquarters unique position in the Antarctic and doctrinal specifications in infantry based tactics. While the Stinger has a mere one passenger slot the Harbinger has two to move troops both advanced and basic in greater accommodations to it's passengers special needs. The Harbinger is also boasts a Mutagen Sprayer giving slightly fire power against infantry and has some unpredictable side effects. 

 

-Quotes-

 

* I am Harbinger (select)

* I am the Harbinger of our perfection (select)

* The world is my lab, the forces of evolution bend to me (select)

* Syn-algae bloom nominal, synfuels optimal (select)

* Change is inevitable (move)

* Move forward to our destiny (move)

* Direct intervention is necessary (move)

* Your form is redundant (attack)

* Tear you apart I will (attack)

* Viable subject sighted (attack)

* Destroy! (attack)

 

What are gholas? Please, explain



#823 Zenothist

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Posted 01 February 2014 - 02:59 PM

0.5 seconds of Googling brought me here. :p



#824 Petya

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Posted 01 February 2014 - 03:43 PM

We won't make Snipers be available in skirmish and multi because we know the future:

 

45508605.jpg


Edited by Petya, 01 February 2014 - 03:43 PM.


#825 Protozoan

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Posted 01 February 2014 - 03:47 PM

Right, I'd be the one complaining, the one who brought up the suggestion. And not the multiple staff that had been arguing against it, like you.

 

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#826 mevitar

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Posted 01 February 2014 - 03:47 PM

The reason I brought up the Sniper was because of Allied Anti-Infantry being rather sub-par, and that applies to Pacific Front more than anything else.

What? You can't be serious here. Pacific Front is in worse situation than USA (that has to rely on a single Tanya IFV and Mercury Uplink to deal with intry spam, while PF has Blizzard Tanks and Hailstorms that are unlimited, plus Black Eagles that quickly deal with clusters of infantry)? I understand why toveena suggested them for USA, but don't understand why would PF need them.
 

Though since some of the staff seem to bitch and moan saying that it'll make Infantry useless, I bet that if it were implemented it would be expensive, slow, slow ROF and it wouldn't even make much of a difference anyway, except just to kill Heroes basically, or just Adepts & Elites, and that would piss some of the staff off even more due to their unconditional love for their Heroes.

I won't even say who's the one to bitch and moan every time he is defeated and blaming it on some OP unit the enemy has or UP units he has.

You have problems with heroes? Then learn how to deal with them, instead of asking for a unit that will easily deal with heroes for you. Nobody is going to add Snipers only because you don't see another way to counter them, and Allies don't even need Snipers in the first place if Brutes would be made resistant. Balance wise, it's nonesense, because they will still have as many problems dealing with Brutes as before. I'm not against Snipers, but there has to be a reason for them, and since i know why they were removed, i tried to explain that, but it seems i hit a wall.

BTW, if you still hate Libra so much (or any ground hero, for that matter), i don't understand why you won't just use Black Eagles or Hailstorms on her. If a single Libra tries to get anywhere near you when you have Black Eagles, she's dead. Even with lots of Libra Clones nearby, she won't be able to survive 3 Hailstorms attacking at once. Only thing that deals with her quicker is Irkalla, Thor spam ans SWs. Snipers? She has resistance to bullets, and with Clones nearby, she would kill Snipers before you would find the right one.

Edited by mevitar, 01 February 2014 - 03:52 PM.

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#827 Zenothist

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Posted 01 February 2014 - 03:50 PM

 

We won't make Snipers be available in skirmish and multi because we know the future:

 

45508605.jpg

 

That's hardly fair Petya and you know it. :p

 

Snipers were removed from regular skirmish because they made all other infantry no longer viable. I do not see them making a return to multiplayer any time soon.


Edited by Zenothist, 01 February 2014 - 03:51 PM.


#828 Petya

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Posted 01 February 2014 - 03:52 PM

It was just my regular sarcastic way to comment something. :p



#829 Graion Dilach

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Posted 01 February 2014 - 04:14 PM

We won't make Snipers be available in skirmish and multi because we know the future:
*pic*


You've come a long way forward, young padawan. :p
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#830 Protozoan

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Posted 01 February 2014 - 04:21 PM

 

The reason I brought up the Sniper was because of Allied Anti-Infantry being rather sub-par, and that applies to Pacific Front more than anything else.

What? You can't be serious here. Pacific Front is in worse situation than USA (that has to rely on a single Tanya IFV and Mercury Uplink to deal with intry spam, while PF has Blizzard Tanks and Hailstorms that are unlimited, plus Black Eagles that quickly deal with clusters of infantry)?

 

What? Are you forgetting about the Abrams & Warhawk? You can't seriously expect someone to rely on 4 Jets for the better part of the game to deal with Infantry right? Particularly when it doesn't take that much to shoot them down with some flak troopers and flak tracks?
 

Though since some of the staff seem to bitch and moan saying that it'll make Infantry useless, I bet that if it were implemented it would be expensive, slow, slow ROF and it wouldn't even make much of a difference anyway, except just to kill Heroes basically, or just Adepts & Elites, and that would piss some of the staff off even more due to their unconditional love for their Heroes.

I won't even say who's the one to bitch and moan every time he is defeated and blaming it on some OP unit the enemy has or UP units he has.

 

I barely do that as it is, if I wasn't pointing out what I figured was a balance issue then what the fuck would I be doing exactly? Ohhh Mental Omega is the best mod ever! Surely there aren't any issues with this mod at all!

You have problems with heroes? Then learn how to deal with them, instead of asking for a unit that will easily deal with heroes for you. Nobody is going to add Snipers only because you don't see another way to counter them, and Allies don't even need Snipers in the first place if Brutes would be made resistant. Balance wise, it's nonesense, because they will still have as many problems dealing with Brutes as before.

 

I have learnt how to deal with them, I never asked to add Snipers in just to fucking deal with Heroes, does anybody here actually know how to read or what? And if anyone remembers,  I wasn't even serious about adding Snipers in. Because even if they were, they wouldn't make much of a difference as it is, except for taking out Adepts/Elites or Heroes, like I said.

BTW, if you still hate Libra so much, i don't understand why you won't just use Black Eagles or Hailstorms on her. If a single Libra tries to get anywhere near you when you have Black Eagles, she's dead. Even with lots of Libra Clones nearby, she won't be able to survive 3 Hailstorms attacking at once. Only thing that deals with her quicker is Irkalla, Thor spam ans SWs. Snipers? She has resistance to bullets, and with Clones nearby, she would kill Snipers before you would find the right one. You can blame me as much as you want for this, but truth be told, i'm not in charge here (obviously blame Speeder, he is such an Epsilon lover, playing USA most of the time and owning people almost all of the time with the "weakest subfaction", that says a lot about why the game balance looks the way it looks!).

 

I hate Libra because she's effective against just about everything, and then gets clones for some reason, I don't like any of the fucking heroes but she's one that takes a higher level of annoying than others. Oh, and it takes me three Hailstorms to kill her? Wow. But anyway, she doesn't really bother me as PF.

 

Why are most Heroes made to be able to be used constantly? Boris & Tanya were just Commandoes that you used on the side or as a bit of sabotage, not as frontline commanders changing the whole outcome of the battle if you weren't prepared for them.

 

Siegfried: Artillery that kills crowds of Infantry, and weakens lightly armored units, and destroys some buildings in like 2 hits.

 

Tanya: Commando, doesn't piss me off because she can't just be spammed like other heroes to be used properly, except for when in IFV.

 

Norio: Hit 'n' Run Hero, usually useful for attacking miners or hitting weak points in an opponent's base, not great for being used on the frontline since he'll just get shot down really quickly. Yeah, more of a Commando.

 

Volkov: Tanky Tesla Trooper that EMPs your vehicles and wrecks them, which makes it easier to send Chitzkoi in.

 

Morales: A Sniper that can just sit away from the battlefield and take shots at important units, or call airstrikes on your buildings.

 

Libra: Good against just about everything with good range and moves at a good speed to evade attacks, also gets clones, so she can be used on the frontline of your army pretty much, or to sabotage your opponents base.

 

Malver: Actually more of a Commando and can't just be spammed.

 

Rahn: ???

 

Now if some Heroes weren't so capable of winning battles single handedly as soon as they join the army, then they wouldn't piss me off so much.

 

I'm just going to copy and paste what I said earlier, since you seemed to have missed it:

 

Blizzard: Slow ROF, won't even kill basic Infantry in a single shot unless they stand there in the ice cloud, it's supposedly more of a support unit anyhow.

 
Hailstorm: Super slow, it's not gonna get away from Brutes in time, I always lose this thing to Brutes. It's a Siege unit, it's not going to fire automatically which can be a pain in the arse when you don't know if the Hailhitter has respawned and you're getting bumrushed by Soviets or Epsilon. And since 99% of the time your Soviet opponent likes to have a massive crowd of Flak Troopers due to their cheap price, or a massive crowd of Archers because of the Cloning Vats, the Hailhitter is gonna get shot down rather quickly.
 
Though since some of the staff seem to bitch and moan saying that it'll make Infantry useless, I bet that if it were implemented it would be expensive, slow movement, slow ROF and it wouldn't even make much of a difference anyway, except just to kill Heroes basically, or just Adepts & Elites, and that would piss some of the staff off even more due to their unconditional love for their Heroes.

2nm4ut.jpg


#831 Mister_Pants

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Posted 01 February 2014 - 05:32 PM

I think your points need more BOLDNESS to them. :p 

 

And heroes are supposed to turn the tide alone. That's why they're called heroes, damn it! They're not mascots that sit in the sidelines and cheer you on as you collide with the oncoming army and yell "GO PF GO!". They have specific attributes/abilities, that are meant to disrupt/destroy your opponent. To have snipers return in 3.0 would be chaos! Have you played 2.0psi? Infantry were basically just cannon fodder for the poor snipers outside your base, ESPECIALLY AGAINST THE AI. And don't get me started on Viruses, and the um.. Desolator; the closest thing the Soviets had to a sniper. All in all Snipers = very big nono.  :p

 

Dealing with infantry as PF isn't as hard as you'd like to say it is. You must simply... think outside the box! No enemy of mine would ever expect a Battle Fortress... filled with dogs. Sure the dogs can't man the cannons (if only they could), but  the Dogemobile will always surprise groups of Flak Troopers/GGIs/Archers! But now you're thinking, "Pants! No one is ever that stupid to leave that large amount of infantry unattended! Surely they'll just take out the dogs coming out of the Dogemobile with nearby anti infantry!" To that I say "HA! For your best friend in this situation is Cryofield and the Blizzard Tanks!". Blizzard tanks, when massed, can COOL OFF (ohmygodi'mhilarious) oncoming forces and can effectively kite them to death, with their Zephyr bros; a deadly cocktail of anti-tank and anti-infantry.

 

I feel Cryofield doesn't get enough credit here, it's so damn useful! Slow down oncoming Nuwas/Centurion and bombard with Zephyrs! Slow down Borillos attempting to sneak into your base with Ivan-bros and give yourself time to prepare accordingly! THE POSSIBILITIES ARE ENDLESS! Who needs snipers when you can simply freeze your problems away? :p

 

And besides if you're against an Epsilon play and are afraid of Mind Control,  individual Tsurugis stuffed with SEAL bros will do the trick, because...who mind controls Tsurugis, anyway? And if you wanna take it  a step further, build a shit ton of Battle Fortresses, but keep them empty, so that they when they are mind controlled, the advantage given would be minimal.

 

The answer to all of your qualms are there, my friend! You must simply... think outside the box. :p

 

And also, Morales I heard is an excellent anti-hero, if you loathe heroes, just play LC and pick them off, all while quoting Morales. :p

 

 

 

(I just read the Tsurugi description and laughed my ass off. I can't believed I missed that Robocop reference.) :p



#832 Petya

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Posted 01 February 2014 - 05:35 PM

The units were designed that neither of them can finish off others with 1 shot.

 

Hailstorm is a rather good unit, in fact the best siege unit. It isn't going to automatically shoot anything, because no. You have to order it to attack. And Hailhitter can't be shot down that easily and probably it is going to hit the target even if there are masses of AA there.



#833 X1Destroy

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Posted 01 February 2014 - 05:47 PM

Libra? Last time my Libra got pawned by a bunch of Tesla troopers and Pyro, lol.
 

 

And heroes are supposed to turn the tide alone. That's why they're called heroes, damn it! They're not mascots that sit in the sidelines and cheer you on as you collide with the oncoming army and yell "GO PF GO!".

Say that to Malver, Yunru and Norio.
 

And besides if you're against an Epsilon play and are afraid of Mind Control,  individual Tsurugis stuffed with SEAL bros will do the trick


Nobody gonna do that when they can mass robot tanks. Tsurugi with SEALs against Adepts? You're wasting too much cash there bro.
 

 

Who needs snipers when you can simply freeze your problems away?


LOL. How the hell can a frozen infantry move and shoot back anyway? There is no actual freezing in the game, only a small debuff in speed and perhaps armor and to be honest, the so called "freezing" duration is down right too short to become an important factor in game.
 

 

And also, Morales I heard is an excellent anti-hero, if you loathe heroes, just play LC and pick them off, all while quoting Morales.


Siegefried can take 1 hit from Morales and strike back at him 1 hit 1 kill with the Chrono Vortex, so not really.

IMO the most annoying hero unit is Volkov. He alone can screw up your entire 10 tanks and 20 infantry army and you can't even retreat due to the EMP effect and he's tough nuts to crack. I need about 8 Warhawks to attack him at once to stop him from causing trouble, and to be honest I don't think it's a good solution at all.
 

 

No enemy of mine would ever expect a Battle Fortress... filled with dogs


Tesla troopers laugh so hard at the Allied's new pathetic anti infantry solution.
 


Edited by X1Destroy, 01 February 2014 - 05:54 PM.

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#834 Malekron

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Posted 01 February 2014 - 06:08 PM

Is it possible to increase the effects of Shadow Ring on Rahn by cloaking him for 5-10 seconds more?



#835 Protozoan

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Posted 01 February 2014 - 06:52 PM

The units were designed that neither of them can finish off others with 1 shot.

 

Hailstorm is a rather good unit, in fact the best siege unit. It isn't going to automatically shoot anything, because no. You have to order it to attack. And Hailhitter can't be shot down that easily and probably it is going to hit the target even if there are masses of AA there.

 

It seems as if though you're not taking into consideration the other things I have said.

 

I'm not saying the Hailstorm isn't a good unit, but in this particular scenario it's not.

 

The Hailstorm is a good unit, I have no issue with the Hailstorm, but if you're going to try and get Hailstorms to deal with Brutes, you will lose. 4 Brutes for almost the same price as a single Hailstorm, but not only that, Brutes build faster, then they become cheaper with Cloning Vats, you now have 8 Brutes for almost the same price as 1 Hailstorm, huzzah.

 

I pointed out those things on the Hailstorm but that doesn't mean I think it sucks or that it needs changing, it was a fucking example. You should probably just not reply to my posts anymore, it would save me a lot of time from having to try and explain what I'm talking about.

 

And also, Morales I heard is an excellent anti-hero, if you loathe heroes, just play LC and pick them off, all while quoting Morales.  :p

 

I have considered that many times, but he is the only reason I want play the Latin Confederation, I don't like their other units.


Edited by Protozoan, 01 February 2014 - 06:52 PM.

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#836 Mister_Pants

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Posted 01 February 2014 - 08:04 PM

 

And heroes are supposed to turn the tide alone. That's why they're called heroes, damn it! They're not mascots that sit in the sidelines and cheer you on as you collide with the oncoming army and yell "GO PF GO!".

 

Say that to Malver, Yunru and Norio. 

Well, they turn the tide in different ways, they're not exactly 'HERE'S MY HERO, NOW DIE' kind of heroes. Malver can indeed turn the battle alone, provided that the enemy doesn't pack any stealth detection; any competent player usually does, so his effectiveness is greatly diminished. Malver has the potential to turn the tide, it's just difficult to pull off.

As for Yunru, her effectiveness is usually inside the Centurion, and that EMP can turn the tide of a major engagement, alongside the EMP blast that the Chinese have. If the Centurion does clamber its way into the enemy base (Provided 90% of the defenses are gone by then, anyway) then Yunru becomes a potent Anti-Structure unit, even then, most of the base is gone, so Yunru's overall effectiveness is pretty much only as a support unit.

And Norio is the uh... well to be fair I never use Norio so I really don't have a rebuttal lol. :p

 

And besides if you're against an Epsilon play and are afraid of Mind Control,  individual Tsurugis stuffed with SEAL bros will do the trick

 

Nobody gonna do that when they can mass robot tanks. Tsurugi with SEALs against Adepts? You're wasting too much cash there bro.

LOL, I completely forgot that the Robot Tank was a thing. My bad. :p

 

 

Who needs snipers when you can simply freeze your problems away?

 

LOL. How the hell can a frozen infantry move and shoot back anyway? There is no actual freezing in the game, only a small debuff in speed and perhaps armor and to be honest, the so called "freezing" duration is down right too short to become an important factor in game. 

 

I know there's no ACTUAL freezing in the game, silly willy! I really should have said 'slow' instead. But then again, I didn't expect it to get misinterpreted :p The slowing is pretty potent though, especially against Chinese players, as they move slowly enough as is.

 

 

And also, Morales I heard is an excellent anti-hero, if you loathe heroes, just play LC and pick them off, all while quoting Morales.

 

 

Siegefried can take 1 hit from Morales and strike back at him 1 hit 1 kill with the Chrono Vortex, so not really.

IMO the most annoying hero unit is Volkov. He alone can screw up your entire 10 tanks and 20 infantry army and you can't even retreat due to the EMP effect and he's tough nuts to crack. I need about 8 Warhawks to attack him at once to stop him from causing trouble, and to be honest I don't think it's a good solution at all.

That point is semi-true, as Siegfried COULD kill Morales in one shot, provided that the LC player decides to sit still eat the entirety of the Chrono Vortex. Morales is faster and outranges Siegfried, so to let Morales eat an entire Chrono Vortex is just foolish on the LC player's part. :p 

 

No enemy of mine would ever expect a Battle Fortress... filled with dogs

 

Tesla troopers laugh so hard at the Allied's new pathetic anti infantry solution.

 

The Dogemobile is VERY situational, and 95% ineffective. You didn't think I was serious, did you? It was really is a terribly hilarious idea, just for funsies. :p


Edited by Mister_Pants, 01 February 2014 - 08:05 PM.


#837 mevitar

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Posted 02 February 2014 - 01:11 AM

Oh, and it takes me three Hailstorms to kill her?

3 Hailstorms are 100% kill for Libra in one volley, even if she tries to escape. She doesn't even have to stay in the clouds. If she does, she dies with just 1 Hailstorm. Is that still too slow? You really want to make units you hate useless?
 

Though since some of the staff seem to bitch and moan saying that it'll make Infantry useless, I bet that if it were implemented it would be expensive, slow movement, slow ROF and it wouldn't even make much of a difference anyway, except just to kill Heroes basically, or just Adepts & Elites, and that would piss some of the staff off even more due to their unconditional love for their Heroes.

The part about Snipers you highlighted, being useful only on heroes, is exactly why they won't be added (and camping, as Snipers very much promote camping), i repat that once again. Snipers make T3 infantry useless, and while noone will cry after Adepts/Elites, heroes aren't supposed to be just more expensive soldiers. MO is focused around hero combat, it was deliberately done so they are as useful as they are now. It is very unlikely to be changed, even someone doesn't like it, because this is what what Speeder wanted. You can call it core element of gameplay - they aren't additions, they are part of the army.

Another thing is how only one side or subfaction having buildable Snipers would affect ingame balance (how balanced is having a unit that pretty much forbids the enemy from building their hero, while your hero is safe from such threat because the other side has nothing for that?), but i won't focus on it. Long story short: before we would notice, all sides would need something like that too, and then we either rebalance infantry again, with heroes becoming just more expensive soldiers (which won't happen), or throw away snipers and get back to what we have already.

If you want Snipers in, suggest a way to make heroes still as viable with them as they are now (especially Tanya and Yunru, since having them in transport forever shouldn't be something they are forced to do), otherwise, i don't think there are high chances they will get added.

Edited by mevitar, 02 February 2014 - 01:13 AM.

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#838 Admiral_Pit

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Posted 02 February 2014 - 02:03 AM

Who said something bout Yunru not turning tides in battle much besides hiding in the Centurion?  The Yunru combo says hi.


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#839 Mister_Pants

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Posted 02 February 2014 - 04:13 AM

Who said something bout Yunru not turning tides in battle much besides hiding in the Centurion?  The Yunru combo says hi.

I've seen it done on the stream, it truly is a beautiful thing to see. :p

 

Another thing is how only one side or subfaction having buildable Snipers would affect ingame balance (how balanced is having a unit that pretty much forbids the enemy from building their hero, while your hero is safe from such threat because the other side has nothing for that?), but i won't focus on it. Long story short: before we would notice, all sides would need something like that too, and then we either rebalance infantry again, with heroes becoming just more expensive soldiers (which won't happen), or throw away snipers and get back to what we have already.

If you want Snipers in, suggest a way to make heroes still as viable with them as they are now (especially Tanya and Yunru, since having them in transport forever shouldn't be something they are forced to do), otherwise, i don't think there are high chances they will get added.

 

I completely agree with Mevitar, that's why 2.0psi was so aggravating, Snipers and Viruses were a huge annoyance, especially pairing them up with a Trikes/Battle Fortresses (Drive by Sniping OP) :p . It didn't help that the AI back then would spam Snipers/Viruses like crazy, effectively annihilating infantry from the game. 


Edited by Mister_Pants, 02 February 2014 - 04:19 AM.


#840 X1Destroy

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Posted 02 February 2014 - 07:38 AM

Who said something bout Yunru not turning tides in battle much besides hiding in the Centurion?  The Yunru combo says hi.


She can, but very unlikely to happen.

I definitely don't want to use her drill to smash building, because of the friendly fire..

The Dogemobile is VERY situational, and 95% ineffective. You didn't think I was serious, did you? It was really is a terribly hilarious idea, just for funsies. 


Well, was I serious too? Not really :lol:

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