ZH?
Missile Defenders in Humvees say hello.
And......Aurora Alpha, King raptor......Unless you are Fai and have a large spam of Minigunners.
Well, hummers with missile defenders are indeed problem, but king raptor can take out only one buggy / quad before getting torn to pieces. Aurora Alpha is a bit tricky tho, but it can be tricked witha GPS scrambler, if you can see which of your units is about to get bombed, just cloak it, the Aurora loses its sight on the target, slows down to cruise speed, and gets blown off the sky. Also, airfields are fragile, if you can ambush them with the buggies, Granger will have a hard time at retaliating, if he is capable of doing so. What were realy problematic tho were stealth commanches flanking the formation and unleashing rocket pods on the buggies, but I guess radar vans can fix it.
I have also tought of some random stuff:
Healer
-Unique to PsiCorps
-tier 2 infantry
-Primary: infantry healing. Not in bursts like the allied medic does, but at a steady rate.
-Secondary: sacrifice. "deploy" the healer to activate. The healer will use all her physical and mental power to give an armor and speed boost to nearby friendly infantry, but will die in the process.
-Perhaps she should be levitating?
Healers are a special division of Epsilon infantry trained to move quickly around the battlefield and use the power of their minds to heal friendly infantry, or give them the edge over the enemy at the greatest cost.
Pandora Battery
-Since Pandora Hub will be renamed to Research junction, I guess the name is all right
-Unique to PsiCorps
-Replaces the Antares Battery
-Fires a projectile similar to the Resheph's
The Pandora Battery is a stationary version of the Resheph sub's psychic weapon, usualy used to defend PsiCorps bases.
Mindworm
-Replaces Dream Weaver for the PsiCorps
-It should be a mind controll parasite usable only against enemy infantry
PsiCorps proselytes were unsatisfied with Dream Weavers, as they found out that the lumbering blobs of Terminus gas did not fit the PsiCorps doctrine that is based on tactical mobility, and siezing enemy units. With assistance from the Headquarters, an other genetic aberration was made: the Mindworm is a quick, worm like parasite capable of attaching itself to human's spines, and thus taking controll of their hosts. Animals, and humans that have a strong enough will to resist mind controll have no problem dealing with the parasites tho.
Juggernaut
-Unique to PsiCorps
-tier 2 or 3 siege infantry
-perhaps it should be levitating?
-kind of a medium range, weak artillery unit. Much like the Siege Cadre, I guess.
-should fire miniature Resheph-balls with his mind.
-its shots can be shot down by AA.
Juggernauts are amongst the strongest psychics in the ranks of Epsilon, but instead of mind controll, they channel their mental power into destructive balls of psychic energy. Reports indicate that these balls are wery similar to those fired by Resheph submarines, however, they are much smaller, and less powerfull.
Edited by Divine, 12 June 2014 - 04:11 PM.