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MO3.0 Feedback // SUGGESTIONS


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#1361 mevitar

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Posted 08 June 2014 - 12:10 AM

No need to be sorry, one repost isn't a problem. This topic is being read, even if no answers are being given.

And no, it's not about "why would you repost since you already get the answer", it's that his answer is more or less what i would write myself. It's not really doable in any elegant way if we want to prevent the effect from stacking, and the best alternative would make the unit unable to gain experience.

Edited by mevitar, 08 June 2014 - 12:34 AM.

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#1362 Protozoan

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Posted 08 June 2014 - 12:15 AM

I had some ideas about some new Zeppelins for the game, but I haven't really told them here on the forum.

An airborne aircraft carrier would be awesome.

 
Kind of like the Helicarrier from the Avengers?

Dunno. Red Alert 2 seems to give a lot of nazi stuff to Soviets, like V-2 rocket, flak cannons (I know that those weren't used exclusively by Germany), halftracks. Nazi Germany had something called a "point defense fighter"late the war.These were very small aircrafts, usualy rocket powered, with fuel for 5-10 minutes, made out of the cheapest materials, and armed with the most devastating weapons available. Most of them were created to combat allied bombers. One example was the Natter.
Spoiler
carrying a bunch of such "point defense fighters". The fighters should be realy fast, and easy to shoot down, and should unleash a rocket barrage on the target, much like the Hornets from vanilla.

 
Holy shit, that looks awesome. I also had no idea that the Nazi's used that little fighter near the end, never ever heard of of it.
 
EDIT: This should kind of be in the suggestions thread.
EDIT by mevitar: and moved here.

Edited by mevitar, 08 June 2014 - 12:25 AM.

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#1363 Meyerm

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Posted 08 June 2014 - 12:39 AM

They didn't. A prototype was built, but never used.

 

*plane expert*



#1364 Atomic_Noodles

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Posted 08 June 2014 - 02:48 AM

Its not a Resheph if its not shooting a Ball of Psychic Energy.

 

Also why not look at how people make proper suggestions. all your doing is throwing a cryptic unintelligible sentence at us expecting us to turn MO 3.0 into Vanilla Yuri's Revenge. 


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#1365 Reisjin

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Posted 08 June 2014 - 02:54 AM

Are you disagree about the Resheph that has chemical balls for SC?

It sounds like a cool idea actually.

 

Then again, not every map has availability for naval units so this idea won't be utilized properly unless the Plague Splatter becomes amphibious.


Edited by Reisjin, 08 June 2014 - 02:55 AM.


#1366 Atomic_Noodles

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Posted 08 June 2014 - 04:03 AM

 

Are you disagree about the Resheph that has chemical balls for SC?

It sounds like a cool idea actually.

 

Then again, not every map has availability for naval units so this idea won't be utilized properly unless the Plague Splatter becomes amphibious.

 

 

If you want a Toxic Missile Launcher just replay 2.0 and use Epsilon with their Kraken's

 

Cue people complaining its OP because you can't shoot down the chemical balls AND they deal splash damage.

 

Giving a Side-Specific Resheph is just stupid as now you'll have a cloned entry of it in the Tabs.


Edited by Atomic_Noodles, 08 June 2014 - 04:11 AM.

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#1367 Meyerm

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Posted 08 June 2014 - 04:36 AM

The fact that such a weapon can't be shot down is the same reason I don't want the battleship in multiplayer. Keep things the way they are. Resheph doesn't need a do-over or replacement.



#1368 Reisjin

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Posted 08 June 2014 - 04:44 AM

 

 

Are you disagree about the Resheph that has chemical balls for SC?

It sounds like a cool idea actually.

 

Then again, not every map has availability for naval units so this idea won't be utilized properly unless the Plague Splatter becomes amphibious.

 

 

Cue people complaining its OP because you can't shoot down the chemical balls AND they deal splash damage.

 

Giving a Side-Specific Resheph is just stupid as now you'll have a cloned entry of it in the Tabs.

 

 

I did not say to add a Side-Specific Resheph. Even if I did, it would be pointless since not every map has availability for naval units like I said earlier.

 

But, reading back to Kivz's original post about it, the Resheph will be replaced with a similar unit, with the property to launch chemical balls. Assuming that it has the same properties as the Resheph, the chemical balls can be shot down similar to the original energy ball. I'm not sure what will happen when the chemical ball gets shot though. I'm not saying that it still should be added though.

 

But if you're talking about the amphibous Plague Splatter, it's less likely that actual units from the Suggestions will come true from what I've read and only the gimmick behind the unit are most likely going to be used, so you won't see people complaining about a swarm of fragile Plague Splatters contaminating their base. If it did though, flying units can take them out in seconds due to its REALLY light armor.


Edited by Reisjin, 08 June 2014 - 04:46 AM.


#1369 Black/Brunez

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Posted 08 June 2014 - 01:26 PM

I find quite silly to see that people complain that Plague Splatter is "useless" but want to see the SC capital ship armed with the same weapon :huh:

 

Also a "Chemical Resheph"... Sounds like stuff from Generals: Zero Hour, with the King Raptor, Laser Crusader or Toxin Rebels. As stated a LONG time ago, we are not adopting this style when designing the subfactions.


Edited by Black/Brunez, 19 June 2014 - 01:42 PM.


#1370 Tyhednus

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Posted 09 June 2014 - 08:28 AM

The Allies have the most mobile air units and can really troll the hell out of a Soviet player. Even Halftracks cannot keep up with air units, except the slow ones. :p
I have a suggestion for a specialised, super mobile anti air unit and I dont mean the Sentinel, because it is already rapey :)
And I base this on some stream matches.
I have two ideas of how such a unit might look like:
A anti air only air unit;
A fast anti air vehicle with a turret that cant rotate.

This was just an idea for a counter against air trolling :)

#1371 Sizyfos31

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Posted 09 June 2014 - 10:15 AM

No. Hulk can change to his human form. Brute cannot. Also, Hulk is copyrighted by MARVEL, while Brute is not.


This is what I see when anyone misspell Fury Drone as Furry Drone

 

I made a youtube playlist of songs that may have inspired mission names (at least 50% is correct and seen by Speeder himself)


#1372 switchblade16

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Posted 09 June 2014 - 10:26 AM

No. Hulk can change to his human form. Brute cannot. Also, Hulk is copyrighted by MARVEL, while Brute is not.

 

It pays to play the game to reaaaaaaallllllyyyyyyyyyy know.  And Sizyfos is right you can't use Hulk since Marvel owns the rights to it.    If the meisters did something as SILLY as that, then they could get charged for copyright infringement.


DID SOMEBODY SAY DERP?

 

Libra: The Floor is Ice!
Malver: Under the guidance of Lord Yuri.
Rahn: What are we waiting for?

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#1373 Petya

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Posted 09 June 2014 - 10:47 AM

Is brute and hulk just the same?

Rather odd question I'll be honest. Well Hulk was created by the exposure of gamma radiation and as mentioned the Hulk has a human form and a mutated, Hulk form and the individual can shift between these shapes, however emotional changes can trigger the shapeshift. The Brute was created by the use of genetic manipulation. The specimen underwent procedures which altered its genetics and as a result it grew massive muscles and thick skin at the cost of minimal brain damage (Brutes are quite unintelligent)



#1374 switchblade16

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Posted 09 June 2014 - 12:04 PM

 

Is brute and hulk just the same?

Rather odd question I'll be honest. Well Hulk was created by the exposure of gamma radiation and as mentioned the Hulk has a human form and a mutated, Hulk form and the individual can shift between these shapes, however emotional changes can trigger the shapeshift. The Brute was created by the use of genetic manipulation. The specimen underwent procedures which altered its genetics and as a result it grew massive muscles and thick skin at the cost of minimal brain damage (Brutes are quite unintelligent)

 

Biology smarts.  You talk like a scientist Petya :V


DID SOMEBODY SAY DERP?

 

Libra: The Floor is Ice!
Malver: Under the guidance of Lord Yuri.
Rahn: What are we waiting for?

...

Lord Yuri: I have taught you all well, be of one mind, one vision, proselytes!

TXibgYC.gif

 

 

Spoiler

#1375 Petya

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Posted 09 June 2014 - 12:22 PM

I think he wanted to hear lore stuff. :p



#1376 Petya

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Posted 09 June 2014 - 01:17 PM

Problem with that idea is that balancing each miner would be a nightmare and it wouldn't be successful. So no, but this shouldn't discourage you from suggesting. :)



#1377 mevitar

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Posted 09 June 2014 - 01:33 PM

No, Kivz, there won't be unique miners per each subfaction. It was already answered, stop bringing it back. (posts moved to Grinder)

EDIT: And if you have anything to tell to anyone that's not related to the topic, please do it through Personal Message, not through the forum.

Edited by mevitar, 09 June 2014 - 02:13 PM.

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#1378 Hecthor Doomhammer

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Posted 09 June 2014 - 02:16 PM

Here's an ACTUAL suggestion.

 

How about we give the Mortar Quad a deploy ability that creates smoke around him in 3x3 tiles for 2-5 seconds.

That way he actually has a use when he'gets too close to enemies


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#1379 Sizyfos31

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Posted 09 June 2014 - 08:07 PM

Here's an ACTUAL suggestion.

 

How about we give the Mortar Quad a deploy ability that creates smoke around him in 3x3 tiles for 2-5 seconds.

That way he actually has a use when he'gets too close to enemies

Would there be at least some lifetime of the smoke, or it exist only when deployed? The former would be good against AT units to weaken their firepower, while the latter would be really strange to use.

 

EDIT: alright, somehow missed the part with the duration. I would like to see it at least tested.


Edited by Sizyfos31, 09 June 2014 - 08:08 PM.

This is what I see when anyone misspell Fury Drone as Furry Drone

 

I made a youtube playlist of songs that may have inspired mission names (at least 50% is correct and seen by Speeder himself)


#1380 Meyerm

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Posted 09 June 2014 - 08:26 PM

Prism towers can link together their beams to increase firepower, and tesla coil gets beefed by tesla troopers. I don't recall the railgun tower having a unique trait. It should, though.






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