we need map revealer or we will play again and again and again
then get nervous then explode it's so killing to waste the whole day repeating mission like hammer to fall
Edited by sinfulslave, 15 September 2014 - 03:05 AM.
Posted 15 September 2014 - 12:03 AM
we need map revealer or we will play again and again and again
then get nervous then explode it's so killing to waste the whole day repeating mission like hammer to fall
Edited by sinfulslave, 15 September 2014 - 03:05 AM.
Posted 15 September 2014 - 07:21 AM
like hammer to fall
hehe, thanks!
I think a map revealer would go a bit too far.
Making the missions easier would be a proper first step, as is done in BR2.
If people still complain about the difficulty afterwards we could consider it.
FinalOmega: APYR 3.0 Map Editor
Mental Omega mission coder
Posted 16 September 2014 - 06:14 PM
i have already finished it scan the map how
There is a revealing already for BR2 in Hammer To Fall, once you capture the Airfield on start, you will be able to scan a map every few minutes.
i have already finished this missions , but how could i do that, BR2?
Posted 16 September 2014 - 08:12 PM
You mean the map scanning? In BR2 after you capture the Airfield you'll get the Spy Sat support power.
Posted 16 September 2014 - 10:25 PM
actually i didn't understand how where could i get it ? i used spies to reveal map
that is not in the mission i played is there another version of mo3
Edited by sinfulslave, 16 September 2014 - 10:35 PM.
Posted 17 September 2014 - 06:36 PM
i LOVE THIS MOD. The first soviet mission is awesome, jsut trying to take on the whole map with only tesla troopers and conscripts. Good city fight!
And you can capture the allied outposts too. I actually took over (almsot) the whole map before finally linking up with the main soviet base. Eventually the paradropped conscripts choked every inch of the map.
I cannot wait till we can use the map editor for these missions, so a mod can be made where normal people can actually play these missions on easy. Currently we need to grow too more heads to pay attention to everything. It's just impossible. Maybe all missions should be made coop somehow.
Most importantly, it's not fun. I play a mission literally for HOURS, because I do not have lightning reflexes and superpowers, I'm a slow player by default, then I lose due to a single mistake, and I just lose the will to even load up the game again. This is not fun, this is not rewarding. You can say that "at the end, you feel more satisfied", and I say "hell no, the journey counts more than the end". If I want be satisfied at the end, I rather have sex than playing this game. And this just makes me sad, because the potential of this mod is incredible, and for me personally, lost potential is the most painful thing in the world.
wow. normal people? what the fuck man. These missions are perfectly normal. And everyone's got lightning reflexes and superpowers. YOu jsut gotta tune into them, muhahahaaa. I like the allied coop mission, the one with the navy base and the land base. You gotta coordinate to win!
Most of the missions in vanilla RA2 were glorified skirmish matches, build your base and kill the other base. bor-ing. Now we've got awesome tactic missions, with the limited options available - take it one step at a time with your small task force. The best way is to inch them up one cell at a time, then maybe pull back as you notice the enemy units coming for you. You can't just wander around.
Make sure to use all the keyboard shortcuts to win.
I've been playing on normal and its intense, every single mission is intense. THe skirmishes with normal AI are also intense. The online play is INTENSE
IN TO THE TENSE! FUCK YEAH, congrats on a hell of a mod. Is too bad theres a couple whiners posting here. I bet you there are way more people who do the missions and love 'em too - they just don't post about how much they like the mod, they probably don't have a forum account.
Question, what exactly changes when switching the difficulty? What is the difference between easy, normal, and mental? Is it a mission to mission specific changes, scripts and stuff?
My main question is the overall differences. The way I see it, Easy should be no problem, normal is the "expected" challenge, as in good fun, but you BETTER, watch your shit - no fucks up allowed.
And then mental requires you to be, actually, good - at this game, in every aspect of the term, good. Like, really good.
Edited by DoMiNaNt_HuNtEr, 17 September 2014 - 08:06 PM.
Posted 17 September 2014 - 10:43 PM
Unlike 2.0, 3.0 has a lot of differences when it comes to difficulty levels of the missions. For example money amount differs, amount of objects enemy has or you get, additional crates in strike force missions, sometimes even certain parts of the missions are skipped on easy to make them.. well, easier.
Posted 18 September 2014 - 01:17 AM
is there a hotkey to activate the repair mode for the whole base
like comptuer does ?
Posted 18 September 2014 - 10:50 AM
No there isn't. You'll have to make do with it like the rest of us have been for the past 10+ years.
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
Posted 18 September 2014 - 08:55 PM
^^ Its possible to code in, but its a bitch. So ya'll gotta keep on "clickitty-click-clicking" till the moment you win (or die, same difference, they both contain sweet release). At least you don't have to click as much as starcraft - thank FUCK for the almighty sidebar.
If you suffer from carpal tunnel syndrome, smoke ALOT of weed, and drink something. You don't have to drink too much (most people are panzies and can't handle their alcohol, they are definitely NOT, "european". Descendants of christian protestants that still cling to abstinence [abstaining from, you know, the good shit] really grind my gears, and I have alot of well oiled gears - stop protesting you weaklings and open up, unleash your inner awesomeness or whatever you may have. I'm pretty sure you have inner awesomeness, and not just whiney complainy pants), just a few of beers, or couple of glasses of wine, or a mixed drink or two, or jsut pure straight up shots you know, whatever. But smoking weed eases up the joints in your fingers, wrist, etc. So always have weed. Other drugs are optional.
Solarios, you better be paying attention. These commando missions that solaris and that other guy with the WH40K avatar and some other whiners hate, think of them missions like this - Its like Diablo style top down view god commander of things role playing. You have a task force that CAN defeat the odds. You must be careful though. Get immersed into the map, the mission. Find out what needs to be done, and stand on your tippy toes. You need to be a fucking acrobat and bounce between what needs to be done, and what needs to survive. Scope out a plan, then DO IT. QUIT. FUCKING. WHINING.
Still, it'll be nice to have Boris actually do something for BR2.
You know what I'd love to see done in that first soviet mission? More background soviet forces tango-ing with the allies. Like, more Kirovs moving forward and blowing shit up. Make this mission like a huuuuuuge concrete jungle gym of a mission, with the allies and soviet forces clashing together constantly, but then YOU, the player has control over the elite few soldiers and when YOU manage to break into an allied outpost, the mission progresses, the AI controlled soviet forces push further, the allied forces recieve some reinforcements at their key locations so that the AI soviets wont stomp them to death, and you still have to cut through yourself.
think MASSIVE. CITY. ASSAULT. MAYHEM.
As of right now, the mission is fun as hell, but their aint too much ambience in the background, save for some garrisoned allied soldiers and police forces, plus a couple of paradropped conscripts (AI controlled) and a few Kirovs moving up. Still a fun mission, but it has so much freakin coding potential (tedious, tedious coding potential ) well I guess I'm running out of words
Edited by DoMiNaNt_HuNtEr, 18 September 2014 - 09:11 PM.
Posted 18 September 2014 - 09:38 PM
FIRST SOVIET MISSION the allied capture all the buildings you have to destroy the whole city :( who put that scenario what is so amusing in that?! you oblige me to leave the mission
Edited by sinfulslave, 18 September 2014 - 09:38 PM.
Posted 18 September 2014 - 11:13 PM
what a sinful slave. And you have a horrible grasp of the language.
Posted 19 September 2014 - 04:40 AM
hmmm if u speak another language which is n't ur first language you will probably make mistakes
i speak in the way i understand . i have no time to improve my english . it is not our matter .
Edited by sinfulslave, 19 September 2014 - 04:42 AM.
Posted 19 September 2014 - 08:43 AM
^^ Its possible to code in, but its a bitch. So ya'll gotta keep on "clickitty-click-clicking" till the moment you win (or die, same difference, they both contain sweet release). At least you don't have to click as much as starcraft - thank FUCK for the almighty sidebar.
If you suffer from carpal tunnel syndrome, smoke ALOT of weed, and drink something...... But smoking weed eases up the joints in your fingers, wrist, etc. .....
http://mentalomega.c...tech_structures
In BR2 there will a new tech building called Tech Maintenance Center that rapidly repairs building within the support power's radius. Hopefully that will kind of help you with avoiding clicking like crazy and avoid dealing with your debilitating carpal tunnel.
BTW hopefully one day cannibus will be legalized worldwide, seriously that herbal plant has been known to cure many ailments including cancer, yet it is still illegal in a lot of countries which is a crime against humanity.
Still, it'll be nice to have Boris actually do something for BR2.
He's dead. Boris was killed in the first soviet mission.
i have some question about skirmish if u don't mind because iam confused
i thought there was no apocalypse but by chance after infiltrating into some tech bases i found it among tanks also virus
could u tell me what i get after infiltrating in every tech base in brief.
The last three infantry units in the pages of these links are the set of stolen tech infantry for these three factions:
Allied: http://mentalomega.c...nfantry#ccomand
Soviet: http://mentalomega.c..._infantry#civan
Epsilon: http://mentalomega.c..._infantry#cyuri
The last vehicle in the pages of these links are the stolen tech vehicle for these three factions:
Allied: http://mentalomega.c...d_units#ahvybot
Soviet: http://mentalomega.c...viet_units#apoc
Epsilon: http://mentalomega.c...silon_units#dev
and also if there is a way to get 2 of troops that u could only get one of it
Heroes cannot be cloned. It's like that so Epsilon won't be overpowered with 2 heroes.
and why boris attack is changed that way really sucks
Boris is the same as he always been in the first soviet mission that he is featured in.
If you are talking about Morales(who uses the same voxel as Boris), his purpose in combat is really different from Boris. Rather than ripping apart infantry and vehicles alike with the rapid rate of fire of his modified AKM (that purpose in combat has been given to Tanya with her advanced laser rifle) Morales can snipe an entire row of infantry and has the ability to snipe and kill the driver of Tier 1 and Tier 2 vehicles so you can use engineer or Hijacker to capture the empty vehicles. Also like Boris he has the ability to destroy buildings from afar by calling a MiG airstrike with a laser pointer.
Edited by MrFreeze777, 19 September 2014 - 08:48 AM.
Posted 19 September 2014 - 10:03 AM
Morales(who uses the same voxel as Boris)
LOL.
1) it's not a voxel.
2) it's a recolor - they don't look the same.
Try harder.
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
Posted 21 September 2014 - 08:07 AM
Can a mod move the recent posts to suggestions/balance feedback topics? We're going off topic about Co-Op around here anyway. :/
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
Posted 20 October 2014 - 11:20 PM
If possible, please add map markers to some of the campaign missions (ex. "The Gardener" as just 1 example) to give the player a general idea of what direction to go - or if nothing else please use more text-notifications to let the player know where/where not to go.
This ends up making some of the missions too much about trial and error rather than real challenge since the player has no way of avoiding deaths other than just remembering where the enemy units are from the last failed attempt at the mission. I'd also say that increasing the line of sight of the player's units in some of the "commando style" units would be a plus.
Also some of the missions don't end even when key units are lost (ex. "The Gardener" mission is impossible if you lose the Guardian GI unit, but the mission doesn't end if it dies - and the player has no way of knowing this on the first run through).
Posted 21 October 2014 - 09:14 AM
Posted 21 October 2014 - 04:04 PM
If possible, please add map markers to some of the campaign missions (ex. "The Gardener" as just 1 example) to give the player a general idea of what direction to go - or if nothing else please use more text-notifications to let the player know where/where not to go.
This ends up making some of the missions too much about trial and error rather than real challenge since the player has no way of avoiding deaths other than just remembering where the enemy units are from the last failed attempt at the mission. I'd also say that increasing the line of sight of the player's units in some of the "commando style" units would be a plus.
Also some of the missions don't end even when key units are lost (ex. "The Gardener" mission is impossible if you lose the Guardian GI unit, but the mission doesn't end if it dies - and the player has no way of knowing this on the first run through).
Usually major threats are revealed in time even on mental, but not everything has to be revealed. You should scout carefully. Certain units cease to be essential after you passed a certain part of the mission. In Gardener for example, if you clear those places first where GGI is needed and dies afterwards, you will still be able to finish the mission without GGI, because you aren't going to need it anymore. If it were a critical unit and died, but you no longer need it, you'd imagine how frustrating that can be. There are other ways of doing a mission, but most times it worths more to restart than continuing in a rather painful and unforgiving way.
Edited by Petya, 21 October 2014 - 04:04 PM.
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