Nicely done Focus Shift. I have finished this mission on Easy and Normal and did not know it was even more chaotic on Mental. Great Mision!
UprisingJC's Mental Omega v3.0 Videos - Online matches, COOP and Singleplayer Campaigns(Normal and Mental Difficulties)
#121
Posted 16 January 2014 - 06:51 PM
#122
Posted 16 January 2014 - 06:59 PM
Nicely done Focus Shift. I have finished this mission on Easy and Normal and did not know it was even more chaotic on Mental. Great Mision!
We should punch lovalmidas for making this difficult mission .
Edited by UprisingJC, 16 January 2014 - 07:04 PM.
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#124
Posted 17 January 2014 - 04:19 AM
4.2v2 match 2
Teamed up with Petya against demented and Lovalmidas - first match.
5.2v2 match 3
Teamed up with Petya against demented and Lovalmidas - second match.
Those were good matches, I have to say. My team made quite a lot of strategic mistakes in the first match against you (and Petya).
- Demented's style of play here (shifting the majority of his base to my natural) leaves his side very vulnerable to an early rush. While I have a team of Opus tanks and a ready-to-place Gattling Cannon to defend his natural (which worked against a SEAL rush. Ha.), it wasn't enough to hold (besides, my tanks ain't the fastest and I was a lot more focused on Petya). In the end, losing his natural in this particular map forced him to gather resources from my natural.
- I made no attempt to regain that lost natural (now that I see your POV, I don't think I can manage it either). Coupled with the fact that demented has to take ore from my natural, that leaves me with very few resources to collect. I was already pwned by Petya before you even came to knock on my side door, because towards the end 50% of the time my production queue is stalled from a lack of credits.
- Despite knowing the loss of a natural will result in a 50% reduction of my team's resources, I continued to attempt my tech rush (partly because I suck at HQ T2). In the end, my economy cannot even support a few units of T3.
- I forgot that Demented does not scout the enemy base even though I played with him for quite a few times. The whole match had your base completely shrouded from my team. Now that I see what was going on in your base, I would have used a different tactic. I would also have prepared better against your rush against Demented's natural. For one, I would have stationed my troops in more to center of the map to threaten to counter-rush your base (and built more troops for that purpose).
- I did not fully utilize HQ's speciality - stealth, well enough. I sent a Driller to Petya's base and would have wreaked havoc there (I think it was 3 engineers inside). They would have captured his battle lab (he was preoccupied). Then guess what? I forgot about it. xD Also, I left my team of Shadows lying around in a corner (preparing to snipe Siegfried when Mirages are away), but I left them alone too. While I was fighting a losing battle against Petya, your attack force ran into those Shadows, and because those Shadows weren't ordered to prioritize Siegfried, they tried to take on Mirages, and were decimated without any loss on your side. HQ is still one of my weakest subfactions. xD
We did somewhat better for the second one, because we are much more aggressive (Demented is quite an aggressive player, I was most supporting him with armor and AA and opening multiple fronts with my MCV. Petya held well at the south entrance, and you have two superweapons. If Petya didn't lose connection it could still have gone either way (either we win by sheer economy, or you win by a few well placed superweapon strikes on a few key structures).
I have also realised.... China with Chimera Cores can really make a nasty surprise.
Edited by lovalmidas, 17 January 2014 - 04:20 AM.
#125
Posted 17 January 2014 - 05:09 AM
4.2v2 match 2
Teamed up with Petya against demented and Lovalmidas - first match.
5.2v2 match 3
Teamed up with Petya against demented and Lovalmidas - second match.
Those were good matches, I have to say. My team made quite a lot of strategic mistakes in the first match against you (and Petya).
- Demented's style of play here (shifting the majority of his base to my natural) leaves his side very vulnerable to an early rush. While I have a team of Opus tanks and a ready-to-place Gattling Cannon to defend his natural (which worked against a SEAL rush. Ha.), it wasn't enough to hold (besides, my tanks ain't the fastest and I was a lot more focused on Petya). In the end, losing his natural in this particular map forced him to gather resources from my natural.
- I made no attempt to regain that lost natural (now that I see your POV, I don't think I can manage it either). Coupled with the fact that demented has to take ore from my natural, that leaves me with very few resources to collect. I was already pwned by Petya before you even came to knock on my side door, because towards the end 50% of the time my production queue is stalled from a lack of credits.
- Despite knowing the loss of a natural will result in a 50% reduction of my team's resources, I continued to attempt my tech rush (partly because I suck at HQ T2). In the end, my economy cannot even support a few units of T3.
- I forgot that Demented does not scout the enemy base even though I played with him for quite a few times. The whole match had your base completely shrouded from my team. Now that I see what was going on in your base, I would have used a different tactic. I would also have prepared better against your rush against Demented's natural. For one, I would have stationed my troops in more to center of the map to threaten to counter-rush your base (and built more troops for that purpose).
- I did not fully utilize HQ's speciality - stealth, well enough. I sent a Driller to Petya's base and would have wreaked havoc there (I think it was 3 engineers inside). They would have captured his battle lab (he was preoccupied). Then guess what? I forgot about it. xD Also, I left my team of Shadows lying around in a corner (preparing to snipe Siegfried when Mirages are away), but I left them alone too. While I was fighting a losing battle against Petya, your attack force ran into those Shadows, and because those Shadows weren't ordered to prioritize Siegfried, they tried to take on Mirages, and were decimated without any loss on your side. HQ is still one of my weakest subfactions. xD
We did somewhat better for the second one, because we are much more aggressive (Demented is quite an aggressive player, I was most supporting him with armor and AA and opening multiple fronts with my MCV. Petya held well at the south entrance, and you have two superweapons. If Petya didn't lose connection it could still have gone either way (either we win by sheer economy, or you win by a few well placed superweapon strikes on a few key structures).
I have also realised.... China with Chimera Cores can really make a nasty surprise.
In the 2nd match we lost because we didn't extend our base and the sub-ore fields were taken control of by you and demented.
As for demented's play style, I've had a few matches with him, mostly in the opposite team. What I've found is that he relies on infantries more than on vehicles, so factions that doesn't have good anti-infantry ability may feel a lot of pain against him as he'll throw a lot of infantries at you.
#126
Posted 17 January 2014 - 05:40 PM
So I met Speeder a few hours ago for the first time on CnC net and of course had 4 matches(one of them disconnected...) with him.
1st match - 2v2
Speeder played as the United States and took control of this match all the time.
Those Stormchildren kept hunting for my miners, making me unable to just focus on dealing with Ultra7, the Latin Confederation player in this match. The air superiority overwhelmed my team though.
This match lasted 1 hour as I didn't want to surrender that easily even though I had already known that I got no chance to win. Speeder seemed to still have enough funds in the late part of this match while I had no more money to stand against him.
After a while I asked him for an one-on-one match.
I got overwhelmed again LOL.
Speeder just showed up to stand against the opinions about the U.S subfaction being weak. IT'S NOT.
Edited by UprisingJC, 17 January 2014 - 06:47 PM.
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#127
Posted 17 January 2014 - 05:57 PM
AS Discord server: https://discord.gg/7aM7Hm2
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
#128
Posted 17 January 2014 - 09:38 PM
Provided the US player is pro, he *will* see your jets coming (only Stormchilds are radar invisible), and send the very fast Strykers against you. It will provide a little challenge to outrun Strykers with those planes.
US excels at such harassment, and its mobility can ensure that its army can defend its entire base perimeter from attacks (China is a better defender, but a flank on a large base will hurt China a lot more than it would do to the US; the EMP is really its saving grace in such situations).
EDIT: Also, jets are very fragile. Uprising lost the 1v1 because he did not place his AA army/defences to cover his miners at all, allowing Speeder to snipe his miners on at least four counts with minimal losses.
Edited by lovalmidas, 17 January 2014 - 09:40 PM.
#129
Posted 18 January 2014 - 12:00 AM
Edited by mevitar, 18 January 2014 - 12:01 AM.
(◉ ᗝ ◉)
#130
Posted 18 January 2014 - 03:27 AM
Jets are broken? You can try doing the same thing against US with Harriers and (maybe) Black Eagles.
Provided the US player is pro, he *will* see your jets coming (only Stormchilds are radar invisible), and send the very fast Strykers against you. It will provide a little challenge to outrun Strykers with those planes.
US excels at such harassment, and its mobility can ensure that its army can defend its entire base perimeter from attacks (China is a better defender, but a flank on a large base will hurt China a lot more than it would do to the US; the EMP is really its saving grace in such situations).
EDIT: Also, jets are very fragile. Uprising lost the 1v1 because he did not place his AA army/defences to cover his miners at all, allowing Speeder to snipe his miners on at least four counts with minimal losses.
Does that mean that how Speeder plays the U.S can't be applied to other subfactions such as E.U and P.F, which also own jets.
I've never been that reliant on stationary defenses though.
I wasn't able to track speeder's airfocre movement all the time as they wouldn't appear on the radar.
Anyway...it's my first time to get pwned VERY HARD by an Allied player in 1v1 on CnC net though...
#131
Posted 18 January 2014 - 04:56 AM
Does that mean that how Speeder plays the U.S can't be applied to other subfactions such as E.U and P.F, which also own jets.
I've never been that reliant on stationary defenses though.
I wasn't able to track speeder's airfocre movement all the time as they wouldn't appear on the radar.
Anyway...it's my first time to get pwned VERY HARD by an Allied player in 1v1 on CnC net though...
The jet-centric strategy can be used for other subfactions too. During the less-closed beta stage, I once beat mevitar in a 2v2 by rushing and harassing him with 4 Black Eagles (I think that match was streamed - in fact I think I did a Yunru-in-Borillo attack in that same stream. My strategy was a gamble that worked, somehow), and then Norio. The EA and PF, however, while having better armored jets, fare less well than Stormchilds against prepared foes, for the following reasons:
(1) Stormchilds is the fastest moving buildable unit in the entire game. The only few entities that are faster would be the Soviet Spy plane. Even a good defender (like you) will find it a challenge to surround the jets while they are in the air. In contrast, Harriers and Black Eagles are considerably slower, making it harder to avoid danger.
(2) You just mentioned that you "wasn't able to track speeder's airfocre movement all the time as they wouldn't appear on the radar". Harriers and Black Eagles have no such advantage. So a sneak attack against someone who pays attention to the minimap will almost immediately elicit an immediate response.
(3) The US land force, while not strong, is fast enough to keep you on your toes, forcing you to pull your Thors, Archons and Rocketeers into your army to deal with the perceived threat (that's why you need stationary AA to help you watch your flank). In a way, Speeder is not really engaging your army (the US army is not that formidable against concentrated forces), but opening up holes in your defence for the jets to snipe a few miners. In other words, he essentially has an army in being. EA and PF are slower and more expensive to mass. They face a slightly greater challenge to threaten people without actually attacking.
(4) The US does not need a heavy investment on defences; its swift mobilized army, the Mercury Strike, and its paradrop powers can ensure they can react quickly from a considerable distance (or counter-attack) and lead the opponent to think "Oh no! My army is intercepted", and retreat. Perhaps to enhance that effect, he deploys GAP Generators so you won't dare to venture into the unknown. EA and PF needs to put more resources into its army, leaving a smaller airforce, and much longer time to hit that critical number (~5 jets) to be of significant threat. In the 2v2, to break into your base, Speeder chose not to use his army, but to base-crawl his way into your base (if not for Ultra7's Confed forces, you might have won that siege using a Lightning Storm on that base and follow up immediately with your army.).
The key weakness to a jet-centric army is that the Airforce command center and the airfields, all static targets, must be protected. It forces the US to not go on a risky tank rush, and do some limited camping, which the US is not suited to do (Speeder lost all his tanks and planes, less the Aeroblazes and one Abrams, in your final attack during the 1v1. And he had numerical superiority, jets and the GAP Generator in his favour). I daresay Speeder lost more (in terms of cost) than you did in that direct encounter.
Of course, you didn't just lose to jets. You got pwned by sneaky Tanya too. Your ally got pwned by a tank rush. Notice also that Speeder avoids direct contact with your army (you had the physical center of the map, but you don't have full map control because US' mobility greatly ignores that).
One of Speeder's unofficial hobby is to pwn people very hard when he is not using an online match to test something.
If by "broken" you mean "sending jets is a near-sure kill now", then yes, they got broken.
It takes 5 jets to kill a miner in one run. One jet costs $1200 to $1400. They are as effective as a spam of Wolfhounds - slow to accumulate but carries great firepower once critical mass is reached. They are more fragile than Wolfhounds though, and it takes some good micro skills to ensure their safety. And blasting their airport will cost the victim ~$5k.
But lol, I still remember my match against you a long time ago in the closed beta. I thought that it was your teammate I was facing. So, I risked it and did a Black Eagle rush, sniping out halftracks one at a time. Surprisingly, it worked. xD
Edited by lovalmidas, 18 January 2014 - 04:57 AM.
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#132
Posted 18 January 2014 - 12:53 PM
I will have more for you....
Looking forward to it.
#133
Posted 21 January 2014 - 08:08 AM
Recently I've been uploading more than 10 videos. I'm only posting a few of them here.
You may visit my playlist for other online match videos.
https://www.youtube....Kwo5VBipXhg47Yp
1.UprisingJC v.s Lan-Vn 2nd match
This match shows stopping enemy dogs from coming to my base. It depends on what map you're on. In this map, there are only 3 entrances to the base so it's not hard to stop the enemy attack dogs from scouting your base, especially for the Allied faction.
2.UprisingJC v.s liNEr [TMG]
I had teamed up with this guy 2 times before having this 1v1 match with him.
The early warhawk rush sort of surprised me.
3.UprisingJC & Speeder v.s Admiral Pit & Ordos
Teamed up with Speeder for the first time.
Edited by UprisingJC, 21 January 2014 - 08:10 AM.
#134
Posted 22 January 2014 - 07:56 PM
It may sound dumb, but can you make a walkthrough for the MO2 missions too? I'd really appreciate it.
#135
Posted 22 January 2014 - 08:00 PM
It may sound dumb, but can you make a walkthrough for the MO2 missions too? I'd really appreciate it.
Mental Omega 2.0? I had already done it before MO 3.0 was released, but I only did Allied and Soviet's.
https://www.youtube....feature=mh_lolz
Edited by UprisingJC, 22 January 2014 - 08:01 PM.
#136
Posted 22 January 2014 - 08:43 PM
Oh didn't know that. Well I only need the Allied and the Soviet campaigns because I did the Epsilon one.
#137
Posted 26 January 2014 - 04:02 PM
Haven't posted here for a while.
Gonna post a few videos here.
1.Soviet 9th Mission - Road to Nowhere on Mental Difficulty
Almost got fucked by the Zephyrs.
2.An U.S mirror match with Zaker
I could have been in big trouble at the beginning of the match as I didn't expect that Zaker would send 4 G.Is to occupy the building near my base.
Besides, his paratroopers did make some trouble to me.
3.A 4-man FFA match against demented, lovalmidas and Ultra7
Both lovalmidas and I saved our prepared Nuclear Missile and Lightning storm. I wasn't sure what was on lovalmidas' mind, but I saved my own SW for a long time so as to see what he was gonna do. If he had attacked me with the nuclear missile, I would had retaliated with my lightning storm right after he did that to me.
4.A 4-man FFA match on the game mode: King of the hill
My first time to try this game mode.
This one is also streamed by DoomHammer today.(http://www.twitch.tv...ans/b/498236777, starting at 5:53)
Besides, I just did something cruel to a lion and this was seen by Doomy...
I killed a lion with a Crazy Ivan planting a bomb on it and Doomy just noticed this!
"This is FUCKING CRUEL!"
5.A 4-man FFA match on the game mode: Unholy Alliance
Same, this was also the first time for me try this mode and of course it was also streamed by Doomy.
I didn't do anything special in this match, except Chronoshift + Iron Curtain combo.
(http://www.twitch.tv...ans/b/498236777, starting at 39:25)
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#138
Posted 01 February 2014 - 06:10 AM
It's been a while since I posted in this thread though...
1v1 against Seraphinexx
Jafreiteris v.s Toveena
1v1 against Toveena
#139
Posted 04 February 2014 - 10:22 AM
Do you have a vid of you using one of the Epsilon factions (against a human player)?
#140
Posted 04 February 2014 - 11:58 AM
Do you have a vid of you using one of the Epsilon factions (against a human player)?
Not yet. I don't know much about how to use Epsilon and I haven't planned to main any of the sub-faction from Epsilon yet.
If I have to pick one in the future, I may choose Headquarters.
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