Well, I suppose for the purpose of this thread, we include both tactical shenanigans and strategic play as 'strategy'. WW didn't really admit that their Real-Time Strategy is quite more tactical than strategy.
I agree that experience with the game usually gets to win a lot, because such people are much faster in thinking up counterstrategies, and are generally quite better in tactical microing. During our testing phases we have sort of verified that each individual unit, as well as some combinations, is counterable by any subfaction. Still, because each subfaction has its own... characteristics, certain units work better then others.
Since earlier on, we had some 'discussion' on Russia vs PsiCorps / Headquarters, I thought I can share some thoughts too. Starting with PsiCorps:
Russia vs PsiCorpsRussian strategies
Generic:
- Rule the air! PsiCorps are great at map control, with Mind Control and amphibious focuses. But PsiCorps have a lousy airforce (yay Invader). PsiCorps will most likely pwn the waters late-game anyway, and their only amphibious AA is Libra. Just don't get ambushed by Piranhas.
- The cream of the PsiCorps is at the Tier 3 level. Make the Pandora Hub a priority target. Or better, prevention is cure.
- Note that Russia can be sneaky too. After all, Yuri was once there. Use your Stalins Fist and Rhino drops to sneak up on those sneaky bastards!
T1:
Massed Tsivils can do decent against Brutes with a small amount of micro. You don't need a lot of them since the PsiCorp airforce is minimal.
Rhino rush won't do well if your enemy has scouted you; Archers are very cost-effective tank killers.
Terror Drones against Driller rushes. You might want some detectors to alert you if your enemy knows how to distract drones (it is good against Shadow Ring too).
T2:
Borillo and Ivan rushes are risky but can offer great rewards if you can delay PC's build to Tier 3. Stop once you see a Pandora Hub
You might want to get to Tier 3 quickly.
T3:
Tank Drop immediately followed by an Iron Curtain works wonders.
Tesla Cruisers, Volkov and charged Tesla Coils are great for defence against Mind Control. 2 Tesla Cruisers for every Mastermind or Epsilon Elite, no less.
SCUDs only against units of lesser or distracted players, otherwise they are solely for siege.
No one can really stop Wolfhound spam, like... really. Add a Kirov or two to soak up damage from Gehennas of a panicking player.
vs Brute spam: Desolators, massed Pyros, Drones, Volkov and Chitzkoi, Wolfhounds
vs Masterminds: Wolfhounds, Volkov, Flak-Trooper spam (works well against a Mastermind-Magnetron combo too; PsiCorps does not have a subfaction-specific infantry killer). Using Tesla Cruisers is risky since they can EMP each other.
vs Libra: (on land) Drone spam (about 1.5 for every Libra/Libra Clone, microing Libra to target different Drones at once is impossibru), Chitzkoi, (on water) Wolfhound spam, Borillo, if you want to you can annoy her with SCUDs (Y U SO ANNOYING
)
vs an amphibious strike force of Maruaders, Magnetrons, Elites and Libra: Wolfhound spam (watch out for any possible Piranhas), (on land) Drone spam (despite its railgun, Maruaders usually have difficulty getting two fast drones in its line of fire unless their commander is superb at micro. Also, they don't have an amphibious repair vehicle. Use Chitzkoi at your own risk (parasites die on water).
), SCUDs and Hammer Turrets if you are desperate.
vs Gehennas: SCUDs (better range, they can't harm you, and even if the enemy micros them, that already means he can't micro something else), any land-based unit (depending on its escorts). For every Gehenna, 3-4 Wolfhounds can already obsolete it. And Wolfhounds can deal with other threats too.
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PsiCorps strategies:
Generic:
- Rule the waves. Your subfaction is dedicated to the waters. You have an amphibious tank, an amphibious siege engine, amphibious infantries(T1: dog, T2: Dunerider, T3: Elites), and an amphibious heroine. You just lack an amphibious MCV.
- Get your Tier 3 up quickly. Meanwhile you can work on killing the enemy's Tier 3. or Tier 2, depending on how well you like Borillos.
- Force Russia to invest in anti-air with your Invaders. You have little airforce and you can't MC an airforce, and a good enemy knows this. Annoy him anyway.
- Get map control. Many of your units are faster and even amphibious, great for interception. This way you can also hinder Russia's mobility.
- Use your Libra Clones and Shadow Ring to maximize Libra to the fullest. She is the best all-round heroine against land, water and air, and has good mobility, range and decent firepower. It is almost like Yuri made the entire subfaction her support.
- Do not ever let Russia amass a large army! Russia and China love big armies, and you don't have to give them what they love. MAKE THEM HATE YOU MUAHAHAHAHA.
T1:
Archers are great for anti-tank defence, and can do slightly decent against Drones too.
You might want to get to T3 quickly.
T2:
Brute spam is an option - you can rush them or defend against typical Soviet rushes.
Dogs / Dunerider against the occasional Ivan.
You might want to get to T3 quickly.
T3:
Upgrade your Pandora Hub, and defend it.
Libra, go go go, Libra. Meanwhile, Cloning Vats.
Get Epsilon Elites once Cloning Vats is done.
vs Tank Drop: Epsilon Elites, Brutes if you are out-teched. Try to spot where the Tank Drop will land so you do not need to spend too much on defence. Get three (or more) elites there quickly and prepare to wall up structures if your enemy is prepared to do a Iron Curtain combo.
vs any Russian Navy: Epsilon Elites, Libra, (don't waste your fragile navy if you got better amphibious units around
)
vs Wolfhound Spam: Prevention is the key. Your game is pretty much over if your enemy masses more than 25 of these, since they can obsolete Gehennas by shooting their aircraft in one go. But Wolfhounds are expensive and slow, so you have plenty of time. Otherwise, try to maximize your chances with Gattling Cannons and Archers (Archers are good but even slow Wolfhounds outrun them). Since your enemy can build SCUDs and Pyros for those, you are screwed anyway.
vs Volkov: Libra has greater range and is faster, Magnetron can immobilize him, Invaders, Brute spam (only when immobilized). Don't send vehicles against him.
vs Chitzkoi: Get a repair stinger for your vehicles, or... shoot from water. Parasite logic cannot target Libra while she is on lava... erm, water.
vs SCUDs: Screw AA; that only works until Volkov comes in. And it's not cost-effective. Use Libra (deploy when cloaked with Shadow Ring works wonders, especially when there are no detectors), Maruaders and Lashers (if there are no Tesla Cruisers). Brute + Elites spam is good too.
vs Tesla Cruisers, Rhino army: Magnetrons, then Masterminds / Elites. Libra can do decent too (though slowly). Otherwise Brute spam ( ut note they can simply run away).
vs Desolator: Masterminds / Elites, Don't use Elites when they have terrain advantage (e.g. cliff). Libra (decent micro needed), Invaders.
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I can't really say PsiCorps is a lot stronger than Russia. PsiCorps can only get strong by map control and thievery - which is to get strong Russian units with them. Granted, PsiCorps has great unit combinations, but these combinations depends a lot on Tier 3. They don't have a very cost-effective anti-air against Wolfhounds (unless you count Piranha spam, which do not exist in some maps).
I won't say PsiCorps is weak either, considering that Soviets usually have difficulty sneaking up on vita structures in a base.