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Beta Revision 2: Proposed Changelog


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#501 Bernadiroe

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Posted 24 September 2015 - 11:25 AM

Is it possible to make it so that any units won't follow their targets automatically if they go out of their range? Like Blizzard tank for example, it will just follow if any aircraft went into its shooting range, then go out of its shooting range, then it will follow the aircraft, leaving its spot and end up lost somewhere and get killed.

 

Probably like, add a command to hold position, so that it will still shoot whenever enemies got into its range, but it won't follow them if they go out of its range and thus stay on their spot.

I do notice most ground/naval units won't follow ground enemies if they go out of range, but almost all ground/naval units which can attack air units will follow the air units.

 

Hopefully adding that kind of command is not a big burden tho. Maybe something that just make them immobilized until the command executed again on the said unit(s)?



#502 Solais

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Posted 25 September 2015 - 11:37 AM

Is the Perun Flagship still a thing? Haven't seen it in any playthrough videos yet.



#503 Com.Davanov

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Posted 20 October 2015 - 06:16 AM

Perun Flagship? What is this Perun Flagship?



#504 Atomic_Noodles

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Posted 20 October 2015 - 07:00 AM

Was to replace the Overcharge Support Power for Russia. Providing a constantly available Overcharge effect as long as you deployed it whenever you needed it on your Tesla Units.


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#505 Com.Davanov

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Posted 20 October 2015 - 07:10 AM

Ahhhhhhh..... Sounds handy.

EDIT: Errrr, what's going to happen to previous tech-steals?


Edited by Com.Davanov, 20 October 2015 - 07:16 AM.


#506 PurpleGaga27

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Posted 03 November 2015 - 09:06 PM

Any chance if I could try out a closed beta of the recent MO 3.0 revision 2? I noticed about a hundred bugs have been fixed in the last couple of years.






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