This is another example about James Bond's mission.
It is always enjoyable to certain extent, many time it starts easy enough but at some point it would get impossible to play.
Z49: Operation Killing Dragon or whatever
This is where I got stuck. Lupin can't proceed up here, because there are tons of patrol and nowhere to hide except going back down the ladder but it's impossible to do because every time he makes a move, a swarm of patrol with crazy long range view would come. As if it's it's not hard enough, another batch of patrol appears out of nowhere from the edge of the map. At this point, he had freed Driver and they had nowhere else to go. (see screenshot)
GB is badly injured (another frustration, in JB mission commandos almost always need to get ALMOST DEAD before they find first aid or meet other commandos because of very difficult interior and bad aim. There are two ways for him to go and both are impossible. He arrives at Paris map but the door and window is guarded. He is alone, badly injured, it's impossible to get the big patrol that has very short loop. The other way to to arrive near Lupin but it's the same situation, ladder, and the exit is guarded with many enemies nearby. (see screenshot)
Does it always have to be this way? Are these mission meant to be played by multi players only, or only those with God level of skill or those who are able to award their own inventories? Does the creator want this mission to be played at all? It drives me mad to get stuck after going that far almost every mission because they are supposed to be very good missions! GAH!
- Jeroen likes this