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Raptor6

Member Since 29 Oct 2012
Offline Last Active Yesterday, 01:09 AM

#1121497 Moh's Production

Posted by Raptor6 on 20 November 2022 - 12:31 AM

Hey all, so I finally, just recently start dabbling in modifying some bfme models, but only so much so since I'm still new to Blender and the art of modding in itself; and w3d and BIG.files are whole other animals for me to tame.

Never the less I was able to make some minor accomplishments in this virtual medium.

My first test flight was with trying to redesign the mumakil and make them look more like elephants than in the films and the games, apply re-sizing and re-shaping their ears and adjusting their facial tissue between the trunk and the tusks from the skull up.

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I should also note I intended to use the newer models more akin to the films, courtesy of the team behind Age of the Ring mod, but my directory just gave me the same vanilla game model despite it's file name saying "mumamakilnew_skn.w3d"

Like I said, the game files are pretty tricky and they don't like to cooperate with me




#1121342 Moh's Art

Posted by Raptor6 on 27 October 2022 - 04:24 AM

A rough design concept for a warrior troll of Angmar. I might ditch the shield.
 

 

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#1121333 Moh's Art

Posted by Raptor6 on 24 October 2022 - 03:03 PM

For the past year I've been brainstorming some redesigns for the mumakil/oliphaunts, making them look more like real elephants than we got in the films. So in this case I toyed with the idea there being more than one species so I thought of basing them off asian and african bush elephants. Which one of these looks better in your opinion?

mumak_redesign_2_by_moartproductions_df9
mumak_redesign_3_by_moartproductions_df9




#1121306 Moh's Art

Posted by Raptor6 on 21 October 2022 - 04:43 PM

Thanks, Pasidon.

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