Another C&C:Reloaded anniversary and as I commented in FaceBook few days ago here we have the "1.3" release instead of the "1.5" due the lack of free time. So no Tiberian Sun GDI campaign & other features I wanted include on the next major release of C&C:Reloaded (these new additions will have to wait for the previously mentioned "1.5" release). In addition, I also published the download links of the RA2 video pack and theme packs with its own installer in the main download page of the C&C:R website. After the installation go to the Addons tab and enable them.
The changelog isn't as big as the 1.0 release but I hope the AI is to your liking :-)
If you want improve the AI please do your feedback in this forum topic:
Lack of updates, I know, the reason is related to a map
After spending some weeks finding the reason of a strange bug related to tunnels in a GDI mission finally I got some divine inspiration and fixed it. I didn't ignore the bug & continued with other missions because it was produced by me after changing some parts of the mission 3 (Secure the UFO crash site) and the same parts should be changed in the mission 4 ("Defend the UFO crash site")... I'm happy to know that it was a FA2 map editor bug and not my lack of knowledge
Moreover, just for demo, here can be watched the first GDI mission:
Easy mission, is more to present the product than anything else. Fortunatelly GDI has a lot of sub-missions that will increase significally the number of playable single player missions in C&C:Reloaded (currently 53 from the original games in the 1.0 release).
If I don't publish anything new in december... I wish you Merry Christmas!
I released an update that fixes some problems of the initial 1.0 release. No graphical changes until the next major revision.
This is the list of changes: - Skirmish AI improvements. If all goes well I'll backport the changes into the single player missions. - Fixed bug in Survivor game mode that forced players to play with only the main unit (the repairer vehicle). - Now Nod Cyborg is affected by Chaos gas. - Fixed a mistake in the Psychic Dominator cameo. - Mirage Tank detection percentage (per individual unit) increased from 15%,5%,2% (hard, normal, easy) to 25%,20%,15%. This percentage is applied only when the Mirage tank is firing. - C&C:R Mod manager upgraded to the version 3.6.
If I don't change of idea the next major release would be targeted as "v1.5" & mainly will contain the TS GDI campaign, graphic changes/fixes & fixes of know problems, leaving the FS missions for a 2.0 release. (and don't report the save/load crash, isn't related to the mod thanks :-D )