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FS-21

Member Since 20 Jun 2003
Offline Last Active Yesterday, 05:30 PM

Topics I've Started

C&C: Reloaded 2.2.0

17 December 2020 - 05:08 PM

C&C: Reloaded 2.2 released with latest CnCNet support and tons of changes.

The most noticeable changes of this release are:
- Ares upgraded to the latest version 3.0.

- Added a new Yuri naval unit: Mini-Submarine. Early game unit for Yuri wich is capable to do Kamikaze attacks if emerges to the surface (deploy mode):

CnC_Reloaded_Yuri_Minisub.gif

- Added a new secret unit for the civilian Tech Lab: Nod Reckoner. Is based from the unit in TW: Kane's Wrath but with small changes: It is a vehicle that deploys permanently into an infantry bunker. In vehicle mode it can't carry soldiers:

CnC_Reloaded_Nod_Reckoner.gif

- Another secret unit for the civilian Tech Lab: Redeemer. A massive mech that shoot a powerful laser that split in multiple lasers when hits enemy vehicles. It has a pair of anti-air missile pods:

CnC_Reloaded_Nod_Redeemer.gif

- Bounty game option (not game mode). When you kill enemies you receive money.
- Meteors game option. Every few minutes meteors fall randomly in the map. Can be combined with the Ion Storms game option.
- Helipads can be used to sell aircrafts like the Service Depots.
- Now 5 units can be queued at once when shift-clicking the sidebar icon.

 

It can be downloaded in the downloads section:
http://reloaded.cncg...downloads&t=001

If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/


C&C: Reloaded 2.1.0

03 December 2020 - 12:02 AM

C&C: Reloaded 2.1 released with latest CnCNet support and tons of changes.

The most noticeable changes of this release are:
- Save / Load games fixes. Specially the missing name of some TS missions.

- Apocalypse tank replacement in the alternative Soviet tech tree.
Unlike the standard Apocalypse tank it has no air weapons. Enemy units that are being grinded can't move and/or attack.
Grinded mode produces money when the enemy unit is destroyed:
CnC_Reloaded_RA3_Soviet_Apocalypse.gif
 

- Nod receives naval anti-air support with the Hydra submarine.
It has 2 working modes: surface and submerged.
=> In the surface (default behaviour) it can hit ground and air targets with the twin missile pods.
=> When submerged it switch the missiles with waterproof missiles that function like torpedoes.
CnC_Reloaded_Nod_Hydra_Submarine.gif

 

- Added 2 units available at the civilian Tech lab:
-> Mobile EM-Pulse. The old TS:Firestorm unit with a portable EMP cannon. Until the charge is full it can't fire.
-> Guardian tank. When deployed it paints targets making them a 50% more vulnerable.
CnC_Reloaded_RA3_Guardian_Tank.gif

- Added the EMP Cannon for GDI and Nod. This Super Weapon has a limited attack range around the structure like in Tiberian Sun.

- Added the "Free for All" Game Mode. No alliances allowed.
- AI tweaks, fixes and improvements.
 

It can be downloaded in the downloads section:
http://reloaded.cncg...downloads&t=001

If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/


C&C: Reloaded 1.7.1

08 November 2020 - 08:54 AM

C&C: Reloaded 1.7.1 released with latest CnCNet support and tons of changes.
 

The most noticeable changes of this release are:
- Re-enabled fire propagation in explosion & trees like in Tiberian Sun. Fire can ignite trees nearby and thus over time spread like a wildfire until the affected trees are burn or the fire disappear.

TS_fire_in_CnCR.png

 

- New Ion Cannon for multiplayer games. The classic Ion Cannon is still used in the Tiberian Sun campaigns:

CnC_Reloaded_Super_Ion_Cannon-mi.gif

 

- Added the new alternative tech tree for the GDI, based on the Tiberium Wars vehicles with a Tiberian Sun skin:

CnC_Reloaded_TW_Dream_Team.gif

- Added a remake of the first mission from the RA1 campaign "It Came From Red Alert" with RA2 graphics. In the future it will change so now consider it as a (beta) challenge. For now, depending the difficulty you'll face that mission with any of these friends:

Ants_family.png

- Added the tool MapTool for making massive map conversions without the help of Final Sun/Final Alert 2 Map Editors with +90 profiles compatible with C&C Reloaded:

MapTool_with_90_profiles_for_CnC.png

- Allied artillery and the Nod experimental stealth harvester got new graphics.
- Added new Skirmish/Online Game option: "Disable Alternative Tech Trees". If set, it disables alternative tech trees, leaving available only the original tech tree of each faction.
- Added 49 new multiplayer maps
- More AI improvements.

 

It can be downloaded in the downloads section:
http://reloaded.cncg...downloads&t=001

If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/


C&C: Reloaded 1.6.0

02 July 2020 - 11:14 AM

C&C:Reloaded 1.6.0 released with latest CnCNet support and tons of changes.

The most noticeable changes of this release are:
- Yuri Bio Warrior and Repair Disk improvements & new skills: Bio Warrior softens armor & slowdown units a 50%. In the case of the Repair Disk (added in this release) it increases the armor temporarily a 100% while is being repaired.

CnC_Reloaded_new_unit_skills.gif

 

- Some balance changes like the new attack delay of the Psychic Tower:

CnC_Reloaded_Psychic_tower_charg.gif

- New units for detecting stealth vehicles for RA2 factions and disabling enemy radars when they are in range: The Radar Jammers

In the case of the Soviets:
CnC_Reloaded_soviet_radar_jammer.gif

 

In the case of the Allies
CnC_Reloaded_allied_radar_jammer.gif

 

- Reworked Nod Super Weapons, disabling the Tiberium Shower and leaving a vitaminized version of the Chemical Missile as replacement.
- New game mode "Blind Assault" based on the Assault game mode but that the shroud that covers all the map regenerates in an instant making you "blind" and forcing you to explore.
- More explosions that weren't ported in previous versions and animations from Tiberian Sun were adjusted in size & ported.
- More AI tweaks.

 

It can be downloaded in the downloads section:
http://reloaded.cncg...downloads&t=001

If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/


C&C: Reloaded 1.5.3 (minor update)

12 June 2020 - 12:17 PM

C&C:Reloaded 1.5.3 released with minor AI teaks and 2 new (old) game modes:
- Assault
- Capture The Flag.

 

Capture%20The%20Flag%20game%20mode.png

 

In both modes the player's base will have a flag that must be protected at all costs because if it is destroyed (Assault) or captured (Capture The Flag) the player loose.

Only the Capture The Flag game mode needs online/LAN for playing.

Currently there are 19 adapted maps of these modes but more maps will be adapted in the future.

Full download available at:
https://www.moddb.co...c-reloaded-v153
 
If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/