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#1 Guest_Cmdr_*

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Posted 08 July 2005 - 07:51 PM

Hi,
i have downloaded your public beta and i love your mod

but i have founded some bugs:

1.The AI often builds the Tech Power Plants.

2. Two times I played Allied on the map Urban Rush, i couldnt build a Tech Center.

3. Infantry doesnt hurt when walking over Tiberium.

Sorry for my bad English :p

#2 Speeder

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Posted 08 July 2005 - 07:54 PM

Ad1. FS-21 already explained it in previous posts.
Ad2. Well, if GDI and Nod Tech Centers use Force Shield, they will be disabled with Superweapons on, I hope that FS-21 enabled Force Shield in standard, without sw games.
Ad3. Afaik, it is not implemented in Reloaded, though nearly PERFECTLY possible.

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#3 Guest_Guest_*

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Posted 08 July 2005 - 08:06 PM

Ah, I hope your can fix it.

An other one:

I was Allied and found a Nod MCV in a crate.
I build the Hand of Nod but couldnt build the Light Infantry

An question:

Is it possible, to have different logos for each site in the buy menu?
That half Nod/half Sowjet-Logo is terrible!

#4 Speeder

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Posted 08 July 2005 - 08:08 PM

Ad1. Dunno about this.
Ad2. Well, I think that version which uses Rock Patch will enable it, but FS-21 announced that it will be expansion-only.

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#5 Guest_2-of-omega_*

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Posted 08 July 2005 - 08:57 PM

I got the following bugs...

1. when I build banshees with NOD, the game crashes.

2. I can't see any types of vehicles, there are no skins for them...

neither @ yuri, nor @ NOD
but If I was attacked by SOWJETS or by ALLIED I was able to see their vehicles.

a little bit, confusing...

fope for help.

#6 FS-21

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Posted 09 July 2005 - 12:56 AM

Hi,
i have downloaded your public beta and i love your mod

but i have founded some bugs:

1.The AI often builds the Tech Power Plants.

2. Two times I played Allied on the map Urban Rush, i couldnt build a Tech Center.

3. Infantry doesnt hurt when walking over Tiberium.

Sorry for my bad English  ^_^

<{POST_SNAPBACK}>


Thanks by the opinnion & to post bugs ;)

1. Isn't the same building & it was used to build both powerplants of each couple of sides due to the game limitations (GDI & Allies, Nod & Soviets... these 2 must share the same powerplant but looks ugly to see an AI GDI with an allied powerplant & an AI Nod with a Soviet Powerplant ;)), I said that before in the FAQ in this forum :)

2. What game mode you played? because is a bit strange.

3. True, because the AI will not use that feature in RA2 to heal infantry & I wanted balance it doing mutants/cyborgs a self-heal skill, but exist a method to do that tiberium hurt/heal infantry but like I said the AI will not know that thing.

Ah, I hope your can fix it.

An other one:

I was Allied and found a Nod MCV in a crate.
I build the Hand of Nod but couldnt build the Light Infantry

An  question:

Is it possible, to have different logos for each site in the buy menu?
That half Nod/half Sowjet-Logo is terrible!

<{POST_SNAPBACK}>


I'll revise that but I think that was a residual bug that I made I made in the past by the 2 light infantries that exist in the game (with the difference that GDI & Nod has different cameos but only I wanted show 1), if nobody will say nothing against enable the 2 infantries at the same time (but in reality are the same unit) then I'll fix that in the next update & modify a bit the GDI light infantry colours like in a TS mod that now I can't remember the name but was a nice detail.

I got the following bugs...

1. when I build banshees with NOD, the game crashes.

2. I can't see any types of vehicles, there are no skins for them...

neither @ yuri, nor @ NOD
but If I was attacked by SOWJETS or by ALLIED I was able to see their vehicles.

a little bit, confusing...

fope for help.

<{POST_SNAPBACK}>


These 2 questions can to have a shared answer... what type of download you made, the .zip version or the full mod download from the Mod Manager?

And yes like Speeder said exist the Rock Patch that could solve some "side limitations" but currently can be added a 4º side (C&C:R has a 5º) & I preffer prepare to launch a RP version of the mod as C&C:R addon/expansion.

Edited by FS-21, 09 July 2005 - 01:00 AM.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

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#7 Guest_2-of-omega_*

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Posted 09 July 2005 - 05:09 PM

the zip...
where did I get the full mod manager?

#8 Mr. Darkness

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Posted 09 July 2005 - 05:17 PM

If a fifth side could be added and directly supported by a patched executable, that would make the mod much less buggy. Also, it would allow for the GDI and Nod sides to use their own graphical resources instead of sharing the ones used by the Allies and Soviet Union.

#9 Crazy Carl

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Posted 09 July 2005 - 06:34 PM

As has been said before, there will be a Rock Patch version of the mod eventually. It will be an add-on pack. You see, some people like to play online, and Rock Patch often causes IEs. Others want a less buggy skirmish play. So it will be an add on.

#10 Guest_2-of-omega_*

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Posted 09 July 2005 - 06:47 PM

So what have I to download, or to do, now?

Is there any way to see the vehicles of NOD & GDI ?

#11 Guest_Guest_*

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Posted 09 July 2005 - 07:00 PM

So what have I to download, or to do, now?

Is there any way to see the vehicles of NOD & GDI ?

<{POST_SNAPBACK}>


I got two other big bugs.
- When the super weapon of NOD is finished, and loaded, and I want to kill something... target and start it, the game freezes.

I can't play a TS or FS Map... he says everytime, there are not enough place for players to play it.

I think I do something wrong, by copying the files, but I don't know what.

I copied them into the folder of C&C-RA2 and into the Folder C&C-RA2\RELOADED\

#12 FS-21

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Posted 09 July 2005 - 09:06 PM

the zip...
where did I get the full mod manager?

<{POST_SNAPBACK}>


Mod Manager is included in the zip file of C&C:R & a full mod download from the Mod Manager is basically delete all the mod files (except the mod manager) & to use the mod update option but I deactivated the download of only this file until the next version of MM because I want to do some modifications and a couple of fixes.

Are you sure that you not have residual mod files from otehr mods? I have been reported a similar problem & was caused by mod files from another mod in the same RA2 folder that cause these strange errors.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

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#13 Guest_Guest_*

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Posted 09 July 2005 - 09:53 PM

the zip...
where did I get the full mod manager?

<{POST_SNAPBACK}>


Mod Manager is included in the zip file of C&C:R & a full mod download from the Mod Manager is basically delete all the mod files (except the mod manager) & to use the mod update option but I deactivated the download of only this file until the next version of MM because I want to do some modifications and a couple of fixes.

Are you sure that you not have residual mod files from otehr mods? I have been reported a similar problem & was caused by mod files from another mod in the same RA2 folder that cause these strange errors.

<{POST_SNAPBACK}>


I didn't installed a mod before, so I didn't installed a older version of this modification.

I run RA2 - Yuri 1.000
Windows 2000

#14 Guest_Cmdr_*

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Posted 09 July 2005 - 10:08 PM

It could help, when you patch your Yuri to 1.001

#15 FS-21

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Posted 10 July 2005 - 04:39 AM

I run RA2 - Yuri 1.000

This is your problem, you runs mods without updating the game to the YR 1.001 (read the FAQ pinned in this forum that I had the FTP link of the RA2/YR updates) & cause all type of strage errors.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

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#16 Guest_Cmdr_*

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Posted 10 July 2005 - 12:53 PM

to the bug with the non-buildable Tech Center:

When you play a normal Skirmish game with Superweapons on -
Nod/GDI vs Allied and Nod/GDI has build the Tech Center yet, Allied couldnt.
This is a very bad bug, i hope you can fix it.

Other Bugs:
The Nod Tiberium Shower doesnt often hit the target.

GDI AI player has build Allied Refinery and Chrono Miners in my last game.

#17 FS-21

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Posted 10 July 2005 - 01:00 PM

Can you tell me the map you played to get this strage thing?
if isn't an official map could be that the map can to do this this modification then should not be a C&C:R problem, only the map but if this map not had these bug then we can investigate better if exist a mistake in the code.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

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#18 Guest_Cmdr_*

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Posted 10 July 2005 - 01:06 PM

It was the offical map Alamo and Urban Rush.

#19 Guest_Guest_*

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Posted 10 July 2005 - 01:09 PM

Ad2. Well, if GDI and Nod Tech Centers use Force Shield, they will be disabled with Superweapons on, I hope that FS-21 enabled Force Shield in standard, without sw games.

<{POST_SNAPBACK}>


Allied could build the Tech Center when Nod/GDI hasnt.
But when Nod/GDI has, Allied couldnt

#20 Speeder

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Posted 10 July 2005 - 01:22 PM

I knew that this bug will appear, though I wasn't sure if FS-21 didn't fix it yet. GATECH, NATECH and YATECH are specially traited by the game, DisableableFromShell set to yes in superweapons disables buildings from the tab (like Nuke Silo or Curtain), but this doesn't affect the YR Battle Labs. GDI and Nod Battle Labs are not hardcoded, so game traits them in the same way like the superweapon structures. The only way to fix it is to enable Force Shield always. (DisableableFromShell=no). As for Nod/GDI Tech Center built and unavailability (however you SPEIL it) of Allied one - I have no clues.

The Tiberium Shower is just a paradrop, so AI drops it randomly. It may be dropped in the center of your base (which in RA2 is stupid movement) but sometimes, it can be dropped outside enemy base.

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