Bugs founded!
#1 Guest_Cmdr_*
Posted 08 July 2005 - 07:51 PM
i have downloaded your public beta and i love your mod
but i have founded some bugs:
1.The AI often builds the Tech Power Plants.
2. Two times I played Allied on the map Urban Rush, i couldnt build a Tech Center.
3. Infantry doesnt hurt when walking over Tiberium.
Sorry for my bad English
#2
Posted 08 July 2005 - 07:54 PM
Ad2. Well, if GDI and Nod Tech Centers use Force Shield, they will be disabled with Superweapons on, I hope that FS-21 enabled Force Shield in standard, without sw games.
Ad3. Afaik, it is not implemented in Reloaded, though nearly PERFECTLY possible.
#3 Guest_Guest_*
Posted 08 July 2005 - 08:06 PM
An other one:
I was Allied and found a Nod MCV in a crate.
I build the Hand of Nod but couldnt build the Light Infantry
An question:
Is it possible, to have different logos for each site in the buy menu?
That half Nod/half Sowjet-Logo is terrible!
#5 Guest_2-of-omega_*
Posted 08 July 2005 - 08:57 PM
1. when I build banshees with NOD, the game crashes.
2. I can't see any types of vehicles, there are no skins for them...
neither @ yuri, nor @ NOD
but If I was attacked by SOWJETS or by ALLIED I was able to see their vehicles.
a little bit, confusing...
fope for help.
#6
Posted 09 July 2005 - 12:56 AM
Hi,
i have downloaded your public beta and i love your mod
but i have founded some bugs:
1.The AI often builds the Tech Power Plants.
2. Two times I played Allied on the map Urban Rush, i couldnt build a Tech Center.
3. Infantry doesnt hurt when walking over Tiberium.
Sorry for my bad English
Thanks by the opinnion & to post bugs
1. Isn't the same building & it was used to build both powerplants of each couple of sides due to the game limitations (GDI & Allies, Nod & Soviets... these 2 must share the same powerplant but looks ugly to see an AI GDI with an allied powerplant & an AI Nod with a Soviet Powerplant ), I said that before in the FAQ in this forum
2. What game mode you played? because is a bit strange.
3. True, because the AI will not use that feature in RA2 to heal infantry & I wanted balance it doing mutants/cyborgs a self-heal skill, but exist a method to do that tiberium hurt/heal infantry but like I said the AI will not know that thing.
Ah, I hope your can fix it.
An other one:
I was Allied and found a Nod MCV in a crate.
I build the Hand of Nod but couldnt build the Light Infantry
An question:
Is it possible, to have different logos for each site in the buy menu?
That half Nod/half Sowjet-Logo is terrible!
I'll revise that but I think that was a residual bug that I made I made in the past by the 2 light infantries that exist in the game (with the difference that GDI & Nod has different cameos but only I wanted show 1), if nobody will say nothing against enable the 2 infantries at the same time (but in reality are the same unit) then I'll fix that in the next update & modify a bit the GDI light infantry colours like in a TS mod that now I can't remember the name but was a nice detail.
I got the following bugs...
1. when I build banshees with NOD, the game crashes.
2. I can't see any types of vehicles, there are no skins for them...
neither @ yuri, nor @ NOD
but If I was attacked by SOWJETS or by ALLIED I was able to see their vehicles.
a little bit, confusing...
fope for help.
These 2 questions can to have a shared answer... what type of download you made, the .zip version or the full mod download from the Mod Manager?
And yes like Speeder said exist the Rock Patch that could solve some "side limitations" but currently can be added a 4º side (C&C:R has a 5º) & I preffer prepare to launch a RP version of the mod as C&C:R addon/expansion.
Edited by FS-21, 09 July 2005 - 01:00 AM.
C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!
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#7 Guest_2-of-omega_*
Posted 09 July 2005 - 05:09 PM
where did I get the full mod manager?
#8
Posted 09 July 2005 - 05:17 PM
#9
Posted 09 July 2005 - 06:34 PM
#10 Guest_2-of-omega_*
Posted 09 July 2005 - 06:47 PM
Is there any way to see the vehicles of NOD & GDI ?
#11 Guest_Guest_*
Posted 09 July 2005 - 07:00 PM
So what have I to download, or to do, now?
Is there any way to see the vehicles of NOD & GDI ?
I got two other big bugs.
- When the super weapon of NOD is finished, and loaded, and I want to kill something... target and start it, the game freezes.
I can't play a TS or FS Map... he says everytime, there are not enough place for players to play it.
I think I do something wrong, by copying the files, but I don't know what.
I copied them into the folder of C&C-RA2 and into the Folder C&C-RA2\RELOADED\
#12
Posted 09 July 2005 - 09:06 PM
the zip...
where did I get the full mod manager?
Mod Manager is included in the zip file of C&C:R & a full mod download from the Mod Manager is basically delete all the mod files (except the mod manager) & to use the mod update option but I deactivated the download of only this file until the next version of MM because I want to do some modifications and a couple of fixes.
Are you sure that you not have residual mod files from otehr mods? I have been reported a similar problem & was caused by mod files from another mod in the same RA2 folder that cause these strange errors.
C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!
[ Discord ] [ ModDB ] [ YouTube Channel ] [ Telegram Channel ] [ Official Forums@Revora ]
#13 Guest_Guest_*
Posted 09 July 2005 - 09:53 PM
the zip...
where did I get the full mod manager?
Mod Manager is included in the zip file of C&C:R & a full mod download from the Mod Manager is basically delete all the mod files (except the mod manager) & to use the mod update option but I deactivated the download of only this file until the next version of MM because I want to do some modifications and a couple of fixes.
Are you sure that you not have residual mod files from otehr mods? I have been reported a similar problem & was caused by mod files from another mod in the same RA2 folder that cause these strange errors.
I didn't installed a mod before, so I didn't installed a older version of this modification.
I run RA2 - Yuri 1.000
Windows 2000
#14 Guest_Cmdr_*
Posted 09 July 2005 - 10:08 PM
#15
Posted 10 July 2005 - 04:39 AM
This is your problem, you runs mods without updating the game to the YR 1.001 (read the FAQ pinned in this forum that I had the FTP link of the RA2/YR updates) & cause all type of strage errors.I run RA2 - Yuri 1.000
C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!
[ Discord ] [ ModDB ] [ YouTube Channel ] [ Telegram Channel ] [ Official Forums@Revora ]
#16 Guest_Cmdr_*
Posted 10 July 2005 - 12:53 PM
When you play a normal Skirmish game with Superweapons on -
Nod/GDI vs Allied and Nod/GDI has build the Tech Center yet, Allied couldnt.
This is a very bad bug, i hope you can fix it.
Other Bugs:
The Nod Tiberium Shower doesnt often hit the target.
GDI AI player has build Allied Refinery and Chrono Miners in my last game.
#17
Posted 10 July 2005 - 01:00 PM
if isn't an official map could be that the map can to do this this modification then should not be a C&C:R problem, only the map but if this map not had these bug then we can investigate better if exist a mistake in the code.
C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!
[ Discord ] [ ModDB ] [ YouTube Channel ] [ Telegram Channel ] [ Official Forums@Revora ]
#18 Guest_Cmdr_*
Posted 10 July 2005 - 01:06 PM
#19 Guest_Guest_*
Posted 10 July 2005 - 01:09 PM
Ad2. Well, if GDI and Nod Tech Centers use Force Shield, they will be disabled with Superweapons on, I hope that FS-21 enabled Force Shield in standard, without sw games.
Allied could build the Tech Center when Nod/GDI hasnt.
But when Nod/GDI has, Allied couldnt
#20
Posted 10 July 2005 - 01:22 PM
The Tiberium Shower is just a paradrop, so AI drops it randomly. It may be dropped in the center of your base (which in RA2 is stupid movement) but sometimes, it can be dropped outside enemy base.
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