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#61 Allied General

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Posted 20 July 2005 - 09:17 AM

the nuke siren can be easily renable with report on launch anim
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#62 FS-21

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Posted 20 July 2005 - 09:25 AM

Nobody can hear the Nuke Siren? I can't remember if I can hear the siren (I preffer think in other things in the battle :dry:) could be that by error I disabled the sound (but then I don't know the reason to disable) :-/

Edited by FS-21, 20 July 2005 - 09:26 AM.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

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#63 Guest_Guest_*

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Posted 20 July 2005 - 05:02 PM

The .exe file witch names Mod Manager ist corrupt!!
When i whant to start, it shows only an error!

<{POST_SNAPBACK}>


What does .net-framework mean??

#64 Crazy Carl

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Posted 20 July 2005 - 09:17 PM

It's another bit of microsoft programming. Just one more thing for programs to be dependant on.

#65 Phe0n1x

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Posted 01 August 2005 - 02:21 PM

There's two three errors that I found in v0.99b2

1. (I was the Allies) A Yuri chaos drone did its thing to a GDI Titan and it attacked me but my units did't attack back

2. this bug was in the original TS so i don't know if you can fix it: when you make a NOD unit (infantry or tank) and your primary structure is a GDI baracks or warfactory the unit still comes out of the NOD building (it works the same way the other way around)

3. unlimited Mammoth MK 2's (ive got 5 right now)

Edited by Phe0n1x, 01 August 2005 - 02:31 PM.


#66 FS-21

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Posted 01 August 2005 - 02:36 PM

1. Only exist 3 differences in the Titans compared with standard tanks:
* Locomotor (how they move in the battlefield)
* Turret (Titan not have turret, only the barrel)
* Is a SHP unit (2D unit like infnatry & buildings)

If the problem is one of the 3 cases then is a little bug of the RA2 Game Engine.

2. Isn't a bug, I modified the prerequisites to force the use of the barracks (Nod barracks have Radiactive/Tesla weapons to the soldiers? No then is required to be trained in the Soviet barracks) & the same idea is adapted to the War Factories (& to solve any possible graphic bugs with the GDI/Nod War Factories when a Hover vehicle like Kirovs & Hinds is built).

Edited by FS-21, 01 August 2005 - 02:36 PM.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

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#67 Guest_Guest_*

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Posted 01 August 2005 - 02:39 PM

I think the Mammoth MK2 should be unlimited.
It cost very much and is very slow.
It is not unstoppable!

Other thing:

There should be a sound, when Ion Cannon and Nod Pyramid is build.

#68 Guest_Guest_*

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Posted 01 August 2005 - 02:41 PM

And why did the Sound tell me, "Airstrike ready" when the Ion Cannon is ready?
There should be the sound of TS, "Ion Cannon is ready".

(Sorry for Doublepost) :lol:

#69 FS-21

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Posted 01 August 2005 - 02:54 PM

I think the Mammoth MK2 should be unlimited.
It cost very much and is very slow.
It is not unstoppable!

Other thing:

There should be a sound, when Ion Cannon and Nod Pyramid is build.

<{POST_SNAPBACK}>


MMK2 is unlimited by the reasons that you said. An example is the Battle Fortress & the "Hit & Run".

And why did the Sound tell me, "Airstrike ready" when the Ion Cannon is ready?
There should be the sound of TS, "Ion Cannon is ready".

(Sorry for Doublepost)  :lol:

<{POST_SNAPBACK}>


Because In RA2 not exist "Ion Cannon" or "Tiberium" voices from EVAs ("Air-strike Ready" is a mix of separated EVA words to the 3 EVAs)

If you ask "why not use EVA & CABAL voices? then because they not have RA2 words (is more limited).

Edited by FS-21, 01 August 2005 - 02:56 PM.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

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#70 2-of-omega

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Posted 03 August 2005 - 07:30 AM

99b2 is great!!!

I played yesterday the 0.99b1 and it's crashed as the B2 bombers crashed.
after this, I updated to 0.99b2 and it's stabil until I got masses of yuris disks ..
4 x 30 Disks 1 x 10 transport disks.
And conquered all enemy tech & construction yards.
After this "assimilation"... I tested every building and special weapon ^^.

Just a little suggestion...
Why does Yuri just have one special weapon anymore?
I never played yuri before in Reloaded, but I missed the mutation weapon a little bit.

#71 VK

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Posted 04 August 2005 - 04:00 PM

Because when only playing with the TS sides, people can still turn it on.  There is still an option availible.

<{POST_SNAPBACK}>


I think that "ShotGame" option must work normaly
I my mod "CDA forces" for Yuri's Revenge
(Not yet publish)
It problem fix.
How?
I using GAMEMD.EXE version 1.1001
(Created by me which suport this option for ALL Sides!

I anybody interesting ,send me to email

Sorry for my bad english :p
-CnCVK
My site here: http://www.vk.cncguild.net - RP / NP / ETS / TOOLS.
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#72 FS-21

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Posted 04 August 2005 - 08:24 PM

Because when only playing with the TS sides, people can still turn it on.  There is still an option availible.

<{POST_SNAPBACK}>


I think that "ShotGame" option must work normaly
I my mod "CDA forces" for Yuri's Revenge
(Not yet publish)
It problem fix.
How?
I using GAMEMD.EXE version 1.1001
(Created by me which suport this option for ALL Sides!

I anybody interesting ,send me to email

Sorry for my bad english :)
-CnCVK

<{POST_SNAPBACK}>

RockPatch :p

Edited by FS-21, 04 August 2005 - 08:25 PM.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

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#73 Painkiller

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Posted 04 August 2005 - 09:07 PM

What? i got the rock patch installed how does this help C&C Reloaded?

#74 FS-21

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Posted 04 August 2005 - 10:36 PM

The last RockPatch version 1.06 was released on Renegade Project Forums until he returns from his vacations (Then will launch the patch in the official website... that isn't updated yet with the new version).

Includes interesting things to be added but to the unmodified C&C:R only can be used to random desert maps (TS maps) & to fix the "short game" problem.
I haven't decided how will be added but an idea is integrate into the C&C:R mod files the C&C:R expansion (a name need to be voted here) but enabling those files if the RP option into the Mod Manager is enabled (need to be studied how will be implemented in the menu.bat)

Edited by FS-21, 04 August 2005 - 10:50 PM.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

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#75 The Defender

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Posted 04 August 2005 - 11:22 PM

Just like to say that when I get back I will put this mod through its paces via my indepensible utility otherwise known as the INI Checker which will help find errors in coding - if any? Then once that is 100% it is test, test, test until my brain hurts so that when I report results it will only be big things as I should be able to smooth out any small problems ie Tech Tree
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#76 DCoder

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Posted 05 August 2005 - 04:46 AM

I think FS-21 can do that himself... after all, INI Checker is downloadable... although if he needs help, I'd rather look over his inis myself :)
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#77 The Defender

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Posted 05 August 2005 - 09:18 AM

I apologise for my over-eagerness but I can't wait to get this mod as I am on holiday at moment so have had to wait and watch it develop while I am 1000's of miles away. Not to suck up but your INI Checker is very useful however it doesn't tell you how to sort out the problems it finds
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I AM the future - Kane
Terminate ALL Biological Lifeforms - THE Defender

#78 DCoder

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Posted 05 August 2005 - 09:26 AM

Well, all the errors it can detect are obvious - typos. It tells you WHERE they are, so it should be pretty simple to fix them...
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#79 Hellraiser

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Posted 05 August 2005 - 02:33 PM

I found a bug, everytime the ai tries to attack me with superweapons, i get an internal error.

#80 2-of-omega

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Posted 06 August 2005 - 11:15 AM

I found a bug, everytime the ai tries to attack me with superweapons, i get an internal error.

<{POST_SNAPBACK}>

Please describe more, cuz that's never happend when the AI attacked me!

I FOUND A BUG

Please read carefully the whole...
I never get soldiers if I sell something,
but when I sell the Yuri Air Pad Stations I get one man...

I don't like this, either I get for every building Persons.

If I kill the AI's buildings and he sales the last standing... he won't get infantry for it...

perhaps this suxs a little bit...

This is a bug, isn't?

Happens in LAN matches...




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