MO 3.3 // Side 4 "The Foehn Revolt" - General Discussion
#2121
Posted 03 October 2017 - 06:51 AM
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#2122
Posted 03 October 2017 - 07:25 AM
Probably impact animations aren't played if zero overall damage is dealt
It is the case yes. I've found out when I tried applying the Quetzal Shield to other units (apparently they reduce firepower to 0.0)
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#2123
Posted 04 October 2017 - 07:40 PM
Are they completely useless?
#2125
Posted 05 October 2017 - 03:49 AM
I've been playing Foehn for like a year now, but I still have no idea what Buzzards spikes are good for.
Are they completely useless?
For now, the Buzzard spikes are best used in chokepoints, where enemy forces are forced to go through the spikes or wait until the spikes dissipate. Unfortunately, the spikes deal weak damage, and the Buzzards become unable to use their primary weapon for a while after they deploy the spikes.
#2126
Posted 05 October 2017 - 04:06 AM
Exactly this. The primary weapon long cooldown is the same kind of story as Vulture, Adepts, Yunru and basically everyone who has secondary weapon deploys. The spikes deal even less damage than if you walk yourself into a Tiberium field in Tiberian Sun/Dawn.
Better use the VHMGs all day than laying the traps
Edited by Handepsilon, 05 October 2017 - 04:07 AM.
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#2127
Posted 05 October 2017 - 02:00 PM
I'm hoping Buzzards get some kind of utility power, like a confusion bomb drop as a random example.
#2128
Posted 05 October 2017 - 05:24 PM
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#2129
Posted 05 October 2017 - 10:35 PM
That would make it strong vs. everything but buildings...basically Foehn's Wolfhound but Tier 2 and available to all Foehn subfactionsDrop M.A.D mines xD
#2130
Posted 06 October 2017 - 12:27 AM
hey guys i found this update 3.3.3 changelog leak
- Buzzards will now have subfaction specific deployables when pressing d
- Coronia Buzzards will now project a spinblade field
- Last Bastion Buzzards now drop MAD Mines
- Haihead Buzzards will now drop Megaarena projectors
- Fuck every other faction
#2131
Posted 06 October 2017 - 12:34 AM
haha if this is real, then wow....this is perhaps the most radical change out there to the Buzzard ever.
#2132
Posted 06 October 2017 - 02:55 AM
haha if this is real, then wow....this is perhaps the most radical and gamebreaking change ever.
FTFY
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#2133
Posted 06 October 2017 - 02:56 AM
You fool, as part of the team i can tell you none of those are real!
No, the real big change we're making is that we're removing the Allies, Soviets, Yuri, and Foehn. The new factions are going to be Arks and Darkers. Mental Omega is rebranding into a Phantasy Star Online 2 RTS.
Also we're adding more memes and anime. Expect new billboards, at least 35!
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#2134
Posted 06 October 2017 - 01:17 PM
#2135
Posted 06 October 2017 - 01:34 PM
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#2136 Guest_Chaplain5_*
Posted 11 October 2017 - 12:11 AM
I hope he tells us...
speedily.
#2137
Posted 11 October 2017 - 06:58 AM
#2138
Posted 11 October 2017 - 07:54 AM
Probably same artist? Project Phantom is also going to use the SHP used for Knightframe with different colorization
Afaik assets have been circulating around in various mods, so it shouldn't be much of a surprise if some mods' units are similar to MO. Speeder is also involved in TI, no?
I think what we're going to identify it depends on what mod/game sticks in our mind the most
Edited by Handepsilon, 11 October 2017 - 07:55 AM.
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#2139
Posted 11 October 2017 - 08:09 AM
That's the shp everything aforementioned is based on. The source 3d model is also available, which allows to easy recolor it, add details or change the weapon to fit the idea.
#2140
Posted 11 October 2017 - 08:43 AM
So it's a GI in an exosuit
But they were first made by China
Allied/Soviet in Foehn (re)confirmed
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