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MO 3.3 // Side 4 "The Foehn Revolt" - General Discussion


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#2101 BlackAbsence

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Posted 14 June 2017 - 09:22 PM

Ah, okay, we're going to play the counter game now. Now imagine Gehenna Platforms in the mix. Now say goodbye to that expensive remedy you had flying about. And on top of this, Psi Corps doesn't even need the Megnatrons because in an instant they can summon a giant megnetic beam from the sky, at will, which can turn things around pretty well for Psi Corps (given the circumstance, of course). You may be able to snipe a Desolator but sometimes you're unable to snipe a Megnitron. 

 

Am I wrong? Is that fair?


Edited by BlackAbsence, 14 June 2017 - 09:34 PM.

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#2102 Handepsilon

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Posted 14 June 2017 - 09:34 PM

You can't seriously ignore the fact that Magnetic Beam has a long cooldown compared to deploying Magnetrons in, and it can't be everywhere at once :v

And Diverbee has quite an impressive range.

And costs are easily counterable with Reprocessor

And considering PsiCorps is comprised of mostly utility and mind controller in their late arsenal...

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#2103 BlackAbsence

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Posted 14 June 2017 - 09:37 PM

You can't seriously ignore the fact that Magnetic Beam has a long cooldown

I wasn't ignoring the fact (That's just an assumption you made on your end): Sometimes it only takes an instant.

And Diverbee has quite an impressive range.

It's range is nothing compared to the Gehenna Platforms. And let's not forget clone-able Archers.

And costs are easily counterable with Reprocessor

Fair enough.

And considering PsiCorps is comprised of mostly utility and mind controller in their late arsenal...

?


Edited by BlackAbsence, 14 June 2017 - 09:57 PM.

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#2104 Tyhednus

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Posted 14 June 2017 - 09:40 PM

Given the power and invisibility of Syncronauts friendly fire seems fair, because you can just aim your units better at your target so they do not hurt them. Buzzard splash damage probably does not do a lot to t3 synced infantry, unless you have 10 or more buzzards. Shadrays do not hurt your own infantry if I remember correctly. For the rest just pay attention to what is happening. If your syncronauts still die from friendly fire, tough luck then.


Megaladons can perform much more terrifying feats than Magnetrons.I eliminated an entire foehn infantry army with 4 buffed ones. A magnetron stopping them seems fair to me. Not much different than emp, while being more avoidable. There is a always a chance aa is on the battlefield, but some good ol' micro can save your day. :p

#2105 BlackAbsence

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Posted 14 June 2017 - 09:53 PM

you can just aim your units better at your target so they do not hurt them.

You can't, with small structures. You'd need to pull the syncronauts away from their target after they apply their effect to circumvent their death that way.

 

EMP's a bit over powered too. I'm glad is was nerffed.


Edited by BlackAbsence, 14 June 2017 - 09:56 PM.

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#2106 Handepsilon

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Posted 14 June 2017 - 10:03 PM

I wasn't ignoring the fact: Sometimes it only takes an instant.


Cooldown, not deploy time

It's range is nothing compared to the Gehenna Platforms. And let's not forget clone-able Archers


Archers can't reach diverbees before they dive in iirc, and when they do, it's already too late. If Gehenna's such a problem, take some Raccoons company in while the Magnetron is busy. Or alternatively, take some Irritators/Deviators and confuse the Magnetrons. I dunno, there are a lot of things you can do in this situation.

?

Magnetrons, which is PsiCorps artillery that only serves to stop/slow units, Mastermind, which is the Monster Tank unit for PsiCorps that is basically multi mindcontroller on tracks. Basically aside from Gehennas, Tier 3 PsiCorps vehicles are more focused on turning the tides as opposed to directly dealing damages like other sunfactions. Only Tier 3 DPS they got is probably Libra and her clones, and you can guess how well they fare with FinAlize around.

And don't say Virus can counter the two. They can almost outheal the shots if they're not clumped together, an easy problem solved ny a quick press of X

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#2107 Handepsilon

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Posted 14 June 2017 - 10:05 PM

you can just aim your units better at your target so they do not hurt them.

You can't, with small structures. You'd need to pull the syncronauts away from their target after they apply their effect to circumvent their death that way.

EMP's a bit over powered too. I'm glad is was nerffed.
Lancers
... also, Force Firing ground is a thing.

Also, EMP is overpowered... what?

Edited by Handepsilon, 14 June 2017 - 10:07 PM.

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#2108 BlackAbsence

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Posted 14 June 2017 - 10:14 PM

Cooldown, not deploy time

That's what we were talking about, yeah. You act like I was talking about deploy time. Why would I be talking about deploy time? Where was it said anywhere that we were talking about deploy time?

Archers can't reach diverbees before they dive

They don't need to. Put your shit behind them : p

If Gehenna's such a problem, take some Raccoons company in while the Magnetron is busy. Or alternatively, take some Irritators/Deviators and confuse the Magnetrons. I dunno, there are a lot of things you can do in this situation.

Remember that this is Psi corps vs Haihead here.

you can guess how well they fare with FinAlize around.

You guys should nerf those two.

And don't say Virus can counter the two.

They can't counter them alone IF you stagger the shots, but if they both get shot and explode at the same time then, there you go, they're dead. It's hard to kill them regardless, but Viruses always help.


Edited by BlackAbsence, 14 June 2017 - 10:15 PM.

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#2109 BlackAbsence

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Posted 14 June 2017 - 10:16 PM

 Also, EMP is overpowered... what?

You may have not been EMP'ed enough times to understand? It's a pretty powerful support weapon.

Okay, let me ask this, what do YOU DO that makes EMP not much of a threat to you?

Does backwarp still work?


Edited by BlackAbsence, 14 June 2017 - 10:18 PM.

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#2110 Handepsilon

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Posted 14 June 2017 - 10:27 PM

That's what we were talking about, yeah. You act like I was talking about deploy time. Why would I be talking about deploy time? Where was it said anywhere that we were talking about deploy time?


Well you said sometimes instantly, while Magnetic Beam has like what, 1:30 or 2:00 cooldown time? It was an assumption

They don't need to. Put your shit behind them : p


Which leads to Archers dying before the Magnetrons and Gehenna follows


Remember that this is Psi corps vs Haihead here.


Yes, and last time I checked, Haihead gets Irritator after building Cyberkernel and gets Deviatress (sorry, was a typo) by Nabofiber Syncing Huntress

They can't counter them alone IF you stagger the shots, but if they both get shot and explode at the same time then, there you go, they're dead. It's hard to kill them regardless, but Viruses always help.


That's why I said press X :v. Fun fact, X is the scatter button that is the quick problem solving of AoE damage.

FinAlize has like 3 cells before their circle can't reach one another. Virus shot explosion only reach a cell. Do the math.

You may have not been EMP'ed enough times to understand? It's a pretty powerful support weapon.
Okay, let me ask this, what do YOU DO that makes EMP not much of a threat to you?
Does backwarp still work?


Oh, you mean that EMP

Scatter armors etc. Or if you're a Foehn, Nanofiber Sync makes you EMP impervious (or just install Raccoons around)

And yes, Backwarp still works.

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#2111 BlackAbsence

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Posted 14 June 2017 - 10:37 PM

Well you said sometimes instantly, while Magnetic Beam has like what, 1:30 or 2:00 cooldown time? It was an assumption

By "It only takes an instant" I meant to convey that things can change in an instant, so despite it having a cool-down or whatever it can be used situationally at the right time to do great effect, like EMP.

Which leads to Archers dying before the Magnetrons and Gehenna follows

I'm not gonna care about expendable (because clone-able) Achers dying to protect highly valuable equipment, especially when the tactic is inefficient for the opposing side. Dirverbees are mainly anti tank.

 Yes, and last time I checked, Haihead gets Irritator after building Cyberkernel and gets Deviatress (sorry, was a typo) by Nabofiber Syncing Huntress

You were talking about Desolators and stuff.

FinAlize has like 3 cells before their circle can't reach one another. Virus shot explosion only reach a cell. Do the math.

It's very situational, yeah : p hence the empathises on the IF

Oh, you mean that EMP

What other EMP could I be referring to? There's only one kind, the EMP kind. Okay, yeah, there's Yunru, Dragonflies, and the EMP structure.


Edited by BlackAbsence, 14 June 2017 - 10:39 PM.

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#2112 GuardianGI

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Posted 15 June 2017 - 07:03 AM

Wait a moment... Why the heck are you involving EMP when we were talking about PsiCorps vs HaiHead?
Also, if you are THAT afraid of magnetic beams/EMPs from nowhere, bring Raccoons already... Those can prevent support powers AND disable the weapons of targeted enemy vehicles, so...

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#2113 CLAlstar

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Posted 15 June 2017 - 07:35 AM

Or use Signal Jammer SP when you see enemy attempting to engage. It's pretty good at what it does.



#2114 Damfoos

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Posted 15 June 2017 - 07:54 AM

Also, if you are THAT afraid of magnetic beams/EMPs from nowhere, bring Raccoons already... Those can prevent support powers AND disable the weapons of targeted enemy vehicles, so...


Raccoons don't disable weapons, they decrease their damage to 0.00001% so they don't hurt anyone. It does work with Magnetrons when they attack buildings, but doesn't work with anti-unit magnetic beam because it doesn't apply damage but applies a speed debuff in a large area, which is not affected by Raccoon's damage modifier.

#2115 CLAlstar

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Posted 15 June 2017 - 08:22 AM

He means support powers Damfoos, not actual attack.



#2116 GuardianGI

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Posted 15 June 2017 - 08:26 AM

Actually, I meant both by accident, but the part on stopping EMP and Magnetic Beams still holds true though. In the worst-case scenario, He could also bring in Irritators to create an opening if they are needed, anyway...


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#2117 Tathmesh

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Posted 01 October 2017 - 07:59 PM

Playing through the campaign, I realised that the story isn't really that long. Personally, I play through the missions in this order: Allies 1, Soviets 1, Epsilon 1, Allied 2, Soviet 2, and Epsilon 2...and I think that's the "intended" order. 

 

This way, you have three missions with three factions occurring roughly at the same time, giving a sense of pacing. 

 

I'm hoping the Foehn campaign is long enough to justify it being the "finale" (OR MAYBE NOT, WHO KNOWS). 


Edited by Tathmesh, 01 October 2017 - 08:00 PM.


#2118 CLAlstar

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Posted 01 October 2017 - 08:05 PM

It's not really an intended order. There was somewhere timeline of Act 1, the one for Act 2 was not created.



#2119 Handepsilon

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Posted 02 October 2017 - 12:08 AM

Epsilon first mission in both acts start their respective acts. Epsilon last mission ends the first act.

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#2120 Bernadiroe

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Posted 03 October 2017 - 05:37 AM

 

Also, if you are THAT afraid of magnetic beams/EMPs from nowhere, bring Raccoons already... Those can prevent support powers AND disable the weapons of targeted enemy vehicles, so...


Raccoons don't disable weapons, they decrease their damage to 0.00001% so they don't hurt anyone. It does work with Magnetrons when they attack buildings, but doesn't work with anti-unit magnetic beam because it doesn't apply damage but applies a speed debuff in a large area, which is not affected by Raccoon's damage modifier.

 

Wait, I thought Raccoons actually disable weapons since you can't see on-hit visuals that normally happens right? Like Tesla Bombs from Kirov will drop, but there's no on-hit effect, as if the bomb dropped and then...gone. If there's actual damage, even microscopic, there will be on-hit visuals, right?

 

 

Shadrays do not hurt your own infantry if I remember correctly.

They can't hurt ANYTHING friendly, even when you try to force-fire. But they are pretty good obstacle-cleaners tho~ like trees and lamp posts.






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