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MO 3.3 // Side 4 "The Foehn Revolt" - General Discussion


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#1081 Solais

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Posted 06 December 2016 - 09:13 PM

Yeah can't really do anything but wait now.



#1082 Kirov_Fury

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Posted 07 December 2016 - 07:50 AM

The main site, moddb page has been silent like for more than a month now. What's the project been up to recently ? If the release is not going to be within 2016 there is no need to hide it :D

#1083 Damfoos

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Posted 07 December 2016 - 08:15 AM

Well, here's your update then.

promoA_2016.png

#1084 Solais

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Posted 07 December 2016 - 11:21 AM

Huh, what's that Epsilon unit. Doesn't seem to be the Wormqueen.

 

Also I just realized that APC-like Foehn unit looks like it came from Aliens.



#1085 Damfoos

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Posted 07 December 2016 - 11:41 AM

Is that a Wormking? :p

Maybe a new Epsilon super unit (since it stands at the same position M.A.D.M.A.N does, except on the opposite side)?

#1086 Wayward Winds

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Posted 07 December 2016 - 11:46 AM

Heh, look at that M.A.D.M.A.N. at the back, just waiting to go off...

 

I wouldn't be surprised if we don't get confirmation of Foehn's origins in the next release, given that there won't be any actual Foehn missions involved.  The redone Act 1 missions and some of the new Act 2 missions might give us hints, but I expect the MO team is going to troll us by keeping it under wraps for as long as possible.

 

Actually, if the Foehn campaign doesn't start until beyond the point that v3.3 will reach, then that sorta lends credence to the idea that it will be the final one, and effectively an Act 3 campaign.  And that whatever Yuri and anyone else wants to think, it's the Foehn who decide how things lie when all the dust finally settles.



#1087 Solais

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Posted 07 December 2016 - 01:30 PM

I wonder if that unit is the Reptoir...



#1088 yunru the gundealer

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Posted 07 December 2016 - 05:33 PM

I wouldn't be surprised if we don't get confirmation of Foehn's origins in the next release, given that there won't be any actual Foehn missions involved.  The redone Act 1 missions and some of the new Act 2 missions might give us hints, but I expect the MO team is going to troll us by keeping it under wraps for as long as possible.

i feel like this would backfire on them, a lot of people are waiting to hear how the foehn came to be.



#1089 Chrono Stormer

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Posted 07 December 2016 - 08:34 PM

I wonder if that unit is the Reptoir...


I tried searching for it with the same way I found the Gharial but it didn't lead to anything. It's possible though, despite our limited knowledge

#1090 yunru the gundealer

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Posted 07 December 2016 - 08:46 PM

random crackpot theory i had (no clue if anyone else thought of this)

 

what if fabarr_b was a barracks that lets you make the loom effected units at a higher cost?



#1091 Chrono Stormer

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Posted 07 December 2016 - 08:49 PM

...That does make a lot of sense

#1092 yunru the gundealer

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Posted 07 December 2016 - 10:49 PM

...That does make a lot of sense

i think by that far into the game just using the loom wouldn't have too much effect, outright training the upgraded forms could help keep fohen inf strong later into the game, but thats my reasoning, who knows *shrug*



#1093 Chrono Stormer

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Posted 07 December 2016 - 10:55 PM

It does bring up the question of how long the Nanofiber Sync charge time is, and its cost. Still want to see a Foehn AI match like the ones made a while ago,too

#1094 yunru the gundealer

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Posted 07 December 2016 - 11:59 PM

well i'm guessing its a mid-game weapon, so likely 2000-3000$? and i think its gonna be a three minute wait.

and if its a early game weapon then it could be 4 minute and then the loom-barracks mix idea would work even more, as most of the loom units are likely mid-late game units, the loom-barracks is gonna most likely be late game, so early game you can grab late game units, and late game you can make them without need of the loom (and the loom would still help as its gonna likely cost less then just making them)



#1095 Chrono Stormer

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Posted 08 December 2016 - 12:46 AM

I did make a list of everything we know regarding Foehn, in case anyone wanted to look over the faction without going through the forum pages or unit showcases. Feel free to beautify it or add anything I forget; I've most likely missed something:

Information regarding The Foehn Revolt:

Origins:  Most likely Kanegawa/China/SteinsTech alliance post-Epsilon takeover

Faction emphasis: Heavy defense, wind control, expensive but unmatched units for small strike teams

Known infantry:
-Knightframe (Starting anti-infantry/air soldier)
   ->Kingsframe (Implosion cannon)
-Lancer (Sonic anti-tank infantry)
   ->Railgunner (long range plasma railgun)
-ENGINEER WOOOO YEA BOI
-Huntress (combat medic and hijacker)
   ->Deviatress (Confusion soldier)
-Clairvoyant (Robotic spy and detector)
   ->Duplicant (Spiderlike devouring thing)

Known units:
-MCV (duh)
-Minermite (Repair mini harvester)
-Jackal Racer (Sonic halftrack-type unit)
-Teratorn (Robotic AA drone)
-Raccoon (Weapon disable system)
-Buzzard (Light gunship)
-Quetzal (Orbital strike siege aircraft)

-Swordfish (Sonic Destroyer & AA drone)
-Angelshark (Confusion submarine)
-Warturtle (Amphibious transport)

-Phantasm (Foehn x Allies Mirage MLRS)
-Archelon (Foehn x Epsilon infantry slayer)

Subfaction section:

Last Bastion: Heavy "Turtle" subfaction, emphasis on defense and unit repair

Known units:
-Bison Tank(auto repair MBT)
-Sweeper (defensive cloaked unit)
-Mastodon (T3 regenerating railgun tank)

Wings of Coronia: Balanced subfaction, emphasis on mobility and flight

Known units:
-Draco Tank (Ejection turret MBT)
-Tarchia Cannon (Amphibious siege weapon)
-Alanqa Skystation (Flying anti air/anti infantry)
-Pteranodon (T3 flying airship)

Haihead: All out offense subfaction, emphasis on raw power and confusion tech

Known units:
-Diverbee (Flying demo bomb)
-Irritator (Confusion support weapon)
-Shadray Sonic Tank (GDI Disruptor)
-Megalodon (T3 energy blade mech)
-M.A.D.M.A.N. (Super demo truck)

Units we know little of:
-Cyclops Tank (Haihead's MBT, highest damage?)
-Roadrunner (Terror done equivalent? Rolling mini Death Star?)
-Boidmachine (Last Bastion super artillery?)
-Gharial (Last Bastion Jackal replacement?)

-Leviathan (Aircraft carrier?)

Buildings:
-Barracks (hinted at an upgrade)
-Refinery (cheaper than normal)
-Windbelt (wall & power plant fusion)
-Weapons Factory
-Cloud Piercer (Radar or air force control [not airstrip, Foehn planes don't land])
-Cyberkernel (Foehn tech center?)
-Naval Shipyard
-Sonic Turret (T1 defense?)
-AA drone pit (Possibly the Swordfish drone)
-Megaarena Projector (Haihead Megalodon support)
-Nanofiber Loom (Infantry improvement)
-Avalanche Cannon (Last Bastion railgun defense?)
-Blast Furnace & Trenches (Blasticade)
-Tempest Architecture (Great Tempest)

Support powers:
-Spinblade (Speed enhancement structure)
-Recon Sortie (Spysat equivalent?)
-Harbinger Strike (W of C flying fortress)
-Nanofiber Sync (Infantry upgrader)
-Blasticade (Steam based firestorm defense)
-Great Tempest (Ambient damage superweapon)

#1096 yunru the gundealer

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Posted 08 December 2016 - 01:03 AM

never knew about cyclops, also i do think the foehn is kanegawa/china/steinsTech mix of some kind, to what level i got no clue

 

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#1097 Chrono Stormer

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Posted 08 December 2016 - 01:31 AM

I still think that, just for the joke of it, the Engineer should sync into a construction/repair crane. Or maybe a slightly bigger version of himself with no inherent stat changes, done just because the logic is there



#1098 yunru the gundealer

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Posted 08 December 2016 - 01:44 AM

I still think that, just for the joke of it, the Engineer should sync into a construction/repair crane. Or maybe a slightly bigger version of himself with no inherent stat changes, done just because the logic is there

so then he could turn into a hulk? :p



#1099 Atomic_Noodles

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Posted 08 December 2016 - 01:58 AM

Or making the Engineer heal back up to full health and a temporary movespeed boost after being transformed (one time AE effect) since they're being mutated essentially. Engineers don't promote anyway.


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#1100 BlackAbsence

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Posted 08 December 2016 - 08:58 AM

Will confusion weaponry effect things that chaos weaponry couldn't, i.e. Brutes, robots, defence structures, etcetera?

 

What will Foehn have for bridge demolition purposes? :3


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