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MO 3.3 // Campaign, Cooperative & Challenge Discussion


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#401 Speeder

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Posted 04 February 2017 - 05:19 PM

Apocalypses in Mad Monster should be 'hacked' after you infiltrate the Field Bureaus and then start destroying enemy forces.. they don't do that anymore?


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#402 Sizyfos31

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Posted 04 February 2017 - 10:16 PM

Well, from the playthrought I did with Guardian GI they just stayed in the field where they were at the beginning of the mission and did not help with destroying the soviet bases. AI then avoided them and they were there just an eye-candy for us to drool over.


This is what I see when anyone misspell Fury Drone as Furry Drone

 

I made a youtube playlist of songs that may have inspired mission names (at least 50% is correct and seen by Speeder himself)


#403 Flandre

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Posted 05 February 2017 - 04:26 PM

3rd gameplay of Puppet Master in Normal.

 

Ok, soviet base turn back to Yuri after 30 minutes. Nevertheless, I seize it and build wolfhounds, scuds and some kirovs. (i capture the whole base save for the Construction Yard which it get blown by the Prism Tank)

 

damn, a mixture of soviet stuff + prism tanks and Thor made it a little faster.

 

 

Anyways is it just me or there is a Allied Coop before "Good old times"?


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#404 Solais

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Posted 05 February 2017 - 04:58 PM

It seems that the majority of Allied and Soviet coop missions added in version 3.3.0 were all set in the time of Act 1, yeah.


Edited by Solais, 05 February 2017 - 04:58 PM.


#405 Flandre

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Posted 05 February 2017 - 05:58 PM

It seems that the majority of Allied and Soviet coop missions added in version 3.3.0 were all set in the time of Act 1, yeah.

 

same goes for the Epsilon too.


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#406 Solais

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Posted 05 February 2017 - 06:51 PM

No, from what I've seen, Epsilon Coop missions added with 3.3.0 were all Act 2 ones, as they had bases, Act 2 units and Psychic Dominators.



#407 GuardianGI

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Posted 05 February 2017 - 07:37 PM

Well, from the playthrought I did with Guardian GI they just stayed in the field where they were at the beginning of the mission and did not help with destroying the soviet bases. AI then avoided them and they were there just an eye-candy for us to drool over.

You can guess how bad it went after that, especially after we threw everything desperately to attempt to destroy the orange base (and failed horribly). :facepalm:  


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#408 Sizyfos31

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Posted 07 February 2017 - 01:10 AM

Am I supposed to do this in Godsend? :cool2:

Spoiler


This is what I see when anyone misspell Fury Drone as Furry Drone

 

I made a youtube playlist of songs that may have inspired mission names (at least 50% is correct and seen by Speeder himself)


#409 Speeder

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Posted 07 February 2017 - 01:50 AM

Well, no, because in theory that Hangar is under the Force Shield effect, which is why you're ordered to destroy the Shield Command near it.

 

However, because the building is so large, when it's covered in the Shield's blue color generated by the engine, the game becomes really slow.


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#410 FVGB4736

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Posted 07 February 2017 - 03:09 AM

       Thanks for the team behind mental omega first, this is some great work right here.Much appreciated. :)

 

       I am a big fan of RA2 and Yuri's campaign so I am very excited to find that MO has tons of campaign missions and it's still counting.

 

       But as a recreational player I found it difficult to enjoy most of the missions as they have time limit or something to protect.

 

       I'm not saying that these missions are bad it's just I miss the fun in RA2 and Yuri's  that I could just build a defence, explore the map with a hero unit in a relax way, and take time testing the new unit...etc. It is common that It would take me about 1.5 hours or more to finish a single mission in RA2 and Yuri's.

 

       I really like that the AI is more aggressive, more challenging but I just feel the pressure and missing the fun with the clock ticking. :sad2:

 

       I know that it could be blamed on my skill which is pretty bad for sure, but I still wonder if there's anyone feeling the same way as I do? :huh:



#411 Handepsilon

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Posted 07 February 2017 - 03:22 AM

        I know that it could be blamed on my skill which is pretty bad for sure, but I still wonder if there's anyone feeling the same way as I do? :huh:

 

Sometimes... and I still can't beat Singularity lol,

 

Believe me though, if Mental Omega 3.3 is really hard on Easy, Mental Omega 3.0 campaign will make you cry


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#412 Solais

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Posted 07 February 2017 - 08:44 AM

Yeah, for this new version, most of the missions were really made easier on Easy, but many missions still need to be made more easier. And I definitely feel you, RA2, hell, most C&C games were always casual games where you can just take your time. I think the majority of players feel similar to you.


Edited by Solais, 07 February 2017 - 08:45 AM.


#413 Flandre

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Posted 07 February 2017 - 10:50 AM

No, from what I've seen, Epsilon Coop missions added with 3.3.0 were all Act 2 ones, as they had bases, Act 2 units and Psychic Dominators.

Not really. First mission is before Act I (they're the reason). The next 5 coop missions are during Act I so the next of those are following Act II.

 

Soviet's 9th Coop is currently the only soviet coop that focus on Act II.

 

And I really wish that the missions that supposed to be in easy must be truly be at "easy" because the no save-load problem is a major strain to me as I can't play a mission that last for hours nonstop.


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#414 Flandre

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Posted 07 February 2017 - 10:51 AM

And please I know the reason why the devs can't add it yet, they just need to lower the difficulty and the AI so at least it becomes favorable.


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#415 Solais

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Posted 07 February 2017 - 12:09 PM

 

No, from what I've seen, Epsilon Coop missions added with 3.3.0 were all Act 2 ones, as they had bases, Act 2 units and Psychic Dominators.

Not really. First mission is before Act I (they're the reason). The next 5 coop missions are during Act I so the next of those are following Act II.

 

Yes really. The first 6 Epsilon Coop missions were added in 3.0 and are Act 1. The rest added in 3.3.0 are Act 2. That's what I said.


Edited by Solais, 07 February 2017 - 12:10 PM.


#416 Tyhednus

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Posted 07 February 2017 - 04:54 PM

Alright, who ordered the Midas strike in Beautiful Mind? Seems a bit desparate of the Soviets to just nuke the city while they still outnumber the Americans. It is quite sad hearing all those sirens. You can do nothing to save anyone. Buildup to the impact might be a bit too long imo. And that lone driller is quite intriguing. Also it is a bit weird to have structures standing in Firewalking while in Beautiful mind the map is scraped clean by the explosion. Anyways, completed Beautiful Mind on easy. Not too bad, but you can easily get stressed out by the time limit and miscalculations. Expansion helps and the Curtain can be easily bombed by the Aircraft Carriers. The Psicorps Troopers are pretty annoying, but air units can soeve that problem. There is a lot of aa, however.

#417 doctormedic

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Posted 07 February 2017 - 05:28 PM

The AA exist so that it is harder for you to simply nuke with mass jets or rocketeers the objective.



#418 Janusz Olender

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Posted 07 February 2017 - 05:29 PM

Alright, who ordered the Midas strike in Beautiful Mind? Seems a bit desparate of the Soviets to just nuke the city while they still outnumber the Americans. It is quite sad hearing all those sirens. You can do nothing to save anyone. Buildup to the impact might be a bit too long imo. And that lone driller is quite intriguing. 

AFAIK, there was a hint in Act I, that Romanov doesn't remember the time he ordered to nuke Chicago. Taking in consideration that PsiCorps have managed to seize the area, i don't have much doubt, that Yuri briefly mind-controlled Premier to obliterate the city and aquire a foothold in USA.



#419 Tyhednus

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Posted 07 February 2017 - 07:54 PM

The AA exist so that it is harder for you to simply nuke with mass jets or rocketeers the objective.


Yes, there is always a balance to not make it too easy. :p

#420 Martinoz

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Posted 07 February 2017 - 09:45 PM

Alright, who ordered the Midas strike in Beautiful Mind? Seems a bit desparate of the Soviets to just nuke the city while they still outnumber the Americans. It is quite sad hearing all those sirens. You can do nothing to save anyone. Buildup to the impact might be a bit too long imo. And that lone driller is quite intriguing. Also it is a bit weird to have structures standing in Firewalking while in Beautiful mind the map is scraped clean by the explosion. Anyways, completed Beautiful Mind on easy. Not too bad, but you can easily get stressed out by the time limit and miscalculations. Expansion helps and the Curtain can be easily bombed by the Aircraft Carriers. The Psicorps Troopers are pretty annoying, but air units can soeve that problem. There is a lot of aa, however.

It was a lose-lose situation for the Allies, the Soviets don't really care of their casualties. When player destroys the Psychic Amplifier, they got angry and decided to nuke the Chicago in revenge. Remember, this move knocked out majority of the US forces and they were no longer able to perform any major operation in the US, forcing them to defend. The Soviets have won since the beginning in Chicago - either they mindcontrolled all of the continent OR nuked majority of the US Army.


Edited by Martinoz, 07 February 2017 - 09:48 PM.

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