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MO 3.3 // Campaign, Cooperative & Challenge Discussion


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#1941 LordDesolator777

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Posted 28 September 2018 - 10:46 AM

I've been working on that. (or at least my interpertation of territorial changes)



#1942 Janusz Olender

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Posted 28 September 2018 - 11:52 AM

You may have a point, that Yuri doesn't care that much about Moscow right now, but on the other hand, there is still mysterious "Death's Hand" based on Topol-M design. Right now it appears that Yuri's gambit was similar to Kane's one in C&C 3. He hadn't intended to actually win the war, but to... well, what, actually? Weaken Allies and Soviets enough? Steal tech necessary to complete his "Tower"?



#1943 Flandre

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Posted 28 September 2018 - 02:48 PM

You may have a point, that Yuri doesn't care that much about Moscow right now, but on the other hand, there is still mysterious "Death's Hand" based on Topol-M design. Right now it appears that Yuri's gambit was similar to Kane's one in C&C 3. He hadn't intended to actually win the war, but to... well, what, actually? Weaken Allies and Soviets enough? Steal tech necessary to complete his "Tower"?

 

You're kinda wrong. Yuri want to lure the Soviets to prevent from attacking the Mental Omega Device in case the Allied Forces failed to do so, as he know by the time the Allies failed to win he won't had much time to recover as the Soviets will just clean the rest of the Epsilon in Antarctica. Hence he applied to the use of RUSE.

 

 

The title of the final Soviet Mission is something I don't want to interpret at the moment, who knows what it was. 


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#1944 TerumasaReal

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Posted 28 September 2018 - 03:36 PM

Honestly speaking, even if the loading screen template is publicized, I still don't want the loading screens of the last Act Two (or Origins and unstarted Act Three) missions simplified... that would be so sad ; <



#1945 Speeder

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Posted 28 September 2018 - 03:47 PM

Loading screens of the final missions definitely won't be simplified.


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#1946 Janusz Olender

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Posted 28 September 2018 - 05:25 PM

You're kinda wrong. Yuri want to lure the Soviets to prevent from attacking the Mental Omega Device in case the Allied Forces failed to do so, as he know by the time the Allies failed to win he won't had much time to recover as the Soviets will just clean the rest of the Epsilon in Antarctica. Hence he applied to the use of RUSE.

 

 

 

 

The title of the final Soviet Mission is something I don't want to interpret at the moment, who knows what it was. 

 

I'm aware, that Yuri just wanted to drag the Soviets to Moscow to distract them from Antarctica, but my point was, that he doesn't really care about destroying enemy armies. Probably, this wasn't even his real plan all along. The Epsilon is on the run all over the planet, just like the Brotherhood of Nod in TW, according to Kane's plan. BTW, the "Death's Hand" is mentioned in debriefing of "Conqueror", perhaps its construction was the reason to start the entire war.(obtaining the Topols) But who knows, what it is? :mellow:


Edited by Janusz Olender, 28 September 2018 - 05:26 PM.


#1947 Solais

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Posted 28 September 2018 - 10:19 PM

Man, Dawnbreaker just feels SO GOOD, after you can mass produce Apocalypses.



#1948 Flandre

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Posted 29 September 2018 - 07:23 AM

 

You're kinda wrong. Yuri want to lure the Soviets to prevent from attacking the Mental Omega Device in case the Allied Forces failed to do so, as he know by the time the Allies failed to win he won't had much time to recover as the Soviets will just clean the rest of the Epsilon in Antarctica. Hence he applied to the use of RUSE.

 

 

 

 

The title of the final Soviet Mission is something I don't want to interpret at the moment, who knows what it was. 

 

I'm aware, that Yuri just wanted to drag the Soviets to Moscow to distract them from Antarctica, but my point was, that he doesn't really care about destroying enemy armies. Probably, this wasn't even his real plan all along. The Epsilon is on the run all over the planet, just like the Brotherhood of Nod in TW, according to Kane's plan. BTW, the "Death's Hand" is mentioned in debriefing of "Conqueror", perhaps its construction was the reason to start the entire war.(obtaining the Topols) But who knows, what it is? :mellow:

 

 

Why destroy the enemy armies when you can pacify them quick by mind control? :) The sole reason why he has an army is to ensure he can fulfill his grand scheme.

 


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#1949 TerumasaReal

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Posted 29 September 2018 - 12:19 PM

BTW, will there be more informations for the location of some Cooperative missions in the future? For now, some mission locations can be only inferred from various details (e.g., Technologic takes place in Poland is inferred from the Polish flags on the map), and the location of Retaliation is even completely unknown.


Edited by TerumasaReal, 29 September 2018 - 04:11 PM.


#1950 Flandre

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Posted 29 September 2018 - 03:32 PM

BTW, will there be more informations for the location of some Cooperative missions in the future? For now, some mission locations are inferred from various details (e.g., Technologic takes place in Poland is inferred from the Polish flags on the map), and the location of Retaliation is even completely unknown.

 

Yeah I think it is best if there was some added explanation/info like showing where the CoOP mission occurred.


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#1951 Tathmesh

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Posted 29 September 2018 - 09:08 PM

 

You're kinda wrong. Yuri want to lure the Soviets to prevent from attacking the Mental Omega Device in case the Allied Forces failed to do so, as he know by the time the Allies failed to win he won't had much time to recover as the Soviets will just clean the rest of the Epsilon in Antarctica. Hence he applied to the use of RUSE.

 

 

 

 

The title of the final Soviet Mission is something I don't want to interpret at the moment, who knows what it was. 

 

I'm aware, that Yuri just wanted to drag the Soviets to Moscow to distract them from Antarctica, but my point was, that he doesn't really care about destroying enemy armies. Probably, this wasn't even his real plan all along. The Epsilon is on the run all over the planet, just like the Brotherhood of Nod in TW, according to Kane's plan. BTW, the "Death's Hand" is mentioned in debriefing of "Conqueror", perhaps its construction was the reason to start the entire war.(obtaining the Topols) But who knows, what it is? :mellow:

 

 

 

I would lose my shit if Death's Hand turned out to be a Liquid Tiberium Bomb. 



#1952 J00B

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Posted 30 September 2018 - 06:02 AM

In the Covert Op Mission Survivors is the Raven detectable by the Mind Readers? I've been trying to do this mission but it seems scouting with the Raven sometimes triggers the Mind Readers. Is this intentional?



#1953 Flandre

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Posted 30 September 2018 - 02:22 PM

Has anyone used the Soviet-side force in "The Great Beyond"?

 

 

Anyways I do also wonder why the Revolt don't use actual commanders some of the PF join to them


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#1954 JustJoking

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Posted 30 September 2018 - 04:06 PM

Has anyone used the Soviet-side force in "The Great Beyond"?

 

 

Anyways I do also wonder why the Revolt don't use actual commanders some of the PF join to them

 

they're probably afraid the commanders are vulnerable to mind control. 



#1955 Solais

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Posted 30 September 2018 - 07:57 PM

Nightcrawler feels like a very obtuse mission. Besides the "Rahn reached the outpost" bug making me confused what to do, in general not really getting what to do, and as it goes, it turns out that if you lose the one barracks on the overground, you actually can't finish the mission, because you can't capture the Amplifier. I played like an hour before I realized this being the case.

 

Edit: Oh, apparently I don't need engineer to capture the Amplifier, I only have to click it. Why didn't I get that message the first time? Also the second time, I got control of ALL bases? The first time I only got control of the central one, besides the ones I already had control of. This explains why my "AI" helper did jack. Also, the bottom right Beacon is grey, can be captured by the engineer nearby, but then I lose control of Allied units there. And if I don't control it, the enemy won't attack that beacon ever (they attack the base, but not the beacon). Also, certain saves of the mission caused Fatal Errors when loaded, those made after getting Rahn to the outpost, most likely because of the bugged first attempt.


Edited by Solais, 30 September 2018 - 08:24 PM.


#1956 Revan0123

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Posted 30 September 2018 - 09:22 PM

Yeah, why does the bottom right beacon have to be captured? Did the mapper troll everyone by doing that or did a trigger fail to activate?


Edited by Revan0123, 30 September 2018 - 09:22 PM.


#1957 Solais

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Posted 30 September 2018 - 10:49 PM

Hollly shiet, Survivors was crazy! All mission I was like "wtf should I do" and "I have a crazy idea, I'm sure it wasn't intended?", "wait, that was the intended solution???" and all that, I actually kinda liked it just how crazy it was.


Edited by Solais, 30 September 2018 - 10:49 PM.


#1958 Handepsilon

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Posted 01 October 2018 - 01:05 AM

Has anyone used the Soviet-side force in "The Great Beyond"?


Anyways I do also wonder why the Revolt don't use actual commanders some of the PF join to them


I did. Infectors are trainable, and you get Jackals and Gharials reinforcement. Subroutine gives you access to Suppressor and Hailstorm

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#1959 GameMaster0000

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Posted 01 October 2018 - 01:50 AM

I select chinese in first time too. PF on second

 

and I feel that Chinese is much easier due Nuwa is effective on all target.

 

On naval seawolf can attack ground, fire while moving while Aegis can't.

 

Also, Eradicator+Jackal is very useful.

 

Only one problem is Dreadnought is hard to target some land unit(like Apoc that try to shot down my missile and move that make missile miss).

 

PF can build X-O but it's very subpar IMO it's only effective on vehicle.

 

PS. I didn't test yet that Proto Gharial are immune to mind control or not.


Edited by GameMaster0000, 01 October 2018 - 01:52 AM.


#1960 Flandre

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Posted 01 October 2018 - 04:02 AM

I select chinese in first time too. PF on second

 

and I feel that Chinese is much easier due Nuwa is effective on all target.

 

On naval seawolf can attack ground, fire while moving while Aegis can't.

 

Also, Eradicator+Jackal is very useful.

 

Only one problem is Dreadnought is hard to target some land unit(like Apoc that try to shot down my missile and move that make missile miss).

 

PF can build X-O but it's very subpar IMO it's only effective on vehicle.

 

PS. I didn't test yet that Proto Gharial are immune to mind control or not.

 

The Proto-Gharial are not immuned to mind control sadly.


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