]b]Accelerant[/b] : Made it in first try. I lost a psi corps trooper because he derped on the range of the cannon. Thankfully they're not exactly an anti infantry, but I had to be tricky so the cannon shoots the allied MC'ed GIs instead of the troopers, both of which doesn't exactly die easily on the cannon. And I think a garrisoned Allied civ building from 3.0 is missing. Had to post conscripts on bridge since they keep recapping the cannons... Not sure about 3.0, but the final assault waits for us to actually secure all the cannon, and after that Soviet Russia plows through Europe
Scrapyard : As already said, annoying, though not as much now I think... I made the allied paradrops to fight each others easily, and not to trigger the barrels prematurely. Massed the tanks, killed Assembly, but without anti infantry armaments, killing the Conyard on blue is hard with all the GGIs. I managed to destroy the base, only to have the allied massing hundreds of troops at my small outpost, killing my Stinger. After second try I found out that Rashidi is more than mere defenseless machinist.
So apparently he carries a miniaturized Allied Grand Cannon, which shoots shell as big as the real one, but much faster and oneshots infantries too
Also, his stinger is fixed, and no Allied came until you act. By then you would have an army of mantis tanks. But GGIs ruined my economy big time
As a side note, Rashidi also has a weird way of celebrating victory.
Shipwrecked : Nothing too interesting, just USA vs. USA. Spammed a lot of defenses since paradrops are annoying. I think this one is not touched at all.
Human Shield : Terror drone and barrel, but a bit easier and much bigger room for errors, and now you get to have Shadow Ring and Raven, which makes your life much much easier (also, lol at the lack of AA everywhere). This is where I abused the power of Psi Corps psychic shockwave to kill all the pesky dogs wandering about. In fact, it's so effective it kills more people than other units. Nice Lasher non-Yuri voice over btw.
Landlocked : I will guess this one is largely untouched. Same trick, same patrol and others. I lost all infantry while kiting the Abrams in, only managed to barely survive the assault. I lost my Mantis way earlier. I had tomake my way out of the turret's range (because I can't destroy it without provoking the Allied) before swinging barrels on engies. Then I had my stinger soaking mirage tank damage before capping the ConYard prototype. Almost failed to unload the engi and keeping him alive through the tank, but yay.
Think Different : Did this with a lot of tries, because tanks and (so so so many) Zephyrs are blocking the ores, and snipers.... oh I hate them so much. They blend well with terrains and sometimes are behind trees, making them practically invisible. My economy died the moment I capped the allied outpost containing War Factory and Barracks, because one... tanks keep coming on the left, and two... HOW THE HELL DID THEY BUILD A BARRACKS NEXT TO MY WAR FACTORY WITHOUT ANY BUILDINGS NEXT TO IT? With all the pressure, I decided to restart on 28 game minute timer.
Second try, I realized I can just use my infiltrator to up my infantry's veterancy early in the game by infiltrating chinese barracks, then infiltrate the factory on allied outpost. Also, due to all the Battle Tortoises on the east, I decided that the war factory and the machine shop on the east edge had to go, making the outpost largely secure. It went a lot easier now that I know where the snipers are hiding and that I need to spam miners more than usual, though only after I capped the lab do I realize that there's a pair of oil derricks next to an expansion post on the east.
Also, for the theorists who didn't watch playthrough like me.
Foehn vehicle prototypes huehuehue....
Warranty Void : Did it on first try, though after the bridge ordeal, I largely ignored that taskforce and moved on with my makeshift barracks to capture the entire outpost containing the tesla reactors. Boom da boom, goes the psychic beacon outpost, and capped. I didn't take time to look for that Libra easter egg tho.
Killing Fields : Those driver terrorists are evil.... evil I tell you. Killed my initiates a lot, and on second try, hurt a lot of my initiates before I even get battle control. Also lost tesla troopers early on first try due to the unexpected tesla coils. And who put a lot of conscripts and dogs in that spot? Sure I can get past it, but it costed a lot of me when I accidentally aggro all of them.
I also wish those sentries are covered in soviet wall instead of sandbags. My tesla accidentally destroyed them each time they attack the turrets.
Rashidi also doesn't have his awesome weapon anymore :(
Focus Shift : The initial terror drone is much more managable. I lost the first try because my psicorps trooper stack-shockwaved next to an ivan, killing all of them instantly, then mission failed when my last unit, a lone repair bot, tried to repair the Topol-M and died, right next to the tunnel too.... second try run smoother tho
Will save strength for Singularity and Moonlight later
Edited by Handepsilon, 26 December 2016 - 03:22 PM.