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MO 3.3 // Campaign, Cooperative & Challenge Discussion


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#81 RedFox34

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Posted 21 December 2016 - 06:36 PM

Landlocked:

All available Allies hunt for you when the ConYard receives damage. They know what you are up to.

Man, I mean good luck when this happens.  I think even with your full force undamaged you'd be lucky to destroy the ConYard before you get wiped by the Allies.   I think it makes the "Destroy" part of the objective kind of impossible.   I'd be happy to be proven wrong by a video, but I have no doubt it's probably beyond my skill level

 

Also, why is there a Mirage Tank in an American base?  That just felt cheap the first time I discovered that.  My thoughts are that it should be removed entirely (replaced?) or that there should be a hint about the presence of a Mirage somewhere since it's not a typical US unit


Edited by RedFox34, 21 December 2016 - 06:38 PM.


#82 Damfoos

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Posted 21 December 2016 - 07:10 PM

Played a new Soviet coop mission with Krukov and Reznov. For some reason they don't use their own voices by Crimson and use Desolator and other generic voice (I only played as Krukov so I don't know which one exactly) instead. Is it a bug? Love the atmosphere of this mission btw, whoever made it did a very nice job.

Also, can you add ammo indicators for these 2 guys? 


Edited by Damfoos, 21 December 2016 - 07:13 PM.


#83 lovalmidas

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Posted 21 December 2016 - 07:12 PM

It is a bug, old placeholders were used. They should be rectified by the next update.


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#84 Vhaldez

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Posted 21 December 2016 - 07:38 PM

Hey guys, I just wanted to let you know that in Godsend, Irkalla can fly off the northernmost tip of the map and become unselectable unless you have it hotkeyed, made me restart once...


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#85 Speeder

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Posted 21 December 2016 - 07:50 PM

Did you try using 'Select All' button?


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#86 Vhaldez

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Posted 21 December 2016 - 08:11 PM

Did you try using 'Select All' button?

No, I'm stupid, noted.


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#87 Rovaen

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Posted 21 December 2016 - 09:07 PM

Loving the change to the difficulty so far. I'm actually getting through all the missions I couldn't get through before.
I still hold that there's a little too much critical unit play going on, and not enough base building, but that's just my own preference.

Also, the amount of rebuilding/base nodes the AI has in some missions is silly. For example in death from above, though I know you don't have to clear out the centre Hawaiian island at all, and can go straight to the critical building, if you decide to clear out the island and remove the conyard from play they STILL rebuild that northern tip constantly. I didn't play long enough to see if the AI would magically rebuild their main base as well, but you'd think if the conyard is gone and it's a outlying base, not even the main one, it'd stay dead. Oh well.

Voted you guys mod of the year again, and this time I feel 10x more satisfied being able to actually beat some of these missions!

Edit: Also, loved the work on the act 2 soviet mission 1 end and the soviet mission 2 atmosphere. I was actually fairly creeped out.


Edited by Rovaen, 21 December 2016 - 09:08 PM.


#88 Solais

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Posted 21 December 2016 - 11:16 PM

Yeah so far, I can say that I'm really satisfied with this version of the mod. 3.0 was the one that I was trying to really love and failing at that, especially after all those years of following it since 2.0, but this 3.3 is really what I was waiting for all those years. So cheers!


Edited by Solais, 22 December 2016 - 12:51 AM.


#89 Damfoos

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Posted 21 December 2016 - 11:30 PM

It is a bug, old placeholders were used. They should be rectified by the next update.


Will they still be reskinned Sniper and Desolator with respective weapons? Or they will be replaced with real Krukov and Reznov units who have their own? Unlike Desolator's device, the rad pistol has AoE, which will make the playthrough a bit different (in a good way). Desolator's rad field is useless against anything but infected civilians here anyway, so it'd be a nice trade.

Edited by Damfoos, 21 December 2016 - 11:33 PM.


#90 lovalmidas

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Posted 22 December 2016 - 04:04 AM

They will match the units you see in Awake and Alive, for consistency. 

The idea started out as two Soviet officers mimicking a sniper and a Desolator, and the idea kind of grew.


Edited by lovalmidas, 22 December 2016 - 04:04 AM.

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#91 Thesilver

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Posted 22 December 2016 - 01:23 PM

Whoever made juggernaut, i love you. I think it's the only time in an rts where i've been given 15 minutes to prepare and didnt get bored with how easy it was once it started. I think most of it is due to how huge the map so there is alot of things you can do to prepare and you've been given complete vision, that also helps alot with deciding what to do. I spend most of the time garrisoning buildings with veteran infantry and building tesla coils around my base and the chinese bases. At the same time i knew i shouldnt stray to far from the base with my forces because i was expecting large driller armies sneaking up on the congress. With the giant epsilon armies and the loads of reinforcements that the player gets i think this was the largest battle i've ever seen in an rts, unless im mistaking. The armies are freaking enormous!

 

Also, in the soviet mission before that, the iron curtain is broken. It recharges within 7 seconds for some reason so you can keep units invincible forever, there is no story related reason as to why that is so i guess this is a bug.



#92 Solais

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Posted 22 December 2016 - 01:55 PM

Okay, answer me this: Why the flying fuck Morales gets ambushed by rocketeers in Happy Birthday??? I don't know what happened to this mission, but I think it is completely broken now. Skipping it. I did it in 3.0 anyways, without these bugs.


Edited by Solais, 22 December 2016 - 01:57 PM.


#93 CLAlstar

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Posted 22 December 2016 - 02:10 PM

Whoever made juggernaut, i love you. I think it's the only time in an rts where i've been given 15 minutes to prepare and didnt get bored with how easy it was once it started. I think most of it is due to how huge the map so there is alot of things you can do to prepare and you've been given complete vision, that also helps alot with deciding what to do. I spend most of the time garrisoning buildings with veteran infantry and building tesla coils around my base and the chinese bases. At the same time i knew i shouldnt stray to far from the base with my forces because i was expecting large driller armies sneaking up on the congress. With the giant epsilon armies and the loads of reinforcements that the player gets i think this was the largest battle i've ever seen in an rts, unless im mistaking. The armies are freaking enormous!

 

Also, in the soviet mission before that, the iron curtain is broken. It recharges within 7 seconds for some reason so you can keep units invincible forever, there is no story related reason as to why that is so i guess this is a bug.

All the love to Sandman. Honestly, that mission was one of the hardest - beside Bottleneck - and went through a lot of changes.



#94 GDIZOCOM

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Posted 22 December 2016 - 02:10 PM

Soviet Co-op Intoxicated:

- Sometimes brutes (when attacked) end up running to where the Cloning Vats are (or where they were) and just idle there until you actually fire at them again

- Brutes sometimes attack sandbags (or walls in general) instead of going around to attack you when you're on the other side of said barrier 

 

 

Edit: Also, loved the work on the act 2 soviet mission 1 end and the soviet mission 2 atmosphere. I was actually fairly creeped out.

 

Well this coop mission did that for me :p 



#95 Solais

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Posted 22 December 2016 - 03:11 PM

Did Side Effect. This mission got some weird things as well. First of all, the first initial attack is incredibly strong, I could barely survive it, and in the end, it used up all my money. And then... the AI pretty much switched off and didn't do anything. On the other hand, I was left with the small ore field running out, so the money had to be taken from the larger ore field in the middle of the map, which was incredibly slow. I like slow paced, but this seemed to be forced. And if the AI didn't shut down completely, if would have been difficult defending the miners. I feel like this mission needs at least one more ore field closer to the base, or some oil derricks.

 

Sometimes I wish this game also had base expansion units like in C&C3. Maybe campaign only, where we don't have MCVs.

 

Also, is it just me of the Soviets feel incredibly weak in this version? When playing the Allied campaign, they seemed really powerful, and now with the Soviets, I feel weak. And in a way, it makes me think that I wasn't actually powerful with the Allies, just the Soviets were too weak. Also I regarded this about 3.0 as well, but it is really weird how infantry pretty much makes units obsolete in this mod. Even more so when you're with the Soviets.


Edited by Solais, 22 December 2016 - 03:46 PM.


#96 X1Destroy

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Posted 22 December 2016 - 03:16 PM

On easy The Raven feels even easier than Bleed Red. I didn't even use the bases to build units and still won.

It was quite short. Guess I will try normal.

 


Edited by X1Destroy, 22 December 2016 - 03:17 PM.

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#97 Wargame-dono

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Posted 22 December 2016 - 03:55 PM

for some reasons i want to try 1 foehn campaign atleast one before the rest were available



#98 Hazapuza

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Posted 22 December 2016 - 05:48 PM

Okay, answer me this: Why the flying fuck Morales gets ambushed by rocketeers in Happy Birthday??? I don't know what happened to this mission, but I think it is completely broken now. Skipping it. I did it in 3.0 anyways, without these bugs.

That's definitely a bug. I played Happy Birthday on Normal and it was pretty straightforward. IMHO, the lack of radar is not a major issue, you should be able ignore Morales until you've built a solid defense line and large enough attack force to take care of the Allied base. Then switch to controlling Morales full time, get him into position and attack. If the Allies sent something at Morales before I started moving him, he could take care of them alone.



#99 Handepsilon

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Posted 23 December 2016 - 12:02 AM

Okay, answer me this: Why the flying fuck Morales gets ambushed by rocketeers in Happy Birthday??? I don't know what happened to this mission, but I think it is completely broken now. Skipping it. I did it in 3.0 anyways, without these bugs.

Probably AI units that had its' priority wonked into killing heroes first instead of the base or Ore Miner

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#100 Black/Brunez

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Posted 23 December 2016 - 02:11 AM

 

Okay, answer me this: Why the flying fuck Morales gets ambushed by rocketeers in Happy Birthday??? I don't know what happened to this mission, but I think it is completely broken now. Skipping it. I did it in 3.0 anyways, without these bugs.

Probably AI units that had its' priority wonked into killing heroes first instead of the base or Ore Miner

 

 

Afaik they are supposed to ignore him,  at least during the first phase of the mission.

 

Donno, I replayed the mission a few times I didn't have the same issue.

 

Maybe the AI derped because you had no units other than Morales on the field? I have no idea about why that happend to Solais.






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