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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#1641 Divine

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Posted 11 August 2017 - 12:52 AM

 

There was that one 4 player city-island map that you removed in 3.0 not because of the lack of quality or detail, but because you found it too defensive.  The name of the map kinda eludes me atm, but I think you'll know which one I'm talking about. Could you put it back in the game, I know that you mostly try to make maps that are open and in general put defensive play in a distinctive disadventage, but what can it hurt to have one where turtling is actually viable?

 

City Fights Back is the name, extract it into maps/custom.

 

Thanks, City Fights Back is indeed the map's name, and thanks for the DL link, but unfortunately I can't make the map work in any game modes besides Standard (Custom). It was such a nice map, especially for compstomping, it should really be added back.


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#1642 Bernadiroe

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Posted 11 August 2017 - 02:21 AM

...no his health is nowhere near original kirov...

He's also not the most subtle hero if you can take note on his hummings

I never say his health is like original Kirov, I'm saying that he has similarities with original Kirov in a sense that if you dont notice him sooner, then you got rekt. And even when you down original Kirov, it will still kill/destroy in a moderately large AOE around where it drops down (in this case, you can never have casualties when facing Uragan because he will manage to kill some of your AA forces before he dies).

And another note that he's humming noise, just like Kirovs have :v

At the very least make his orbs not homing in run-away targets please...

#1643 TeslaCruiser

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Posted 12 August 2017 - 02:15 AM

I'm on the topic of soviets build orders again.
Now all 3 Soviet sub-factions are more viable but they are still kind of bland. At least before T3

So how about this:
China advantage: fast tech (already in the game)
Russia advantage: more tanks
Latin Confederation advantage: more explosions

China is probably the strongest Soviet sub-faction due to the ability to skip the nuclear reactor and rush t3 like no other. So its role like thetechrushsub-faction is what distinguishes them.

For Russia and Latin Confederation I would like to see some alternatives to Tier 3 Rush. For this the airbase could unlock some new options:

 

Russia - $1000 airbase expansion to unlock reinforcements. 1 tank + 2 tigrs + 1 terror drone. Units drop near the airbase, cost 2600 per drop. 5:00 recharge
LC - $1000 airbase expansion to unlock suicide reinforcements. 2 bomb buggy drop near airbase (maybe 1 bomb buggy and 2 fury drones... bad idea?) Cost 2600. 5:00 recharge.
 



#1644 Divine

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Posted 12 August 2017 - 11:01 AM

What I'd like to see is some of the currently not (so much) used stuff to be put in the game in some ways. For instance, Tesla Cruiser's suggested "suicide reinforcements" could contain Bomb Bikes instead of Fury Drones. The medical bunker, the currently campaing only soviet building, could be used for a new support power, to deploy one anywhere on the battlefield in an Instant Shelter fashion.

 

Chinese could also get a reinforcement support power to drop a squad of Cyborg Vanguards, although I've got the feeling that the Mentalmeisters have other plans for that infantry.


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#1645 TeslaCruiser

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Posted 13 August 2017 - 07:38 PM

What could be a gameplay enhancement for China? I don't know really. And at the same time, China is quite strong.
Maybe replace something not-so-useful for Chinese´s gameplay for something more fitting?. They lack speed and have plenty of firepower and armor so maybe some kind of temporary speed boost to some units? or a short duration emp support plane
So
Idea 1: A support drone. It deploys to increase the speed for quilins and nuwas in its proximity. It requires airbase and its expansion (cost 1000)
Idea 2: Replace dustdevil for an emp plane. Its AoE is quite small and is intended to deal with High Priority Targets making them more vulnerable to atacks+short immobilization. Pretty much like the EMP mine warhead.



#1646 GuardianGI

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Posted 13 August 2017 - 08:00 PM

Or just give em the ability to build an expansion for the Atomheart that costs 3-4k and provides a permanent speed boost to all Qilins and Nuwas?


Don't mind me, I'm just pretty broke nowadays...

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#1647 TeslaCruiser

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Posted 13 August 2017 - 08:16 PM

Permanent speed boost for nuwas= brokeroni



#1648 legionnaire501

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Posted 13 August 2017 - 11:58 PM

i had a few ideas and requests for things i, as someone who mostly plays single single player and like to build pretty bases, would love to see in 3.3.3

 

first would be either some way for all factions to remove buildings without leaving rubble in the same way chrono legionnaires can and/or a way for all sides to remove rubble and especially rocks as they ruin many good spots on several different maps

 

the second would be a change to the infantry wars game type which would allow all sides to spawn stallion choppers from their radar or BLs. this would open up many more maps where there are useless tech structures on islands

 

the third may be not be possible due to the engine but it would be awesome if there was a way to mix game types. realistically there are two types of game modes one that changes what units you can build ( no bases, tech share, infantry, UHA and ULA) and ones which change the objective (almost all the rest) so it would be fun to mix and match some of these game types have games like a tech share fortress.  an ULA naval war or even a no bases fortress. some of these game types wouldn't work as well as others (whoever could win the contagion challenge with just infantry would be hands down the best player ever) but that's idea of a mix and match to see what truly works and what doesn't. perhaps the way to do so would be to make the two types be in two slide menus (though it would also be fun to combine infantry with UHA and maybe even and infantry ULA type where we see the return of some of the old infantry stolen tech units)

 

i have more ideas but this is all i can think for the second, oh yeah can you give the medic more health so he doesnt get one shot by mercury i knows its the point of it to take out important targets but thats also what the target painter is for and its annoying to have the replace all my medics every few minute against ai that just spams it against full health medics. anyway thats my ideas for now



#1649 BlackAbsence

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Posted 14 August 2017 - 07:27 AM

I like the idea of "super tier" infantry that require a building more advanced than a lab.

The Allies have chrono legionnaires, and the Epsilon army have viruses, but the Soviets don't have a "super tier" infantry, unfortunately.

So I was thinking that maybe the industrial plant could unlock cyborg prototypes?

The Foehn kinda already have "super tier" infantry, in a way, due to their nano-sync system so they don't need anything else.

 

Also, can MCVs move slower ? ? ? =.=

Because gem rushing should have more of a risk reward ratio, I think.


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#1650 legionnaire501

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Posted 14 August 2017 - 08:25 AM

soviets have desolaters which are pretty awesome but yeah foehn dont have any one tier 3 unit and they only have 5 tier 1 and 2 units to build so maybe a good tier 3 infantry would be nice maybe some kind of anti infantry/ siege option to balance the subfaction exclusive units



#1651 Handepsilon

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Posted 14 August 2017 - 11:35 AM


Also, can MCVs move slower ? ? ? =.=

Because gem rushing should have more of a risk reward ratio, I think.

 

They already deploys/undeploys slower, not sure another nerf is required

 

Also, the foehn infantry that requires Expansion (Zorb, Bane, Syncro) actually are on the same TechLevel as 'Tier 4' infantries Allied (Chrono Leg.) and Epsilon (Virus) has. So I suppose that IS their Tier 4.


Edited by Handepsilon, 14 August 2017 - 11:38 AM.

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#1652 UNSC THE CHILL OF WAR

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Posted 14 August 2017 - 11:45 AM

Tier 5: hero units

Also, if all heros were to fight free for all (fin and alize are together, same with volkov and chitzkoi) who would win?

I would say libra, noiro or uragan

#1653 Damfoos

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Posted 14 August 2017 - 12:12 PM

Instead of Stallion for each faction I'd go with a generic civilian helicopter, Tech Helicopter, too bad we don't have any Tech vehicles (yet?).



#1654 Divine

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Posted 14 August 2017 - 05:01 PM

Tier 5: hero units

Also, if all heros were to fight free for all (fin and alize are together, same with volkov and chitzkoi) who would win?

I would say libra, noiro or uragan

This needs to be a gamemode btw. Where each faction starts with their hero(es) and fight in a sole survivor-like scenario. Balancing would be quite hard, tho, because Siegfried would lose against everyone, not everyone can shoot at air, Yunru is useless etc.


Edited by Divine, 14 August 2017 - 05:02 PM.

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#1655 PACER

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Posted 14 August 2017 - 06:42 PM

 

Tier 5: hero units

Also, if all heros were to fight free for all (fin and alize are together, same with volkov and chitzkoi) who would win?

I would say libra, noiro or uragan

This needs to be a gamemode btw. Where each faction starts with their hero(es) and fight in a sole survivor-like scenario. Balancing would be quite hard, tho, because Siegfried would lose against everyone, not everyone can shoot at air, Yunru is useless etc.

 

I think the ultimate loser would be Eureka. Siegfried simply dodges her hits with his deploy ability.


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#1656 BlackAbsence

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Posted 14 August 2017 - 06:58 PM

They already deploys/undeploys slower, not sure another nerf is required

Oh, okay, yeah, not required, because you already have to wait 1 extremely long extra SECOND.... WHUT!? >.<


Edited by BlackAbsence, 14 August 2017 - 07:02 PM.

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#1657 Divine

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Posted 14 August 2017 - 08:10 PM

Is it just me or the Lionheart bomber really does suck horribly for a stolen tech? The firepower is nice, but only if it goes against armor. Armor is nice too, unless it's shot with rockets. It's slow as hell and after dropping the bomb it keeps on going for like 20 cells, just begging to be shot down even if it survived the initial attack run. 


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#1658 mevitar

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Posted 14 August 2017 - 08:26 PM

It has an AoE attack. AoE for a pad aircraft = evil.
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#1659 BlackAbsence

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Posted 14 August 2017 - 09:57 PM

Is it just me or the Lionheart bomber really does suck horribly for a stolen tech? The firepower is nice, but only if it goes against armor. Armor is nice too, unless it's shot with rockets. It's slow as hell and after dropping the bomb it keeps on going for like 20 cells, just begging to be shot down even if it survived the initial attack run. 

It's just you. The soviets rely on heavy armour battalions. Lionheart bombers can obliterate heavy armour battalions. Once all their tanks are gone, your other forces should specialise in killing the rest.


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#1660 Solais

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Posted 14 August 2017 - 10:47 PM

I once suggested this:

 

I kinda hope that the final missions of all sides will end in a sort of "text-only" cutscene explaining what happened after, because I doubt 4 lines on the victory screen is enough. Kinda like the Epilogues in Starcraft 1.

 

Now with the release of Starcraft Remastered, those little text screens, prologues and epilogues have been updated to show some artwork as well:

 

I think this could be a "cheap" way to tell important story beats, prologues and epilogues that could possibly be doable by the team (or even with the help of the community)!






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