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MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)


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#1621 Solais

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Posted 06 August 2017 - 06:57 AM

Didn't Speeder consider a naval expansion to all factions in general? Maybe what the Allies and the Soviets need are a few new naval units.



#1622 Divine

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Posted 06 August 2017 - 08:15 PM

There was that one 4 player city-island map that you removed in 3.0 not because of the lack of quality or detail, but because you found it too defensive.  The name of the map kinda eludes me atm, but I think you'll know which one I'm talking about. Could you put it back in the game, I know that you mostly try to make maps that are open and in general put defensive play in a distinctive disadventage, but what can it hurt to have one where turtling is actually viable?


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#1623 UNSC THE CHILL OF WAR

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Posted 07 August 2017 - 11:42 AM

Can it be made so that when a superweapon is ready (counter reached 00:00), the support/defense tab doesn't flash, like in original Red Alert 2. Its really annoying when it flashes and you dont want to use it yet.

#1624 Bernadiroe

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Posted 08 August 2017 - 02:21 PM

ohmygod I really want to fricking kill Uragan so bad.... Both his hit points and his damage is too high, even against infantries....

 

If possible please at least nerf his fricking hit points... He's far too good against ALL type of armor, be it heavily armored unit, infantries, aircrafts, naval unit.. even structures.

 

Or make him incapable of targeting air units. Or reduce his range and make his bullets not homing in if the target is moving away.

 

EDIT: and please make the AI attack flying units that is damaging their base please... my AI ally have tons of units that can attack air units but they just idling......

I really really hope AI for allies in skirmish is not being dumb down... They dont even have a chance against ANY factions.... I only ask for their survivability mind you, not their capability of destroying enemy AI... I dont want to see them die in a matter of 10 minutes....


Edited by Bernadiroe, 08 August 2017 - 02:26 PM.


#1625 XoGamer

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Posted 08 August 2017 - 02:36 PM

This is actually so true, Uragan is too powerful, especially when you are playing as russia, I send wolfhounds and he still manages to destroy them.

What fun is a flying unit that is hard to defeat even w/ tier 3 anti air?


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#1626 CLAlstar

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Posted 08 August 2017 - 02:52 PM

Use flak troopers maybe?



#1627 TheWankBank

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Posted 08 August 2017 - 04:03 PM

divide the wolfhounds and don't send them piled up for aoe one hit kills lul

 

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#1628 TeslaCruiser

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Posted 08 August 2017 - 05:30 PM

i would agree to uragan aa damage reduction or maybe banes aa reduction
Still not enough incentive to use sodar

#1629 TheWankBank

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Posted 08 August 2017 - 05:53 PM

uragan is a slow shooting hero, wtf guys, how will he compare to someone like volkov, tanya and norio


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#1630 BlackAbsence

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Posted 08 August 2017 - 06:03 PM

Allies get battleships. They obliterate stuff.

Having trouble with floating psychics? use Dolphins and/or robo tanks.

Sword fish have a problem with smaller range which require attention and micro so they're not out-ranged.

I think the least equipped naval is the soviet one, but then again they have 'Surprise naval mine. Hi, how ya doin?' attack.

Piranhas are poop; they're only good for anti-air and early swarming. Not the best 'mbs', but then Epsilon have op attack subs late-game.


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#1631 TheWankBank

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Posted 08 August 2017 - 06:58 PM

Nautilius destroys all navy, if an epsilon faction gets to the point where it has nautiliuses, you should probably sell up your naval shipyard.


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#1632 Bernadiroe

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Posted 08 August 2017 - 07:04 PM

uragan is a slow shooting hero, wtf guys, how will he compare to someone like volkov, tanya and norio

He's flying!

 

Volkov and Tanya (or any ground heroes) can be easily dealt with.

Any ground heroes can be dealt with air units.

Eureka Can be swarmed, Malver once detected is pretty weak, Yunru also pretty weak unless inside Centurion, Morales also weak to swarm. Libra is somewhat all-around (decent speed, decent damage, can target anything, effective against anything) but she has average hitpoints and armor. Rahn also weak to swarm, as well as Siegfried.

Norio is flying too but he's weak to AA.

 

Uragan is slow, but he can overcome incoming enemies because of his sheer health AND destructive power!

 

Although I agree barbaric move works against Uragan, but I think he's the only one that capable of causing casualties before he dies from the units we send to attack him. Other heroes dies pretty easily with little to no casualties to the attacking forces we send. I swear he's like original Kirov where you need alot to bring him down and if you're late to realize he's near your base without AA, you're done for.



#1633 Handepsilon

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Posted 09 August 2017 - 02:00 AM

...no his health is nowhere near original kirov...

He's also not the most subtle hero if you can take note on his hummings

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#1634 GuardianGI

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Posted 09 August 2017 - 05:18 AM

Also... I have seen flak troopers make him stay off an area for like... indefinitely?

Don't mind me, I'm just pretty broke nowadays...

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#1635 UNSC THE CHILL OF WAR

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Posted 09 August 2017 - 11:22 AM

Could just use Grumble

#1636 GuardianGI

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Posted 09 August 2017 - 01:15 PM

Let's see... You want to use a Soviet vs Allies stolen tech to counter a Foehn hero? Ok... Wow...

Don't mind me, I'm just pretty broke nowadays...

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#1637 mevitar

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Posted 09 August 2017 - 03:58 PM

Nautilius destroys all navy, if an epsilon faction gets to the point where it has nautiliuses, you should probably sell up your naval shipyard.

Destroyers outrange Nautiloi with their Osprey's gigantic range. If you use a spotter or Sonar Pulse where you know Nautiloi are, then you can safely attack them from afar. Same for Typhoons, Akulas and Reshephs, although the last 2 don't even require spotting, because Ospreys will immediately attack them if they emerge anywhere nearby (you basically cannot use Akulas and Reshephs near Destroyers).
Destroyers are also one of the only 2 ships (the other being Swordfish) being able to attack 2 targets at once, greatly increasing their total damage output if controlled correctly.

And then Allies also have SEALs, which 1-3 shot naval units, while also being quite cheap (you can afford almost 3 SEALs per each Nautilus the enemy has).
 

I think the least equipped naval is the soviet one, but then again they have 'Surprise naval mine. Hi, how ya doin?' attack.
Piranhas are poop; they're only good for anti-air and early swarming. Not the best 'mbs', but then Epsilon have op attack subs late-game.

I agree, Soviets seem the weakest at navy. They really could get some addition (plus, unlike SEALs, Ivans cannot attack submerged units even if they are detected, so it makes it even harder).
As for Piranhas, the best way to deal with them (at least for defense) is a T3 defense placed near your own Naval Yard (even the worthless Grand Cannons for Allies will work, because their inaccuracy is much less of an issue when the terrain is completely flat, like on water).
Also using SEALs or Ivans on them while they are busy dealing with the regular army (both SEALs and Ivans can be really hard to spot even on clear waters).
 

In general Foehn and Epsilon navy are better than Allies and Soviets.
In particular, WC and PC share the advantage when it comes to naval battles.

Don't underestimate Pacific Front, they're on par with WC and PC (plenty of amphibious or flying units shared with other Allied subfactions, plus amphibious basic tank, plus amphibious T3 infantry, plus a flying AG/AA hero, and artillery ground units that keep anything that is not a T3 ship far away from the shore).
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#1638 Damfoos

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Posted 09 August 2017 - 04:42 PM

There was that one 4 player city-island map that you removed in 3.0 not because of the lack of quality or detail, but because you found it too defensive.  The name of the map kinda eludes me atm, but I think you'll know which one I'm talking about. Could you put it back in the game, I know that you mostly try to make maps that are open and in general put defensive play in a distinctive disadventage, but what can it hurt to have one where turtling is actually viable?

 

City Fights Back is the name, extract it into maps/custom.

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#1639 TeslaCruiser

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Posted 09 August 2017 - 08:14 PM

Yeah, all factions have one sub-faction better at naval combat. It must be RU for the Soviets -maybe china-
But RU and PF are far behind from PC, mostly because of elites and naval AA. Foehn basic naval unit is broke



#1640 TeslaCruiser

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Posted 10 August 2017 - 05:31 PM

Also, leviathan repair thing is so good
People force-attack his own leviathan to take advantage on it
I'm not sure if it is the players beignretarded or actual crazy values

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