Didn't Speeder consider a naval expansion to all factions in general? Maybe what the Allies and the Soviets need are a few new naval units.
MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
#1621
Posted 06 August 2017 - 06:57 AM
#1622
Posted 06 August 2017 - 08:15 PM
There was that one 4 player city-island map that you removed in 3.0 not because of the lack of quality or detail, but because you found it too defensive. The name of the map kinda eludes me atm, but I think you'll know which one I'm talking about. Could you put it back in the game, I know that you mostly try to make maps that are open and in general put defensive play in a distinctive disadventage, but what can it hurt to have one where turtling is actually viable?
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#1623
Posted 07 August 2017 - 11:42 AM
#1624
Posted 08 August 2017 - 02:21 PM
ohmygod I really want to fricking kill Uragan so bad.... Both his hit points and his damage is too high, even against infantries....
If possible please at least nerf his fricking hit points... He's far too good against ALL type of armor, be it heavily armored unit, infantries, aircrafts, naval unit.. even structures.
Or make him incapable of targeting air units. Or reduce his range and make his bullets not homing in if the target is moving away.
EDIT: and please make the AI attack flying units that is damaging their base please... my AI ally have tons of units that can attack air units but they just idling......
I really really hope AI for allies in skirmish is not being dumb down... They dont even have a chance against ANY factions.... I only ask for their survivability mind you, not their capability of destroying enemy AI... I dont want to see them die in a matter of 10 minutes....
Edited by Bernadiroe, 08 August 2017 - 02:26 PM.
#1625
Posted 08 August 2017 - 02:36 PM
This is actually so true, Uragan is too powerful, especially when you are playing as russia, I send wolfhounds and he still manages to destroy them.
What fun is a flying unit that is hard to defeat even w/ tier 3 anti air?
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#1626
Posted 08 August 2017 - 02:52 PM
Use flak troopers maybe?
#1627
Posted 08 August 2017 - 04:03 PM
divide the wolfhounds and don't send them piled up for aoe one hit kills lul
This is called strategy.
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#1628
Posted 08 August 2017 - 05:30 PM
Still not enough incentive to use sodar
#1629
Posted 08 August 2017 - 05:53 PM
uragan is a slow shooting hero, wtf guys, how will he compare to someone like volkov, tanya and norio
Games -
Command and Conquer Red Alert 2/3 and Yuri's Revenge
Command and Conquer Tiberium Wars/ Kane's Wrath/ and Sun
Command and Conquer Generals and Zero hour
#1630
Posted 08 August 2017 - 06:03 PM
Allies get battleships. They obliterate stuff.
Having trouble with floating psychics? use Dolphins and/or robo tanks.
Sword fish have a problem with smaller range which require attention and micro so they're not out-ranged.
I think the least equipped naval is the soviet one, but then again they have 'Surprise naval mine. Hi, how ya doin?' attack.
Piranhas are poop; they're only good for anti-air and early swarming. Not the best 'mbs', but then Epsilon have op attack subs late-game.
Infinitive absence.
#1631
Posted 08 August 2017 - 06:58 PM
Nautilius destroys all navy, if an epsilon faction gets to the point where it has nautiliuses, you should probably sell up your naval shipyard.
Games -
Command and Conquer Red Alert 2/3 and Yuri's Revenge
Command and Conquer Tiberium Wars/ Kane's Wrath/ and Sun
Command and Conquer Generals and Zero hour
#1632
Posted 08 August 2017 - 07:04 PM
uragan is a slow shooting hero, wtf guys, how will he compare to someone like volkov, tanya and norio
He's flying!
Volkov and Tanya (or any ground heroes) can be easily dealt with.
Any ground heroes can be dealt with air units.
Eureka Can be swarmed, Malver once detected is pretty weak, Yunru also pretty weak unless inside Centurion, Morales also weak to swarm. Libra is somewhat all-around (decent speed, decent damage, can target anything, effective against anything) but she has average hitpoints and armor. Rahn also weak to swarm, as well as Siegfried.
Norio is flying too but he's weak to AA.
Uragan is slow, but he can overcome incoming enemies because of his sheer health AND destructive power!
Although I agree barbaric move works against Uragan, but I think he's the only one that capable of causing casualties before he dies from the units we send to attack him. Other heroes dies pretty easily with little to no casualties to the attacking forces we send. I swear he's like original Kirov where you need alot to bring him down and if you're late to realize he's near your base without AA, you're done for.
#1633
Posted 09 August 2017 - 02:00 AM
He's also not the most subtle hero if you can take note on his hummings
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#1634
Posted 09 August 2017 - 05:18 AM
Don't mind me, I'm just pretty broke nowadays...
#1635
Posted 09 August 2017 - 11:22 AM
#1636
Posted 09 August 2017 - 01:15 PM
Don't mind me, I'm just pretty broke nowadays...
#1637
Posted 09 August 2017 - 03:58 PM
Destroyers outrange Nautiloi with their Osprey's gigantic range. If you use a spotter or Sonar Pulse where you know Nautiloi are, then you can safely attack them from afar. Same for Typhoons, Akulas and Reshephs, although the last 2 don't even require spotting, because Ospreys will immediately attack them if they emerge anywhere nearby (you basically cannot use Akulas and Reshephs near Destroyers).Nautilius destroys all navy, if an epsilon faction gets to the point where it has nautiliuses, you should probably sell up your naval shipyard.
Destroyers are also one of the only 2 ships (the other being Swordfish) being able to attack 2 targets at once, greatly increasing their total damage output if controlled correctly.
And then Allies also have SEALs, which 1-3 shot naval units, while also being quite cheap (you can afford almost 3 SEALs per each Nautilus the enemy has).
I agree, Soviets seem the weakest at navy. They really could get some addition (plus, unlike SEALs, Ivans cannot attack submerged units even if they are detected, so it makes it even harder).I think the least equipped naval is the soviet one, but then again they have 'Surprise naval mine. Hi, how ya doin?' attack.
Piranhas are poop; they're only good for anti-air and early swarming. Not the best 'mbs', but then Epsilon have op attack subs late-game.
As for Piranhas, the best way to deal with them (at least for defense) is a T3 defense placed near your own Naval Yard (even the worthless Grand Cannons for Allies will work, because their inaccuracy is much less of an issue when the terrain is completely flat, like on water).
Also using SEALs or Ivans on them while they are busy dealing with the regular army (both SEALs and Ivans can be really hard to spot even on clear waters).
Don't underestimate Pacific Front, they're on par with WC and PC (plenty of amphibious or flying units shared with other Allied subfactions, plus amphibious basic tank, plus amphibious T3 infantry, plus a flying AG/AA hero, and artillery ground units that keep anything that is not a T3 ship far away from the shore).In general Foehn and Epsilon navy are better than Allies and Soviets.
In particular, WC and PC share the advantage when it comes to naval battles.
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#1638
Posted 09 August 2017 - 04:42 PM
There was that one 4 player city-island map that you removed in 3.0 not because of the lack of quality or detail, but because you found it too defensive. The name of the map kinda eludes me atm, but I think you'll know which one I'm talking about. Could you put it back in the game, I know that you mostly try to make maps that are open and in general put defensive play in a distinctive disadventage, but what can it hurt to have one where turtling is actually viable?
City Fights Back is the name, extract it into maps/custom.
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#1639
Posted 09 August 2017 - 08:14 PM
Yeah, all factions have one sub-faction better at naval combat. It must be RU for the Soviets -maybe china-
But RU and PF are far behind from PC, mostly because of elites and naval AA. Foehn basic naval unit is broke
#1640
Posted 10 August 2017 - 05:31 PM
Also, leviathan repair thing is so good
People force-attack his own leviathan to take advantage on it
I'm not sure if it is the players beignretarded or actual crazy values
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